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Markies
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Re: Games Beaten 2017

by Markies Wed Feb 22, 2017 11:02 am

prfsnl_gmr wrote:
Markies wrote:I completed R.B.I. on the NES this evening!

Nice. That game is on my "to beat" list, and I plan on getting to it this summer. What criteria did you use for beating it?


There are 10 teams in the game. 8 playoff teams from the 1986 Season and 2 All Stars teams. If you pick one team, you will play all 9 teams in a 'season'.

At the end of the 'season', you get a special little video of your teammates throwing you in the air. That is what I used as my criteria. You just win 9 games and that is all.

It took me around 3 hours or so to beat. It's funny, but the beginning of the game was harder than the last part. By the end, I was beating teams in 3 innings or so. The All Star Teams, Anaheim, Boston, Detroit and New York are probably the best teams in the game with the All Star Teams being the best.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Wed Feb 22, 2017 2:19 pm

The World of Longplays video series is always useful when trying to determine when a sports game (or anything else with an ambiguous "ending") can be considered beaten.

For instance, here's their NES Baseball video.
https://www.youtube.com/watch?v=Abv3xQ6-mVk
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Fragems
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Re: Games Beaten 2017

by Fragems Wed Feb 22, 2017 2:39 pm

1. VVVVVV (Vita)
2. Firewatch (PS4)
3. Watchdogs (PS4) replay
4. Watchdogs 2 (PS4)

Watchdogs 2

This game is pretty well made and honestly improves over a lot of the mechanics in the original however I found myself not really enjoying it as much as the first. I like a main story line to have focus and this game just doesn't really check that box for me. Missions and side missions feel very much the same and while fun with some interesting stories here and there it doesn't really mesh together into as solid a plot line as the first game. That being said it's a great game if your looking for a time sink there is a massive amount of stuff to do and most of it is quite enjoyable even after you've beaten the main mission and all the side missions there are still uber style driving missions, city landmark selfies to track down, and quite a few multiplayer game types although I found that 50% of the time people were exploiting some of the cheaper gameplay mechanics making them not very enjoyable.

My only real issue with the game is the vast variety of new hacks and tools. They remapped the controls to accommodate these new skills as well as changed up some of the commands and that bugged the crap out of me coming straight out of a replay of the first game. Also most of the new stuff essentially breaks the game the drone and jumper robot are really fun to play with but they nearly completely eliminate your need to ever enter a restricted area which completely zaps the difficulty of nearly every mission since guards completely ignore you when not in a restricted area and if a drone is detected they just destroy it and you have to wait 30-40 seconds for the skill to reset. Later on you even got bombs for the drones which further destroys the difficulty since crafting and consumables are basically gone, and all larger hacks / throw able weapons refill after a short cool down period. About the only thing I do like is the hacking puzzles are now physically spread across the environment so you have to move around to move switches and line everything up as opposed to just sitting a screen which spiced up what used to be somewhat boring puzzles.

Altogether if you want a slightly lower quality GTA clone with a massive amount of content to explore then this is a great game to try out. It was well worth the $25 or so I spent.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Wed Feb 22, 2017 9:43 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
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Well I was gonna give the 'tari a little bit of a rest, but my daughter's been really attached to this particular console lately. She wanted another Mario game, and this was the best I could do. I have the Coleco release, which sports the glorious arcade cab box art, but there's also an Atari-published variant with more traditional artwork.

Strangely enough, though the computer ports of Donkey Kong retain all four original levels, the consoles versions have all cut some content (even the NES game!). The Atari 2600 and Intellivison have parsed things down to just two stages: ramp and rivet, which are arguably the most simplistic ones.
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The graphics here have also been downgraded considerably, in a somewhat humorous fashion. Donkey Kong himself is mouthless and a bit scrawny (perhaps it's actually Diddy Kong!) and the barrels in the first stage have been speckled with black dots that makes them look a bit like chocolate chip cookies. Mario is wearing some sort of one-toned boiler suit and looks fatter than ever. Lay off the spaghetti brah.
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That said, the game plays really well! Controls are spot-on, and given the game's brevity that first loop is a cinch. After that it's pure high-score chasing until you overdose on cookie-barrels. There are vastly superior ports, naturally, but nothing brings the charm like the 2600.
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Sarge
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Re: Games Beaten 2017

by Sarge Wed Feb 22, 2017 10:32 pm

Chips Ahoy! :)

Also, am I the only one that thinks what's supposed to be flames in the girder level look more like genie lamps?
Hardcore Retro Gaming - Talk about games ten years old or older!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Wed Feb 22, 2017 10:58 pm

Haha that's what I thought too. They're slightly more "flame-y" when animated though.
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Thu Feb 23, 2017 10:24 am

Games Beaten in 2017 So Far - 18

January (10 Games Beaten)
1. Persona 4 Arena - Playstation 3 - January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (8 Game Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22


18. Halo Wars 2 - Xbox One - February 22

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Halo Wars is an underappreciated sub-series of the Halo franchise despite the fact that it's actually what Halo was originally supposed to be. Back in the olden days of 2000 and 2001, Halo was originally envisioned as a real time strategy game. Probably realizing that they would be literally ripping off Starcraft (UNSC = Terrans, Covenant = Protoss, Flood = Zerg), they made changed it to a first person shooter. Eight years later, Microsoft says "Hey, that whole strategy game thing for Halo? Yeah, do that." And thus Halo Wars was born, receiving moderate praise and quickly being forgotten by most Xbox players. Fortunately, however, there were enough to justify the release of Halo Wars 2 (we just had to wait another eight years).

