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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Wed Jul 31, 2019 12:19 am

First 25
1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (Genesis)
19. Fantasy Zone Gear (GG)
20. Fantasy Zone - The Maze (SMS)
21. Fantasy Zone (Famicom)
22. Fantasy Zone (NES)
23. Kung Fu Master (2600)
24. Kid Dracula (Famicom)
25. Kid Dracula (GB)

26. Fantasy Zone (TG16)
27. Double Dragon V (SNES)
28. Fantasy Zone II (Famicom)
29. Street Fighter: The Movie (PS1)
30. Fire Fly (2600)
31. Pac Man (2600)
32. Extreme Sports with the Berenstain Bears (GBC)
33. Fantasy Zone (PS2)
34. Space Fantasy Zone (TG16)
35. Arnold Palmer Tournament Golf Fantasy Zone (Genesis)
36. Mega Man (GG)
37. Konami Pixel Puzzle (iOS)
38. Qix (Arcade/NES)
39. Congo Bongo (Arcade)
40. Phantasy Star Gaiden (GG)
41. Phantasy Star Adventure (GG)
42. Panzer Dragoon Mini (GG)
43. Spartan X-2 (Famicom)
44. BS The Legend of Zelda: The Ancient Stone Tablets (Super Famicom)
45. BS The Legend of Zelda (Super Famicom)
46. Mario vs. Donkey Kong: Mini-Land Mayhem! (NDS)

Man...it has been a while! I just haven’t been playing as many video games recently, I guess...Anyway, Mario vs. Donkey Kong: Mini-Land Mayhem! (NDS) is the fourth game in the Mario vs. Donkey Kong series. Like two of its predecessors, it is a Lemmings-inspired action-puzzle game where you guide mini-Marios to a goal. The series really comes into its own with this entry, with better controls, tighter puzzles, and excellent boss battles. As before, there is a drastically more challenging “plus” mode after you complete the main game, and obtaining high scores on each level unlocks bonus levels (which are challenging in normal mode and nearly impossible in the plus mode). Like many of the best Nintendo games, it is easy to beat it, but perfectionists, like me, will be in for quite a challenge (and, at times, a slog). I enjoyed it, and I am looking forward to the next game in the series, which changes up the gameplay once again.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Wed Jul 31, 2019 6:54 am

dsheinem wrote:I fee like all the recent Wolfenstein games have gotten progressively worse, and your review makes me hesitant to pick this one up until I see it at a decent discount (if then). Would you concur that:

The New Order (great)>The Old Blood (good)>The New Colossus (ok)>Youngblood (meh)


I LOVED New Order but really wasn't impressed with Old Blood. I've heard enough things about New Colossus that I've still not picked it up, and all these weird live service elements pushed into Young Blood is pushing me away harder than ever. I'm not sure I'll ever pick up Young Blood: a lot of what it adds to Wolfenstein are things I think it never needed and (call me cynical all you want, but) seem more geared around pushing you towards the microtransactions than actually trying to improve the gameplay O_o

Needless to say, I shall be holding on to my muns for Doom Eternal (if I ever get around to playing it and sources indicate that the PS4 port runs well XP).
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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opa
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Re: Games Beaten 2019

by opa Wed Jul 31, 2019 10:12 am

Lord of the Rings: Conquest - PS3

The original Star Wars Battlefront is probably one of my favorite games of all time. While graphically it isn't impressive by today's standards, I still feel that it captures the feeling of the grand battles in the Star Wars universe. Then comes Lord of the Rings: Conquest... I had this game on my "I'll get around to it eventually" list because on paper it should be great. All the developers had to do was replace all the robots and aliens with orcs and elves and it should have been another excellent Battlefront-style game. Unfortunately the game has many, many issues.

Combat is pretty much broken. You have four classes to pick from: mage, archer, warrior, and scout. You may be thinking to yourself: "Well golly gee, that's some variety right there! I can explore different combat styles in the LotR universe!" Well guess what: If you picked anything but mage you're doing it wrong and you're dead now. Here's the thing. Mages have two ranged attacks, two melee attacks, and can heal themselves. Oh and magic doesn't run out; you have a cool down timer on spells but it doesn't matter because if you alternate between your attacks you'll not be lacking for another move to use. Well surely mages have a weakness, right? Oh, they do. About the only class that stands a chance could be the scout class. Scouts have the ability to turn invisible and they have a backstab move that is a one hit kill. Fortunately, they're not that big of a problem if you're around other NPC's fighting with you. Mages also have one other spell up their flowy sleeves. They can generate a spherical shield that has a 10 foot diameter around them; protecting themselves and their allies from all arrows and magical attacks. Be a mage. Additionally, you can play as the mainline heroes/villains from the stories but if they're not a mage you're generally wasting your time. Whenever I played a campaign level that lets you play as Elrond or Aragorn I declined the on-screen prompt. They're just re-skins of the crappier classes so why bother?

