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Ack
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Re: Games Beaten 2019

by Ack Mon May 20, 2019 4:21 pm

1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)

11. Castle Werewolf (PC)(FPS)
12. Project Warlock (PC)(FPS)
13. Castle Crashers (PC)(Hack and Slash)
14. This Strange Realm of Mine (PC)(FPS)
15. BioShock Remastered (PC)(FPS)
16. BioShock 2 (PC)(FPS)
17. BioShock 2: Minerva's Den (PC)(FPS)

18. Blood (PC)(FPS)
19. Blood: Cryptic Passage (PC)(FPS)
20. Blood: Post Mortem (PC)(FPS)


After wrapping up my run of Blood, I immediately hopped into the two expansions, Cryptic Passage and Post Mortem. I am giving them separate entries, because they have different developers and I experienced them on different difficulties.

Cryptic Passage

Episode 5 of Blood is a different take because it wasn't developed by Monolith. Instead, it was Sunstorm Interactive, the company that handled the likes of the Deer Hunter series until closing its doors in 2003. You might wonder why they chose to do a Blood expansion, but they were actually quite active with Build Engine game expansions, creating them for Duke Nukem 3D, Redneck Rampage, and even Shadow Warrior. My personal favorite of their work is the Life's a Beach expansion for DN3D because it made for a massive conversion: guns were turned into toys and water pistols, enemies now had Hawaiian shirts, and level designs were tropical instead of the cityscapes and space stations that the base game tended towards.

Cryptic Passage doesn't really convert much of anything; level design isn't as tight as the original release, though the levels are still a lot of fun. The humor isn't as present either, making it much more horror-themed. That said, it's still got its fair share of references, including a secret level based on the Boggy Creek franchise. I gotta give them points for obscurity, and in truth it's probably my favorite secret level in the entire Blood series.

The plot focuses on Caleb searching for some kind of mystic scroll, which doesn't make much sense. What does walking murder incarnate need a scroll for? But hey, it continues the trend of levels flowing together, and it has one of the most nail-biting platforming sections of the whole franchise, so props to that. The final level is also a nasty run of multiple bosses, so get ready for an asskicking, either yours or theirs. Cryptic Passage likely won't blow anyone away, but it's an interesting curiosity in both the Blood series and in Sunstorm Interactive's creative career.

Post Mortem

Here we go, back to Monolith developing for their own. Post Mortem was the final episode, with a story focused on Caleb mopping up the remains of the cult as they attempt to train new Chosen to lead their forces. As the player, you'll go through a city, into ruins, and finally to the hidden temple where the new leaders are training, where you will be forced to exterminate the three recruits and prove just who the most bad ass is of them all. Since it's Monolith at the helm, it's back to the same level design that made the original four episodes so great, and due to a particular achievement, I had to up the difficulty, so my perception of how tough this one is perhaps a little off.

To upgrade the experience, Monolith did add some new content, including a few new enemies. These guys include cultists that throw dynamite, cultists with Tesla cannons, and some acid and fire spitting flowers, not to mention a new kind of boss that can do unblockable area damage. The greatest new enemy though is a straight up Army of Darkness reference: if you shatter a mirror on accident, a troupe of mini-Calebs come out and chase after you. Groovy.

With these two done, I've officially knocked out Blood in its entirety. That feels pretty good, and it made the next FPS I then played way easier. Project Warlock has added a Hard Mode to give a step between Normal and Hardcore. I beat it for a victory lap. Blood on Well Done is way harder.
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MrPopo
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Re: Games Beaten 2019

by MrPopo Mon May 20, 2019 4:55 pm

I actually gave up on Well Done difficulty because the cultists were just reacting far too quickly with hitscan weapons. Maybe it gets better once you have more than just the shotgun and the flare gun but I went down to Pink in the Middle and have been having an appropriately challenging experience. It's that combination of hitscan, high damage on hitscan, and super fast reaction time that makes Well Done, to me, hard for the wrong reasons.
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Re: Games Beaten 2019

by Ack Mon May 20, 2019 6:03 pm

MrPopo wrote:I actually gave up on Well Done difficulty because the cultists were just reacting far too quickly with hitscan weapons. Maybe it gets better once you have more than just the shotgun and the flare gun but I went down to Pink in the Middle and have been having an appropriately challenging experience. It's that combination of hitscan, high damage on hitscan, and super fast reaction time that makes Well Done, to me, hard for the wrong reasons.


