Anything that is gaming related that doesn't fit well anywhere else
User avatar
PresidentLeever
128-bit
 
Posts: 930
Joined: Sun Jul 29, 2007 3:16 pm
Location: Sweden

Re: Games Beaten 2019

by PresidentLeever Thu Apr 11, 2019 2:42 pm

Disagree on Kid Chameleon's level design and transformations, those are mostly great. But not the other problems.
http://minirevver.weebly.com/ - Mini-reviews, retro vgm tribute, rom hacks, chip music, mockups, misc. lists
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7510
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2019

by ElkinFencer10 Fri Apr 12, 2019 4:58 pm

Games Beaten in 2019 So Far - 20
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27


February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3


March (4 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10
18. Fire Emblem: The Binding Blade - Game Boy Advance - March 30


April (2 Games Beaten)
19. Moemon - Game Boy Advance - April 5
20. Yoshi's Crafted World - Switch - April 10


20. Yoshi's Crafted World - Switch - April 10

Image

Yoshi's Crafted World was honestly probably the Switch game currently available for which I've been the most excited leading up to launch day. Yoshi's Woolly World is my absolute favorite first party game on Wii U, so when a follow up on Switch got announced, I was bursting at the seams (no pun intended) with excitement. Feel Good had already proven they knew how to make a fun, approachable, and cute platformer with Woolly World, and with them at the helm for Crafted World as well, I had full confidence that this would be an instant classic.

Image

So does Crafted World stand up to the high bar set by Woolly World? Well, mostly. I think Woolly World was still a much better game overall, but that's not to detract from the exceptional experience that Good Feel crafted for Switch owners. You've got something like 50 levels and over 500 smiley flowers (basically this game's power stars) to collect. Some of those flowers are found as collectibles throughout the levels, but every level has one that's awarded for collecting 100 coins in that level, one that's awarded for finishing the level with all 20 hit points, and one awarded for finding all 20 red coins in that level. Each level also has a "flip side" with three flower-bearing Poochy pups to find. If you find all of that level's Poochy pups within a set time limit, you're awarded an additional smiley flower.

Image

The levels themselves provide a ton of variety to keep things interesting, as well. Most levels are the standard designs you'd expect from a platformer - get to the end of the level, yay, you're the winner. Every now and then, however, they throw in a challenge level where half of the collectible smiley flowers are based on your performance. One, for example, has you pilot a giant Yoshi mech, and you have to rack up 9000 points - easier said than done - to get all three flowers. One is a race in solar powered cars, so you have to carefully change lanes both to keep out of the shade and to keep ahead of your AI opponents. One has you flying a plane from a horizontally scrolling perspective where you control the pitch of the plane. On top of that, there are a few boss levels scattered throughout the game as you seek out the five scattered magic dream meth crystals or whatever plot device they decided to use to justify the purpose of the game.

Image

As was the case with Woolly World's yarn style, the use of a craft theme naturally lends itself to gorgeous visuals. I do, however, with Nintendo didn't seem to have this stubborn refusal to use adequate anti-aliasing. Yoshi's Crafted World looks great, but it would look downright stunning if the jagged edges were just smoothed. Despite the jagged lines, though, it's still a beautiful game with a fantastic art direction. The music, as well, is the same high quality that most Yoshi games bring to the table. It's not a perfect game, but it's still an exceptionally good 2D platformer and a definite must-have for any Switch owner. It started to get a little bit tedious towards the end, but it does provide a perfect way to relax and unwind at the end of a long and frustrating workday.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
prfsnl_gmr
Next-Gen
 
Posts: 10280
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Games Beaten 2019

by prfsnl_gmr Fri Apr 12, 2019 11:43 pm

1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (GEN)

