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Arenegeth
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Re: Games Beaten 2019

by Arenegeth Sun Feb 10, 2019 8:03 pm

Violent By Design wrote:Hey, RE4 and RE5 were great games and incredibly popular as well - yes, even RE5. :x

They were definitely popular though how 'great' they were (especially 5) is debatable.

What they definitely weren't however, was Resident Evil.

I'm not too hot on 7 either myself, is closer to the newfangled PewDiePie-bait 'survival horror' than old school stuff I'm a fan of, even if its not an action shooter like most of the other recent entries (though I plan to give it another chance in the future).

Buy yes they were popular, but not with old school fans like myself that basically gave up on the series after 5.
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MrPopo
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Re: Games Beaten 2019

by MrPopo Sun Feb 10, 2019 9:25 pm

4 was good but was a harbinger of things to come. 5 and 6 were terrible RE games. I was surprised by 7; it feels like RE1 if you swap out a lot of the zombies for more encounters with Lisa.
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Games Beaten: 2015 2016 2017 2018
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Ack
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Re: Games Beaten 2019

by Ack Sun Feb 10, 2019 10:37 pm

I certainly don't like seeing "quick time button press to punch this rock with your beefy muscles" in my horror games...
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pook99
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Re: Games Beaten 2019

by pook99 Sun Feb 10, 2019 11:07 pm

1. Kung fu z (android)
2. Celeste
3. Dead Dungeon
4. Defender Faith
5. The Messenger
6. Eroico
7. Awesome Pea
8. Vosaria: lair of the forgotten
9. Vintage Hero
10. God of War (ps4)
11. Legendary Wings (nes)
12. Tiny Toobs Busters hidden treasure (genesis)
13. Johnny Rocket
14. Spider-man (ps4)
15. Ori and the blind forest
16. Rude bear resurrection
17. Shining Force (genesis)
18. Mega Man 5 (game boy)


17. Shining Force (genesis)

When I was in middle school my dad brought me home a mail order catalog of video games and told me I can pick one for whatever occasion it was. Completely overwhelmed with the loads of games I never heard of I saw a game called Warsong with a cool looking knight on a horse. I had no idea what it was but the cover art appealed to me so I ordered it, the next day I stayed home from school and anxiously awaited the game to arrive in the mail.

When it came I anxiously opened it and popped it in my genesis, up until that point in my life, I had never played a SRPG but this game instantly hooked me. I completely fell in love with everything about it, played it to death, and then actively started to look for games that may play similarly to my new favorite genesis game.

I rented everything I could find that looked like it may have played like warsong and wound up renting one crappy title after another, I can't remember what games I rented but I could tell you for sure they all had grids and were varying levels of mediocre, a few of them were okay-ish but nothing came close to the greatness of warsong.

I guess either my local rental stores did not carry shining force or I just missed it in the crowded store shelves, I did not actually hear about the shining force series until high school and I always wanted to play it but just never got around to it, and here we are, over 20 years later, I finally played through shining force.

I really wish I had found this game when I was young because I would have loved it then and I wonder if I would have liked it more than warsong. Right now it is impossible to tell, warsong has over 20 years of nostalgia and fond memories behind it so there is no way I was going to like this game more than warsong at this point in my life. Regardless of which game is better I can definitely say that shining force is a top notch game that I absolutely adored from start to finish and I really look forward to playing the rest of the games in the series. As soon as I got into this game I instantly stopped playing everything else, I put down bloodborne, shadow of the tomb raider, and new super mario deluxe and became completely addicted to playing this and only this, it really is amazing how well games like this hold up compared to most standard rpg's of the same time period.

I don't really feel like writing a full review of the game, I just really wanted to gush a bit about how much I enjoyed it, and my shame for missing it when I was younger.


18. Mega Man V (game boy)

Last year, in anticipation of Mega Man 11, I made it a point to play all the prior mega man games in the main series, I played 1-10 and when that didnt scratch my mega man itch I moved on to fan games and indie games that mega man inspired (like 20XX for example). As much of a mega man fanatic as I am I always overlooked the game boy games, I always thought they were just watered down rehashes of the nes games so they did not seem worth my time. Recently I learned that Mega Man V for the game boy is a brand new game and I just had to play it.

The story starts out with a new villain who mega man is incapable of hurting, they fight in the intro sequence and after realizing MM is too weak to hurt him Dr. Light modifies MM's charge shot to be a fist that is far more powerful and can potentially take down this vicious new villain. There is probably more story to this game than any of the classic mega man games, there is a fairly lengthy intro sequence and some scattered cutscenes throughout the game. The story is nothing to write home about but it is more than I expected and although Wily predictably makes an appearance, he is very surprsingly not the final boss.

