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ExedExes
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Re: Games Beaten 2015

by ExedExes Mon May 11, 2015 6:02 pm

BoneSnapDeez wrote:Player 1 takes the role of Popo (haha)

MrPopo wrote:You think the jumping in Classicvanias is stiff.

Then you play Ice Climber.

What was it like being the star in that game? :lol:

Did you seriously clear all 32 levels? I've about had it around level 6/7 myself there.

It must have been an early '85 release then. Early NES releases were just Famicom cartridges with a special 72 pin converter inside. That's why you'll see games with 1984 (and 1983?) copyrights.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon May 11, 2015 7:15 pm

Pretty sure the 1984 copyright is due to the fact that it was originally released in January 1985 (in Japan).

Yes I completed all 32 levels. In order. Didn't do it all in one sitting though, I spread it across three play sessions.

The scariest thing is that I actually got kinda "good" at the game as I progressed. I adapted to the crappy controls and just coasted through the last 10 or so stages.

Oh I forgot to mention that the bonus areas are crap. Sometimes I would just dive off a cliff to skip them. :roll:
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Re: Games Beaten 2015

by REPO Man Mon May 11, 2015 7:19 pm

Stark wrote:
prfsnl_gmr wrote:
Sarge wrote:How fast did you finish? I think it took me around five hours or so. I thought that was more than fair.


Seriously. It took me a little over seven hours to "complete" the game (i.e., mine every rock and obtain every upgrade). Moreover, the mines are randomly generated, and I am certain that I could try to obtain a better "rank" on a subsequent playthrough.

I thought that the game provided plenty of value...and I paid nearly $8 for it!

Funny that more people than me felt the same after reading this. I played quite a bit of Steamworld and haven't finished it yet. Already felt like I got my money's worth!


I felt as though there could have been more to do in the game, aside from mine shit, trade shit for cash, use cash to buy shit, repeat. There's only one real boss in the game, and to beat him you pickaxe a handful of generators and then repeat on it.

And it took me about 4-7 hours to beat. But I missed out on one of the upgrades and skipped one of the challenge caves.

But with no other difficulty levels, unlockables, and so forth it'd be worth it more if it was a rental.

Also, recently powered through Mighty Gunvolt for 3DS, having beat the game once with each of the three characters. Gonna get the DLC levels when I get paid and beat those.
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Key-Glyph
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Re: Games Beaten 2015

by Key-Glyph Tue May 12, 2015 12:43 am

1. Pokémon SoulSilver (DS)
2. Sushi Academy (DS)
3. Alcahest (SFC)
4. Comix Zone (GEN)
5. Lost Vikings (GEN)
6. Beautiful Katamari (360)
7. Toejam & Earl (GEN)*
8. Final Fantasy Legend III (GB)
9. Toejam & Earl [2-player] (GEN)*
10. Mass Effect 1 (360)*
11. Kirby 64: The Crystal Shards (N64)
12. Pokémon Diamond (DS)
13. Donkey Kong Country (SNES) -- Summer Games Challenge!

14. Earthworm Jim (GEN) - Summer Games Challenge!

My personal, decades-old relationship with Jim:
Jim and I have been an item since 1994 when my eight-year-old self read about him in Sega Visions. For kicks I went back to my old copy of the issue -- June/July 1994, if anyone's curious -- to relive some memories.

What fascinates me about the magazine coverage is that the game wasn't released yet at the time, so there were no hard details about gameplay or stages. It was just two pages of hype and interesting facts about the company, followed by two pages of character designs and short descriptions. It's these character sketches that made a huge impression on me. I can tell you exactly where I was sitting in my childhood house as I poured over those latter pages, memorizing the full name of Queen Pulsating, Bloated, Festering, Sweaty, Puss-Filled, Malformed Slug-for-a-Butt. I remember I had to ask my mom what some of the words meant. I'll bet she was thrilled about my expanding vocabulary.

Somehow, though, I never wound up playing this game. I would later rent and love Earthworm Jim 2 for Genesis, and watch the cartoon and tape it to VHS (which is a show that really holds up for adults, by the way), but somehow the original title eluded me. I even had a good friend loan it to me a few years back, but inspiration never struck, and I returned it unplayed.

