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MrPopo
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Re: Games Beaten 2019

by MrPopo Fri Nov 01, 2019 10:06 pm

PartridgeSenpai wrote:What difficulty did you play Outer Worlds on, Popo? I've been playing through on hard, and I'm curious if you can totally dump the combat stats in hard and I just suck, or if you're playing on normal. Hard has been pretty tough so far. I can't imagine how masochistic you'd have to be to do it on Supernova difficulty XP

I played on Supernova. The main source of restarts was me letting a companion die, to be honest. Combat wasn't killing me so much (heals are plentiful), but it was killing my companion. At least once I was up to about level 4 or so. The first couple levels are definitely brutal, as you have shit gear and the level scaling is pretty sharp (a couple levels of difference between you and the target has a large effect on damage dealt and received, in either direction).
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2019

by MrPopo Sun Nov 03, 2019 7:14 pm

First 50:
1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC
15. Mechstermination Force - Switch
16. Shadow Warrior Classic Redux - PC
17. Lost Sphear - Switch
18. Warcraft II: Beyond the Dark Portal - PC
19. Dragon Quest III - NES
20. Rage 2 - PC
21. Blood - PC
22. Harvest Moon 64 - N64
23. Battlefield V - PC
24. Sigil - PC
25. Shining Force III: Scenario 2 - Saturn
26. Shining Force III: Scenario 3 - Saturn
27. Borderlands 2: Commander Lillith and the Fight for Sanctuary - PC
28. Gato Roboto - Switch
29. Timespinner - Switch
30. Amid Evil - PC
31. Pillars of Eternity II: Beast of Winter - PC
32. Pillars of Eternity II: Seeker, Slayer, Survivor - PC
33. Pillars of Eternity II: The Forgotten Sanctum - PC
34. Bloodstained: Ritual of the Night - Switch
35. Orphan - PC
36. Project Nimbus - PC
37. Hardcore Mecha - PC
38. Grey Goo - PC
39. Giants: Citizen Kabuto - PC
40. Wolfenstein: Youngblood - PC
41. Fire Emblem: Three Houses - Switch
42. Metal Wolf Chaos XD - PC
43. Ion Fury - PC
44. Final Fantasy Adventure - GB
45. Astral Chain - Switch
46. Rebel Galaxy Outlaw - PC
47. Blasphemous - Switch
48. Daemon x Machina - Switch
49. The Legend of Zelda: Link's Awakening - Switch
50. Borderlands 3 - PC

51. Valfaris - Switch
52. Unreal: Return to Na Pali - PC
53. The Outer Worlds - PC
54. MechWarrior 4: Black Knight - PC
55. Call of Duty: Modern Warfare - PC

This is the new one that came out; you can tell the difference between it and the previous game called Modern Warfare because that one is properly known as Call of Duty 4: Modern Warfare. This is the first of the post-WWII CoDs I've ever played, and I mostly picked it up because I got a free key and the reviews for the campaign were good. And it was a pretty solid experience, though there is a part of me that just doesn't find the cinematic FPS to be the most engaging.

It's interesting to see how the general gameplay flow hasn't really changed since CoD1. It's built around creating these cinematic moments and a lot of "there will always be enemies until you push up to this next trigger point". So in a sense in most of the levels there is a lot less of that feeling of just how good can the player be, as your NPC helpers are competent enough that you generally only need to take out key enemies in the way of you triggering the "ok, next segment". It's just now, it is much prettier than CoD1.

Speaking of pretty, they went ALL OUT on the cinematics. It looks more like they filmed footage and then passed a "CGI" filter over it. It's also rendered in realtime, which you'll discover when it decides to hitch up and then the audio desyncs from the animations. It was annoying, but it doesn't diminish from the general technical feat. During the missions they don't go so crazy and all the action was butter smooth.

