1.
DKC Returns (3DS)2.
√ Letter (PS4)3. Deus Ex: Mankind Divided (PC)Deus Ex: Mankind Divided more or less picks up where
Human Revolution leaves off - or, rather, where the
Missing Link DLC (which I haven't played) leaves off. It's once again about taking control of Adam Jensen and his mostly artificial body that he never asked for in a first-person action/stealth RPG. Based on his lack of a reflection, I also have to assume he's a vampire, but the game never addresses it.
Per usual for this sort of thing, I played through with a focus on sneaking around and not killing people, and abusing quicksave so, so much.

The basic setup is that, following the events of
Human Revolution, augmented people are now heavily discriminated against. Partly due to continuing the more nuanced consideration of how having augments would influence employment and the like...but mostly because near the end of the first game, most of them were sabotaged and went berserk, killing a lot of people. So, most of the NPCs on the street pretty much just hate them. The attempted social commentary there is heavy handed at best.
..and probably drawing parallels it shouldn't at worst.Following an intro mission, you're sent to investigate a subway bombing on behalf of Interpol, who the local police don't want to cooperate with (of course!).
Ultimately, the writing comes second to gameplay. Most NPCs are one-dimensional, fitting whatever role they have. IE, you can't reason with the police, because they're just there to be an obstacle. I assume, in part, due to the fact that there are so many approaches to take in tackling missions, but the game still ends up in basically the same place. Accessible via vents large enough for a man to crawl through, like the Machine God intended.
That being said, the actual gameplay for
Mankind Divided is generally improved. Other than potentially not having enough battery power to punch someone.
Bosses are almost non-existent - there were only a couple encounters I ran into that would qualify, and those were easily handled by hiding and shooting tranquilizer darts. The more frequent thing was really running into influential conversation with key NPCs. Maybe a different playstyle would have changed that, but either way, I didn't get forced to change tactics as the original release of
Human Revolution did.
Additionally, the choices that were available to impact the ending were better integrated. It wasn't the "pick a button" that even the original game wound up having. Instead, the end sequence could be a complete (or near complete) success, depending on earlier choices/discoveries made, and simply time taken.

The PC port seemed decent - plenty of bells and whistles to tweak. One odd exemption was the lack of a toggle for keyboard or controller prompts. It seemed like if my computer had the slightest possibility of a gamepad being connected,
Mankind Divided wanted to show me gamepad prompts. I literally had to unplug my bluetooth adapter (as I have a Bluetooth Xbox One pad) to get it to assume I was going to use keyboard and mouse.
Otherwise, it hitched a few times, and hard crashed a couple, but otherwise ran nicely.
Overall, I didn't find the story or characters to be too compelling, but gameplay was solid - mostly just more
Human Revolution, albeit more consistent. Still, that's about all I'd say about it. It didn't try anything new, even for a level or two like
Dishonored 2 did. Good, certainly worth playing if you like the genre, but far from essential.