One last thing: After reading the Earthworm Jim coverage, I continued reading through Sega Visions, and man, do I miss this. The issue is thick and gloriously text-laden. As great as the internet is for information on games, I really miss being able to tuck myself into a couch corner to read paragraphs upon paragraphs about games and pour over level maps in print. I either wish this were still a thing for retro games, or that I liked modern games enough to get the same thrill out of current-day publications.

Thoughts on the game:
I come from the weird position of having played Earthworm Jim 2 before this one, and the second game definitely improved on a few of the original's weak points. I found myself really missing the feature to cycle through my guns, as I often had to waste a glorious plasma deathray on some negligible enemy that just happened to crop up next (note: I hate bees in video games forever). The second also had a much easier swinging mechanic that didn't require as much precision or D-pad noodling.

That said, I thoroughly enjoyed this game anyway. The characters that fascinated me in Sega Visions and delighted me in the cartoon have all their personality, even here at the beginning of things. The absurdist sense of humor is fantastic throughout, from the idle animations to the manual and everything in between (the manual's tips and tricks section includes advice for baking puffier cookies), and it's a little less twisted than the second game. The music is great, although I typically had the volume down pretty low because the SFX were quite loud ("SQUAWK!!"). It also makes you feel awesome when you get a hang of the challenging levels. One of my crowning gaming moments was having my husband witness my expert submarine maneuvers after running the clock down to literally the last second.

I'll admit that I did get frustrated at the end of the game, however, and at one point hollered some choice expletives quite loudly. It's not outright sadistic, but the final level throws some one-hit kills at you and a fairly difficult pre-boss fight. I also had a glitching issue that needlessly lost me some lives and tested my patience too, and unfortunately I'm a gamer whose performance erodes as she gets aggravated. The game has no password system, so it was tough to get so close to the endgame and have to start all over because you didn't know the pattern of something new -- but hey, that's what retro gaming is generally about, right? So I'll quit my whining.

Special thanks to CFFJR, who tipped me off to an aspect of the first boss that I probably never would have figured out on my own. Fistbump.


* = replay
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Re: Games Beaten 2015

by MrPopo Wed May 13, 2015 1:17 am

1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES
31. Doom 3 - PC
32. The Even More Incredible Machine - PC
33. Contra - NES
34. Dark Forces - PC
35. Jedi Knight: Dark Forces II - PC
36. X-Wing - PC
37. TIE Fighter - PC

Holy shit, is the improvement in this over X-Wing apparent. It feels like X-Wing was "Hey, we've got this engine, let's make a Star Wars game" and TIE Fighter is "Hey, X-Wing was cool, let's hire some guys who understand balance". There was a single mission that I had to repeat several times before I could beat it because the timing on the mission was so tight. Everything else I was able to take the various lessons I learned from X-Wing in terms of target assessment and beat the missions in one or two tries. Unlike X-Wing you always have wingmen and there are almost always multiple squadrons on your side, so it's not you vs. the entire Rebellion like it was in X-Wing. So again, if you properly prioritize targets and take evasive action when you come under fire then you're good to go.

Another big thing this game does is tighten up the story. X-Wing was divided into three tours of duty of 12 missions each (except the last which had a couple extras for the Death Star). Each of these tours had an overarching goal, but there were several missions that just happened to be "oh, by the way, go blow up some shit" that was unconnected to the overarching story. By contrast, TIE Fighter is split into 7 battles of 4-6 missions each, which focuses the stories of each. Additionally, you get a dedicated briefing officer who gives details above and beyond the overview in the map and half the time an agent of the Emperor shows up to request you also undertake a secondary objective for a good reason.

Additionally, the actual storylines are not simply "blow up all the Rebels because we're evil mwahahahaha". For the most part they are the actions of a legitimate government trying to deal with an insurgency and general lawlessness in areas. You fight a lot of pirates, sometimes with Rebel backup, and only the first battle is entirely focused on fighting Rebels. One battle is interceding in a civil war, and another is setting up a base to cut down on piracy in the area. Near the end of the game you start dealing with some traitorous elements of the Empire, which gives you more variety in your enemies. About the only problem is that things end with the chapter finished but not the book. Things don't get resolved until you go through another 6 battles spread across two expansions.

