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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Mon Apr 15, 2019 5:53 pm

BoneSnapDeez wrote:High IQ post. I lol'ed.

I that game technically supposed to be a port of the original?


Nope! It’s a completely original game. Sega handed development off to Sanritsu, however, and that completely failed to capture that classic, pre-Sonic Sega magic.

I’m playing Fantasy Zone The Maze right now. It’s a single-screen maze game. It’s like Sega said, “You know what we should do for Fantasy Zone 3? Something like we would have made in 1981!” It’s pretty good for what it is, and I feel like you’d really dig it.
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pierrot
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Re: Games Beaten 2019

by pierrot Tue Apr 16, 2019 8:36 pm

  1. Tiny Toon Adventures: Buster's Hidden Treasure (GEN)
  2. The Revenge of Shinobi (GEN)
  3. Shadow Dancer: The Secret of Shinobi (GEN)
  4. Shinobi III: Return of the Ninja Master (GEN)
  5. Go Go Ackman (SFC)
  6. Super Wagyan Land (SFC)
  7. Super Mario RPG (SFC)
  8. Shin Megami Tensei if... (SFC)
  9. Front Mission: Gun Hazard (SFC)
  10. Steep Slope Sliders (SAT)
  11. Valkyrie Profile (PS1)
  12. Sakura Taisen (SAT)
  13. Shenmue Chapter 1: Yokosuka (DC)
  14. Shinobi (PS2)
  15. Gungrave (PS2)
  16. Assault Suit Leynos 2 (SAT)
  17. Sakura Taisen 2: Kimi, Shinitamoukoto Nakare (SAT)
  18. Kino no Tabi: The Beautiful World (PS2)
  19. Ganbare Goemon! Karakuri Douchuu (FC)
  20. Ganbare Goemon 2 (FC)
  21. Sakura Taisen 3 ~Paris wa Moeteiru ka~ (DC)


Normally I wouldn't be updating this so soon, but I kind of wanted to talk about Sakura Taisen 3.

First things first, though, I beat the sequel to the original Ganbare Goemon on the Famicom, Ganbare Goemon 2. It was released about three years after the original, so the uptick in visuals, and presentation is quite noticeable. Unfortunately, while the sprites, and backgrounds are a bit more detailed, and the levels are a bit more refined, the feel of the game is very different, and not for the better, generally. The hit detection is way worse, and you have to get right up next to objects that can be jumped over, before you can actually jump over them. This means that you can't just jump diagonally through the stages as much to try to find the hidden staircases, like you could in the original. There are far fewer hidden staircases in each stage this time, but that's both a boon, and a detriment. It might normally mean that candles become more important, but while you can actually see the timer for the candles in Ganbare Goemon 2, they don't appear to last any longer, so hoping to find a staircase while holding the candle is a bit of a crap shoot. This is also partly because the stages are probably a bit bigger, on average, than the previous game. There are fewer stages in total, however.

I did enjoy Ganbare Goemon 2, even though it was probably a bit more frustrating than the first game. I had initially started playing it, had to continue a couple times, and then got a bit tired of it by stage 5, so I thought I would come back to it another day, but I found out that where I stopped was almost halfway through. So I decided to jump back in, and made it through the game without even needing to continue, on that second attempt. Two kind of unpleasant points in the game though were: 1) I don't recall which stage, but one of them seems to require actually buying the checkpoint passes, which was never required in the first game; 2) The final stage has this weird maze that I stumbled into, without knowing about, and I got super stuck, because there doesn't seem to be a way to go back to the point before entering it. I tried following the "correct" path that I looked up in someone else's playthrough, but it didn't really seem to work, until I just ended up out of the maze. I have no idea how.

If one knew nothing about the first two games in the series, and just went straight into Ganbare Goemon 2, it would probably seem pretty great. I find the original game to be just a smidge more playable, after figuring out a lot of the mechanics, so I ultimately prefer that one a little bit more, I think. They're both pretty good games, though.