The storyline could have come out of a Tom Clancy book. You bounce between two primary protagonists as you seek to stop the proliferation of some nasty gas and disrupt an Al-Quidah expy, get involved in some shady shit, and hopefully have made the world a slightly better place by the end. You'll definitely be doing some bad stuff for the right reasons, and there will be several moments where you will be given things like civilians who may or may not end up being hostile (almost Virtua Cop style). I can't say that the themes were treated with any real nuance; the focus mostly seemed to be "look, war is not squeaky clean" but leaves the player the option to decide how they feel about it. One stand-out setpiece, though, was an early mission where there is a terrorist attack on a London square. The sheer level of confusion and what the fuckery that occurs in the mission until you finally can get a handle on things was well executed.

I don't know if I'd tell people who aren't big CoD fans to snag it at full price, but if you are a fan of the franchise this entry will definitely be enjoyable.
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2019

by PartridgeSenpai Sun Nov 03, 2019 7:27 pm

MrPopo wrote:
PartridgeSenpai wrote:What difficulty did you play Outer Worlds on, Popo? I've been playing through on hard, and I'm curious if you can totally dump the combat stats in hard and I just suck, or if you're playing on normal. Hard has been pretty tough so far. I can't imagine how masochistic you'd have to be to do it on Supernova difficulty XP

I played on Supernova. The main source of restarts was me letting a companion die, to be honest. Combat wasn't killing me so much (heals are plentiful), but it was killing my companion. At least once I was up to about level 4 or so. The first couple levels are definitely brutal, as you have shit gear and the level scaling is pretty sharp (a couple levels of difference between you and the target has a large effect on damage dealt and received, in either direction).


I always forget that healing is a thing because I'm so focused on shooting, but that does make a lot of sense that Supernova isn't so hard if you use the heal mechanic the way it's supposed to be played :lol:
I definitely agree that the game has only gotten easier as I've gone on though. Even my companions rarely go down now, let alone me dying now that I'm like level 22 or 23.
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Re: Games Beaten 2019

by MrPopo Sun Nov 03, 2019 10:39 pm

It did take me a little while to realize that you can just spam it.
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2019

by Ack Mon Nov 04, 2019 12:30 pm

1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)

11. Castle Werewolf (PC)(FPS)
12. Project Warlock (PC)(FPS)
13. Castle Crashers (PC)(Hack and Slash)
14. This Strange Realm of Mine (PC)(FPS)
15. BioShock Remastered (PC)(FPS)
16. BioShock 2 (PC)(FPS)
17. BioShock 2: Minerva's Den (PC)(FPS)

18. Blood (PC)(FPS)
19. Blood: Cryptic Passage (PC)(FPS)
20. Blood: Post Mortem (PC)(FPS)

21. Shadow Warrior (PC)(FPS)
22. Shadow Warrior: Twin Dragon (PC)(FPS)
23. Shadow Warrior: Wanton Destruction (PC)(FPS)

24. F.E.A.R. 2: Project Origin (PC)(FPS)
25. F.E.A.R. 2: Reborn (PC)(FPS)

26. Vampire: The Masquerade - Bloodlines (PC)(RPG)
27. Men of Valor (PC)(FPS)
28. Ultima III: Exodus (PC)(RPG)
29. Albedo: Eyes from Outer Space (PC)(Point and Click)

30. Midnight Ultra (PC)(FPS)
31. Amid Evil (PC)(FPS)
32. Star Wars: Knights of the Old Republic (PC)(RPG)
33. Betrayer (PC)(Horror)

34. Borderlands 2: Commander Lilith & the Fight for Sanctuary (PC)(FPS/RPG)
35. Far Cry 2 (PC)(FPS)
36. Apocryph (PC)(FPS)
37. Eye of the Beholder III: Assault on Myth Drannor (PC)(RPG)

38. Menzoberranzan (PC)(RPG)
39. TimeShift (PC)(FPS)
40. Heretic Kingdoms: The Inquisition (PC)(RPG)
41. Shadowgate (PC)(Point and Click)

42. Might & Magic Book One (PC)(RPG)
43. Miasmata (PC)(Adventure)
44. Call of Juarez: Bound in Blood (PC)(FPS)
45. Legendary (PC)(FPS)

I remember when Legendary was first announced over a decade ago. A first person shooter with horror elements, where the monsters were pulled from mythology as opposed to being the usual ghosts and zombies? Of course I'm interested! I thought the premise of running gun battles with griffons and firefights with minotaurs would give us something special.

