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Re: Games Beaten 2017

by marurun Fri Mar 03, 2017 3:46 pm

Cosmic Fantasy 2 wouldn't be so bad if the combat mechanics had been completed as apparently originally designed. And CF2 at least has a crazy nutballs story that stays interesting.
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Fri Mar 03, 2017 6:19 pm

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)

12. Dead to Rights: Retribution (360)

So, funny story, I picked up this game (apparently) thinking it was Freedom Fighters (thanks, Sarge!). Regardless of the fact that I misremembered a game from a video I watched YEARS ago, I ended up having a great time anyway!

The story, as with every Dead to Rights game apparently, revolves around a cop named Jack and his hella-jacked dog Shadow going around doing very 80's movie-esque crazy shit in order to bring a stop to the corruption and gang violence which plagues Grant City (which is MOST certainly not New York :P ). It's all played very seriously, but it came off as very hammy and silly to me most of the time. I don't know if Jack's voice actor is trying to overact or ham it up, but it certainly comes off that way, especially with some of his one-liners X3 . The really over the top, one-man-army combat really helps extenuate that parodist, hammy feel.

According to the promo/extra material inside the game, they really wanted a "seamless" combat system that could shift between melee and ranged combat very quickly and fluidly, and I think they did a pretty good job. Jack is a well practiced boxer, but more like a crazy freaking martial artist. His ability to do crazy combos to not just one but many opponents is nearly God Hand-esque at points, especially with his finishing moves. They don't restore health or anything like in Splatterhouse (another Namco released, last-gen Action game from around the same time), but they do kill enemies a little quicker as well as give a somewhat horrifically brutal display of just how pissed off/inhumanly strong Jack is. The stunts he does are just so ridiculous that they just couldn't make me laugh sometimes with how horrific they are :lol:

Combine the elaborate melee combos you can do with just a light and heavy attack, quick blocking, evasion, and counters with the X-button, how you can also grapple opponents to use them as human shields, as well as swap between two different guns AND direct Shadow at people to maul/distract in the meanwhile, and things can get pretty crazy. The controls are laid out really well for it though. I never felt hopelessly overwhelmed with mechanics or anything. I actually forgot grappling was in the game for like 3/4ths of it, tbh Xp . Very satisfying third-person combat. B+ (because the camera is a bit too claustrophobic to be a perfect A).

Another bit that they throw in here and there are the just-Shadow sections, which I have sorta mixed feelings about. These are sections where stealth is not necessarily required but very recommended. You're just a big freaking dog, so while you have very efficient melee you can't use guns, so taking down enemies stealthily (and you can see/smell/hear through walls so it ain't hard to track movements) will certainly make the combat easier, but if you wanna just run in and go ham there's nothing stopping you. I liked them, and thought they broke up Jack's action quite nicely.

Verdict: Recommended. I suppose those of you who've played many more shooters than I have might consider it some generic cover shooter with fancy melee, but I very much enjoyed my time with it. Definitely worth a look for the very cheap price it goes for :)
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Re: Games Beaten 2017

by ElkinFencer10 Fri Mar 03, 2017 7:09 pm

Games Beaten in 2017 So Far - 23

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (1 Game Beaten)
23. Root Letter - PlayStation 4 - March 2


23. Root Letter - PlayStation 4 - March 2

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I've got a soft spot for visual novels. Being a gamer concerned first and foremost with story and character development, this is a genre towards which I would naturally gravitate. Visual novels are, by their nature, entirely story and character development with very little actual "gameplay" outside of dialogue options and maybe investigating certain parts of the environment. Root Letter, however, takes the strengths of visual novels and turns them up to 11. I originally played this as just a "kill a couple days until the Nintendo Switch comes out" game, but I was sucked in within the first fifteen minutes, and that game never let go.

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The story revolves around the main character - Max - and his search for a pen pal named Aya with whom he exchanged letters while in high school 15 years prior. When he decides that he wants to reconnect with her, all he has is her address, so he hops on a train and tries to find her only to discover that the house had burnt down, a fire which claimed a life. That life, however, was not Aya's but her mother's. Aya, as it turns out, had been dead for ten years before he and his pen pal started their correspondence. Who was his pen pal if Aya was dead? Where is she now? Why will no one talk about his pen pal? What on the surface looks like a pretty standard mystery story quickly develops into a truly god-tier visual novel experience.

