1. Pokémon Moon - 3DS2. Tony Hawk's Underground - GCN3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC4. Warhammer 40,000 Dawn of War II: Retribution - PC5. Disgaea: Afternoon of Darkness - PSP6. X-Wing: Imperial Pursuit - PC7. Star Wars Republic Commando - PC8. X-Wing: B-Wing - PC9. Blazing Lazers - TG-1610. Tales of Xillia 2 - PS311. Shining Force CD: Shining Force Gaiden - Sega CD12. MUSHA - Genesis13. Sonic CD - Sega CD14. Final Fantasy Legend III - GB15. Tales of Zestiria - PS316. The Legend of Zelda: Breath of the Wild - Switch17. Horizon Zero Dawn - PS418. Tales of Berseria - PS419. Battlefield 1 - PC20. Turok 2: Seeds of Evil - PC21. Mass Effect Andromeda - PC22. Starflight 2 - PCI've been working on this one off and on since December, and I think it fitting to be finishing it right after I finish Mass Effect Andromeda, considering the Starflight series inspired the Star Control series which went on to inspire the Mass Effect series. You can definitely see the legacy.
Starflight 2 is set 19 years after Starflight 1. It starts with the pathetic Spemin suddenly getting a lot of guns and threatening the world of Arth, which contains the survivors of Earth. This is obviously a Very Bad Thing, so you get tasked to investigate just how the Spemin managed to become a credible threat. You start off in a new region of space that is dominated by a huge nebula in the middle which is inhabited by some very hostile and very non-talkative aliens. Like Starflight 1 there isn't really an immediate goal; rather you need to explore, kit out your ship, and gather clues from the races you encounter.
The biggest change from Starflight 1 is in resource acquisition. Instead of spending your time mining and returning those minerals to the starbase you instead need to engage in trade with other races. The starbase doesn't buy anything, so trade and planet colonization are the only ways to make money. Unfortunately, I found the trade to not actually be all that profitable except in a couple key instances. For the most part my money was made by finding habitable planets for the starbase. That said, my attempts to get trade going did get my ass around the galaxy and encountering the various races that gave me the clues I needed to beat the game.
Speaking of, this game is far more based on getting clues through conversation; there is very little that is found in messages left in ruins on the planet surfaces. They also made some of the races more interesting; one won't talk to you until you've proven your martial worth by killing a bunch of them (which inspired SC2's Thraddash) and another goes through three cycles of who is in charge, with only one of the three actually being able to converse with you. Eventually through your conversations you will piece together enough clues to figure out the chain of items you need to pick up in order to assault the central area of the huge cloud nebula, where an ominous force has been sending out all the hostile ships. This final confrontation also ended up heavily inspiring SC2's Sa-Matra fight, though here it isn't as exciting due to the limitations of the combat engine.
The game still heavily deemphasizes combat; for the most part you should be running from encounters because they aren't worth anything. That said, there's only three intrinsically hostile races, and the third will become non-hostile once you blow up enough and keep your weapons and shields up around them. The game does a better job of having you explore the entire galaxy through its setup; in Starflight 1 I felt like a large portion of the galaxy was worthless and didn't bother exploring. The final revelation of the game isn't quite as interesting as that of Starflight 1's, but it does tie back to something from Starflight 1.
If you liked the first game you'd like this one. But they are very primitive and you better be good at taking notes.