I beat Super Fantasy Zone!!!...on easy...don’t judge me! I also 1CC’ed it!!!...because you have to...there are no continues. :lol: It is another great entry in the series, and it plays just like all the others. (Also, it’s gorgeous.) You fly around destroying enemy generators before taking on a really difficult boss. Once you get the bosses patterns down, they’re not too bad. If you die during a fight with one of them, however, you might as well just restart the game. The game’s biggest flaw, and the series’ biggest flaw, is that, when you die, you lose all of your power-ups, and there is no opportunity to regain them before taking on the boss again. This makes some of the bosses incredibly difficult, if not impossible, to defeat. (Seriously...you can’t move fast enough to avoid them or their projectileswitnout a speed upgrade.) The last level is a boss rush, but thankfully, you get to visit the power up shop if you die between bosses, which tones down the difficulty significantly. Also, and unlike other games in the series, the final boss’ difficulty is not artificially inflated by a gimmicky, unavoidable surprise attack. (Another nice touch is that the last level looks like it was pulled from Space Harrier.) Overall, and despite a few flaws, I enjoyed the game, and I am looking forward to wrapping up this series pretty soon.
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 19019
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2019

by BoneSnapDeez Sat Apr 13, 2019 1:15 pm

Well done! I've never played that game, sounds intriguing.
User avatar
Gunstar Green
Next-Gen
 
Posts: 4791
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania

Re: Games Beaten 2019

by Gunstar Green Sat Apr 13, 2019 1:40 pm

Super Fantasy Zone is my favorite Fantasy Zone. It's everything I enjoy about those games with an extra coat of polish.
User avatar
prfsnl_gmr
Next-Gen
 
Posts: 10280
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Games Beaten 2019

by prfsnl_gmr Sat Apr 13, 2019 3:54 pm

Gunstar Green wrote:Super Fantasy Zone is my favorite Fantasy Zone. It's everything I enjoy about those games with an extra coat of polish.


It’s really, really solid, and again, it looks spectacular. It’s probably my second favorite game in the series by a nose. (It edges out the arcade original, but it’s a good ways behind the brilliant Fantasy Zone II W. If you haven’t tried that one yet, Gunstar, you should.)

I have a few games left to wrap the series. I’ll probably play Fantasy Zone Gear next, followed by Fantasy Zone: The Maze. I also plan play through the PS2 version of Fantasy Zone which, I understand, adds a lot of new features and levels. I’d like to play Galactic Protector, but it requires a special Master System paddle controller only released in Japan, and while I love the series, I’m not sure I live it enough to pay $100+ it’d cost me to play that game properly. :lol:
User avatar
MrPopo
Moderator
 
Posts: 22641
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Games Beaten 2019

by MrPopo Sat Apr 13, 2019 5:58 pm

1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4

From Software's latest game is another entry in their Soulsbornekiro genre. Sekiro has some departures from previous games, but at it's core it will be familiar to someone who has played a Souls or Bloodborne game. And it's a hell of a lot of fun with a major payoff once you learn the game's systems.

Sekiro is set in feudal Japan; the game spends more time with the story compared to previous games. While previous games had their story being uncovering the past lore of the setting and finding out why things are so shit right now, this game tells the story of a shinobi as he tries to execute his duty to protect and aid his lord. He is aided in this endeavor thanks to a gift from his lord; the blood of the Dragon's Heir, which grants him a form of immortality. However, this immortality is not without its downsides, so midway through your lord resolves to sever the connection to this immortality, leading to the rest of the game's story.

Because of this higher emphasis on story your character is very bespoke; you always are the same shinobi, and you always get a fixed set of equipment to undertake your mission. While in one sense this is more restrictive than what we saw in previous games, at the same time it allows the game to go much deeper into creating an extremely engaging and skill based combat system. Encounters are balanced knowing exactly what you have (or might have) available, and properly using your tools and skills will make a big difference.

In addition to your main sword, you have your left arm replaced with a mechanical arm known as the shinobi prosthetic. At its base it has a grappling hook which is utilized to create a ton of verticality in the game. Some bosses also make use of this; you can grapple onto them mid fight after certain moves, giving you an opportunity to get in some damage. You can also fit it with a bunch of different tools; shuriken, axes, firecrackers, and the like. These require the usage of spirit emblems, which are sometimes dropped by enemies and can be found in the world, so you can't just spam them. But proper use of them is essentially for getting through the game. They can be used to cut through enemy shields, poison enemies, counter flying enemies, or block fire damage. The other major piece of character building is the skill trees. After acquiring enough experience you gain a skill point, and you can spend skill points to unlock benefits in the skill trees. These come in three forms. The first is raw passives, such as taking less damage from sword wielding enemies. The second is additional techniques which can be performed at the right time; one of the early ones is the ability to do a slide to get into cover faster. The third are sword techniques which can only have one equipped at a time; these each can be extremely powerful in the right circumstances, such as the whirlwind slash which clears space around you.