The maps just feel off and unlike the Star Wars Battlefront games, there aren't that many characters on the map at once. I don't have a count but it seems like there's maybe 40-ish characters on the map at once; and some of the maps are large with 90% of the area being untouched by any characters. Also, when you encounter other characters they mostly seem to be just standing still or milling about. Even enemies just hang around with no clear purpose until you get close to them. I know these aren't the most advanced A.I. in the world or anything but I would think that when they spawn they should know to "go to point A and attack."

I just realized I'm starting to write a book on this game when that's more effort than they probably put into coding it. To quickly close, if you decide to play this just stick with the Instant Action portion and play the conquest modes on whatever map you want. I've had more fun that way; the campaigns suck.
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Wed Jul 31, 2019 12:42 pm

Great review, Opa. I’ve always been curious about that game, but now..nope!
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Re: Games Beaten 2019

by BoneSnapDeez Wed Jul 31, 2019 2:58 pm

1. Ys III: Wanderers from Ys (Famicom)
2. Dragon Scroll: Yomigaerishi Maryuu (Famicom)
3. Ninja-kun: Majou no Bouken (Famicom)
4. Hello Kitty World (Famicom)
5. Galaxian (Famicom)
6. Esper Dream 2: Aratanaru Tatakai (Famicom)
7. Ninja Jajamaru-kun (Famicom)
8. Jajamaru no Daibouken (Famicom)
9. Front Line (Famicom)
10. Field Combat (Famicom)
11. Portopia Renzoku Satsujin Jiken (Famicom)
12. Mississippi Satsujin Jiken: Murder on the Mississippi (Famicom)
13. Space Harrier (Famicom)
14. Geimos (Famicom)
15. Attack Animal Gakuen (Famicom)
16. Sky Destroyer (Famicom)
17. Ripple Island (Famicom)
18. Oishinbo: Kyukyoku no Menu 3bon Syoubu (Famicom)
19. Bird Week (Famicom)
20. Baltron (Famicom)
21. Yie Ar Kung-Fu (Famicom)
22. Challenger (Famicom)
23. Ikki (Famicom)
24. Dough Boy (Famicom)
25. Atlantis no Nazo (Famicom)
26. Bio Senshi Dan: Increaser tono Tatakai (Famicom)
27. Yume Penguin Monogatari (Famicom)
28. King Kong 2: Ikari no Megaton Punch (Famicom)
29. Congo Bongo (Atari 2600)
30. Coconuts (Atari 2600)
31. Arcade Archives: Donkey Kong (Switch eShop)
32. Dragon Quest V: Tenkuu no Hanayome (Super Famicom)
33. Johnny Turbo's Arcade: Super Burger Time (Switch eShop)
34. Fire Fly (Atari 2600)
35. Fire Fighter (Atari 2600)
36. Space Jockey (Atari 2600)
37. Airlock (Atari 2600)
38. Makai Hakkenden Shada (PC Engine)
39. Squeeze Box (Atari 2600)
40. Lagoon (SNES)
41. Atlantis (Atari 2600)
42. Xak III: The Eternal Recurrence (PC Engine CD)
43. Blue Blink (PC Engine)
44. Ys IV: The Dawn of Ys (PC Engine CD)
45. Cally's Caves 3 (Steam)

46. Planetarian: The Reverie of a Little Planet (Steam)
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I've always been a platformer and RPG guy, but in recent years I fell in love with a strange and unexpected genre: the Japanese visual novel. Though ostensibly a subset of "adventure games" visual novels play out more like interactive manga, typically with occasional player input used for selecting dialogue and choosing branching pathways. However, there's a specific breed of visual novels, popularized by the VisualArts/Key development collective, which offer up no player choices whatsoever. Known as "kinetic" visual novels, these advance along one predetermined path, in accordance with the player's particular reading speed. Truth be told, I actually prefer this hyper-linear style of visual novel. I don't have to decipher the author's intent, nor can I get stuck travelling down a dead end road, nor can I get slammed with the dreaded "bad ending." One well-known kinetic novel is Planetarian: The Reverie of a Little Planet (often stylized as planetarian ~the reverie of a little planet~), courtesy of the aforementioned VisualArts/Key. Originally released as a PC game in Japan in 2004, it was soon after ported to the PlayStation 2 and PSP. My experience with the game came via the English Steam version, which appeared a decade after that initial Japanese launch.

