1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC
15. Mechstermination Force - Switch
16. Shadow Warrior Classic Redux - PC
17. Lost Sphear - Switch
18. Warcraft II: Beyond the Dark Portal - PC
19. Dragon Quest III - NES
20. Rage 2 - PC
21. Blood - PC
22. Harvest Moon 64 - N64
23. Battlefield V - PC
24. Sigil - PC
25. Shining Force III: Scenario 2 - Saturn
26. Shining Force III: Scenario 3 - Saturn
27. Borderlands 2: Commander Lillith and the Fight for Sanctuary - PC
28. Gato Roboto - Switch
29. Timespinner - Switch
30. Amid Evil - PC
31. Pillars of Eternity II: Beast of Winter - PC
32. Pillars of Eternity II: Seeker, Slayer, Survivor - PC
33. Pillars of Eternity II: The Forgotten Sanctum - PC
34. Bloodstained: Ritual of the Night - Switch
35. Orphan - PC
36. Project Nimbus - PC
Project Nimbus is an early access game I'd had on my wishlist for a few years now; it looked like a fun mecha game and the demo showed there was promise, although it still needed a lot of work. Apparently, since then, it got a PS4 port on UE4 with a graphical overhaul (though it only had the first two acts or something), and then that port got brought back to the PC with all the acts to serve as the "complete" game. And since it was on sale I snagged it. It's a pretty fun game, though it definitely has some of those indie rough edges on it.
The game's story is hard to describe, as it's lacking a bunch of in between cutscenes that would explain things more; you basically just get the briefing for each mission to give you story beats. This flows reasonably well at the end of the game, as events are happening fast and furious, but in the first half of the game there is enough space between events that you don't really have context. From what I was able to pick up, it's in the future where there was a major war that included some form of extremely high yield weaponry; whether it was proper nuclear or just some major thermobaric is not clear. The main impact is that sea levels rose a few feet and large portions of humanity live in flying cities. There are three major superpowers, a US led one that seems to be in charge of the Americas, an EU, and then Russia + China + SE Asia. There's also a terrorist group who are pissed and disaffected that the poor countries are left in squalor. Various events that aren't well explained happen that get the US and Russia powers into a shooting war. You will mostly play one of two ace pilots, an Amuro expy and a Char expy.
That's right, the game definitely is written as if the scenario writers had marathoned the entire UC series of Gundam and them stole all the best parts. There's an Amuro, a Char, the Char is called the Red Comet and has a red mech, beam sabers, mech upgrades that can only be piloted by the ace pilots, some newtype-esque magic stuff, and lots of angsting about the futility of war. Because the surface isn't great the militaries have all invested in flying weaponry, so you have a variety of mechs as well as larger flying ships (so if the mechs are the fighters, the larger ships are like the ships of current wet navies). I feel like with more money and time spent building up the story and rounding off some of the amateur writing you'd have a really solid story here.
Gameplay-wise, you do a bunch of missions that will have you bounce between both sides of the conflict. In addition to the two ace pilots you'll also spend some time as two other run-of-the-mill pilots for the two respective militaries. This mostly seems to be to expand the context of events, as well as trying not to fall into the trap of having two people save the world single handedly. There will be several times that you will fight specific forces you'd previously played as, and you'll kill some of the player characters you'd previously used.
As mentioned, you're always flying. The game uses a boost system to give you a lot of maneuverability, and one really well done thing is they put the top of the atmosphere pretty low. This means in a dogfight you can find yourself jetting up above the clouds and now seeing space, rather than just more sky. It makes the battles feel pretty large and epic. The regular forces mechs only have a couple weapons, but your ace pilots get a ton of weapons. One nice thing is every weapon has unlimited ammo; once you run out a recharge meter starts. You can trigger it early, as well. The better weapons take longer to recharge, so there is strategy in how you utilize your arsenal, and strategically bouncing between things is important. The only real complaint I had with the combat is that ground targets have wonky hitboxes, so you sometimes have to maneuver around to get a shot to connect even though you're locked on.
For fans of mech games and of Gundam style stories in particular I highly recommend this one.