1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC
15. Mechstermination Force - Switch
16. Shadow Warrior Classic Redux - PC
17. Lost Sphear - Switch
18. Warcraft II: Beyond the Dark Portal - PC
19. Dragon Quest III - NES
DQIII on the GBC was the first DQ game I ever beat; I had tried the other NES titles on emulator and couldn't handle the grinding back when I was youthful and impatient. So when I got older and decided to beat the NES quadrology I left DQIII for last. And this morning I finally finished my playthrough on my NES (no save states here). And I have to say, this is the point where the franchise got good. Play DQ1 & 2 for historical reasons, but play DQIII because it's legit fun.
DQIII is set in a world that is modeled after Earth; the continents are all slightly distorted versions of the real continents and the various towns are based on cultures that are appropriate to the area; the castle of Romaly lives on the Italy-shaped peninsula and Jipang is on a small island just off the coast of the giant Asia landmass and the story requires you to defeat Orochi so girls can stop being sacrificed. The only addition not found in the real world is the starting island; it serves as a safe intro for you to the game, which requires you to get the Thief's Key in order to escape (and if you can do so you're ready for the rest of the game).
The basic plot is that you are the child of the hero Ortega, who set off to defeat the Archfiend Baramos and was never heard from again. Now that you've come of age you set off to do what he apparently could not. But you won't be alone; you can recruit up to three other party members of various classes. You have your Warrior, Martial Artist, Wizard, and Cleric as your main classes, and then two ancillary ones. The first is the Merchant, which finds extra gold after battles and has some unique equipment (but is generally not worth using), and the second is the Jester, who is completely uncontrollable in battle and has a bunch of random-ass effects they will do. Why would you ever want that? Well, the Jester can naturally change into the Sage class; to do so otherwise requires the single Book of Sartori located in a dungeon nearby to the class change area. And given that Sages are strictly better than Wizards and Clerics (aside from the fact that Wizards can use a slightly better piece of armor at the end of the game) you're going to want at least one of your casters to be a Sage. Class changing halves your stats and resets you to level 1, so you can use this in one of two different ways. The first is to just get an overall power boost; a physical class that changes to another physical class is going to be stronger thanks to the extra stats. The second is to do some customization; you keep spells when you class change, so you can have a budget Sage or have a physical class with some healing spells (though they won't learn any new ones or gain any more MP). It's an optional feature, but definitely worth using.
After you set out on your journey you travel the world, slowly acquiring the necessary key items to progress through each roadblock. To do so you will solve some localized problem for the various towns on your journey. So it plays out sort of like an episodic anime with an overarching plot; you deal with the monster of the week and slowly progress towards the climactic goal of defeating Baramos. And when you do so you are in for a shock.
You see, this game introduces the now staple plot twist of "there is actually an even bigger bad that was hiding behind the big bad". When you defeat Baramos the evil Zoma lets the world know that he's going to bring darkness. Given that you're totally a hero you won't stand for that. And you discover something that was quite revolutionary for the time; Zoma is the ruler of Alefgard, the world from DQ1. This game is actually the first of the trilogy of the first three NES games chronologically. And your journey to stop Zoma sets up various key items for DQ1, as well as give you insight into the history.
DQIII is also when they finally started to really hit upon balance. There is still some grinding required; the very start of the game you just can't go far without running out of HP, and once you get off the starting island you'll want to grind again to get the initial much stronger gear. But after that it pretty much fades off until right before Baramos. You might do a small amount to get a final piece of gear at a town, but the game is much better about not requiring you to replace all your stuff at every town. And the general monster balance is much better than we saw in DQ2. Baramos is the point where you might need to grind again; depending on if the game decided to give you BiKill or not (you have a 50% chance to learn it every starting at level 21 on your Wizard/Sage) you can defeat him at the level you reach him, or you need to grind some to get enough stats to kill him before he gets you. But after that I never needed to grind again. They also toned down the number of enemies with instant death spells, and reduced their frequency of casting. You'll get screwed now and then, but not to the hair pulling degree that DQ2 uses. Like I said, this is the first game that is fun by its own merits if you like old JRPGs.