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There are ten chapters in the game, and each chapter revolves around Max's rereading a different letter from Aya and the search for her former classmates in hopes of finding clues as to her identity and whereabouts. The individual pieces of the puzzle aren't extraordinarily difficult to put together on your own, but there is a "Think" option in the action menu that will give you a hint if you get stuck. Sometimes the game requires you to use this option in order to proceed, and sometimes it's just helpful when you might have overlooked something obvious (admit it, we all do it from time to time), so don't be afraid to select that. The characters are all brilliantly developed throughout the story, and by the end, you really feel like you know their personalities as well as if they were real people.

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Because I don't want to spoil this brilliant story, and there's not much to say about a visual novel aside from the story, this is going to stay brief, but I do want to comment on the visual style. The art design in this game is fantastic, adopting a psuedo-realistic design that keeps characters looking entertaining in a cartoonish fashion without losing the serious tone of the narrative. The landscapes are equally beautifully drawn, giving a gorgeous backdrop to the unfolding story. Speaking of the story, you don't get the whole story when you finish your first playthrough. There are, if memory serves, a total of five endings, each giving another piece of the story that wasn't revealed through the previous ending. What ending you get naturally depends on the dialogue choices that you make throughout the game, and each ending that you see unlocks additional dialogue choices to access yet more endings.

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If you're a fan of visual novels or mystery stories, you absolutely have to play Root Letter. It's available on both Playstation 4 (the version I played) as well as Playstation Vita. The story's depth continuously increases, making you even more interested and hooked than you were in the previous chapter. If you don't live visual novels, then this probably won't entertain you, but if you are a fan of the genre or have been wanting to give it a try, then I definitely recommend this in the highest way possible.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Fri Mar 03, 2017 7:31 pm

That looks like a swell game. I have a hard time justifying the purchase of a Vita VN for full price though, especially with so many great <$10 ones on Steam. Maybe someday I'll grab a few of these pre-owned...
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Fri Mar 03, 2017 10:37 pm

Good review Elkin.

Some of the highest praise I've seen for Root Letter had to do with its backdrops, which are artworks based on photographs of a real Japanese town. I've read many reviewers say the immersion and atmosphere is extraordinarily well done. Many reviewers noted the story is intriguing and stays interesting all the way through, high praise as many visual novels have fluff filler slow parts or lose steam eventually.

A common complaint I saw from some reviewers was a themed of misogyny running through Root Letter. Now I can't vouch for that, or agree it's true (not played yet), just noting I read that complaint more than once from multiple reviewers. If you're someone who is sensitive to misogyny you might want to take that into consideration.
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Fri Mar 03, 2017 11:01 pm

Exhuminator wrote:A common complaint I saw from some reviewers was a themed of misogyny running through Root Letter. Now I can't vouch for that, or agree it's true (not played yet), just noting I read that complaint more than once from multiple reviewers. If you're someone who is sensitive to misogyny you might want to take that into consideration.

I don't agree with that complaint. I can see how some might feel that way - Max makes some rather rude and random comments from time to time - but there's only one female character who give the impression of yielding to men IMO. Snappy, in particular, takes no shit from no one and fuck you if you've got a problem with her.
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isiolia
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Re: Games Beaten 2017

by isiolia Fri Mar 03, 2017 11:42 pm

ElkinFencer10 wrote:I don't agree with that complaint. I can see how some might feel that way - Max makes some rather rude and random comments from time to time - but there's only one female character who give the impression of yielding to men IMO. Snappy, in particular, takes no shit from no one and fuck you if you've got a problem with her.


Yeah, I would say that complaint is reaching...though, of course, that's from a male perspective. Generally speaking, you do tend to dig up dirt/secrets on people to force them to cooperate, and at least one of the women you're basically blackmailing her with swimsuit pics...
Some of the letter responses you can (and ultimately need to, if you want to see all the endings) are pretty blunt as well.

Still, relative to so many other games, there's not much to really complain about in that regard.

As I mentioned when I played it, it was somewhat disappointing to have one "real" ending, and most of the rest just kind of having oddball off-the-rails stuff happen in the last couple chapters (of course, if you really liked those, maybe check out Another, the anime version is readily available at least).
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Sat Mar 04, 2017 2:49 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
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You know why I own this game? Because I can't read. Or spell. Years ago I thought I was buying a copy of Atari's Golf. Ended up with Gorf. Turns out that this is a pretty notable Midway arcade game. It was ported to several systems, with the Atari conversion being done by CBS. Ah yes, remember when companies like CBS, 20th Century Fox, Mattel, Parker Brothers, and Sears all published games? Those were the days.

Oddly enough, every home port of Gorf has has one specific level (out of five) removed, as it's a direct rip-off of Galaxian. Perhaps this is also why the game has never appeared on any Midway compilations.
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Gorf plays in the fixed shooter fashion, where your ship shoots vertically and can only move horizontally along a line at the bottom of the screen. There are four distinct stages - rare for any game of this era - and a final boss even makes an appearance in stage four.

