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dsheinem
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Re: Games Beaten 2019

by dsheinem Fri Feb 08, 2019 8:53 am

PartridgeSenpai wrote:Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)

10. God of War HD (PS3)

From Dad of War to God of War, I thought I'd give the original God of War a go given that I was able to find the HD Remaster of 1 & 2 for PS3 at the resale shop the other day. I've played the first stage up to a little after the Kraken fight on the proper PS2 version, but I don't have that version anymore, so I went with the PS3 HD Remaster. It took me about 9 hours and I played through on normal mode.

God of War plays a little like a cross between a Mario and a Zelda game. I just don't really know what else to compare it to. It's a character-action game with both a heavy emphasis on combat and puzzle solving but also on platforming (you even have a double jump). It's kind of a lot going on, and it does it all well enough, but a bit frustrating. The combat isn't QUITE tight enough to feel like you can easily make sense of what you're doing wrong when things start going badly. The platforming isn't QUITE tight enough (mostly due to the fixed camera) for the jumping and such to feel too good. It's decent fun to wail on enemies with your sword and glaives, and it's certainly beatable, but it just doesn't play QUITE right and will likely frustrate people used to more modern 3D action games that control better. This goes especially for the SUPER aggravating timed jumping and block-pushing puzzles. Those things more than once made me question whether this was a game I really wanted to care to finish XD

The story is neat and flashy, but largely throwaway. The game actually has like 40+ minutes of making-of featurettes on the disc just like a film would, and they basically admit that this was supposed to be a big angery power fantasy in a Classical Greek setting, and that's exactly how it comes off. The plot itself is interesting, and this is a very pretty PS2 game as far as enemy and environment designs are concerned so the setting is used well, but the actual presentation of the narrative is about as bog-standard talking directly to the player about the story as you can get. The PS3 port is great, especially on the visuals. The game looks really nice upscaled to HD resolutions, and the framerate just about always stays at a nice high point. The only real fault with the PS3 port is how many doors and environmental QTE's require mashing the R2 button, and that's a LOT harder on the PS3's analog triggers than it was on the PS2's digital buttons.

Verdict: Hesitantly Recommended. There is a good time to be had with the original God of War, even if it's just to see where the series started. It's JUST rough enough around the edges that I wouldn't really outright recommend it, but it's far from a bad game. It's a good first try for an action/adventure title, and the combat especially was fun and smashy enough that I'm looking forward to giving the 2nd game on the HD Remaster pack a try soon~


If you’ve never played God of War 2, you are in for a treat. There’s not a bad entry in the series (even the PSP games are amongst the best games available for that console), but I really feel that God of War 2 was the long-running previous high point of the franchise until the 2018 game came along. GoW 2018 is so different, though, that a staight comparison is tough to make. I’d rate God of War 2 as standing almost shoulder to shoulder with Devil May Cry 3 as the best hack-n-slash style game of its generation.
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Re: Games Beaten 2019

by prfsnl_gmr Fri Feb 08, 2019 9:02 am

+1

I find the Kratos character aggressively annoying, but even I have to admit that GoW II is a really, really well-designed game and one of the best on the PS2.
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Re: Games Beaten 2019

by ElkinFencer10 Fri Feb 08, 2019 9:17 am

I write my longest review yet, and it gets totally ignored for Partridge's God of War post.... :cry: :cry: :cry:
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Ack
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Re: Games Beaten 2019

by Ack Fri Feb 08, 2019 11:16 am

ElkinFencer10 wrote:I write my longest review yet, and it gets totally ignored for Partridge's God of War post.... :cry: :cry: :cry:


I mean, it was for Fallout 76, which I'm avoiding like the plague. Sorry, man.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Fri Feb 08, 2019 11:25 am

dsheinem wrote:If you’ve never played God of War 2, you are in for a treat. There’s not a bad entry in the series (even the PSP games are amongst the best games available for that console), but I really feel that God of War 2 was the long-running previous high point of the franchise until the 2018 game came along. GoW 2018 is so different, though, that a staight comparison is tough to make. I’d rate God of War 2 as standing almost shoulder to shoulder with Devil May Cry 3 as the best hack-n-slash style game of its generation.


prfsnl_gmr wrote:+1

I find the Kratos character aggressively annoying, but even I have to admit that GoW II is a really, really well-designed game and one of the best on the PS2.