Combat in Sekiro is From's most technical yet. You and every enemy have both a vitality bar (health) and a posture bar. The latter fills up when you are hit or block attacks (blocking fills it more slowly), and when it is filled up you or your enemy will be vulnerable to a deathblow; this is an instant kill attack. Posture regenerates over time, and regenerates slower when vitality is low. Posture can also be damaged by parrying, which is blocking at the right instant, as well as certain skills which counter enemy attacks (Mikiri counter being the big one) and certain sword techniques which do high posture damage. Performing a deathblow gives you a period of invincibility, so landing them is very important when there are multiple enemies on screen. Different enemies are easier or harder to posture break; while the easy enemies you can mash sword on a few times to deathblow others will require you to perform several parries. Naturally, this extends to bosses. Unlike regular enemies, bosses will block most of your attacks, and have high posture regeneration. So the fights involve a lot of chipping down their health in moments of vulnerability and parrying their attacks to build posture. Bosses and mini bosses all have multiple health bars; death blowing one will trigger the second health bar, which usually involves a change in tactics for bosses (mini bosses don't care).

Another tool in your arsenal is the stealth system. Stealth in Sekiro is in the form of "see how many dudes you can kill before they notice you" stealth, rather than "don't be seen or you get killed" stealth of other games. When you sneak up on an enemy unawares you can immediately deathblow them; this also is true for minibosses (though you still have to deal with their second health bar). Sneaking through tall grass and approaching from on high out of sight are both effective for taking out your targets, and properly utilizing it serves to even the odds against you (as, like in any Souls game, the basic enemies can and will kill you if not respected).

The final important tool is the resurrection mechanic. When you die you have the ability to get back up, using a regeneration charge. This restores you to half health and lets you get back in the fight. Regular enemies might have gone back to their patrols, letting you backstab them, while bosses will still be on their guard. However, you can't resurrect willy nilly; you have one charge that is restored when resting at this game's bonfire equivalent and a second charge that is filled when you kill enemies (and you can later earn a third charge that also fills on killing enemies). When you use a charge you are locked out of resurrecting until you deathblow something. This means in a boss fight, even if you come with three charges, you can only die once per phase and still be able to get back up.

Sekiro definitely requires adjustment compared to previous games. Like Bloodborne it rewards aggression, only here you want to be aggressive to bait out enemy counter attacks that you can then parry. Trading actual hits will get you killed. Properly reacting to enemy attacks is more important than ever; while you have a dodge it isn't nearly as good as a Dark Souls roll, and each enemy attack needs to be reacted to in a specific way. Learning these patterns is essential, and once you do the fights go from you getting your ass kicked left and right to you getting through nearly unscathed. It's intensely satisfying to finally have things snap in. But once you get cocky and start hoping enemies will do what you want you'll get murdered. Sekiro is a game of reaction and fight manipulation.
Image
Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
alienjesus
Next-Gen
 
Posts: 8193
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2019

by alienjesus Sun Apr 14, 2019 3:23 pm

Ack wrote:Ohh, ESWAT is on Steam. I may have to pick it up some time.


It's not a perfect game, but it deserves to be remembered more than it is. The music is awesome too.

prfsnl_gmr wrote:Amazing post, AJ. Interesting take on Shinig in the Darkness. If I recall correctly, Bone wasn’t too fond of it, but your review makes me want to give it a shot. (There’s an iPad version that come bundled with Shining Force and Shining Force II. I may pick that up.)

Also...you totally beat Columns. Nice work!


I might have been more enamoured with Shining in the Darkness than most because I played it shortly after Phantasy Star 2 and Sword of Vermilion, so it felt like a big step up. Compared to mos of the Mega Drive games on the collection I'd played so far too, the presentation felt like a big step up visually compared to most, and had a lot more charm than many of the more western focused titles on the system. Dare I say it, they kinda had a Nintendo-like feel to them. The core gameplay is just a serviceable dungeon crawler, but I did the job. The game felt like someone really cared about it when making it.