Planetarian is about an Earth in ruins and a girl who's more than she first appears to be. It's admittedly cliché (I mean, c'mon, Key's own Harmonia has the same general plot!) but this story's unquestionably well-written. Taking center stage are a grand total of two characters. First, a well-armed "junker" who is never seen on-screen, a broken man searching the landscape for sustenance and treasure. Earth's population has been decimated and its surface annihilated following prolonged periods of climate change, war, the rampant production of malicious AI, and a failed space evacuation program. While taking refuge inside an abandoned mall he stumbles upon one Yumemi Hoshino, an adorable female android completely oblivious to the fact that the planet's been destroyed. In charge of the mall's planetarium, she first greets the junker as a customer. After some initial terse dialogue, a relationship between the two blossoms, as they bond over a shared goal of restoring a projector back to working condition. A glimpse into the stars, and perhaps into an outer world that may still hold some semblance of hope. Playing this fifteen years after its initial launch, there are some elements that I find morbidly amusing. Like how the crumbling shopping mall seems so similar to my own local abandoned malls. Or how the futurist dream of achieving travel to Mars was all in vain.
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The game's strength lies within is brevity and honesty. This is a "short" visual novel (3-4 hours, maybe?) without a single sentence of excessive dialogue. There's no attempt made to weave an "epic" narrative, nor is there a ham-fisted love story. Just a sequence of convincing exchanges between man and almost-woman. One of many anecdotes to be found within the apocalypse. The characters do evolve throughout the course of their journey, one becoming more empathetic and the other gaining a heaping of courage. This one's a tearjerker, as all Key novels tend to be. I expected to be manipulated, I was, and I enjoyed it. While the ending is wholly predictable, it then slams the player with something of a cliffhanger right in those final moments. Indeed, the Planetarian story was continued within a (Japanese exclusive) mobile sequel, a series of light novels and drama CDs, and an anime.

It is, of course, the audiovisual elements that make Planetarian a "visual novel" as opposed to a standard on-paper story. The game's gorgeous. Of special mention is the Yumemi Hoshino character, who's impeccably designed, complete with long flowing hair ribbons that situationally change appearance. Backgrounds are intentionally left fuzzy and vague, a testament to the denuded landscape. What little animation exists consists of nothing but noxious rising smoke and the ever-pummeling rain. The accompanying soundtrack is subtle and beautiful, and features some surprising renditions of centuries-old hymns. It's an OST worth listening to outside of the game itself, and is thankfully made available to the player once the tale has concluded. Same goes for the CG gallery.
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Verdict: supremely recommended. Not only is Planetarian an exemplary visual novel, it's also one of the best examples of a "starter" VN for those unfamiliar with the genre. Wading through this genre can indeed be daunting, as Steam and other platforms are full of worthless "waifu" eroge and other similar garbage. Avoid such things and make a beeline straight to Key's offerings. Especially this one.
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opa
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Re: Games Beaten 2019

by opa Wed Jul 31, 2019 6:52 pm

prfsnl_gmr wrote:Great review, Opa. I’ve always been curious about that game, but now..nope!

I know I ranted a lot but I still had fun with it. As a Tolkien nerd I'm fine with it for the instant action mode but I am disappointed. I'm glad I waited for it to hit the bargain bin.
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PartridgeSenpai
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Re: Games Beaten 2019

by PartridgeSenpai Thu Aug 01, 2019 12:07 am

Partridge Senpai's 2019 Beaten Games:
Previously: 2016 2017 2018
* indicates a repeat

1. Night Slashers (Switch)
2. Bye-Bye BOXBOY! (3DS)
3. GTA4: The Ballad of Gay Tony (Xbox 360)
4. Katamari Forever (PS3)
5. Detention (PS4)
6. Donkey Kong 64 (N64) *
7. OctoDad: Dadliest Catch (PS4) *
8. FlintHook (Switch)
9. God of War (PS4)
10. God of War HD (PS3)
11. Tiny Barbarian DX (Switch)
12. God of War 2 HD (PS3)
13. Starlink (Switch)
14. Shin Gundam Musou (PS3)
15. Battle & Get! Pokemon Typing DS (DS)
16. Banjo-Kazooie (N64) *
17. Super Mario 64: Rumble Edition (N64)
18. Mario Party 3 (N64) *
19. Paper Mario (N64) *
20. The Legend of Zelda: A Link to the Past (SNES) *
21. The Legend of Zelda: Link's Awakening DX (GBC) *
22. The Legend of Zelda: Oracle of Ages (GBC) *
23. The Legend of Zelda: Oracle of Seasons (GBC) *
24. Yoshi's Island (SNES) *
25. Super Mario World (SNES) *
26. Super Mario RPG (SFC) *
27. Kaeru No Tame Ni Kane Wa Naru (GB)
28. Final Fantasy VI (SFC) *
29. Final Fantasy IV (SFC) *
30. Final Fantasy V (SFC)
31. Final Fantasy III (Famicom)