I have heard very good things about GoW II, so I'm kinda excited to play it after going through the first one. It definitely has seemed like 2 was a fan favorite more than 1 was. God of War 1 is like, SO CLOSE to being a really fantastic game, I'm excited to see the sequel improve on that :D

I'd also have to agree that GoW 2018 is such a different animal it's hard to compare. Playing through the first game, they're honestly more similar than at first I gave them credit for (it actually feels like a more natural evolution than I'd thought at first), but I would agree that it's not a very fair comparison. It's kind alike comparing Link to the Past to Ocarina of Time. They're just such different mediums of game that, sure they're both fruit, but it's apples and oranges.
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Re: Games Beaten 2019

by marurun Fri Feb 08, 2019 11:32 am

Kratos is the primordial DudeBro.
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Re: Games Beaten 2019

by MrPopo Fri Feb 08, 2019 3:29 pm

1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC

I finished up the remake of RE2 on a Claire A/Leon B run today. At some point I'll go back and do the Fourth Survivor and maybe Tofu Survivor, but I'm satisfied with things for now. EO Nexus just came out, so I want to switch to that. When RE2 remake was announced and revealed to be in the over the shoulder style of RE4 I was a bit hesitant. I had really enjoyed the game when I played the GC port and I didn't want to see it get too actionized. But when I tried the PAX demo I found my fears were unfounded, and the whole experience was a joy.

The RE2 remake does a general uprez of the original game, but it adjusts how the zombies work to account for the fact you can aim. They are still very much obstacles you need to work around, rather than enemies to mow down. This is accomplished in a few ways. The first is that enemies take a TON of ammo to go down. As in, multiple headshots. And many times they can get back up, either immediately or a bit later (which makes backtracking exciting). Many times it can be better to shoot one in the kneecap a few times to blow off its leg; this makes them much easier to dodge around. You can also choose to walk, rather than run, and if the zombies aren't looking at you this lets you ninja around them. You'll definitely want to use that when Lickers are around, as they take a lot to go down (as in, two grenade launcher shots or three magnum shots); you can take advantage of their lack of sight and definitely don't bump into them by accident. Combine this with a great use of lighting and zombie positioning around blind corners and the tension of the original is still very much alive.

But then you get to the really fun part: Mr. X. Originally a feature of the B scenario, he now shows up in both (with the B scenario having him show up much earlier). While in the original he mostly was just a complication in certain hallways, now he is acting more like the Nemesis. He patrols around the police station and if he catches sight of you he will stomp after you to lay down the hurt. If you fire your gun at zombies he can hear you and will zero in on you, and you can hear him a few rooms away. When he shows up your leisurely stroll through the police station gets much more challenging. The whole thing is very well done, and it makes me super excited to see an RE3 remake. This was clearly a pilot of their plans for the Nemesis in that game.

The whole thing definitely feels like what RE2 would be if they made it today with the same goals for how players should feel through the experience. This, combined with RE7, shows that management at Capcom have realized that RE fans want horror and puzzles, not zombie shoot em up. They can save that for Dead Rising. Given the success here I would not hesitate to pick up a forthcoming RE8, and RE3 remake needs to happen.
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Re: Games Beaten 2019

by pook99 Sat Feb 09, 2019 1:29 pm

ElkinFencer10 wrote:I write my longest review yet, and it gets totally ignored for Partridge's God of War post.... :cry: :cry: :cry:


It was a good and well written review, very informative, and just cemented the fact that 76 is a trash game that I will never touch.
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Re: Games Beaten 2019

by Arenegeth Sat Feb 09, 2019 5:48 pm

2019 Finished and Completed games:

Finished Games:

    1. Ziggurat (PC-GOG)
- I finally finished Ziggurat. And I'm listing it as finished, because I don't know when/if I'm ever going to attempt to complete it.