It's actually not quite as bad in the final episode because the two new cultist types don't have hitscan weapons. That said, Blood is known for requiring memorizing enemy locations on higher difficulties because of its cheap enemies and high damage. One missed guy can knock off chunks of health, and some enemies can straight up one-shot you.

I beat most episodes on Lightly Broiled, which is apparently the recommended "Normal" difficulty from what I've read. There were apparently also some bizarre glitches with the enemy damage on higher difficulties where they could fluctuate depending on whether you were loading a saved game. Also, keep in mind that the first episode is considered the hardest in the whole game because you get your weapons much slower.
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Re: Games Beaten 2019

by MrPopo Mon May 20, 2019 7:12 pm

Sorry, yeah, it was Lightly Broiled I gave up on. Whatever the middle of the five was. Honestly, if they gave me a hitscan non-shotgun weapon early then it'd be better.
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Re: Games Beaten 2019

by Ack Mon May 20, 2019 8:08 pm

Sorry, man. The best I can tell you is to get good with dynamite and use its secondary fire often when unsure of what is around a corner. Also, the flaregun will one shot cultists on low difficulties, you just have to duck around corners quickly. Expect to get your ass kicked while you do it; Blood is punishing, but worth the pain.
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Re: Games Beaten 2019

by Ordinary Gamer Wed May 22, 2019 2:27 am

ElkinFencer10 wrote:Wait, you've seen women upset that there are women in Battlefield? 90% sure that makes literally zero sense.


I don't think the world is as black and white as you think it is. I mostly saw people taking issue with the historical accuracy of the game regarding its portrayal of women.

It just seems that whenever people have a criticism regarding female characters in entertainment people immediately jump to "misogyny". It's one of the big problems in the country today, people jumping to labels without actually listening to other people's point of view. It's actually interesting in light of the Batwoman trailer that came out recently and the large number of dislikes it got. You can't explain them all away by just saying, "misogynists". There are plenty of videos where people explain their issues with the trailer, none of which stemming from hating women. Many of those same people love the Wonder Woman movie and the Alita Battle Angel movie

But otherwise, your review was enjoyable to read, and I don't mean to sound like I'm attacking you or anything. I was just expressing my point of view.
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Re: Games Beaten 2019

by Ordinary Gamer Wed May 22, 2019 3:33 am

MrPopo wrote:1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC
15. Mechstermination Force - Switch
16. Shadow Warrior Classic Redux
17. Lost Sphear - Switch
18. Warcraft II: Beyond the Dark Portal - PC
19. Dragon Quest III - NES
20. Rage 2 - PC

The game is an open world shooter, and frankly all the open world stuff is just so bland. While there are a bunch of different activities to do, after you've done a given activity once or twice you're pretty much bored of that activity. Compare with Spider-Man, where the enemy and level configurations would make each combat interesting enough. Here there's just not enough variety in enemies, so once you've seen one pack you've seen them all.



I find that interesting, as I think every single open world activity in Spider-Man save one was boring. It's mostly just combat, combat, combat and every fight in Spider-Man plays out the same way, mash the dodge button over and over again because someone or something is ALWAYS shooting at you from off screen. The game hardly lets you enjoy the melee combat system because you spend more time dodging weapon fire than engaging in fisticuffs. The game does occasionally throw some different enemy patterns at you, but even they repeat themselves. The Research Stations were the only interesting thing in Spider-Man because they each had you doing something different. Everything else in Spider-Man is typical open world busy work with the same check list of stuff that ALL open world games have. Find collectibles. Check. Fight lots of people. Check. Unlock fast travel points. Check. Take pictures of stuff, which is the same as finding collectibles. Check. Go to enemy bases and kill everyone i.e. bandit camps in Horizon Zero Dawn or bandit dens in Rage 2. Check. Stop cars with criminals racing through the streets which the game totally stole from Batman Arkham City. Check

I honestly don't think ANY open world game doesn't follow the same formula these days, which is why I take criticisms about Rage 2's open world with a grain of salt personally.