Amusingly, stage one is a direct Space Invaders rip-off. I guess Taito cares significantly less about copyright than Namco. This is also the hardest segment of the game. The "invaders" are aggressive and it's here that you'll discover Gorf's main quirk. Only one (of your) fired bullets can remain on the screen at a given time. And if another one is fired, it cancels out the one that's already onscreen. Thus, actually hitting enemies takes some meticulous timing.

Level two has consists of ships with giant lazer guns and some speedy swooping foes. It's not too tough, but requires a little bit of clever maneuvering. In stage three the enemies emerge from a black hole. There's a bit of "perspective" shown here as they get larger upon approach. The hostile ships are pretty easy to shoot down, though they emit some large projectiles which will destroy your bullets. The final boss (known as the "Flag Ship" apparently) is almost as pathetic as the Stay Puft Marshmallow Man from Vanguard. It just kind of lobs around the screen waiting to be annihilated. Seems like the arcade original had a lot more going on at this point. And now I have just described the entire game. Isn't Atari awesome?
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Overall, Gorf looks and plays reasonably well. It's fast-paced, fluid, and takes some modicum of skill to master. It's a great edition to any Atari 2600 library, and it's always thrilling to discover games this old that contain some kind of end goal. I'd recommend it alongside Phoenix, which is another solid fixed shooter and another early example of an arcade game with a final boss.

P.S. HUGE SPOILER
GORF IS FROG SPELLED BACKWARDS
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elricorico
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Re: Games Beaten 2017

by elricorico Sat Mar 04, 2017 9:20 pm

1. Crimson Skies:High Road to Revenge (XBOX)
2. Super Smash Bros WiiU (WiiU)
3. Fire Emblem Heroes (Android)
4. Shantae and the Pirate's Curse (WiiU)
5. Ys I Chronicles (PSP)

6. TMNT The Hyperstone Heist (Genesis)


I beat this game on Normal difficulty this afternoon. Had a pretty good time.

As far as beat-em-ups go I've always liked the Turtles series. I had never played this particular entry until getting it with some trade-in value about a week back. My first play confirmed that I was going to enjoy the game, but I didn't have time to try to beat it. Today I had more time and was motivated to try for the end.

This is a great looking, good sounding game with really tight control that very rarely takes any cheap shots at you. Once you know the strategy to each enemy you should be able to take them on with minimal damage almost every time. Boss patterns are pretty straightforward for the most part, though I still don't know the "right" way to handle Tatsu. It's a little on the short side; maybe one more level would have been just right.

This game will be on my shortlist for co-op when I have someone over that's into playing retro games. I'll probably set it on the Hard difficulty level for that, as I've heard that 2-player mode is pretty easy.
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Fragems
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Re: Games Beaten 2017

by Fragems Sun Mar 05, 2017 12:41 am

1. VVVVVV (Vita)
2. Firewatch (PS4)
3. Watchdogs (PS4) replay
4. Watchdogs 2 (PS4)
5. Adr1ft (PS4)

Adr1ft

Honestly this game dragged on way way to long. It's basically a walking simulator in space with really really slow movement through the environment. The puzzles aren't really difficult and really aren't much of puzzles honestly just very simple obstacle courses to navigate. The oxygen management system doesn't really add much to the gameplay since it's everywhere and just serves to further slow as you have to pick up canisters or recharge at stations very 2-3 minutes. Plus the story isn't to amazing and trickles in really really slowly as you collect audio and text logs. Navigation can also be somewhat confusing since the minimap is 2d and it's hard to tell a nav points location via scanning since they are white as is most of the station and they blend in with all the oxygen markers as well :P. Graphically it is a pretty game and floating in space is pretty cool but there just isn't much to the game and it ends up being a 4-5 hour drag as you slowly repair the ship via a very repetitive set of tasks :P.

Was really hoping for some cool set pieces with the ship tearing apart and/or environmental hazards but there isn't much that really puts you in danger aside from some shitty electrical objects which can insta kill you if you bounce into them on accident :P. There is only one scene that involves space debris that is actually moving at a dangerous speed and it's really brief which was disappointing. Really I feel like the game would have been 100 times better if managing your velocity was required, but your suit is pretty damn slow and the second you let of the boost it decelerates as if their is air resistance :roll: . Also while bumping into stuff hurts you it would take some effort to damage the suit to the point of breaking it unless you avoided the repair stations which are everywhere.

Altogether this will scratch your space walk itch but it grows boring really fast as their is no sense of urgency or much variety to the game play.
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