So the real point of my post is Sakura Taisen 3. I've been really looking forward to playing this game for years now, but put it off because I had wanted to play the first two games in the series beforehand. I had done just that earlier this year, and I really did appreciate having that perspective on the series as a whole, up to the point of Sakura Taisen 3. I do think it enhanced the experience, even though ST3 tries to fill in some of the background information. ST 1 and 2 follow Oogami Ichiro's professional, and romantic exploits, in Taisho Era (1921-1924, specifically) Japan, as he commands the Imperial City's special task force, the Teikoku Kagekidan: Hanagumi. After two successful campaigns, protecting the city from certain doom, there's been interest in Europe of replicating the Hanagumi model in defending against the supernatural invaders that may be popping up outside of Tokyo. A test program is set to launch in Paris at just about the time Oogami is ordered to leave for Paris to "study." Eventually Oogami finds himself leading the Paris Kagekidan: Hanagumi, which comes to comprise of Oogami, and five young women: Erica Fontaine, Glycine Bleumer, Coquelicot, Lobelia Carlini, Kitaouji Hanabi. Erica is an extremely ditzy nun in training, is constantly falling down, running into things, and just messing things up, but she's charming, anyway. Glycine is a Parisian noble, who's very prickly, and serves as the Sumire of this game. Coquelicot is an eleven-year-old Vietnamese girl, who's part of the traveling circus, Cirque du Europe. Lobelia is supposedly (according to the manual) a Transylvanian, but anyway, she's essentially a convict paying down her debt to society by working as a member of the Hanagumi. Hanabi is a half Japanese Parisian, who lives in the Bleumer estate due to her father's connections with the Bleumer family.

One of the most immediately apparent things about Sakura Taisen 3 is the quality. Hiroi Ouji (Wataru, Gulliver Boy, etc), with RED Company, enlists the help of Production I.G. again (as was the case with Sakura Taisen 2), but this time Overworks is also helping out. What results is a pretty fantastic game experience, although not a whole lot has actually changed in terms of game functions, outside of the battles. Most of the VN/Adventure portions of the game are about as they were in the previous two games, but particularly Sakura Taisen 2. The really big change is the adaptation of combat to the ARMS system (which was used in ST 4, 5, and the PS2 remake of the original, as well). The ARMS system is almost like a prototype for the combat in Valkyria Chronicles. The Elemental Gimmick Gear adjacent Koubu F (I assume it's "F" for "France") all have a set amount of action points to move in relatively continuous paths around a 3D environment, as well as take actions like attack, defend, heal, etc. It actually functions almost exactly like Breath of Fire: Dragon Quarter's combat, just with a lot more Sakura Taisen-ness to it. Oogami's cover, and tactics options return, as well, although the tactics work a little bit differently by changing how much of the action bar a charge, defend, or heal action consumes, rather than giving as much of a direct stat adjustment. The maps are all very nicely rendered 3D, and I found myself thinking that the team was probably really proud of their modeling of a lot of the land marks in Paris, because they often showed up again as rotating models in faux-computer screens during mission briefings. (A fair amount of the end of the game takes place in and around Notre Dame Cathedral, so it was kind of surreal feeling to hear the news about the fire last night.) The visuals with the combination attacks are nice, but sadly the special attacks aren't quite as nice, because they chose to render them as FMV, which all have some visible compression artifacts.

One of the things about Sakura Taisen 3 that I was just sort of blown away by was the use of the VMU during gameplay. Early on in the game, you're given a handheld kinematron (kinematrons are like steam powered video phones--), which happened to be a VMU that looks exactly like the special VMU I was using while playing the game. You're told to keep it on your person for emergency contact, and it basically ends up working just like a pager, but the first time it actually rang on the VMU, and I could look down at the screen to read a message scrolling along it, I was kind of floored. I've seen some creative in-game uses of the VMU screen before, but this one in particular was just incredible to me--in a way that WiiU gamepad implementation in something like Pikmin 3 just isn't; I found that to be much more gimmicky, and intrusive.

