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Markies
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Re: Games Beaten 2017

by Markies Sat Jul 01, 2017 5:40 pm

1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)
9. GoldenEye: Rogue Agent (GCN)
10. Project Gotham Racing (XBOX)
11. Ristar (GEN)
12. Conker's Bad Fur Day (N64)
13. Crash Bandicoot (PS1)
14. Pikmin (GCN)
15. Syberia (XBOX)
16. Xenosaga Episode I: Der Wille zur Macht (PS2)
17. Tetris Plus (PS1)
18. Metropolis Street Racer (DC)
19. Darkwing Duck (NES)
20. Marvel Vs. Capcom 2: New Age of Heroes (PS2)

21. Ico (PS2)

I completed Ico on the Sony Playstation 2 this afternoon!

Ico is an incredibly interesting game that never truly feels like a game. It is more like an experience or being able to walk around inside your favorite painting. In a way, it felt like an interactive movie with little story and a small NES game.

There is little to the game in regards to story. You are shunned out of town, escape inside of a huge castle, rescue a Princess, fight an evil queen and eventually escape. There is a bit more to it, but that is the general plot.

The game play is a bit strange. You are solving light puzzles through the entire game as you walk into a room, figure out how to leave and then go into the next room. The actually control is more like a 3D platformerer as you are jumping, running, climbing, pushing, pulling and swinging all over the place.

The game itself is beautiful. It has this simplistic look to it that is utterly stunning. Also, the size and scope of the castle is enormous. It's quite breathtaking to look at and you really feel a part of the world.

With that in mind, it is kind of lacking in the game department. With no life bar, time limit or even music, the pressure is completely removed. Also, the battle system is very lacking and the camera can be a bit of a pain.

Overall, I really enjoyed Ico. It could use some polish in the actual game aspect, but as an experience, it is top notch. For a short ride, it is well worth the trip and should be picked up by anybody who wants a good experience or to dive into the 'video games are art' discussion.

I now cannot wait to play Shadow of the Colossus. I wanted to play Ico first, so now I can move onto to its successor!
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MrPopo
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Re: Games Beaten 2017

by MrPopo Sat Jul 01, 2017 6:25 pm

1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC

I beat the original Ultima trilogy a few years ago, but didn't start on Ultima IV yet because I knew the game required a lot of note taking. Then when I was on a business trip a couple weeks ago I needed to kill time in my hotel room and I decided to finally start giving this game a playthrough. I quickly got hooked and it completely sidetracked me from doing Trails Second Chapter. But now it's finished!

Ultima IV is a major departure from RPGs of the time. While most games involved a quest to hunt down some big bad, in Ultima IV you are given the task of becoming a paragon of the eight virtues, so that others might take example from you. While combat is still present it's no longer the focus and you must always be conscious of how you play the game. Veterans of previous Ultima games might remember that the secret to success tended to be murdering townsfolk for easy money and experience. In Ultima IV you need to do things like give money to beggars and allow animals to escape from you in combat.

The game starts with a series of morality questions that will determine your class; each class is associated with a virtue. You'll then need to recruit a party member from the other seven virtues to form your final team. When you've gained sufficient points in a virtue you can pray at a shrine and gain recognition of partial avatar status. But the game still tracks your score, and if you decide to start robbing blind old ladies after you become a partial avatar in honesty you'll lose that status and have to regain it.

The game also has a dialog system which was pretty revolutionary for the time. You can talk to any of the townspeople, and everyone responds to "NAME", "JOB", "HEALTH". They also respond to other questions, which usually depend on something they've said or because someone else told you to ask them about something. So one NPC might tell you another NPC knows where a rune can be found, so when you talk to the second NPC you can ask him "RUNE". You'll build up a large selection of clues to help you beat the game, and you'll need extensive notes for the end sequence (which is a series of questions to demonstrate you understand what an avatar is).

