1. Dusk (PC)(FPS)2. Project: Snowblind (PC)(FPS)3. Soldier of Fortune: Platinum Edition (PC)(FPS)4. Ziggurat (PC)(FPS)5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)11. Castle Werewolf (PC)(FPS)12. Project Warlock (PC)(FPS)13. Castle Crashers (PC)(Hack and Slash)14. This Strange Realm of Mine (PC)(FPS)15. BioShock Remastered (PC)(FPS)
16. BioShock 2 (PC)(FPS)
17. BioShock 2: Minerva's Den (PC)(FPS)18. Blood (PC)(FPS)19. Blood: Cryptic Passage (PC)(FPS)
20. Blood: Post Mortem (PC)(FPS)21. Shadow Warrior (PC)(FPS)22. Shadow Warrior: Twin Dragon (PC)(FPS)
23. Shadow Warrior: Wanton Destruction (PC)(FPS)24. F.E.A.R. 2: Project Origin (PC)(FPS)
25. F.E.A.R. 2: Reborn (PC)(FPS)26. Vampire: The Masquerade - Bloodlines (PC)(RPG)27. Men of Valor (PC)(FPS)28. Ultima III: Exodus (PC)(RPG)
29. Albedo: Eyes from Outer Space (PC)(Point and Click)30. Midnight Ultra (PC)(FPS)31. Amid Evil (PC)(FPS)32. Star Wars: Knights of the Old Republic (PC)(RPG)
33. Betrayer (PC)(Horror)34. Borderlands 2: Commander Lilith & the Fight for Sanctuary (PC)(FPS/RPG)35. Far Cry 2 (PC)(FPS)36. Apocryph (PC)(FPS)
37. Eye of the Beholder III: Assault on Myth Drannor (PC)(RPG)38. Menzoberranzan (PC)(RPG)39. TimeShift (PC)(FPS)40. Heretic Kingdoms: The Inquisition (PC)(RPG)
41. Shadowgate (PC)(Point and Click)42. Might & Magic Book One (PC)(RPG)43. Miasmata (PC)(Adventure)44. Call of Juarez: Bound in Blood (PC)(FPS)45. Legendary (PC)(FPS)46. Hedon (PC)(FPS)Hedon is a new FPS released this year that is in truth something much older; it's the first ever game commercially released that was built in GZDOOM. Yep, it's a Doom total conversion mod that got big enough, the creator decided to fully develop it into its own release. This has some folks in the Doom mod community upset, but more importantly, is it worth considering paying $10 for it?
Well, truth be told, I'd say yes. I bought it on sale, but after completing what is currently billed as only the first episode, I'd say it's worth the $10...mostly. First and foremost, it is more than a simple slap of paint put over Doom. Yes, you can definitely see where certain classic Doom enemies were converted over for the game, but the creatures that these hellspawn got turned into now feel more like something out of Hexen. You have grotesque worms, cultists, magic-shooting mages, three-headed dogs, horned demons with shields, and so on. Sure, the three-headed dog was once an imp, I can tell from how they leap a la Brutal Doom, but when all three heads start spitting fire, it becomes a different story.
Your weapons are a mix of high fantasy and futuristic, including an assault rifle that shoots crystals, a shotgun/flamethrower hybrid, a potion thrower that can spit out gas canisters or acid, an exploding crossbow, and an ax...that can be thrown with alt fire. It is incredibly satisfying to leap into a horde of enemies with just the ax, butcher them all except two, hurl the ax at one, and then jump kick the other in the face. Yes, even the melee is done right, which is extremely important because there is actually an alternative melee-only mode where all of the weapons are changed to fit the theme, giving you a whole new slate of stuff to smack down demons with.
Then you've got your equipment: healing potions, stoneskin potions, potions of haste, timestop crystals, sentry guns, dog collars that boost your melee attack damage, even the possibility of creating a potion with random buffs. Often I don't rely on these items in FPS, preferring to stick to my own gunplay and quickdraw skills, but with some of the mass combats you come across, I was relying on some of this gear by the end to help whittle down the opposing forces. Hell, I don't think I would have beaten the final boss battle without chugging a ridiculous variety of chemicals before unloading on his face. There's more to that, so hold on.
While I was playing on normal, it's worth noting that the different difficulties do affect things like enemy health and damage, but also how notes display important information for puzzles, whether the map displays keys or locked doors, ammo distribution, and even weapon distribution. On higher difficulties, the game will actually give you better weapons faster to ensure you have a fighting chance. And again, with some of the sizes of combat, you're gonna need it.
Levels in Hedon are massive and sprawling. We're talking an hour to beat at least on your first run through. Hell, the final level's par time is something like an hour and a half. Yes, levels get the post-Doom level percentage treatment, but more importantly, they feel like they connect and make sense for this fantasy world. A couple feature an amount of backtracking to previous areas, though it's limited in the context of the current level you're on. But a lot of work went into these, and some of the resulting areas are actually pretty awesome. One snow-covered area has you battle your way through a mountain pass to a hidden grove, then onto stone bridges through enemy checkpoints where some of the foes have actually frozen to death waiting for you to arrive. Then you storm the dwarven fortress that the cultists and demons have overrun, smelt a key, bust your way down into the dungeon, and cure the poisoned lone survivor there with a bottle of grog you bring him. That's just one level, and I left out some of it. Add in the copious amount of lore you find, and the world feels like it makes consistent sense...which it should, as the game dev has been building up his own fantasy world for over a decade now.
The one downside? The sprites all look like something off of DeviantArt, and while some aren't bad, they're still not really an art style that I'm into. Also...this whole thing got going because the dev was into drawing muscular orc ladies. He's got a fetish, and while it led to a genuinely fun game, it's kind of creepy to see so many massive bulging orc thighs. I'm not into green lady bodybuilders, but to each their own I suppose. The music however does an awesome job of distracting from this when it kicks in, and it backs the action up immensely. Hell yes, I want to shotgun flamethrower a bunch of demons in the face in a giant underground city while guitar riffs blast over my headphones.
Also, there are two boss fights in this one episode, one of which involves a flying mage lady who can shoot seeking projectiles, while the other is a massive demon whose head explodes when you kill it. That second fight alone took me half an hour of running and gunning down both him and his constantly respawning minions while ducking through broken stainglass windows, seeking cover from his fireballs and flamethrower attacks, and chugging potions. And then the game ends with a cliffhanger for the second episode. It provides closure for the additional side characters, but this world ultimately gets left in a dark place. Bravo, now I'm curious about the second episode.
Hedon: come for the gunplay, stay because you're actually kinda interested in seeing how this turns out. Fap to some orc lady's abs if you're into that kind of thing, but if you are, I think you're a pervert.