The story, overall, is a little bit mixed, again. There are some things that seem like they aren't really given their due, but I probably enjoyed it more than either of the first two games. One thing I'm a little sad to have potentially missed out on is whatever happens when you load completed save files from the DC versions of the first two games into Sakura Taisen 3, but I don't even know what it would do, so--. I both like, and dislike the Paris Kagekidan members more than their Teikoku counterparts. It feels a bit like I missed out on a lot of backstory for all five of the girls, that I only really saw in the eye-catch intro movie on Disc 1. Maybe I just missed all of those triggers, even though I felt like I had gotten about as many of the event triggers as in the first two games. I ended up picking Hanabi for the heroine of this game, even though she was in my third spot in the trust list. Erica seems like she would just be locked into the first spot, no matter what, unless you actually tried to be a dick to her throughout the game, and Coquelicot is kind of similar. Hanabi was probably my favorite character, of the five, and hits most of my visual trigger buttons, anyway. She ended up having a lot of nice character growth, as the heroine, too. She starts out being this really submissive girl, who is basically trying to emulate like Heian period Japanese women, which is initially a little off putting. I thought Erica was a pretty endearing character, but I just have a hard time interacting with someone who is regularly professing her love for God. Not to denounce anyone's faith at all, it's just rare that I ever want to talk with anyone about her faith. The only real downside is that while the "love" aspect of the relationship between Oogami and the heroine felt like it was amplified in ST 3--making the end of the game kind of brutal, and forcing me into reminiscing--she's also mostly absent from a lot of the final chapter, which is really different from first two games, and especially the original.

So, that's basically Sakura Taisen 3. I still don't know that I could recommend it to people who would just be put off by semi-dating sim/VN gameplay, even though it's quite a good game, just because the ratio of combat sections, to everything else, is still pretty low. I'm a little surprised that I've been able to not just tolerate, but actually enjoy these games, though, so maybe they would work for a wider audience than I'm giving them credit for. Would still be a bit of a hesitant recommendation, though.

I'm probably going to head right into Sakura Taisen 4, because it's only one disc, and I believe it's only supposed to be a few chapters long. I think it ends up being more like a fan disc/expansion, but at this point, I may as well finish out what I have for the series.
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pook99
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Re: Games Beaten 2019

by pook99 Wed Apr 17, 2019 6:28 pm

I have to quickly jump in and say that kid chameleon is one of my least favorite games of all time. Although the idea is sound and is oozing with potential it is so poorly executed and completely unfun to play. Although this may sound like hyperbole, I genuinely enjoyed shaq-fu on genesis far more than kid chameleon. Having said that, I think if they remade kid chameleon in 2019 with modern game conventions it has some potential to be pretty amazing.

39. New Super mario bros deluxe(switch)
40. Mechstermination Force (switch)
41. Pewdipie: legend of the brofist

39. New Super Mario dx

Nothing much to say here, its Mario, its awesome and would have everything you would expect from a mario game. If you haven't played it yet and enjoy platformers than it is a must play, if you are one of those weirdos who don't like Mario this is not going to be the game that changes your mind.

40. Mechstermination force (switch)

My new 2nd favorite switch game!!!! Seriously this game is simply amazing and every person on this forum should be playing it. The premise is simple, it is a contra style game only instead of run n gun levels the game is entirely focused on boss fights. There are 14 levels, each level consists of a single boss, beat the boss and move on from there.

Sounds Simple?? It's not, every boss has multiple phases, tons of different attack patterns, tons of different weak points to destroy, and these things are huge. Most reviewers say that this game is contra meets shadow of the colossus, and this is largely accurate. You are one tiny person fighting mechs that take up the entire screen(and in some cases more than the entire screen). Most of these mechs require you to climb on them as you dodge their attacks and make your way towards their weak points.

Each mech is extremely tough(outside of the cake walk tutorial boss) and presents its own very unique challenge. No 2 levels are similar which makes every boss fight exhilarating. Trying to find all the bosses weak points and figure out how to destroy them is challenging, but once you figure it out, actually executing your plan without dying is where the real challenge is. There was not a single boss that was not fun to fight, nor was there a boss that was easy. I think every boss is very well balanced, and while every single boss is tough, none of them feel cheap and there is a great sense of satisfaction as you take down these huge mechanical behemoths.

