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Xeogred
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Re: Games Beaten 2017

by Xeogred Sun Jan 29, 2017 3:28 pm

1. Duke Nukem 3D: 20th Anniversary World Tour (PC)
2. Serious Sam HD: The First Encounter* (PC)
3. Serious Sam HD: The Second Encounter (PC)
4. D4: Dark Dreams Don't Die (PC)
5. Momodora: Reverie Under the Moonlight (PC)
6. Deadcore (PC)
7. Yakuza 4 (PS3)
8. Hyper Light Drifter (PC)

* replay

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Hyper Light Drifter feels like a Zelda styled spiritual successor to Another World. Stylistically the ultra low res yet insanely intricately detailed pixel art is very much in the same vein as Another World and that sort of thing. Even with similar styled rendered cutscenes. It looks gorgeous and cryptic if you're a fan of this gritty design. The comparisons don't stop there though, there is absolutely zero real world text or dialogue whatsoever from start to finish. You're sucked into a completely different world here with vague and surreal storytelling that I believe lets you fill in the gaps with your own imagination. Conversing with in game friendly characters usually brings up a box of an image/art or a few showing events of what they're trying to convoy or talk about. There is a huge sense of scale and a lot of history to this world that's fun to try and figure out.

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As mentioned above the gameplay is similar to overhead Zelda. You start off in hub area and have four branches to traverse, while unlocking new areas, abilities, as you progress. The difficulty can be quite high even on normal, but the checkpoints were sometimes forgiving... sometimes. It's no pushover with bosses, mobs, or large enemies that can kill you in 2-3 hits.

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The game has a severe sadness and eeriness to is world and story. To top this off, midway into the game I discovered that the creator suffers from a life threatening heart disease and it seems like this dread comes through into the game, probably intentionally. This isn't to say it's grimdark for the sake of being dark or disgusting, it can just be mentally taxing if you really try to dig into it. You always sense a little light at the end of the tunnel.

I feel a lot of the heaviness is driven by composer Disasterpeace. I wasn't a huge fan of Fez, but I certainly enjoyed the music and the guy did the movie It Follows, showing that he can tap into John Carpenter just a bit. You can expect a similar sound here, dark 80's atmospheric synth music. So it's no chiptunes, but I think this is the best style that could have worked with its visuals.

Music:
https://www.youtube.com/watch?v=ufNiiTomjEc
https://www.youtube.com/watch?v=Y3l5X2hHOw4
https://www.youtube.com/watch?v=PQM0x-qyJOU

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Overall, top notch stuff and if it looks enticing to you and you enjoy a good overhead Zelda-esque kind of thing you will probably dig it. I don't see a lot of people here on my Steam list that own it, but maybe some of you played it on other platforms.

I think I can finally turn a new leaf with indie games. Some might know that I am usually really critical on them. I can be extremely peculiar about the aesthetics and also often times on the controls and how they feel or play. By this point some of my top favorites would be Shovel Knight, Axiom Verge, Momodora Reverie Under the Moonlight, and I think Hyper Light Drifter makes the cut. I think we have gone a step further from the XBLA era when so much of that stuff just didn't work for me, I often felt I should just go back and play some real retro games instead. NES/SNES/Genesis game design is in my DNA and that stuff never, ever got boring, but the times moved on. Now that there's some new blood building on those blueprints and genres, it can be a homerun for me if done well. It's exciting that I think this does seem to be a growing well I can enjoy and there is some insanely good gems out there, as the indie scene matures and grows. I won't blind myself to some of these greats.

I guess I didn't write about Yakuza 4, which I enjoyed even more (should say something I hope), but I guess I just felt compelled to talk up Hyper Light Drifter here. I think we could maybe use a Yakuza thread in general, maybe I'll make it.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Sun Jan 29, 2017 9:36 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)

Okay then. This one was a doozy.
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As a sequel, Exile: Wicked Phenomenon doesn't quite stack up. It's substantially less interesting than its predecessor in terms of plot and setting. It's hyper-linear and extremely simplified. The map system has been scrapped, and most action scenes are simplistic left-to-right sequences that take about thirty seconds to traverse. The towns are all really dull, and the cute little NPC portraits are nonexistent. The story isn't as cryptic and weird this time around; honestly I can scarcely remember it. The music is, admittedly, pretty gnarly and the graphical quality has been bumped up a smidge.

Also of note: Sadler doesn't have a pacifist posse anymore, as you can play as five different characters. Unfortunately this isn't as fun as it sounds. Sadler is the most balanced and is useful (mandatory, really) for 90% of the game. Fakhyle and Kindi are straight up suck. Lawrence, the new guy, is like a slower and more powerful Sadler, but he only makes a cameo appearance. And waifu Rumi is quick with projectile weapons but is very weak. She's useless for most of the game, until the final dungeon where she becomes an absolute goddess and is the only one who can possibly survive.
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Yeah, let's talk difficulty which is the most notable thing about the game. Working Designs, in addition to inserting "hilarious" NPC dialogue into to their games, also had a penchant for cranking up difficulty. In an instance like Popful Mail, it's just annoying. In Exile: Wicked Phenomenon, things just get absurd. Working Designs goofed. The game isn't just tough - it's artificially and awkwardly malicious. It's like an ARPG The 7th Saga (another classic difficulty boost fuck-up) but much, much worse.