And then the game came out.

The reviews trashed it. They criticized the level design, the gameplay, the lack of features, and so on. As a consumer with limited income at the time, I decided I would just stay away. And I did. For over a decade. Finally, with a Steam sale going on for Halloween, I noticed the price was about $0.75, so I figured why not spend a few quarters and finally pick it up. I got my 75 cents worth...and that's pretty much all.

Look, Legendary isn't an outright bad game, per se, but it is an egregious example of everything that was being criticized in FPS design at the time. You've got a limited array of firepower and can only hold a couple of guns at once. You've got repetitive level design, including constantly returning to sewers in an extremely linear layout. You've got an over reliance on dark hues, particularly grey and blue, so many areas just feel like the same thing over and over again. While the enemy ideas have some creative elements, they swiftly become repetitive. You have a special "Animus" system for drawing in the life energy of dead monsters, but it basically just becomes a means to heal yourself and little else, so it's almost a stand in for regenerating health. Oh, and both unskippable cutscenes and checkpoint saves. Joy.

That doesn't include the bugs, one of which required I go in and edit an ini file to cap the framerate because it was causing an issue where I'd fall through an elevator floor. I also had one crash occur, though the game itself was short enough, one crash is certainly noticeable.

It's still not terrible. The guns feel relatively good to use, though most swiftly become pointless as you find an upgrade. The shotgun is quality, and there is an element of body damage on some of the enemies where their flesh strips away to show exposed muscle that at least makes me feel like I'm getting somewhere with the spongier foes. But you're basically going to use the shotgun and whatever is the highest level of rapid-fire weapon, and that will be your loadout for the game. I also appreciate that the human villains have a faux-Judge Dredd look to them, even if it is a ludicrous look for a ludicrous secret society villain.

The game ends on a cliffhanger after a weak final battle that doesn't really consist of a boss fight. I feel like it wanted to be something more, but Legendary just ended up bland and limited. I'm glad I waited, and I'm glad I paid so little. That said, if you want to see just why folks were criticizing FPS in the late 2000s, here's perhaps one of the best possible examples of those problems that isn't set in the Middle East.
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Re: Games Beaten 2019

by MrPopo Mon Nov 04, 2019 2:25 pm

Ack wrote:Look, Legendary isn't an outright bad game, per se, but it is an egregious example of everything that was being criticized in FPS design at the time. You've got a limited array of firepower and can only hold a couple of guns at once.

I call this "Halo Syndrome". Halo was big, and everyone started aping what it did. And while many of those decisions made sense for the limitations of consoles at the time it really sucked for the PC world.
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2019

by PartridgeSenpai Mon Nov 04, 2019 5:36 pm

MrPopo wrote:It did take me a little while to realize that you can just spam it.


I have also never once used companion abilities since I never remember they exist XP
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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Re: Games Beaten 2019

by MrPopo Tue Nov 05, 2019 12:48 am

First 50:
1. Octopath Traveler - Switch
2. Dusk - PC
3. Forsaken Remastered - PC
4. Tales of Eternia - PS1
5. Resident Evil 2 (2019) - PC
6. Pokémon Trading Card Game - GBC
7. Metro Exodus - PC
8. Thronebreaker: The Witcher Tales - PC
9. Project Warlock - PC
10. Magic: The Gathering - PC
11. Ghost 1.0 - PC
12. Call of Duty 2 - PC
13. Sekiro: Shadows Die Twice - PS4
14. Revelations: The Demon Slayer - GBC
15. Mechstermination Force - Switch
16. Shadow Warrior Classic Redux - PC
17. Lost Sphear - Switch
18. Warcraft II: Beyond the Dark Portal - PC
19. Dragon Quest III - NES
20. Rage 2 - PC
21. Blood - PC
22. Harvest Moon 64 - N64
23. Battlefield V - PC
24. Sigil - PC
25. Shining Force III: Scenario 2 - Saturn
26. Shining Force III: Scenario 3 - Saturn
27. Borderlands 2: Commander Lillith and the Fight for Sanctuary - PC
28. Gato Roboto - Switch
29. Timespinner - Switch
30. Amid Evil - PC
31. Pillars of Eternity II: Beast of Winter - PC
32. Pillars of Eternity II: Seeker, Slayer, Survivor - PC
33. Pillars of Eternity II: The Forgotten Sanctum - PC
34. Bloodstained: Ritual of the Night - Switch
35. Orphan - PC
36. Project Nimbus - PC
37. Hardcore Mecha - PC
38. Grey Goo - PC
39. Giants: Citizen Kabuto - PC
40. Wolfenstein: Youngblood - PC
41. Fire Emblem: Three Houses - Switch
42. Metal Wolf Chaos XD - PC
43. Ion Fury - PC
44. Final Fantasy Adventure - GB
45. Astral Chain - Switch
46. Rebel Galaxy Outlaw - PC
47. Blasphemous - Switch
48. Daemon x Machina - Switch
49. The Legend of Zelda: Link's Awakening - Switch
50. Borderlands 3 - PC