I've played a little bit of Rage 2. I'm slightly more positive on it, though I didn't play the first one

I think the post apocalyptic setting was refreshing in Rage 2, because it isn't just the typical dreary, bleak, the world has no hope, and humanity is barely hanging on formula. In Rage 2, there's a lot of chaos, lawlessness (particularly with you being the last Ranger), violent gangs and mutants causing problems, asteroids randomly falling out of the sky, Authority Goons causing problems, The Shrouded causing problems, and society has regressed in some ways. Yet, there is still remnants of technology being used. There are people finding ways to enjoy life and make a living. The planet still has forests and swamps rather than being a Mad Max-like wasteland and there seems to be some hope for the future if you and your allies can just get rid of Cross and the Authority. It's sort of like a semi-apocalypse hit that world. It messed up a lot of things, but didn't completely destroy any hope for humanity's future.

I like the combat. I agree with you on that. It's not just fun and over the top, but gives you lots of options and is really brutal. I can't remember the last time I played a game where I decapitated, de-limbed, splattered, and blew up so many people. It's pretty messed up seeing the state of the bodies after you have cleared out an area of enemies. A leg here. An arm there. Half of someone's face missing. Blood everywhere. Reminds me of Ninja Gaiden II on the Xbox 360. Everything feels smooth and fluid too when you're in combat. Everything felt so perfect, I didn't even bother tweaking the sensitivity settings for aiming or anything. I don't think the game lacked in enemy variety. The Goons. The Shroud. The Authority. Crushers. Muties. Big dudes in armor with blades on their arms. Honestly, Rage 2 has WAY more enemy variety than Spider-Man, which only really had low level thugs and those mercenary guys that show up later from what I remember. Every fight in Spider-Man was the same, try and pummel people to death while dodging a bullet or a rocket every two seconds. Beyond that, the only enemy interactions in the game are those dreadful stealth sections where they try way too hard to make Mary Jane seem important.

I like the Mad Max feel to Rage 2's characters. The Goon Squad are basically warboys from Mad Max, though with actual women in their groups as well, and more actual dialog than they had in Mad Max. Sometimes I will stop and listen to their conversations before storming in and killing everyone. And I like silly stuff in the game like a talking car with Linda Carter's voice driving me around. That brought a smile to my face. I even like just the completely random stuff that happens in the game, like when I just happened to come upon two random NPCs in a town arguing over their clothes until one just killed the other, got all fearful upon realizing what he had just done, and then nervously walked away as if he hoped no one had seen what happened. I was sitting there like, "Well that just happened". Then later I come back to that town again and now there's a random fight to the death between two NPCs happening with a crowd watching and making bets. I loved seeing stuff just randomly happening like that. And there's actually plenty of lore to find if you really look around and read everything. A LOT of stuff actually gets explained.

And just like the Mad Max, I like the progression systems. There always a steady feeling of getting incrementally stronger as you complete more and more activities.

Rage 2 isn't a masterpiece or game of the year, but it is FUN. I personally wouldn't call it mediocre, but that's just my opinion
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Re: Games Beaten 2019

by BogusMeatFactory Wed May 22, 2019 7:19 am

Ordinary Gamer wrote:
ElkinFencer10 wrote:Wait, you've seen women upset that there are women in Battlefield? 90% sure that makes literally zero sense.


I don't think the world is as black and white as you think it is. I mostly saw people taking issue with the historical accuracy of the game regarding its portrayal of women.