In the original Exile I did not die once. In Wicked Phenomenon I saw my tombstone twice within the first five minutes. Enemies are massive HP tanks, but can take swaths of health away when they attack. Sadler begins the game pitiful and defenseless. The saving grace here is that once again it's very easy to power-level. And you'll need to. Of course, being an old ARPG there is a level cap and it's reached rather quickly. Thus the final stages of the game aren't even "RPG" anymore, they're just brutal action sequences. This all comes to a head in the final dungeon. It's probably fifteen times longer than any other area of the game and enemies can kill any playable character with just a handful of strikes. This dungeon is in fact such a broken mess that it can't even be played properly. Instead it's necessary to slowly sneak ahead, attacking enemies while they're barely onscreen, and to force certain unkillable (seriously) foes to follow you in such a way that they remain onscreen so additional sprites aren't rendered. Trust me. It sucks. But man, let me tell ya, after hours of practice I reached a zen-like state and got damn good at that final dungeon. On the final attempt I believe I only took damage once before reaching the penultimate boss. You know how certain shmups are only beatable once you get good enough to 1CC them? It's like that.
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So yeah, this probably was a semi-cool game in Japan (though still worse than Exile) and I've heard many folks recommend going the import route. I should also note that the Japanese original is over 200 dollars cheaper than the Working Designs game.

I'm kind of proud of finishing this one. I'm typically not very "good" at video games. It's certainly not as "impossible" as some websites may claim, but get ready for some hair-pulling tedium.

EXILE OUT.
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Raz
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Re: Games Beaten 2017

by Raz Sun Jan 29, 2017 11:51 pm

1. Dragon Quest Builders (PS4)
2. Professor Layton and the Unwound Future (DS)
3. Wild Guns: Reloaded (PS4)
4. World Heroes (SNES)
5. Arkanoid: Doh It Again (SNES)
6. Strider (PS4)

The first Strider game I've played, it's great. It's a metroidvania kind of game, which I'm pretty sure is different than the other Strider games. The amount of abilities you gain are numerous and they are very satisfying to use. I played on normal difficulty, but I felt like I was absorbing more damage than I should be able to, especially after getting health upgrades. I also don't like how large health canisters count towards the completion percentage.
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isiolia
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Re: Games Beaten 2017

by isiolia Mon Jan 30, 2017 12:00 am

Xeogred wrote:Overall, top notch stuff and if it looks enticing to you and you enjoy a good overhead Zelda-esque kind of thing you will probably dig it. I don't see a lot of people here on my Steam list that own it, but maybe some of you played it on other platforms.


I have it on PS4, but I've generally found the difficulty to be off-putting (same with Salt & Sanctuary). Have chipped away at both of them a little, but just kind of in between other games.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Mon Jan 30, 2017 12:17 am

I didn't struggle too much, knocked it out in 8 and a half hours. I guess most people take over 10 hours or so. Not sure I can offer any tips... the shotgun up close is devastating and the charged sword attack is great. But yeah I still died a LOT. I was suprised after awhile that you never get any health upgrades, just a few more estus flasks to use. The delay in using the healing items pissed me off the most haha, but then always cracked me up since it's a lot like Dark Souls.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Mon Jan 30, 2017 2:14 am

Awesome job beating Exile II, Bone. I'm well aware how difficult the USA version is. Respect to your skills. I'm very interested in seeing what you think of Brandish, and how you'd review it after finishing it.
PLAY KING'S FIELD.
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fastbilly1
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Re: Games Beaten 2017

by fastbilly1 Mon Jan 30, 2017 11:10 am

fastbilly1 wrote:1. Day of the Tentacle Remastered - PC
2. Warhammer: End Times - Vermintide - PC

3. Final Fantasy VII - PSX

It only took me 20 years with a calamity of errors, but I finally finished the game. It was Saturday morning, after I hit mile 4 on the treadmill when it happened.

I have a long history with the game going back to the original PC launch. Marred with software and hardware failure, dying memory cards, and the game glitching crazily at some points. This time I played on my phone, through retroarch, with nightly backups of savestate and memory card files. Even with that it screwed up once and I lost a night of chocobo breeding.

I ran through the game quickly, some of the side quests that I had stopped on in the past, no Yuffie, no Vincent. I did go get Knights of the Round and mime though. I had to trivialize the final battle since it took so long to get to. I enjoyed my time with Emo Popeye, but I am glad it is finally over.

Now to find another jrpg to play on my phone with an xp modifier.
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noiseredux
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Re: Games Beaten 2017

by noiseredux Mon Jan 30, 2017 11:14 am

wow, congrats Fast.

"Watching" you play, I have considered getting the Android version and giving it yet another go sometime soon. Maybe playing portable will make the difference...
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alienjesus
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Re: Games Beaten 2017

by alienjesus Mon Jan 30, 2017 11:15 am

fastbilly1 wrote:I ran through the game quickly, some of the side quests that I had stopped on in the past, no Yuffie, no Vincent. I did go get Knights of the Round and mime though. I had to trivialize the final battle since it took so long to get to. I enjoyed my time with Emo Popeye, but I am glad it is finally over.


I trivialised the final battle without having to deal with the awful Chocobo breeding. I used Yuffie's ultimate weapon with Mug + Added Attack. Did 19998 damage of his 40000 per hit. :lol: I didn't even have to grind.
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fastbilly1
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Re: Games Beaten 2017

by fastbilly1 Mon Jan 30, 2017 11:25 am

alienjesus wrote:
fastbilly1 wrote:I ran through the game quickly, some of the side quests that I had stopped on in the past, no Yuffie, no Vincent. I did go get Knights of the Round and mime though. I had to trivialize the final battle since it took so long to get to. I enjoyed my time with Emo Popeye, but I am glad it is finally over.


I trivialised the final battle without having to deal with the awful Chocobo breeding. I used Yuffie's ultimate weapon with Mug + Added Attack. Did 19998 damage of his 40000 per hit. :lol: I didn't even have to grind.

In the past Wutai caused me to have issues with the save, so I was gunshy to even touch Yuffie.
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