51. Valfaris - Switch
52. Unreal: Return to Na Pali - PC
53. The Outer Worlds - PC
54. MechWarrior 4: Black Knight - PC
55. Call of Duty: Modern Warfare - PC
56. Deus Ex: Mankind Divided: System Rift - PC

System Rift is some DLC for Mankind Divided that came out not too long after the game released and features the return of Prichard, your pissy hacker friend. It's standalone DLC, so you start with a fixed number of Praxis Points and then can earn some more through gameplay. The basic goal is to break into a high security datacenter because there is suspicion of one of the clients being extra evil (compared to everyone else being normal evil). But first you need to do some ground work to get access to the place. The DLC continues to give you options on how to approach everything, whether it be shooting up the place or going full stealth. I found I needed to do a ton of takedowns early (nonlethal), but in the second half I was able to go full ghost. It ends up not taking too long, and mostly serves as a way of adding more hooks to the original Deus Ex's story and giving you a bit of a challenge mode (as you don't have a ton of augs unlocked).
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Re: Games Beaten 2019

by Ack Tue Nov 05, 2019 11:41 am

1. Dusk (PC)(FPS)
2. Project: Snowblind (PC)(FPS)
3. Soldier of Fortune: Platinum Edition (PC)(FPS)
4. Ziggurat (PC)(FPS)
5. Wolfenstein 3D: Ultimate Challenge (PC)(FPS)
6. Destiny 2 (PC)(FPS/RPG)
7. Destiny 2: Curse of Osiris (PC)(FPS/RPG)
8. Destiny 2: Warmind (PC)(FPS/RPG)

9. Destiny 2: Forsaken (PC)(FPS/RPG)
10. Star Wars: Rebel Assault (PC)(Rail Shooter)

11. Castle Werewolf (PC)(FPS)
12. Project Warlock (PC)(FPS)
13. Castle Crashers (PC)(Hack and Slash)
14. This Strange Realm of Mine (PC)(FPS)
15. BioShock Remastered (PC)(FPS)
16. BioShock 2 (PC)(FPS)
17. BioShock 2: Minerva's Den (PC)(FPS)

18. Blood (PC)(FPS)
19. Blood: Cryptic Passage (PC)(FPS)
20. Blood: Post Mortem (PC)(FPS)

21. Shadow Warrior (PC)(FPS)
22. Shadow Warrior: Twin Dragon (PC)(FPS)
23. Shadow Warrior: Wanton Destruction (PC)(FPS)

24. F.E.A.R. 2: Project Origin (PC)(FPS)
25. F.E.A.R. 2: Reborn (PC)(FPS)

26. Vampire: The Masquerade - Bloodlines (PC)(RPG)
27. Men of Valor (PC)(FPS)
28. Ultima III: Exodus (PC)(RPG)
29. Albedo: Eyes from Outer Space (PC)(Point and Click)

30. Midnight Ultra (PC)(FPS)
31. Amid Evil (PC)(FPS)
32. Star Wars: Knights of the Old Republic (PC)(RPG)
33. Betrayer (PC)(Horror)

34. Borderlands 2: Commander Lilith & the Fight for Sanctuary (PC)(FPS/RPG)
35. Far Cry 2 (PC)(FPS)
36. Apocryph (PC)(FPS)
37. Eye of the Beholder III: Assault on Myth Drannor (PC)(RPG)