32. Mother 2 (SFC) *

After playing some games I'd never played before recently, I went back to playing games from my childhood (but in Japanese this time) with Mother 2! Earthbound was a game I played a TON growing up and always really loved. It's been a good few years since I played it last though, so I was excited to see the original version's text and get a new perspective on the overall quality of the game. It took me about 2 and a half days, so I'd reckon about 25 hours in total (I don't think the Wii U counts your play time for software like the Wii did?), and I didn't need to use a guide or anything because I just already knew my way through the game from how much I played it when I was little XD

So the story of Earthbound/Mother 2 is one that I've always felt is more the sum of its parts rather than the whole. The overall narrative is a story about how you are always ultimately your worst enemy, and that only by overcoming your inner reservations and inhibitions will you be able to become something larger than yourself. The four main characters of the story, Ness, Paula, Jeff, and Poo, are very light on characterization and have a very small amount of dialogue between them. Ness is definitely supposed to be a stand-in for the player character, but the whole party effectively plays this role with how little character they each have to them. However, there is SOME character there, and especially with how other characters talk to Ness, talk him up as this big figure of prophecy and this chosen child, and with how familiarly his friends and family talk to him, I don't think they do a very good job of making a "player avatar" character. Ness lies somewhere in-between a player avatar and a character of his own, and I believe this ultimately really undermines the "you're your own worst enemy" message for the player that the game ultimately has.

However, where Mother 2's writing really shines are in the myriad of vignettes that you encounter as you go through the story. So many colorful characters of roles both big and small, as bombastic as the silly (and VERY obviously Blues Brothers-inspired in the Japanese version) Runaway Five, to just simple NPC's walking around town with a quirky line to say. Mother 2 is packed with wacky and irreverent humor and charm that will turn of some, certainly, but will be very quickly endearing to others... at least in the first half. By the time you finish up Fourside, the story really gets bogged down in the overall plot of Ness being this chosen child, and the game's second half is far less interesting than the first. I remembered it being this way before I did this playthrough, and this replay reconfirmed that opinion. However, I will definitely add that the Japanese original does have a sense of humor and charm to it that the English version approaches but does not surpass. The only exception being enemy names, which are often quite dull in Japanese (the main wordplay around them often amounting to "it's an English word and/or an oddly specific description in Japanese") compared to the puns in English.

The gameplay of Mother 2 is really a pretty shameless copy of Dragon Quest, although there are MANY other beloved RPGs of this era, as with the 8-bit era, that that description can also be applied to. The way every character has their own inventory, each one fills a kind of specific role in a balance of different kinds of magic or special tool items, the first-person battle perspectives. The only truly remarkable innovation of the combat system is the way your health scrolls up and down instead of moving all at once, so a dying ally is actually in the process of dying (or healing), so can be saved with a heal before they actually get KO'd. Mother 2 is very much a sister game to Far East of Eden as far as its cultural memory goes: a DQ clone whose sense of humor and irreverent use of setting made it an enduring bit of culture among Japanese gamers.

Compared to something like FF6, another 1994 SFC RPG, the UI is honestly really fluid and brilliant, and Mother 2 is a fantastic first RPG for people new to the genre (something it succeeds at little better than Mario RPG, imo). This was the first time I'd played through the game really utilizing the L-button as a catch-all inspection and talking button and that is just SUCH a clever bit of design I can't get over it. Inventory management between party members can be a bit of a chore at times, but the menus move so quick that it really just goes as slowly as you'll make it go.

The game has some pacing and difficulty curve issues, with some bosses early in the game being very hard where most bosses are quite easy, and some later game areas like Magicant that force you to use only one party member yet again remind you just how not-fun having only one party member is just for the sake of a neat setting to explore. The game also has some points where the signposting just is not very good. I used to get stuck in Fourside ALL the time as a kid because there are just suddenly so many dialogue flags you need to trigger before plot elements can progress. Using the Hint Shop and just talking to everyone you see will get you past most of these, but not all. The game's signposting is about as good as it could be for 1994, but it's still rough enough in retrospect that it's worth mentioning here.

