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MrPopo
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Re: Games Beaten 2019

by MrPopo Mon Jun 17, 2019 1:00 am

I'm not sure how the level scaling with it works. I have a character that's still at the end of the first playthrough (never did the NG+) for doing the various DLC stories, so I used that character. When you start the DLC it does say that the events are set after the game and gives you a chance to back out so you don't spoil anything for yourself if it's your first time through the game.
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Games Beaten: 2015 2016 2017 2018
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MrPopo
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Re: Games Beaten 2019

by MrPopo Mon Jun 17, 2019 1:12 am

1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC
15. Mechstermination Force - Switch
16. Shadow Warrior Classic Redux - PC
17. Lost Sphear - Switch
18. Warcraft II: Beyond the Dark Portal - PC
19. Dragon Quest III - NES
20. Rage 2 - PC
21. Blood - PC
22. Harvest Moon 64 - N64
23. Battlefield V - PC
24. Sigil - PC
25. Shining Force III: Scenario 2 - Saturn
26. Shining Force III: Scenario 3 - Saturn
27. Borderlands 2: Commander Lillith and the Fight for Sanctuary - PC
28. Gato Roboto - Switch

Gato Roboto is a delightful little Metroidvania starring a cat in power armor. I first played the demo back at PAX last year and knew I had to have it once it came out for real. It's a perfect bite-sized Metroidvania that has some nice platforming and ability usage, though it is on the short end. My blind playthrough 100% was just under 3 hours.

The basic plot (and it is a basic plot) has Gary, a member of space police or something, get a distress call from a planet in his patrol sector, and as he goes in to investigate his kitty Kiki jumps on the control panel and crashes the ship. Gary is pinned under debris and so Kiki has to go save the day. Fortunately, the planet is equipped with power armor, so every time you get to a save point you can hop into the armor and go blasting. Gary serves as your mission control, and it never stops being slightly surreal that he keeps talking to a cat who can't say anything but "Meow".

The game's aesthetic goes for a Game Boy look. The game is very stark white on black with large tile-based sprites and environments. You will unlock other color palettes if you go exploring, but it never stops being some form of two color. I personally went with the green on black, which gave it a bit of a Metroid II on the original brick feel. The only problem with the aesthetics is sometimes you'll run into enemies without realizing it; this is usually with the sessile plant enemies that can blend into the background if you aren't really paying attention.

Kiki in her mech suit has a distinct number of hits which can only be restored at save points, so you can't just take hits willy nilly. She starts with a short range cannon that is semi-automatic, then picks up missiles, a few movement options, and eventually a couple of optional upgrades to her cannon (rapid fire and damage boost). She also can hop out of the mech; this is the replacement for the morph ball. When you are running around as just a cat you die in one hit, but you also can climb walls (and wall jump off them), get through narrow corridors, and swim (after much protest). There will be several instances where you will have to jump out to get around an obstacle which will be resolved at the end of the map, and while doing so take note of any breakable blocks; you'll be able to come back once you finish the map objective with your mech and that's where you can find health upgrades and color palettes. They won't always be marked on the map, so you'll have to have a good memory.

The game is objective based (go to a map, complete a task which unlocks the ability to progress through some barrier) and doesn't really have a lot of obvious room for sequence breaking like in Super Metroid. The devs elected to instead focus on having fun platforming and having the level open up as you get through it, as well as being able to go back and collect things you missed. There's not a lot of collectables, and for the most part they're pretty easy to find. The boss fights are quite challenging; you'll need to memorize patterns and react quickly in order to get through without dying, as the bosses have a lot of health compared to Kiki's mech.

Like I said, it's a short game, but it's fun and satisfying. And it's got a charm all of its own.
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Games Beaten: 2015 2016 2017 2018
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lordb0rb4
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Re: Games Beaten 2019

by lordb0rb4 Mon Jun 17, 2019 5:47 am

Mr. Popo, well done, very goodl selection of games.
Glad you enjoyed Project Warlock, picked up day 1 and finished the same week,just loved it too.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Mon Jun 17, 2019 9:12 am

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *

24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *

Replayed a few beloved games from my childhood on my SNES Classic and then on my SFC Mini, which I bought earlier this week. Not much to really say about them. They're still fantastic. And I was even able to do a 100% run of Mario World in under 3 hours this time! Like a half an hour faster than last time, according to my SNES Classic timer XP. Yoshi's Island is definitely harder than I remember though.