38. Menzoberranzan (PC)(RPG)
39. TimeShift (PC)(FPS)
40. Heretic Kingdoms: The Inquisition (PC)(RPG)
41. Shadowgate (PC)(Point and Click)

42. Might & Magic Book One (PC)(RPG)
43. Miasmata (PC)(Adventure)
44. Call of Juarez: Bound in Blood (PC)(FPS)
45. Legendary (PC)(FPS)
46. Hedon (PC)(FPS)

Hedon is a new FPS released this year that is in truth something much older; it's the first ever game commercially released that was built in GZDOOM. Yep, it's a Doom total conversion mod that got big enough, the creator decided to fully develop it into its own release. This has some folks in the Doom mod community upset, but more importantly, is it worth considering paying $10 for it?

Well, truth be told, I'd say yes. I bought it on sale, but after completing what is currently billed as only the first episode, I'd say it's worth the $10...mostly. First and foremost, it is more than a simple slap of paint put over Doom. Yes, you can definitely see where certain classic Doom enemies were converted over for the game, but the creatures that these hellspawn got turned into now feel more like something out of Hexen. You have grotesque worms, cultists, magic-shooting mages, three-headed dogs, horned demons with shields, and so on. Sure, the three-headed dog was once an imp, I can tell from how they leap a la Brutal Doom, but when all three heads start spitting fire, it becomes a different story.

Your weapons are a mix of high fantasy and futuristic, including an assault rifle that shoots crystals, a shotgun/flamethrower hybrid, a potion thrower that can spit out gas canisters or acid, an exploding crossbow, and an ax...that can be thrown with alt fire. It is incredibly satisfying to leap into a horde of enemies with just the ax, butcher them all except two, hurl the ax at one, and then jump kick the other in the face. Yes, even the melee is done right, which is extremely important because there is actually an alternative melee-only mode where all of the weapons are changed to fit the theme, giving you a whole new slate of stuff to smack down demons with.

Then you've got your equipment: healing potions, stoneskin potions, potions of haste, timestop crystals, sentry guns, dog collars that boost your melee attack damage, even the possibility of creating a potion with random buffs. Often I don't rely on these items in FPS, preferring to stick to my own gunplay and quickdraw skills, but with some of the mass combats you come across, I was relying on some of this gear by the end to help whittle down the opposing forces. Hell, I don't think I would have beaten the final boss battle without chugging a ridiculous variety of chemicals before unloading on his face. There's more to that, so hold on.

While I was playing on normal, it's worth noting that the different difficulties do affect things like enemy health and damage, but also how notes display important information for puzzles, whether the map displays keys or locked doors, ammo distribution, and even weapon distribution. On higher difficulties, the game will actually give you better weapons faster to ensure you have a fighting chance. And again, with some of the sizes of combat, you're gonna need it.

Levels in Hedon are massive and sprawling. We're talking an hour to beat at least on your first run through. Hell, the final level's par time is something like an hour and a half. Yes, levels get the post-Doom level percentage treatment, but more importantly, they feel like they connect and make sense for this fantasy world. A couple feature an amount of backtracking to previous areas, though it's limited in the context of the current level you're on. But a lot of work went into these, and some of the resulting areas are actually pretty awesome. One snow-covered area has you battle your way through a mountain pass to a hidden grove, then onto stone bridges through enemy checkpoints where some of the foes have actually frozen to death waiting for you to arrive. Then you storm the dwarven fortress that the cultists and demons have overrun, smelt a key, bust your way down into the dungeon, and cure the poisoned lone survivor there with a bottle of grog you bring him. That's just one level, and I left out some of it. Add in the copious amount of lore you find, and the world feels like it makes consistent sense...which it should, as the game dev has been building up his own fantasy world for over a decade now.