The game does still suffer from the tendency at the time for people to go nuts with keyboard commands. Every single key maps to some function, and you can easily see several ones that can be combined. Combat is basically the same as Ultima III; it's on a separate screen, turn based, and you move around and can attack/cast spells. You still have a system of only the person getting the kill getting the experience, so some later joining party members need to be intentionally trained, which is annoying. And you still have a situation of only being able to attack orthogonally while enemies can also use ranged attacks diagonally. The other thing that sucks is as your party grows you'll find yourself stumbling over yourself, especially in the dungeons.

Still, this is quite a good game, and damn revolutionary for the time. It makes the eventual destination of the series that much sadder.
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Games Beaten: 2015 2016 2017 2018
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Sarge
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Re: Games Beaten 2017

by Sarge Sat Jul 01, 2017 10:51 pm

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)

July:
50) Uncharted 4: A Thief's End (8.5) (7/1) (16h53m)

Keeping things short on this update, although I might talk about it a bit later. Uncharted 4 still isn't as good as Uncharted 2, but it's definitely a return to form. It started pretty slowly, with a very "been there, done that" vibe, but slowly gets better as the game progresses. It's a fun, movie-style romp that continues the sort of story that really needs to make it to the big screen.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Sun Jul 02, 2017 9:37 am

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)
16. Singularity (360)
17. Seifuku Densetsu Pretty Fighter X (Saturn)
18. Ultraman: Hikari No Kyojin Densetsu (Saturn)
19. Donkey Kong 64 (N64) (repeat)
20. Song of the Deep (PS4)
21. Naruto Gekitou Ninja Taisen 3 (GCN)
22. Banjo-Tooie (N64) (repeat)
23. Wario Land (VB)
24. Yakuza HD Edition (PS3)
25. Yakuza 2 HD Edition (PS3)
26. Vanquish (PS3)
27. Watchdogs 2 (PS4)
28. Pikmin (Wii)
29. Pikmin 3 (Wii U)
30. Captain Toad: Treasure Tracker (Wii U)
31. Super Mario 3D World (Wii U)
32. Tales of Innocence R (Vita)
33. Super Mario Galaxy 2 (Wii)
34. Boing! Docomodake DS (DS)
35. Kirby Triple Deluxe (3DS)
36. Magicka 2: Learn to Spell... AGAIN! (PS4) (repeat)

37. Pokemon Moon (3DS)

I wanted something a bit slower to play than Ys III while I was away at a con with some friends a couple weeks ago. Now 3 weeks and 105 hours of game-time later, I'm finished with Pokemon Moon. The absurd amount of time I spent on it should belie just how much I fucking loved this game. It bucks so many trends of normal Pokemon games, it's astounding that this is by far the one I've loved the most for its gameplay.

With 300 Pokemon, this is by far the Pokemon game with the largest regional Pokedex out of any of the other main-series games. What this allows for is that you're ALWAYS finding new Pokemon. A new area is a new land filled with Pokemon that probably aren't found anywhere else, and there were always new Pokemon to find, catch, and battle. On top of that is a relative lack of trainers to battle at the pace earlier games loved so much. At least it felt to me, that I never had nearly as comfortable an amount of money as in the previous games. This could've just been because I was buying so many more Pokeballs than usual, but I chalked it up to less trainer battles, because it felt like I was spending a lot more time fighting wild Pokemon than wading through trainers. These two factors combined made for the best paced Pokemon game I've ever played.

A few other things added to this enhanced pace and feel. First, with no gyms, only island challenges, the pace of exactly what you're doing changes up a fair bit. While it is just more Pokemon battles of just a different flavour, I felt the island trials did actually shift the pace up a lot compared to the trainer-filled gyms with walking gimmicks the series is so accustomed to. The other thing that shifts up the pace of the wild battles is the SOS-system. I know some people really hate the SOS system, but I honestly loved it. It made something which is usually just a nuisance, wild Pokemon battles, and turned them into actually serious encounters. Unless you're really overleveled, a Pokemon calling in a buddy for help can really fuck up your day once a 2-on-1 battle starts. Especially if you don't have any super effective moves that can hit all opponents at once, if they're calling help every turn, you can really get in some hot water. For example, trying to catch a Magby, those little bastards called for help like EVERY turn, and it effectively wiped my team more than once trying to catch one. That's the kind of experience no other Pokemon game has been able to offer, and I loved it for it.