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For those who haven't played the first Halo Wars, fear not; while the second game plays very similar to the first one, the stories in each are completely self-contained, and no knowledge of the events of Halo Wars is necessary to enjoy Halo Wars 2. And that's a good thing considering that I'd completely forgotten absolutely everything about Halo Wars except how good the game looked for a console RTS and how well it controlled and performed for a console RTS. In those regards, Halo Wars 2 continues to impress. The game is beautiful (which, for one of the few console exclusives that the Xbox One has to boast, one would hope), and like its predecessor, it performs far better than most would expect from a console RTS game.

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Since I've praised the game's visuals and controls and set an overall positive tone for my review, let's get my complaints out of the way. The game's story was okay. That's it. Just okay. There are three Spartans who are featured during the plot (although only two of them get any real exposition), and while their personalities are interesting enough, you never really feel like you get to know them. I know that's typically harder to do with real time strategy games than with other genres, but it is possible; no one who plays through all of Starcraft can tell me that you don't get to know the personalities of Zeratul, Sarah Kerrigan, and Jim Raynor. The story certainly isn't bad, but it's not particularly memorable. It feels like a plot from one of the mid numbered Call of Duty games; not bad, per se, but painfully average. With such a short campaign to boot - only 12 missions that take, on average, 45 minutes each - it's a fun but not particularly noteworthy single player experience.

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Alright, so on more positives! The battles are EPIC, and I didn't notice any slowdown whatsoever, even with a Scarab tank and 14 Scorpion tanks all attacking an enemy stronghold at the same time. It's also - as one would expect with Halo - very approachable for players of all skill levels with four difficulties. The default is Normal (obviously), and that's not too bad for those with any RTS experience at all. If that's too much for you (and, admittedly, a couple missions can put you in a tough spot if you don't have a strategy), you can bump it down to Easy. For those wanting more of a challenge (or a brutal massacre), you can also raise the difficulty to Heroic or Legendary.

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I haven't dabbled much with the multiplayer, but the game does allow for co-op multiplayer vs AI over Xbox Live, so if you're a non-competitive person like me, that's perfect and adds a lot of potential replay value. The only downside is that from what I've read, unlike with Gears of War 4, there's no cross-platform play between Xbox One players and PC players, and that's a major let down. The game's mechanics, however, feel very solid, so even without cross-play, there's definitely enough to keep players coming back for more. The base building has a very Command and Conquer feel with a central base hub and building slots in pre-determined positions around that hub. In the past, I've felt rather restricted by that method of base building rather than freely placing buildings wherever I want, but between the first Halo Wars and this one, I've started to get a feel for it, and it's really grown on me. It just...works, you know?

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All in all, Halo Wars 2 isn't a perfect RTS, but for one on a console, it's damn good. The visuals are beautiful, the controls are tight and solid, and the battles are absolutely epic. It's definitely a must for hardcore Halo fans, and it's a must for fans of RTS games. If you play Halo every now and then and/or think strategy games are pretty cool sometimes, I'd say pass, but if you're a strong fan of either (or, like me, both), you definitely shouldn't pass it up.
Exhuminator wrote:Ecchi lords must unite for great justice.

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noiseredux
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Re: Games Beaten 2017

by noiseredux Thu Feb 23, 2017 10:38 am

thanks for the write-up. I'm interested, but not enough to pay full price. Do you happen to know if it's one of those games where if you buy it on Xbox One you get the PC version as well?
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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Thu Feb 23, 2017 11:15 am

noiseredux wrote:thanks for the write-up. I'm interested, but not enough to pay full price. Do you happen to know if it's one of those games where if you buy it on Xbox One you get the PC version as well?

Yeah, it's part of their "Play Anywhere" thing for digital purchases. There's just no cross-platform multiplayer.
Exhuminator wrote:Ecchi lords must unite for great justice.

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Raz
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Re: Games Beaten 2017

by Raz Thu Feb 23, 2017 10:01 pm

1. Dragon Quest Builders (PS4)
2. Professor Layton and the Unwound Future (DS)
3. Wild Guns: Reloaded (PS4)
4. World Heroes (SNES)
5. Arkanoid: Doh It Again (SNES)
6. Strider (PS4)
7. Super Bust-A-Move (PS2)
8. Mr. Driller Drill Spirits (DS)
9. Mickey to Donald: Magical Adventure 3 (SFC)

The third game in the Disney platformer series called Magical Quest by Capcom. The GBA remake got a Western release, but the SNES version stayed in Japan. I like the other two Magical Quest games and I didn't own any SFC games, so I imported this along with Super Bomberman 3, and got a Game Genie to use as a Super Famicom "converter". I played the game Co-op with another person. A big difference I noticed between this game and the other two Magical Quest games is that the two playable characters (Mickey Mouse and Donald Duck) have some differences instead of only being differently cosmetically. While wearing the armor costume, Mickey will be able to attack in four directions, while Donald will only be able to attack sideways, but Donald will be able to roll around while defending, and Mickey can ride on top of Donald when he is doing this. While playing co-op, we accidentally kept killing each other by leaving the other person behind while moving up. This is probably my least favorite game in the series, but I still found it to be a lot of fun.
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