The one downside? The sprites all look like something off of DeviantArt, and while some aren't bad, they're still not really an art style that I'm into. Also...this whole thing got going because the dev was into drawing muscular orc ladies. He's got a fetish, and while it led to a genuinely fun game, it's kind of creepy to see so many massive bulging orc thighs. I'm not into green lady bodybuilders, but to each their own I suppose. The music however does an awesome job of distracting from this when it kicks in, and it backs the action up immensely. Hell yes, I want to shotgun flamethrower a bunch of demons in the face in a giant underground city while guitar riffs blast over my headphones.

Also, there are two boss fights in this one episode, one of which involves a flying mage lady who can shoot seeking projectiles, while the other is a massive demon whose head explodes when you kill it. That second fight alone took me half an hour of running and gunning down both him and his constantly respawning minions while ducking through broken stainglass windows, seeking cover from his fireballs and flamethrower attacks, and chugging potions. And then the game ends with a cliffhanger for the second episode. It provides closure for the additional side characters, but this world ultimately gets left in a dark place. Bravo, now I'm curious about the second episode.

Hedon: come for the gunplay, stay because you're actually kinda interested in seeing how this turns out. Fap to some orc lady's abs if you're into that kind of thing, but if you are, I think you're a pervert.
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Re: Games Beaten 2019

by Markies Tue Nov 05, 2019 11:41 pm

Markies' Games Beat List Of 2019!
*Denotes Replay For Completion*

1. Power Stone 2 (SDC)
2. Radiata Stories (PS2)
3. Dusty Diamond's All-Star Softball (NES)
***4. Saiyuki: Journey West (PS1)***
5. Shining In The Darkness (GEN)
***6. Metropolis Street Racer (SDC)***
7. Half-Life 2 (XBOX)
8. Soul Blazer (SNES)
9. Mario Party (N64)
10. Fire Emblem: Path of Radiance (GCN)
11. Street Fighter Collection (PS1)
12. Pokemon Stadium 2 (N64)
13. Burnout (PS2)
14. Phantasy Star III (GEN)
15. Batman: The Video Game (NES)
16. X-Men Legends (XBOX)
***17. Final Fantasy VII (PS1)***
18. Maximum Pool (SDC)
19. Puzzle Quest (PS2)
20. Jet Moto (PS1)
21. The Legend of Zelda: Collector's Edition (GCN)
22. Dead Or Alive 3 (XBOX)

23. Growlanser III: The Dual Darkness

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I beat Growlanser III: The Dual Darkness on the Sony Playstation 2 this evening!

Several years ago, my friend and I used to make monthly trips to game stores and come home with a good stack of games. One of them had the widest selection of JRPG's for any consoles with an excellent emphasis on the PS1 & PS2. One day, while out shopping, he had picked up the Growlanser Generations games and I instantly became interested in the games. Later on, I picked them up myself with the thought of playing through them together. We played through the first game together a few years ago. With me adding the next game in the series recently and Working Designs being the next Together Retro Month, I figured now would be a good time to play the next game and finish off Growlanser Generations.

There really is no big difference between Growlanser II and III. They have the same graphics, engine, game play style and interface. They took everything about Growlanser II and pasted it onto Growlanser III, the good and the bad. There are some rather large additions that separate the games. Growlanser II was more akin to Fire Emblem with warring nations fighting over land and political intrigue. Growlanser III takes a more traditional JRPG approach with a bad guy gone crazy. There is fighting and political intrigue, but that becomes the back story rather quickly. In Growlanser III, you can move freely around the map and in towns. You are no longer just navigating menus as it feels like a real world. With that in mind, they added dungeons that are randomized and you can now explore. This is really interesting and adds a unique twist to the game.

My main issue with the game is the same from Growlanser II and it becomes more prevalent because of the small dungeons. Your characters cannot walk through each other and bounce off each other all the time. In tight corridors, one character can only attack while the others sit there doing nothing.

Overall, Growlanser III is much the same as Growlanser II, which isn't exactly a bad thing. The game is a bit more forgettable and you really don't have too much variety when it comes to the characters choice of attack. It's either sword or long range attack. With that in mind, the game plays like a whole new story and an expansion to Growlanser II. It kind of feels like Majora's Mask to Ocarina of Time. Both games uses the same engine, but Majora goes a little more in depth and plays with it more. If you like Growlanser II, then you should play Growlanser III.
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