Now I didn't finish the Battle Tree (as my main team really wasn't suited to that tier of competitive fighting as I wanted to use only new Pokemon), but (with some help with trading from AlienJesus) I did get a living regional Pokedex, so I've done more or less everything the damn game has to offer. Going through that, there have been a complaint or two about the design of where and how Pokemon appear that really annoyed me. A LOT of the new Pokemon have only 5% appearnce chances in their respective single map/area they appear in. This effectively means that unless you're in an area for a really long time, or explicitly looked up their location on Bulbapedia (like I did), you may never even see any of the new guys in the wild. On top of that, you have things like about 10 Pokemon who only appear in the wild when they're called into another Pokemon's SOS battle, and others still who can only appear (with like a 10% chance) when an SOS call is put out during a specific weather affect. Shit like this made some Pokemon an absolute nightmare to catch, and it really didn't feel like the game respected the player's time. Granted, no one HAS to go out and catch a Goomy or a Gabite, so I don't begrieve the game toooo much for that, but what I do begrudge it for is never telling the player about these appearance conditions. The Pokedex just says "they appear here." It never says "they appear here only when called into an SOS (etc)." Inadiquately informing the player like this really annoyed me.

You have a few other instances where a more traditional RPG UI really would've benefited the game. Most explicitly with "side-quests" as the internet is calling them (which I think is a bit of a generous term). Occasionally you'll run into people who want you to run around an area and find their NPC Pokemon for them, or to show them an entry of a certain Pokemon in your Pokedex. The game doesn't track these people or where they are at all, so if you forget, you're gonna have a hard time remembering they exist, since there's never anything different about how those NPC's look. This is especially annoying with the Zygarde cell-collection sidequest, where the game never tells you which ones you've picked up or where. With the very dedicated effort I put forth to finding theme, there were still 2 I could just never find :?

Some more miscellaneous comments:
-The Festival Plaza and the Poke Resort are both cool, but they're a bit more complicated to figure out than they really needed to be. They're a nice centralization of features other games have had, but they're really only a big boon if you already know how they work.
-Regional Pokemon are a fantastic addition. It's an ingeneous method of adding what are effectively new Pokemon without actually making the Pokedex any bigger and I really hope we keep seeing it in more games.
-Z-moves are a fantastic edition. They're way more situationally viable than Mega Evolutions, which look cool but I think are in practical terms almost always a terrible decision. The departure from any new mega evolutions in this gen implies to me we've seen the end of them, which I'm totally okay with.
-Ride Pokemon are obviously another fantastic innovation over HM's and something the series has needed a long time. My only complaint about them is that I spent SO much time ONLY travelling on the itemfinder doggo one that all I heard was his music theme, and none of the really nice locational themes for the most part.
-This game has some of the best music Pokemon ever has had, especially with a lot of the unique trainer ones (like Guzma's and Red's).
-Getting rid of the super-training (the speed bag EV training thingy) from Gen 6 was really dumb and I have no idea why they did it because that was a fantastically intuitive way to EV train O.o
-The narrative was very good for a Pokemon game. I didn't enjoy it quite as much as 5th gen's, but it was head and shoulders above 6th gen's storyline, and definitely a contender for best Pokemon storyline.