It just seems that whenever people have a criticism regarding female characters in entertainment people immediately jump to "misogyny". It's one of the big problems in the country today, people jumping to labels without actually listening to other people's point of view. It's actually interesting in light of the Batwoman trailer that came out recently and the large number of dislikes it got. You can't explain them all away by just saying, "misogynists". There are plenty of videos where people explain their issues with the trailer, none of which stemming from hating women. Many of those same people love the Wonder Woman movie and the Alita Battle Angel movie

But otherwise, your review was enjoyable to read, and I don't mean to sound like I'm attacking you or anything. I was just expressing my point of view.


I'm sure the folks upset about the incorrect assessment that the game is historical inaccurate by including women are not misogynists. Read the quotes, do the research and realize that women actually participated in World War 2 and the original intent of including women, directly from EA's mouth was to give people choice and options in who and how they play. There is nothing wrong with that and any attempt to wave the "not historically accurate" towards a video game where you can have three people riding a horse while wielding flamethrowers clearly are picking and choosing when to wave that banner... Which happens to be when they include the ability to play a woman.
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Re: Games Beaten 2019

by PartridgeSenpai Wed May 22, 2019 5:30 pm

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *

19. Paper Mario (N64) *

My N64 kick continues (possibly to an end for now) as I finish Mario Story, aka Paper Mario. I thought it'd be a really fun exercise to play a game with such fun writing (which I also happened to know the English of so well) in its original language, and I was very much right! Now this N64, one I brought with me from America from when I was a kid, has seen from beginning to end 3 of my favorite games from my childhood UwU

The writing was a really interesting thing to notice differences in. Particularly among the main cast of Mario's partners. Goombario is far more of a little brat, almost like a wannabe tough guy middle schooler, which had me just in stitches for some of the Tattle descriptions he'd do XD . Bombette's speaking style is much more of a cross between girly but sassy and I thought it was very cute. Lady Bow is actually SUPER similar to how she is in English, and Watt's speaking style uses a kind of baby talk-ish lisp for how they say things that, while cute, made it really hard to understand what they were saying at times. Bowser is also just SO over the top campy with how evil he talks that it always makes me laugh more than anything. I've loved him in other Mario RPG's I've played and now I really wanna buy a Super Famicom Mini to play Mario RPG itself in Japanese because the way he's written is always just so funny XD .

The combat is more puzzle-y than I remember, though I think that's just my more analytical way of thinking due to my age rather than tastes. I did not remember at all taking SO much damage from even normal enemies, but it certainly made sense with how baby-me always maxed out health as the first stat they could when I played the game when I was little. It really heavily incentives rushing down enemies as fast as possible, so every encounter almost feels like a kind of simple puzzle (save for somewhat more complex boss encounters) of how to get it over with ASAP. It also has a weird kind of feeling to how powerful you are because your attack and defense are linked to story-related gear instead of level, so that's one more element forcing you to engage with that puzzle-type fighting because you can't just power-level your way to one-shotting everything. It's a very interesting design that makes it a far more unique experience than something like Mario RPG.

That said, I still enjoy the sequel more. Paper Mario's best parts are its writing, and the often dialogue-less dungeons can tend to really drag on, especially towards the end of the game and in the final dungeon. TTYD does a much better job in surrounding its dungeons in larger story beats that just makes it an overall more enjoyable experience to me. I might try and pick that up again soon too; it's been far too long since I've played it. <3

Verdict: Recommended. The simplicity of the combat and sillier, lighthearted story may turn of some people, but if you're a Nintendo fan and don't demand large degrees of tactical choices from your RPGs, you will likely enjoy Paper Mario quite a lot UwU
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Re: Games Beaten 2019

by pook99 Wed May 22, 2019 7:36 pm

Can I just pop in to ask everyone to stop talking politics in all ways shapes and forms. I'm pretty sure its against the forum rules, and honestly, I've had a pretty shitty week and come here to read and talk about video games, I just don't want to read anyones political opinions on a forum like this.

Not trying to be insulting or anything, you all seem very intelligent, but this is just not the place for it, lets stick to our common love here which is retro themed video games.
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