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MrPopo
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Re: Games Beaten 2015

by MrPopo Fri Dec 04, 2015 3:35 pm

I don't think the NES Mega Man games are too hard (other than some really dickish patterns on the disappearing blocks and the damn gun turret boss from Mega Man 2). What I really like about them is how precise the controls are.
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Fri Dec 04, 2015 5:06 pm

BoneSnapDeez wrote:I know I sound like a broken record here, but I've never found The Lost Levels to be that difficult on the SNES. The controls are vastly improved compared to the FDS original, and the continue system is very forgiving. It's much easier than the likes of Castlevania, Ninja Gaiden, Zelda II, or Mega Man. Now the original version of The Lost Levels is just as hard as the aforementioned games, if not harder.


I agree completely. I crushed the SNES Lost Levels port, and a few years ago, I was capable of beating the original SMB in under 10 minutes. I recently tried the FDS version of The Lost Levels on my 3DS, however, and it absolutely crushed me.

Also, Mega Man and Zelda II are not hard. Castlevania and Ninja Gaiden are pretty tough right at the end, but if you want a real challenge, you have to play The Lost Levels. (Or, dowload Electonic Super Joy...It took me over 700 lives to complete the "Down the Rabbit Hole" level...and that wasn't the hardest part of the game.)
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Re: Games Beaten 2015

by Exhuminator Fri Dec 04, 2015 6:57 pm

Looks like a play of the FDS version of Lost Levels is in my near future.
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Re: Games Beaten 2015

by Xeogred Fri Dec 04, 2015 7:29 pm

Isn't it physically impossible to beat Lost Levels with Luigi at some point? I remember growing up with the SNES version and there being one stage that seemed impossible with Mario's smaller jump, and then one castle stage (maybe even D-4?) that seemed impossible with Luigi.

The secret 9-X levels are amazing. I wish there was more of that.

Megaman games are easy. [see Mr Perfect on Xeogred's 360 achievements]
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Re: Games Beaten 2015

by MrPopo Fri Dec 04, 2015 7:44 pm

https://www.youtube.com/watch?v=5g30RtkoByw

It is very beatable by Luigi.
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Re: Games Beaten 2015

by Xeogred Fri Dec 04, 2015 10:04 pm

I don't see worlds A-D.
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Re: Games Beaten 2015

by Exhuminator Fri Dec 04, 2015 10:36 pm

Xeogred wrote:Megaman games are easy.

Do you feel that way about the Zero series?
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Re: Games Beaten 2015

by Xeogred Fri Dec 04, 2015 11:00 pm

I don't really see a huge difference. Those were like X6 difficulty, harder than vanilla Megaman, but still doable. The most frustrating moment of the Zero series was the weird grinding in the first game. Granted maybe it wasn't essential and I can't even remember how, what, or why I grinded for some stuff, but I did and it was boring. The Metroidvania thing didn't work too well there, so I was glad the sequels ditched it and had different formats.

I'm just glad the Zero games were somewhat of a challenge with Zero's moveset and such. X4-X6 as Zero are a total joke and cakewalk. I guess it's harder for some people because of his more limited range, but the saber does like 5x more damage than X's buster and the jump attacks are so overpowered.

I kind of find Megaman & Bass to be one of the hardest Megaman games.
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Re: Games Beaten 2015

by Exhuminator Fri Dec 04, 2015 11:56 pm

Well, I'm a fan of the Zero series personally, but I totally understand why a lot of people aren't.

Xeogred wrote:The Metroidvania thing didn't work too well there, so I was glad the sequels ditched it and had different formats.

I haven't played ZX Advent yet, but I thought ZX did a pretty good job on the metroidvania front. If you haven't tried the ZX games out yet, you might like them.

One game in the series that I thought was too easy was Rockman EXE WS, although I still enjoyed it. I've been meaning to give Mega Man Network Transmission a try though as it's from the same universe but supposedly more challenging.

I'll stop derailing the thread now. :oops:
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Re: Games Beaten 2015

by MrPopo Sat Dec 05, 2015 7:40 pm

First 50:

51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC
75. Mega Man 5 - NES
76. MechWarrior 3 - PC
77. Teenage Mutant Ninja Turtles - NES
78. Faria - NES
79. Rebel Galaxy - PC
80. Teenage Mutant Ninja Turtles 2: The Arcade Game - NES
81. Grim Fandango - PC
82. StarCraft II: Legacy of the Void - PC
83. Fallout 4 - PC
84. Bloodrayne - PC
85. Bloodrayne 2 - PC
86. Catacomb Armageddon - PC
87. This Starry Midnight We Make - PC
88. Shadowrun Dragonfall - Director's Cut - PC
89. Catacomb Apocalypse - PC
90. Super Mario Bros. - NES
91. Tomb Raider Legend - PC

I was watching old runs from AGDQ and they had a run for Tomb Raider Anniversary. The game was broken in half by the runner but the parts he was doing normally actually looked pretty good. So I figured I'd try the Crystal Dynamics trilogy once it went on sale, and right around Thanksgiving it did. I've already played the latest reboot and enjoyed that platforming gameplay so I had an inkling I'd like it.

So Legend is a fairly short game and unlike the other games in the series you get a mission control that keeps you company. Having only played through Tomb Raider (2013) it didn't seem too weird, since the reboot had a ton of self narration by Lara; by contrast Legend involved a lot of snarky comments in response to remarks from the boys on the phone. I'm in the middle of Anniversary and I'm actually finding the lack of talking outside the couple of cutscenes to be a bit jarring.

The big thing I've noticed in contrast to Anniversary and the reboot is that Legend is pretty combat heavy and linear. You're pretty railroaded along a path and once or twice a level you will get a larger puzzle room that requires some thought and not just tricky platforming like the paths. And aside from a couple of pity jaguars all your enemies are humans with guns. Anniversary so far is a bunch of wildlife and the reboot, while it did have combat sections, also had lots of large areas to platform around and explore and felt like it was closer to what Anniversary was doing.

And as I mentioned, the game was short. It's only 8 stages plus a final boss level, whereas I'm only halfway through Anniversary and that's also been 8 stages. Not necessarily a bad thing, as it means the game didn't outstay its welcome (aside from that second motorcycle sequence).

One thing I did enjoy was the boss fights. They ramp up over the course of the game starting with a simple "shoot the baddie" and getting more and more puzzle elements as time goes on. But even the full on puzzle bosses still require you engage the boss and not just toggle the doohickies. I also liked that the final boss was a combat boss again, as it made it quite satisfying to beat. And the segment right before was awesome; it reminded me of when you first get the grenade launcher in the reboot.
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