1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
Imagine that during the preproduction for System Shock 1 the dev team was sucked through a time portal and deposited to the future year of 2015 and told to make a game using all the fancy new technology. They look at their design docs, look at the shiny future, and say "yeah, we can totally work this". The end result is Prey.
Prey is set in the near future in an alternate time line; things forked right at the start of the space race due to the Soviet discovery of a strange alien creature on one of their probes. This cause them to secretly ally with the US to study the creature and work together to allow man to more properly explore space. The end result is a giant space station devoted to studying this creature and its possibilities. But, like any good sci fi story, the creature escapes and shit goes down.
Once things get going you will be exploring the Talos I space station where this research was conducted. It's post disaster and most people are dead. You need to piece together what happened during and before the disaster and how you can mitigate it. This ends up being told across a combination of notes, emails, and voice logs.
If this all seems pretty System Shock 1 to you then that's good, because it should. This game very heavily borrows from SS1's formula, including having a large station that you slowly uncover. At several points you can say "screw it" and explore areas that aren't related to the step of the main quest you're on. There are a variety of interconnections between the various areas, and opening up some of these paths let you move much faster between areas than you might otherwise. And you even can go EVA and maneuver in zero-G to go from airlock to airlock outside the station.
On top of this they add a variety of System Shock 2's skill system. You can unlock a variety of physical buffs, abilities, and later in the game psionic powers. By the end of the game I had unlocked half the total available abilities, so you'll want to pick and choose what best suits your playstyle. I found there tended to be multiple ways to approach problems that depended on what abilities you had available to you at the time. It all flows very well.
The story was pretty interesting; the mystery slowly unfolds and you are never 100% sure that everything is as it seems. At the end of the day it's going to be up to your judgement of what's true and false and to act accordingly.
Arkane has once again knocked it out of the park.