26. Super Mario RPG (SFC) *

Though I have beaten the game on the SNES several times (this is probably my 4th time beating this game), this was my first time beating it in Japanese! I bought the SFC Mini almost entirely to have a convenient easy way to play this game XD . I enjoyed Paper Mario so much in Japanese that I really wanted to see the localization of the previous game, and it was great fun just like Paper Mario was~. This time I played through with a team of Bowser and Mallow, despite Fast's warnings against it, and came to the conclusion that Mallow is indeed terrible and made the game FAR harder than it needed to be XD

The translation of the English version is quite faithful to the Japanese original, at least as far as my memory serves (and what I occasionally looked up online). Things like Booster's eccentric speech being similarly silly but in a different way (he has his own kind of punny words he uses for himself and switches between SUPER casual and very formal speech a lot), Johnathan Jones speaking much more about the honor of being a manly man's man, and a couple silly naming conventions and puns here and there that didn't make it into the English version. Regardless, the English version is a fantastic companion piece to the Japanese original, in my opinion. Neither is better; they're just both good in similar but different ways.

Dunno if the game was just a lot harder than I remember, or if Mallow and Bowser are just a terrible team combonation, or if the Japanese version is harder than the US version, but the end game was definitely harder than I remember. I still enjoyed it either way though. A nice nostalgic trip down memory lane with a foreign-language twist~
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ElkinFencer10
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Re: Games Beaten 2019

by ElkinFencer10 Mon Jun 17, 2019 10:49 am

Games Beaten in 2019 So Far - 34
* denotes a replay

January (12 Games Beaten)
1. Army Men 3D - PlayStation - January 1*
2. Ys I: Ancient Ys Vanished - NES - January 4
3. Mega Man - NES - January 6
4. Mega Man 2 - NES - January 6
5. Mega Man 3 - NES - January 6
6. Mega Man 4 - NES - January 7
7. Dr. Discord's Conquest - NES - January 7
8. Mega Man 5 - NES - January 26
9. Just Cause 3 - PlayStation 4 - January 26
10. Mega Man 6 - NES - January 27
11. Persona 5: Dancing in Starlight - Vita - January 27
12. Mobile Suit Gundam: Encounters in Space - PlayStation 2 - January 27


February (2 Games Beaten)
13. Earth Defense Force 5 - PlayStation 4 - February 2
14. Fallout 76 - PlayStation 4 - February 3


March (4 Games Beaten)
15. Octopath Traveler - Switch - March 2
16. Resident Evil 0 - PlayStation 4 - March 9
17. Call of Duty: Modern Warfare Remastered - PlayStation 4 - March 10
18. Fire Emblem: The Binding Blade - Game Boy Advance - March 30


April (3 Games Beaten)
19. Moemon - Game Boy Advance - April 5
20. Yoshi's Crafted World - Switch - April 10
21. Wargroove - Switch - April 26


May (8 Games Beaten)
22. Dragon's Dogma: Dark Arisen - Switch - May 5
23. Battlefield V - PlayStation 4 - May 9
24. Timespinner - PlayStation 4 - May 12
25. Earth Defense Force: Iron Rain - PlayStation 4 - May 17
26. Shenmue - PlayStation 4 - May 19
27. Xenosaga Episode I: Der Wille zur Macht - PlayStation 2 - May 26
28. Team Sonic Racing - Switch - May 29
29. Xenosaga Episode II: Jenseits von Gut und Böse - PlayStation 2 - May 30


June (5 Games Beaten)
30. Xenosaga Episode III: Also Sprache Zarathustra - PlayStation 2 - June 2
31. Gato Roboto - Switch - June 3
32. Katana Zero - Switch - June 4
33. The Walking Dead: Survival Instinct - Wii U - June 8
34. Dark Savior - Saturn - June 12


34. Dark Savior - Saturn - June 12

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Dark Savior was sent to me as a gift from a wonderful friend of mine who produces questionable animal-based food products. Dark Savior is an action RPG with platforming sections and a terribly confused combat system. The whole game screams "I don't know what I am!" and it's a shame because the potential for a decent RPG is here. It's just potential that was completely missed.