The game takes a different arc then most mega man games, the game is laid out in this way:

4 robot masters where you choose the order
Boss fight with the yellow devil
4 more robot masters where you choose the order
Boss fight with the robot from the intro
A sidescrolling schmup level where you are in the rush jet
Wily's castle which is the longest stage in the history of the series that has random boss fights with new robots sprinkled throughout
the series staple of refighting all 8 robot masters
a 2 part boss fight with Wily
a final boss fight with this super weapon guy who comes out of nowhere

I have to say it was all pretty impressive for a handheld title.

The game plays like standard mega man fare, you have all the moves you would expect him to have, regular buster shot, slide, jump, and charge shot. The difference is that the charge shot is replaced with his launching fist that boomerangs back to him after fired, functionally it doesnt really have any impact on the game that the charge shot would have. Control in this game is a bit slippery compared to the other games in the series, it is not terrible by any means, but not as tight as the other games in the series. The low point of the game is the weapons that the robot masters give you. Just about every single one of them is completely useless, and I didn't use any of them at any point in the game.

Not only are they useless for navigating the levels, but they are even useless for boss fights. The charge shot in this game is very strong and enemies have less invunerability after taking a hit meaning that just using your mega buster is more efficient for most boss fights. I also question if some of these bosses even have a weakness, I fought the 4th and 8th boss and none of the weapons I had did anything special to them but I HAD to possess their weakness at that time so I dont know what went wrong. I got to the point where I stopped experimenting with different weapons and just used the mega buster on everything. I would say that the weapons acquired in this game are the worst in the series, and not having fun with experimenting with boss weaknesses took a lot of what I enjoy about mega man games out of this title.

The levels themselves are fun enough, I was able to beat most levels and bosses on my first run through so the challenge level is pretty low, it is not brain dead easy but it certainly does not keep you on your toes the way games like 9 and unlimited do, but it is probably harder than NES mega man 6. Each level has some gimmicks but nothing you haven't seen before, but there is some slowdown on some parts that make navigating far more difficult than it should be. It is not too frequent but very annoying when it happens.

There are also P chips scattered throughout the levels that function like the screws that have become a staple for the series, they allow you to buy a few useless upgrades that I didnt bother with, but they also let you buy E-tanks, W -tanks, and an S-tank so they are definitely worth collecting.

I am glad I played this game, if for no other reason, than to play a new mega man title. It is flawed but I still had some fun with it and enjoyed it for what it is. It is probably not a game I will replay any time soon but if you have't played it and love mega man than it is worth a look, of course if you are a mega man fan on this site you probably have not played mega man unlimited so you really should be playing that over everything else...and yes I always find a way to plug that game in every mega man discussion.
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Re: Games Beaten 2019

by pook99 Sun Feb 10, 2019 11:16 pm

MrPopo wrote:4 was good but was a harbinger of things to come. 5 and 6 were terrible RE games. I was surprised by 7; it feels like RE1 if you swap out a lot of the zombies for more encounters with Lisa.


I'm of the unpopular opinion that RE6 is a great game, while it certainly deviates from the standard horror formula it plays out like an amazing action horror movie and I loved every second of it. Also from a logical standpoint it is, IMO, a natural progression for the series. I mean, you have this team of special agents all trained to fight zombies, it is only logical that by the time the 6th game rolls around they would be far more efficient at it then the weaklings they all were in the earlier games.

Having said all that, I do understand why people hate it, but it is one of my favorite games in the series.
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Xeogred
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Re: Games Beaten 2019

by Xeogred Mon Feb 11, 2019 2:07 am

Ack wrote:I certainly don't like seeing "quick time button press to punch this rock with your beefy muscles" in my horror games...

If you were the leader of a mercenary-esque group that had to single handedly go out and fight biological monstrosities ripping and eating people to shreds and had access to high tech supplements and a good diet plan, wouldn't you beef up too? Not to mention your arch nemesis is basically the Matrix. Nothing wrong with Chris bulking up.

I've been a fan of RE since I played RE2 in 1998 and RE5 is one of my top favorites. Come at me all!

REmake, RE2, RE4, RE5, and now REmake 2 are my top favorites. REmake 1 being the Perfect Tyrant.

Original RE1 is still great (avoid the Dual Shock edition), RE3, Zero, and Revelations 2 are all solid in my book. RE7 is fine and all but completely lacks the character/charm of the rest of the series. Really wish it wasn't "7" and was a spinoff. RE6 was fine but probably not touching that one again.