Markies wrote:Epic post AJ!

And you are correct. Streets of Rage 2 is probably the best game on the Genesis/Mega Drive.

Also, if you enjoyed Shining in the Darkness, you will LOVE Shining Force!


Not long now, I've got 4 more relatively short games to beat before I play that one. As a Fire Emblem fan I expect I'll either love it for it's gameplay similarities or hate it for it's gameplay differences :lol:

ElkinFencer10 wrote:Holy shit, AJ. That was a hell of a post. Glad to hear Katamari Damacy Reroll was good, though; I've got it sitting on my shelf but haven't played it yet.


I'm not sure if you played the original version of the game or how it compares to that, but I hadn't, and I had a good time. The only Katamari game I'd fully played before this was Touch My Katamari on Vita, which was just OK. This one was much better.

BoneSnapDeez wrote:Hey aj, do you like the Sega Genesis?


Nope, but I quite like the Sega Mega Drive :lol:

Seriously though, actually sitting down and beating all the games on one of these collections has been an interesting insight into the library. Sega games definitely have a feeling of less polish than Nintendo stuff outside of a few select titles, but they often end up having an edge to them because of that that's quite appealing. On the other hand, Nintendo rarely have any stinkers on the level of something like Super Thunder Blade (review coming soon...maybe)

PresidentLeever wrote:Disagree on Kid Chameleon's level design and transformations, those are mostly great. But not the other problems.


Haha, well we'll have to keep disagreeing on that one, because you aren't about to change my mind. My favourite moment of Kid Chameleon was when I got to turn it off and move onto the next game.

prfsnl_gmr wrote:18. Super Fantasy Zone (GEN)

I beat Super Fantasy Zone!!!...on easy...don’t judge me! I also 1CC’ed it!!!...because you have to...there are no continues. :lol: It is another great entry in the series, and it plays just like all the others. (Also, it’s gorgeous.)


It's a shame this one isn't on any of the Sega collections. Maybe there's some Sunsoft licensing issues? I have yet to play this entry in the series, but I've been meaning to get around to it sometime. Glad to hear you like it.

When I'm less lazy I still have another 10 sega reviews to post yet. The thing about playing lots of 2 hour long games is that you end up needing to write a lot in this thread. :lol:
Image
User avatar
prfsnl_gmr
Next-Gen
 
Posts: 10280
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Games Beaten 2019

by prfsnl_gmr Sun Apr 14, 2019 10:40 pm

1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (GEN)
19. Fantasy Zone Gear (GG)

Fantasy Zone Gear is horrible. It starts out OK, but it quickly becomes a frustrating, glitchy slog. I ultimately ended up using save states between levels to beat it. Life is just too short to do otherwise. First, the game has the usual Fantasy Zone issue. That is, if any of the bosses after the first two or three kills you, you might as well restart the game. I like the series, though, and I can deal with that. Fantasy Zone Gear, however, also has really questionable hit detection - it is one of the few shmups I’ve played where the hit box is larger than the sprite - and the scrolling is horrendous. Specifically, the levels scroll in four directions, but you have to be almost at the edge of the screen, where enemies generate, before the screen will move. This makes for a lot of “blind” flying and unavoidable deaths. Worse, the enemy sprites flicker like crazy, and more than once my shots passed right through them. (The game is a technical marvel with regard to the number of sprites on screen at once, and I suspect the flickering has something to do with this.) The enemy generators in the later levels are also bullet sponges, which makes the levels seem interminable, and many of the bosses can only be defeated by trial and error. Oh, did I mention that the game also random,y glitches out and becomes un-winnable in the last level? That’s also a thing that happens in Fantasy Zone Gear, including when you fight the last boss. (Basically, if you equip a shield and disable one of its attacks - i.e., you are too good at fighting it - the game freezes. Awesome.) I really like this series, but this one put my faith in it to the test. Avoid at all costs unless, like me, you are running the Fantasy Zone series (in which event, don’t spend so much time trying to beat the game legitimately).
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 19019
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2019

by BoneSnapDeez Mon Apr 15, 2019 1:59 pm

High IQ post. I lol'ed.

I that game technically supposed to be a port of the original?
Return to General Gaming

Who is online

Users browsing this forum: No registered users and 6 guests