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Dark Savior isn't really sure what genre it wants to be. It's ostensibly an action RPG, but you don't accrue experience as one does in a traditional action RPG. Instead you get "points" from winning fights, and those points can be spent on level ups, but they can also be spent on health restoration or on hints. The fights themselves are really just extremely crude 2D fighting game style matches. You just wail on each other until one side's HP is depleted, and it's best two out of three. It is, as I said, though, extremely crude and rudimentary. There's not a whole lot of option in terms of "strategy" you can use. There's some absolutely, but by and large, the fights consist of staying out of range until you're attacking and then getting back out of range. There aren't major blocks, there aren't any real counters or anything. It's just a big let down. Couple all that with the fact that the dungeons are mostly EXCEPTIONALLY shitty platforming, and the whole game is just...meh. The isometric style view makes it nearly impossible to figure out where you're going or where you're going to land from a jump, and while you can rotate the camera somewhat, the control to do so is extremely clunky and awkward. No matter how you slice it, the platforming here is terrible.

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There is one gameplay mechanic that I have to applaud, and that's the game's branching paths and multiple endings. There are, if memory serves, four different paths that the game can take with respective endings. Visually, the game is okay. All of the characters are 2D sprites, something the Saturn handles extremely well, but the environments, for the most part, feel rather uninspired. The dungeons are fairly linear with only a couple of exceptions. The music is...average. There aren't really any stand-out songs from the soundtrack, and the voice acting is downright atrocious although that's fairly par for the course for the mid 90s.

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Dark Savior is not an unplayable game, but it's definitely not a good game. As an action RPG, it's somewhat subpar. As a platformer, it's straight awful. The storyline, revolving around a bounty hunter who's trying to recapture some eldritch evil, has some potential, but the terrible storytelling, the awful voice acting, and the boring gameplay kill that potential right out of the gate. This is one game that I really can't recommend to anyone. I really had to force myself to get through the second half of the game, and it's rarely a good game that the player has to force himself to finish. Dark Savior is definitely not a good game.
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MrPopo
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Re: Games Beaten 2019

by MrPopo Mon Jun 17, 2019 12:33 pm

PartridgeSenpai wrote:Dunno if the game was just a lot harder than I remember, or if Mallow and Bowser are just a terrible team combonation, or if the Japanese version is harder than the US version, but the end game was definitely harder than I remember. I still enjoyed it either way though. A nice nostalgic trip down memory lane with a foreign-language twist~

Mallow + Bowser is hard mode. You lack Peach's excellent healing and Geno's excellent damage.
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Games Beaten: 2015 2016 2017 2018
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Ack
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Re: Games Beaten 2019

by Ack Mon Jun 17, 2019 4:57 pm

1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)

11. Castle Werewolf (PC)(FPS)
12. Project Warlock (PC)(FPS)
13. Castle Crashers (PC)(Hack and Slash)
14. This Strange Realm of Mine (PC)(FPS)
15. BioShock Remastered (PC)(FPS)
16. BioShock 2 (PC)(FPS)
17. BioShock 2: Minerva's Den (PC)(FPS)

18. Blood (PC)(FPS)
19. Blood: Cryptic Passage (PC)(FPS)
20. Blood: Post Mortem (PC)(FPS)

21. Shadow Warrior (PC)(FPS)
22. Shadow Warrior: Twin Dragon (PC)(FPS)
23. Shadow Warrior: Wanton Destruction (PC)(FPS)

24. F.E.A.R. 2: Project Origin (PC)(FPS)
25. F.E.A.R. 2: Reborn (PC)(FPS)

26. Vampire: The Masquerade - Bloodlines (PC)(RPG)

I've been wanting to play this game since it came out back in 2004. It's a buggy title that drained the developer and killed them off. The company that produced the original source material, White Wolf, also went defunct and exists in name only, though that was due to self-inflicted stupidity in 2018. I enjoyed White Wolf stuff from nearly 20 years ago, but after looking at how they ended with a whimper and why, I'm pretty happy I got out of that scene entirely.

But onto the game. Vampire: The Masquerade - Bloodlines is an RPG with a mouthful of a name. The game is Bloodlines, and it's based on the Vampire: The Masquerade role playing game. In particular, I believe it's second edition, though I could be off about this. Either way, it's from the era I prefer, where the Nosferatu were ugly bastards and the Malkavians were playable, because yes, this changed. Why do you think I quit playing? Anyway, in the world of V:TM, the supernatural exists, vampires are organized into clans with differing powers, and they're all political nightmares vying to constantly one-up each other for some kind of dominance that will inevitably get them to all kill each other, because when you're practically immortal, guess who has nothing better to do than bicker?