If you are into run n gun style games than this is an absolute must play, the bosses here are some of the best I have ever seen and it is an absolute blast from start to finish.

41. Pewdipie: legend of the brofist (steam)

I'm not a fan of Pewdipie but this game looked like a fun retro themed platformer and it was a good time. It doesn't offer much in the way of innovation but the level design is solid and it nails the fundamentals enough to warrant a playthrough. If you are into youtube gamers you may get a kick out of the various cameos and unlockable characters here (markiplier, cryaotic and some others) complete with their own voice overs. While certainly not a must play game, if you saw this on sale it definitely would be worth picking up.
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Re: Games Beaten 2019

by MrPopo Wed Apr 17, 2019 6:36 pm

I actually picked up Mechstermination Force last night. The one sentence description is it's Contra meets Shadow of the Colossus. My main complaint so far is that the flamethrower is a bit of a trap early on; one of the two bosses available when you first get it is extremely hard to do the last phase with using the flamethrower.
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Games Beaten: 2015 2016 2017 2018
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pook99
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Re: Games Beaten 2019

by pook99 Wed Apr 17, 2019 6:50 pm

MrPopo wrote:I actually picked up Mechstermination Force last night. The one sentence description is it's Contra meets Shadow of the Colossus. My main complaint so far is that the flamethrower is a bit of a trap early on; one of the two bosses available when you first get it is extremely hard to do the last phase with using the flamethrower.


I didnt start buying weapons until I beat several bosses, the standard machine gun is pretty solid on its own and I wanted to focus on buying life upgrades before I moved on to buying weapons. The only weapons I bought were the flamethrower and the spread, both served different functions, but switching between weapons on the fly is key. If the flamethrower is not working for you just swap out to the standard machine gun and that should be sufficient.

Also if your stuck farm the first boss a bunch of times, he is super easy and you will wind up beating him in less than a minute and earn between 2-3k each run, this will quickly add up to give you early game life upgrades which will make the early game bosses a tad more manageable.
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Wed Apr 17, 2019 11:25 pm

1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (GEN)
19. Fantasy Zone Gear (GG)
20. Fantasy Zone - The Maze (SMS)

Fantasy Zone - The Maze is a single-screen “maze” game, similar to Pac-Man. In it, you pilot Opa Opa around 51 mazes collecting coins and avoiding enemies. It is actually a pretty fun game, and it lets you play the first 26 mazes in almost any order. Moreover, it brings some pretty great ideas to the single screen maze genre. First, it allows two-player cooperative play. Second, you can use the coins you pick up to buy temporary upgrades, such as weapons, speed boosts, bombs, etc. that make clearing the mazes much easier. Finally, it has a mostly great system for generating enemies. Specifically, there is one space in the maze that acts as an enemy generator. It will generate three standard enemies that move around the maze like the ghosts in Pac-Man. After that, it will slowly fill up and begin flashing red. When it does this, all of the standard enemies freeze, and if left unchecked, the enemy generator will make each of the standard enemies generate a fast, deadly enemy that will hunt you down through the maze. Thankfully, you can reset the enemy generator by passing over it, which prevents the standard enemies from generating the “too fast to outrun, will likely kill you in seconds” enemies. This adds some interesting strategy to the game since it forces you not to stray too far from the enemy generator, which is typically in a pretty dangerous section of the maze. Also, the fact the enemy generator freezes the standard enemies for a few seconds gives you a strong incentive to push it to just the point of destruction before resetting it.

My primary complaint with the game is that it is just too hard. I could make it through the first 26 mazes with some practice, but the difficulty scales up way too fast after that. Per Fantasy Zone tradition, the temporary upgrades get more expensive as you go, making them less available as the game becomes more difficult (i.e., steepening an already pretty steep difficulty curve). Moreover, the later mazes are clearly designed for two players, with choke points making them almost impossible to clear unscathed. Two skilled players, with some practice, could probably beat the game, but one player would have to devote his life to beating this game on original hardware. The game isn’t THAT good, and I shamefully admit to using save states to beat it. If any of you go this route, I recommend self-imposing a rule that you must beat each maze at least once without dying. That makes the game a bit more like a die-and-retry platformer, and adds to the challenge significantly.
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MrPopo
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Re: Games Beaten 2019

by MrPopo Thu Apr 18, 2019 12:21 am

1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC

Originally known as Megami Tensei Gaiden: Last Bible in Japan, Revelations: The Demon Slayer is a pint sized SMT experience. It originally came out in late 92 on the original Game Boy, but we didn't get a localized version until it was rereleased on the GBC in 99. As a result, it's much shorter than you'd expect a GBC RPG to be; it's pretty close in size to FFL1. It's not a bad handheld RPG, but it's definitely a bit anemic.