After I got over my initial issues the game's progress invalidating structure (also known as rouge-like or rouge-lite) it was just a matter of time as I was unlocking better weapons, characters and perks after every failure.

But I still see no point to the mechanic, like what for? It seems especially lazy in avoiding actual tight level design, the one that got me to fall in love with FPS's games all the way back to the days of the original Doom and Duke Nukem 3D.

Even games like Serious Sam and Painkiller, that have a more similar structure (well comparatively anyway) are more fun because of that.

Ziggurat is a technically competent game when it comes to the core of its FPS mechanics, but the story is hard to give a damn about and the graphics, which border between cartoonish and Gothic are not unpleasant in any way. So ultimately my biggest issue is not with the game itself but the sub-genre it belongs to.

This game was a good testing ground for me, to see if I can stomach the sub-genre in the future. And though after getting over the initial stress inducing psychological block and eventually thriving (well it remains to be seen whether I truly thrive by completing it) by sticking to the game's rules. I... Just don't see the point of it...

Sure, I can stomach the progress invalidating structure eventually, but why I'm I putting it up with it in the first place? Rouge-lite FPS's are a relatively new thing, and though some of them (like Ziggurat here) are decent, do I really need to play any of them? When there's so many classics, (and the occasional throwback like Dusk) to enjoy and a few (like Doom Eternal) new games worth playing?

I guess if I finish every single FPS from every era that I want to play, maybe then I can start looking into these types of games, but even then, given that the thing that distinguishes them, is the very thing, I think they'd all be better without, maybe I shouldn't bother at all.

As far as recommending the game, considering you don't have my hang-ups with the rouge-lite structure and you don't expect the pinnacle of FPS gaming, you can do a lot worse than Ziggurat, and it should be a decent FPS romp, to hold you over for a cold winter month.


    2. Pokémon: Let's Go, Pikachu! (Switch)
- So I finally finished Pokémon: Let's Go, Pikachu! (boy that's a mouthful, LGPE from now on). On the outset LGPE is a rather faithful remake to the original Kanto games, down to every dungeon map and trainer placement. In that, it will trigger your nostalgia boner like crazy. At the same time, some of the new additions can be (and have been) off putting to long time fans of the series.

Personally, not being the typical Pokemon fan, or someone who thinks any gaming series should go on for perpetuity in general, have mixed feelings about the additions. On the one hand, some of the 'quality of life' additions were long overdue, and only help in making, one of the longest 'samey' series in gaming all that more tolerable for the 15th time or whatever. On the other, you have stuff like needlessly forcing motion controls (when a Pro Controller option is perfectly viable but deliberately omitted) and Pokemon Go integration (that's absolutely necessary for getting the two truly new Pokemon introduced with this game) that really rub me the wrong way.

Having said that, playing the entire game with the Pokeball controller, and using only one hand wasn't all that bad, in fact it was very comfortable for a 'casual' game like this one. Though I didn't have to deal with the inaccuracy of the motion controls as much as the average player would, since I basically started with two fully maxed out Pokemon that carried me the whole game.

For other players looking into this game, if you come into it expecting a casual nostalgia trigger to your time playing Yellow back in the day and if you generally haven't played another Pokemon game recently, you'll probably come away satisfied. If you are a long time Pokemon fan, which has been playing every game in the series up to this point, you'll probably be underwhelmed despite some of the pleasant changes, especially since a lot of the challenge and depth has been taken away from the metagame.

As far as completing this game is concerned, despite the casual outlook, the particular addition of Master Trainers at postgame make it a monumentally grindy concept. For my personal purposes, I also need to trade Pokemon from the other version of the game for Pokedex completion, a task I usually do myself between two copies of the game. In this case that will require a second Switch console and a secondary 'in-between' account (saves are account locked on the Switch), on top of the very obvious copy of the other version, so this game may not be completed at any time this year, especially since I'm not buying a second Switch unless a newer model comes out.