The game starts with you getting the option of choosing your clan or taking a test. I took the test and ended up a Nosferatu, which was my first choice anyway. I know what I like. Nosferatu are hideous but stealthy, capable of physical prowess to help them survive, and the masters of secrets. Basically, if you can know it, a Nosferatu does, and he might be sharing it on his secret section of the Internet with his buddies and laughing at you. For some reason, many of them dress like gimps in V:TM-B, but then again the game always did think it was too edgy for its own good. I'd rather have been given a Hawaiian shirt.

Well, you create your character, find out you've just been sired against orders in Camarilla law (vampire government), but a different government group, the Anarchs, protest, so you get spared. Then the third political group, the Sabbat, show up, and everyone bugs out. You get stuck working for the local prince in LA, and he's from a clan known for pumping out political pricks. Great. As the game progresses, you'll come across other supernatural elements, including ghosts, werewolves, Chinese vampires, and a variety of clans, but safe to say, the only person who is ever on your side in V:TM is you, so try to watch your ass.

To play, you get quests. How you resolve them is up to you. Some clans are better at talking, others at sneaking, others at fighting. As a Nosferatu, you have to sneak, which some people don't like. Those people don't understand the joys of crawling through a sewer, feeding on rats, and freaking everyone else out because your face looks like the inside of a moldy barf bag. As you wrap up quests, you then get experience points, which are spent in growing amounts to upgrade various stats, skills, and powers. Want to get better at hacking computers? Either boost the skill related to hacking or the stat that governs it and something else. Focus on the stats for how you want to play, though I always recommend some survivability because words only get you so far, and it ain't much. Nosferatus don't have this as a viable option because you get no Appearance score since you're butt ugly, so hey, we can power game. It's a win-win.

At the start of the game, I could handle myself well enough, though a shotgun still hurts. By the end, I could walk around and lockpick doors while completely invisible, punch a gargoyle to death, hack any system, and slaughter pretty much anything with a spray of gunfire. You better believe I played the way I wanted to, and I got my sneak so high, I was literally walking around openly in the streets without a problem by the time I was halfway through.

As you progress, you'll have to face an overarching plot about a possible ancient vampire in a sarcophagus that may bring about the end of the world. The three political factions fight about it, and you end up ultimately having to choose based on your actions which side you'll go for. Of course I went for myself, so the game ended with me murdering the heads of two factions and giving the third the finger. Good times. Also, I'm boning a psychotic Malkavian club owner (Malkies are crazy), and I got a nice pad in the sewer, so I guess victory really is mine. However, I could have also made different decisions that would have led to considerably different results, such as getting a ghoul, saving both of the Malkie club owner's personalities, or even helping oust the douchebag prince of the local Camarilla in favor of a different guy...a guy who is far more dangerous than the dominating political punching bag with perfect hair who was in charge. Yeah, that option could be cool. Or terrifying. I'm not sure which.

Since there are options, some folks feel it necessary to play the game a few times as different clans, since clans like the Nosferatu, Malkavian, and magic-using Tremere have very different experiences from the other clans. You know what, I'm good. I did things how I wanted, and I don't see myself wanting to change how I handled it at all.

Good times.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Tue Jun 18, 2019 8:40 am

MrPopo wrote:
PartridgeSenpai wrote:Dunno if the game was just a lot harder than I remember, or if Mallow and Bowser are just a terrible team combonation, or if the Japanese version is harder than the US version, but the end game was definitely harder than I remember. I still enjoyed it either way though. A nice nostalgic trip down memory lane with a foreign-language twist~

Mallow + Bowser is hard mode. You lack Peach's excellent healing and Geno's excellent damage.


Yeahhh, that was kinda the feeling I was getting. They were basically constantly dead because Bowser is confusingly enough more of a glass cannon than a tank, and Mallow just kinda sucks at everything and instantly dies XD. If I didn't have the lazy shell for Mario there was no way I could've won XP
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BoneSnapDeez
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Re: Games Beaten 2019

by BoneSnapDeez Tue Jun 18, 2019 10:02 am

Good reviews dudes. You guys are playing the weird shit I'm into.
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marurun
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Re: Games Beaten 2019

by marurun Tue Jun 18, 2019 10:39 am

When I played through V:tM-B I did Malkavian with high speech. That is a pretty trippy experience with lots of great writing.
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