Code Veronica is super low tier. It's funny how people miss the crossbow in REmake 2, did they forget how utterly terrible it is? Hated Revelations 1.
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Re: Games Beaten 2019

by prfsnl_gmr Mon Feb 11, 2019 10:47 am

@pook99

Nice Mega Man V review. I’m working my way through the Gameboy Mega Man games right now, but I haven’t reached that one yet. I have reached all the others, though, and the Gameboy game’s really pick up with III. The first two are just OK, but they don’t really touch the NES games. III and IV are both stronger, IMO, than Mega Man 4, 5, and 6 on the NES, and they can be very challenging.
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MrPopo
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Re: Games Beaten 2019

by MrPopo Mon Feb 11, 2019 11:59 am

If you completely eliminated Steve Burnside CVX would be fully in the solid category.
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Games Beaten: 2015 2016 2017 2018
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Mon Feb 11, 2019 12:16 pm

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)

11. Tiny Barbarian DX (Switch)

Tiny Barbarian was a Kickstarter game that was billed as a kind of retro throwback to classic action games. It came out over the course of four years in 3 parts, with the third and fourth parts coming out at the same time. I got this game pretty cheap on PC back around when Act 1 came out, enjoyed Act 1 well enough, and then put it down and waited for the other acts to come out (aka promptly forgot about it). The physical version on Switch goes for about 20 bucks now, so I picked it up at Best Buy a few weeks back and only now got around to playing it. There is fun to be had with this thing, but the conclusion I came to in my 6.5 or so hours with it is that it's a culmination of everything wrong with retro throwback action games XD

Tiny Barbarian really goes out of its way to evoke the feeling of games like Ninja Gaiden and Castlevania on NES, but with longer levels. You have a weapon that routinely feels like it doesn't have the range to comfortably deal with the enemies thrown at you, there are a lot of tricky jumps that range from close calls to pixel perfect bullshit, and the bosses range from fun, well-flowing events to the more frequent super frustrating bullshit. In scaling up an older action game-style to modern game sizes, Tiny Barbarian mostly succeeds in emphasizing how excruciating those games could feel. Levels are so dependent on positioning yourself well to both defect incoming enemy attacks (either slashing them or their bullets away from you) in combination with doing the tricky platforming that a lot of the game, particularly the boss fights, come down to rote trial and error to just memorize it as efficiently as possible. While the Mega Man homage section in the last act was fun, most of what this game did was remind me of just how much I do not enjoy the bulk of the games this game pays homage to.

Mechanics and design aside, the game's presentation is quite good, although with some faults nonetheless. The game has a very pretty art style (in that "what if the SNES/Mega Drive could do lots of frames of animation"-kind of way) and the music is also routinely good. The only issue is that it is very frequently a problem of just keeping track of where your character is on screen. Particularly in the harder boss fights, the titular character being so genuinely tiny can really inhibit your ability to even maintain a hold of what's going on if you aren't paying strict enough attention to both your location and the location of your enemy and all their projectiles.

Verdict: Not Recommended. As said before, there is fun to be had with this, but it's moreso in the bad way that hard games can be enjoyed: the relief when you finally finish a very difficult part you just wanted to get past. This is a game that feels too routinely unfair for me to ever feel comfortable giving it any kind of recommendation. That's not only because there are SO many other 2D action platformers that do this kind of action better (albeit most of the ones I can think of are rogue-lites or Metroidvanias), but also because if the game didn't have such forgiving checkpoints, there is no way most people would ever bother trying to see this game to the end, and that's for a reason beyond just "it's a hard game".
Last edited by PartridgeSenpai on Mon Feb 11, 2019 12:39 pm, edited 1 time in total.
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Violent By Design
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Re: Games Beaten 2019

by Violent By Design Mon Feb 11, 2019 12:37 pm

I think REmake and RE4 are the best Resident Evil games. I honestly never cared for Resident Evil 2, and thought the first one was quite a bit better (PSX). I would play Resident Evil 5 over the original trilogy including Code Veronica, albeit RE5 is a different genre from those games.

RE6 is lousy, and RE7 looks good but there is nothing that seems to stand out.


I also really liked Resident Evil Zero, and was a bit surprised to see it had some mixed reviews.

I'd probably go something like

10/10 games

REmake
Resident Evil 4
REsident Evil 2

Really fun games

Resident Evil Zero
Resident Evil 5
Resident Evil

They're alright games, but missing something

Resident Evil 2
Resident Evil 3


Kind of bad or not worth playing

Resident Evil Revelations
Resident Evil 6
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