Verdict: Highly Recommended. This is the shake-up the series has needed for a long time. Despite its missteps, it's by far the one I find most fun to play, and is the only one I've ever played (and I've played them all) that has actually made me really want to pick up the 3rd game because I just haven't had enough of Alolah yet. Any RPG fan I feel will at least get some enjoyment out of Pokemon Sun/Moon, even if they didn't enjoy it quite as much as I did.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
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Sarge
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Re: Games Beaten 2017

by Sarge Mon Jul 03, 2017 5:09 pm

January:
1) The Secret of Monkey Island: Special Edition (PC) (8.5) (1/1) (~5.5 hours)
2) ActRaiser (SNES) (8.0) (1/2) (~4 hours)
3) Bonk's Revenge (GB) (6.0) (1/3) (~1 hour)
4) Tiny Toon Adventures: Babs' Big Break (GB) (6.5) (1/3) (~1 hour)
5) Blackwell Legacy (PC) (7.0) (1/5) (2.6 hours)
6) Blackwell Unbound (PC) (7.5) (1/7) (2.2 hours)
7) Blackwell Convergence (PC) (8.0) (1/7) (2.4 hours)
8) Blackwell Deception (PC) (8.0) (1/8) (4.7 hours)
9) Blackwell Epiphany (PC) (9.0) (1/9) (6.5 hours)
10) Metal Gear Solid V: The Phantom Pain (PS4) (8.0) (1/22) (~55 hours)
11) Ultimate Marvel vs. Capcom 3 (360) (8.0) (1/28) (~.5 hours)
12) Deep Duck Trouble Starring Donald Duck (SMS) (6.5) (1/31) (~1 hour)

February:
13) Quackshot Starring Donald Duck (GEN) (7.5) (2/7) (~2 hours)
14) Fire Emblem Heroes (Android) (8.0) (2/9) (~10 hours)
15) Super C (NES) (9.5) (2/20) (~0.5 hours)
16) Contra (NES) (10.0) (2/20) (~0.5 hours)
17) Mickey's Dangerous Chase (GB) (6.5) (2/24) (~1 hour)
18) My Nintendo Picross: The Legend of Zelda: Twilight Princess (3DS) (8.5) (2/25) (~19 hours)
19) Mega Man 2 (NES) (10.0) (2/28) (~0.8 hours)

March:
20) Final Fantasy XV (PS4) (8.0) (3/2) (~33 hours)
21) Blaster Master Zero (NS) (9.0) (3/10) (~6.5 hours)
22) Espgaluda II Black Label (360) (8.0?) (3/17) (0.5 hours)
23) The Legend of Zelda: Breath of the Wild (NS) (9.5) (3/28) (~70+ hours)

April:
24) Shovel Knight: Specter of Torment (PC) (8.5) (4/7) (~5.5 hours)
25) Hyper Light Drifter (PS4) (8.0) (4/9) (~8 hours)
26) Gekido Advance: Kintaro's Revenge (GBA) (7.5) (4/16) (~3 hours)
27) Vanquish (PS3) (8.5) (4/17) (~7 hours)
28) Journey (PS3) (6.0) (4/19) (~2 hours)
29) GunForce (SNES) (4.0) (4/22) (~20 minutes)
30) GunForce 2 (ARC) (7.0) (4/23) (~30 minutes)
31) GunForce: Battle Fire Engulfed Terror Island (ARC) (6.0) (4/23) (~20 minutes)
32) Mighty Final Fight (NES) (8.5) (4/29) (~30 minutes)

May:
33) Final Fantasy V (SFC) (6.0) (5/1) (~33 hours)
34) Super Adventure Island (SNES) (7.0) (5/2) (~1 hour)
35) Dragon Spirit: The New Legend (NES) (7.5) (5/3?) (~30 minutes)
36) Mighty No. 9 (PS4) (5.0) (5/6?) (~5 hours)
37) Contra III: The Alien Wars (Hard) (SNES) (8.5) (5/11) (~1 hour)
38) Operation C (GB) (7.5) (5/22) (~1 hour)

June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
49) Exile's End (PC) (8.0) (6/24) (~5 hours)

July:
50) Uncharted 4: A Thief's End (PS4) (8.5) (7/1) (16h53m)
51) Pharaoh Rebirth+ (PC) (8.0) (7/3) (7 hours)

Fun, Symphony of the Night-inspired exploratory platformer. Nice spritework, good music, cool Egyptian theme. The localization is mostly good, but some quirks here and there. That jeep auto-scroller is pretty awful, though. It was definitely channeling its inner DKC mine cart level there, to ill effect.