Verdict: Recommended. Mother 2/Earthbound is a game that a lot of people don't like, and I think that's a totally fair attitude to have towards the game. It has some pacing issues and the writing really doesn't carry the whole way through like it really needs to, so only the competent yet fairly bog-standard combat system is really there for a good portion of the game. There is little on the SNES like it, for sure, but I think a lot of this game's appeal lives and dies by its writing, and if you aren't captured within the first few hours/areas, chances are this is a game you're gonna have a hard time pushing through to the end on. It's a game that has a really unique and shining personality, especially among RPGs that made it to the West for that era, and there is a lot to enjoy if you're into what the game is delivering on.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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Markies
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Re: Games Beaten 2019

by Markies Thu Aug 01, 2019 9:35 pm

Markies' Games Beat List Of 2019!
*Denotes Replay For Completion*

1. Power Stone 2 (SDC)
2. Radiata Stories (PS2)
3. Dusty Diamond's All-Star Softball (NES)
***4. Saiyuki: Journey West (PS1)***
5. Shining In The Darkness (GEN)
***6. Metropolis Street Racer (SDC)***
7. Half-Life 2 (XBOX)
8. Soul Blazer (SNES)
9. Mario Party (N64)
10. Fire Emblem: Path of Radiance (GCN)
11. Street Fighter Collection (PS1)
12. Pokemon Stadium 2 (N64)
13. Burnout (PS2)
14. Phantasy Star III (GEN)
15. Batman: The Video Game (NES)
16. X-Men Legends (XBOX)

***17. Final Fantasy VII (PS1)***

Image

I completed Final Fantasy VII on the Sony Playstation this evening!

When I first played FF7, I thought it was rather over-hyped and did not enjoy much. Over the years, I've grown to understand its impact and enjoy the game for what it is. I still do not like the story and the controls are incredibly frustrating, but the Materia system, characters, music and tone really set the game apart. It may not be one of my favorite Final Fantasy game, but it is still better than most games and can stand on its own as a really good game.
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pook99
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Re: Games Beaten 2019

by pook99 Fri Aug 02, 2019 10:40 am

@Markies: I completely agree, FF7 is a great game but it definitely is over rated, while I really enjoyed the game I don't think it is the greatest of all time like so many say it is.
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prfsnl_gmr
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Re: Games Beaten 2019

by prfsnl_gmr Fri Aug 02, 2019 10:55 am

FF7 is a fine game. Like most FF games, though, it isn’t as much fun as FF6 (or most of the DQ games).

.....

First 25
1. The Legend of Zelda: Four Swords Anniversary (NDS)
2. Reigns (iOS)
3. Castlevania: The Adventure (GB)
4. Castlevania II: Belmont’s Revenge (GB)
5. Castlevania Legends (GB)
6. Yankai’s Triangle (iOS)
7. Mega Man III (GB)
8. Mega Man IV (GB)
9. Mega Man V (GB)
10. Sin & Punishment (N64)
11. Love You to Bits (iOS)
12. Mega Man Powered Up - Old Style (PSP)
13. Mega Man Powered Up - New Style (PSP)
14. Mario vs. Donkey Kong (GBA)
15. Mario vs. Donkey Kong 2: March of the Minis (NDS)
16. Mario vs. Donkey Kong: Minis March Again! (NDS)
17. Detective Pikachu (3DS)
18. Super Fantasy Zone (Genesis)
19. Fantasy Zone Gear (GG)
20. Fantasy Zone - The Maze (SMS)
21. Fantasy Zone (Famicom)
22. Fantasy Zone (NES)
23. Kung Fu Master (2600)
24. Kid Dracula (Famicom)
25. Kid Dracula (GB)

26. Fantasy Zone (TG16)
27. Double Dragon V (SNES)
28. Fantasy Zone II (Famicom)
29. Street Fighter: The Movie (PS1)
30. Fire Fly (2600)
31. Pac Man (2600)
32. Extreme Sports with the Berenstain Bears (GBC)
33. Fantasy Zone (PS2)
34. Space Fantasy Zone (TG16)
35. Arnold Palmer Tournament Golf Fantasy Zone (Genesis)
36. Mega Man (GG)
37. Konami Pixel Puzzle (iOS)
38. Qix (Arcade/NES)
39. Congo Bongo (Arcade)
40. Phantasy Star Gaiden (GG)
41. Phantasy Star Adventure (GG)
42. Panzer Dragoon Mini (GG)
43. Spartan X-2 (Famicom)
44. BS The Legend of Zelda: The Ancient Stone Tablets (Super Famicom)
45. BS The Legend of Zelda (Super Famicom)
46. Mario vs. Donkey Kong: Mini-Land Mayhem! (NDS)
47. Double Dribble (NES)

I beat the Boston Frogs and wrote more about it in the TR thread.
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