Unlike most SMT games this game is in a more traditional fantasy RPG setting. You will gain a total of three human characters and have a max party size of six, so you'll fill out the rest with various monsters you recruit. The game uses the standard conversation system, but the limitations of the Game Boy means that the monster response are really homogenous, and there's essentially no way to know what particular dialog tree is appropriate to a monster. You can either massively trial and error it, or you can just look up a guide. The thing is, the monsters mostly serve as meat shields; their attack is pretty pitiful, and spell costs are high, so they only really can cast against bosses. Fortunately, your human members will make up for it if you pump up their strength (and frankly, it and speed are the only worthwhile stats).

The game ends up being a bit grind heavy; not to the degree of Dragon Quest 1, but you still will need to do grinding to get the gear from a given town. And the gear makes a big difference in your damage and survivability. On the plus side, the grinding you do means you won't have problem with the bosses, except maybe the last one. He's immediately after the penultimate boss and does double the damage. And since there's no in-battle revival you do need to get a bit lucky with how he targets.

I'd only recommend this game to SMT completionists.
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Games Beaten: 2015 2016 2017 2018
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Fri Apr 19, 2019 12:33 pm

1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (GEN)
19. Fantasy Zone Gear (GG)
20. Fantasy Zone - The Maze (SMS)
21. Fantasy Zone (Famicom)
22. Fantasy Zone (NES)


First, Fantasy Zone for the Famicom and Fantasy Zone for the NES are different games. One of them is better than the other, but both of them are good. The Famicom version was developed by Sunsoft, and it is a marvel. The graphics are bright and colorful; the music is pitch perfect; and everything about it is smooth and fast. The screen frequently fills with enemies and projectiles, and in typical Sunsoft fashion, there isn’t a hint of slowdown. All of the bosses from the arcade version are there, and the game is incredibly difficult and intense. In fact...it’s a little too difficult at times, and the fourth boss in particular, in addition to being a technical marvel, is an absolute 8-bit bullet-hell beast. (Look it up. It’s crazy what Sunsoft made the Famicom do in this game.) I got pretty good at fighting it, but it’s waaaaaaaay harder than the arcade version. My bullets also clipped through it sometimes, which was frustrating, and I could only beat it maybe one out of ten times I encountered it. Sadly, I used a save state once I defeated it for the second time. :?

Tengen wasn’t as good at programming as Sunsoft, and the NES version of Fantasy Zone is technically inferior to the Famicom version in almost every way. The graphics are a little more muted; there isn’t as much stuff on screen; and the game is plagued with flickering and slowdown. The music is still strong though, and the NES version is much, much easier than the Famicom version (probably because there’s so much less coming at you). After struggling through the Famicom game, I made it all the way through the NES game on my third attempt. Accordingly, I found the Tengen version much less frustrating and, frankly, a little bit more fun.

Ultimately, I recommend both the Famicom and NES versions of Fantasy Zone. I found them to be at least as good as the beloved SMS port.

I plan on playing the enhanced PS2 version of the game next, but then, sadly, my adventures with my good friend Opa Opa will come to an end... :(
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Re: Games Beaten 2019

by marurun Fri Apr 19, 2019 1:55 pm

What? No TG-16/PCE Fantasy Zone? Don’t miss out on that!
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Fri Apr 19, 2019 3:04 pm

marurun wrote:What? No TG-16/PCE Fantasy Zone? Don’t miss out on that!


OK! I don’t need an excuse for more Fantasy Zone. I’ve read it’s a pretty great port.
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