Definitely worth the cash I dropped on it, though.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
Flake
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Location: San Antonio, TX

Re: Games Beaten 2017

by Flake Tue Jul 04, 2017 12:40 am

January:
Super Mario Bros Advance 4: Super Mario Bros 3 (GBA/WiiU)
Super Mario Bros Advance 2: Yoshi's Island (GBA/WiiU)
Wario Land 4 (GBA/WiiU)

March:
The Legend of Zelda: Breath of the Wild (Switch)
Batman: Arkham Asylum (PS3)

April:
Front Mission 3 (PS1/PSTV)
Mega Man 2 (PS4)

May:
Megaman 3 (PS4)
Megaman 4 (PS4)
Megaman 5 (PS4)
Megaman (PS4)
Megaman 6 (PS4)

June:
Megaman Legends (PSX)
Final Fantasy X HD (PS4)

July:
Marvel vs Capcom: Clash of the Super Heroes (PS3)
Ultimate Marvel vs Capcom 3 (PS4)


Been a bit since I last updated!

Mega May never technically ends! Megaman Legends never fails to impress me, no matter how much time passes or how often I beat it. I talked a lot about what I was thinking as I played this game through on the forum's slack channel but the tl;dr version is that this game makes me miss 90's era Capcom. They took some massive risks but the corollary to that was the heart they put into their projects.

Final Fantasy X HD is the first JRPG I have beaten in a long time. Again, anyone who hangs out in our slack channel probably caught my play by play on this one but if I had to pinpoint two things that stood out to me in my first playthrough of this game since I was 19:

- The game is much more compelling and difficult than I ever remembered
- The 'what did we do wrong?' moment after the party kills a religious leader is great.

Marvel vs Capcom: Clash of the Superheroes is really dam hard! I love it more than any other game in the series that came after it, even my beloved Tatsunoko vs Capcom. The 90's era Marvel artwork still resonates and the cast of characters for both sides is spot on. There is something about CPS2 era sprite work that makes it hard to take MvC3 seriously. I just wish I was better at this game!

Ultimate Marvel vs Capcom 3 is a game that was released on the PS3 and Xbox 360 game consoles. An updated port with all DLC included was re-released on the Playstation 4 and Xbox One digital marketplace.
The PSTV is amazing.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Tue Jul 04, 2017 1:22 pm

That's awesome to hear about Mega Man Legends. I plan to get to that one sometime this year hopefully. I played and beat 2 back in the day and really enjoyed it.

Also I love seeing FFX get some love thesedays, since I've kind of had a revelation with that one since I replayed it with the HD release. I kind of hated it back in the day, but a second time around... it's a damn good game.
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Sarge
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Re: Games Beaten 2017

by Sarge Tue Jul 04, 2017 2:02 pm

Despite my griping about early 3D games in another thread, Mega Man Legends doesn't draw my ire because it still looks pretty great. Talk about some great art design and working within limitations.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Tue Jul 04, 2017 2:14 pm

Good point! It still looks awesome. It can definitely be case by case, for sure.

Also Sarge, I put Pharaoh Rebirth on the wishlist. I still don't know where you and Bone dig these kinds of gems up, but I'm glad I have some trusted sources here to discover some cool hidden stuff haha. That one looks really cool.
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Segata
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Re: Games Beaten 2017

by Segata Tue Jul 04, 2017 3:10 pm

RiME

Really loved this game. I'm usually a fan of these kinds of games. Lost in Shadow on Wii,rain on PS3,Brothers a Tale of Two Sons,Majin & The Forsaken Kingdom. (oddly not a fan of Team Ico) So I was looking forward to RiME since it was revealed a few years ago. Now I know that initial reveal wasn't actual gameplay but the final game looks pretty much exactly like what was shown. The puzzles are good and the platforming is good. The story is told really well with no words. It's pretty emotional. I loved it and playing through it again to get collectables I missed.

If you like Team Ico like games or anything similar then pick this up.
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