Completed Games:

    1. Spyro the Dragon (PS1)
- It was finished before it was completed for all of 20 minutes as I was 100%'ing every stage as I was clearing it. But as people who played the game would know, Spyro ends at 120% due to the one Dragon and Bonus stage that opens up after you beat the final boss. Of course on top of that, I went ahead and farmed 99 lives, simply because I could and it was reasonably quick, just to put a nice completionist bow on this fun game.

Spyro was an easy 3D platformer, I think I would have found it easy even if I had played it back in the day when I wasn't as experienced as I am now. But I also think I would have enjoyed it far more if I had played it on launch also.

You see Spyro was one of those games that 'slipped through the cracks'. I was aware of it when it came out (loved the demo), I wanted to play it and I had both the means and opportunity to buy it, but other things distracted me and it got forgotten and I didn't want to get the sequels because I hadn't played the first game, and that was that.

But these days, unless you are a PS1 fan or longed for the game since its launch like I did, you better of playing the new remake, it includes the sequels and it looks like is pretty faithful to the original gameplay experience.


Finished: 2
Completed: 1

Total: 3

Honorable Mentions:

    Null

Notes:
Well I'm glad I'm done with this game for awhile, I will however be doing everything all over again for the Eevee version in the not too distant future. But given that it takes me about three weeks worth of walks (now that I got the process down pat) with the Pokeball to fully max out a Pokemon, and I'll be doing it again for the starting Eevee and Mew for the other game, don't realistically expect the other version to enter the finished pile until closer to the summer (and I have to buy it first).
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Re: Games Beaten 2019

by Violent By Design Sun Feb 10, 2019 7:46 pm

MrPopo wrote:1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC

I finished up the remake of RE2 on a Claire A/Leon B run today. At some point I'll go back and do the Fourth Survivor and maybe Tofu Survivor, but I'm satisfied with things for now. EO Nexus just came out, so I want to switch to that. When RE2 remake was announced and revealed to be in the over the shoulder style of RE4 I was a bit hesitant. I had really enjoyed the game when I played the GC port and I didn't want to see it get too actionized. But when I tried the PAX demo I found my fears were unfounded, and the whole experience was a joy.

The RE2 remake does a general uprez of the original game, but it adjusts how the zombies work to account for the fact you can aim. They are still very much obstacles you need to work around, rather than enemies to mow down. This is accomplished in a few ways. The first is that enemies take a TON of ammo to go down. As in, multiple headshots. And many times they can get back up, either immediately or a bit later (which makes backtracking exciting). Many times it can be better to shoot one in the kneecap a few times to blow off its leg; this makes them much easier to dodge around. You can also choose to walk, rather than run, and if the zombies aren't looking at you this lets you ninja around them. You'll definitely want to use that when Lickers are around, as they take a lot to go down (as in, two grenade launcher shots or three magnum shots); you can take advantage of their lack of sight and definitely don't bump into them by accident. Combine this with a great use of lighting and zombie positioning around blind corners and the tension of the original is still very much alive.

But then you get to the really fun part: Mr. X. Originally a feature of the B scenario, he now shows up in both (with the B scenario having him show up much earlier). While in the original he mostly was just a complication in certain hallways, now he is acting more like the Nemesis. He patrols around the police station and if he catches sight of you he will stomp after you to lay down the hurt. If you fire your gun at zombies he can hear you and will zero in on you, and you can hear him a few rooms away. When he shows up your leisurely stroll through the police station gets much more challenging. The whole thing is very well done, and it makes me super excited to see an RE3 remake. This was clearly a pilot of their plans for the Nemesis in that game.

The whole thing definitely feels like what RE2 would be if they made it today with the same goals for how players should feel through the experience. This, combined with RE7, shows that management at Capcom have realized that RE fans want horror and puzzles, not zombie shoot em up. They can save that for Dead Rising. Given the success here I would not hesitate to pick up a forthcoming RE8, and RE3 remake needs to happen.


Hey, RE4 and RE5 were great games and incredibly popular as well - yes, even RE5. :x
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