Going in you might be concerned that a large portion of your time is spent in unshielded craft that die in a couple of laser hits. Well things are crafted such that if you pay attention and react quickly then you'll be just fine. Then near the end you get introduced to some of the game breaking craft. First you get to pilot the TIE Advanced, which is faster than an A-Wing and as heavily armed and shielded as an X-Wing, with as much armament as a Y-Wing. If you play your cards right you don't need to fight against enemy TIE Advanced until you are piloting your own. Then in the last couple missions you get a real taste of power in the TIE Defender, which is a faster, more heavily shielded TIE Advanced that also has Ion Cannons because why not. Since it's still a prototype at the time you fly them the enemy doesn't get them. Apparently that will change in the expansions.

Based on the sheer improvement in this game I'm going to hold off on playing the expansions until I do the X-Wing expansions. The TIE Fighter expansions will be my reward for working through some of the nasty stuff X-Wing likes to throw at you.
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2015

by Exhuminator Thu May 14, 2015 9:43 am

1. Devil's Attorney (Android | 2012 | strategy) (7/10)
2. Resident Evil 5 (360 | 2009 | action adventure) (8/10)
3. Sonic & All-Stars Racing Transformed (360 | 2010 | kart racer) (8/10)
4. Dragon Quest VIII (PS2 | 2005 | JRPG) (9/10)
5. Gears of War (360 | 2006 | cover shooter) (6/10)
6. Uncharted: Golden Abyss (Vita | 2012 | action adventure) (7/10)
7. Orcs & Elves (DS | 2007 | dungeon crawler) (7/10)
8. From The Abyss (DS | 2008 | action-RPG) (5/10)
9. Army of Two (360 | 2008 | cover shooter) (7/10)
10. Psychic World (Master System | 1991 | platformer) (4/10)
11. Endless Ocean: Blue World (Wii | 2010 | adventure / simulation) (9/10)
12. Journey to Silius (NES | 1990 | platformer) (6/10)
13. Sword Master (NES | 1992 | platformer) (3/10)
14. Project: Snowblind (PC | 2005 | FPS) (7/10)
15. Yakyuuken Part II - Gal's Dungeon (Famicom | 1989 | maze / puzzle) (5/10)
16. Bishoujo Sexy Derby (Famicom | 1988 | horse racing) (2/10)
17. SiN Episodes: Emergence (PC | 2006 | FPS) (5/10)
18. Seirei Gari (AKA Ghost Hunter) (NES | 1989 | puzzle / adventure) (4/10)
19. The Guardian Legend (NES | 1989 | action-RPG / shmup) (9/10)
20. Prey (PC | 2006 | FPS) (7/10)
21. Ys IV: Mask of the Sun (SFC | 1993 | action-RPG) (4/10)
22. Star Wars Rogue Squadron II: Rogue Leader (GameCube | 2001 | combat flight sim) (3/10)
23. Ys V: Lost Kefin, Kingdom of Sand (SFC | 1995 | action-RPG) (7/10)
24. Bonk's Adventure (TurboGrafx-16 | 1990 | platformer) (6/10)
25. Lost Kingdoms (GameCube | 2002 | CCG-action-RPG) (8/10)
26. Bonk's Revenge (TurboGrafx-16 | 1991 | platformer) (6/10)
27. Blazing Lazers (TurboGrafx-16 | 1989 | shmup) (7/10)
28. Heatseeker (PS2 | 2007 | arcade flight combat) (7/10)
29. Castlevania: The Adventure (Game Boy | 1989 | platformer) (3/10)
30. Castlevania II: Belmont's Revenge (Game Boy | 1991 | platformer) (7/10)
31. Castlevania Legends (Game Boy | 1998 | platformer) (5/10)
32. Wario Land: Super Mario Land 3 (Game Boy | 1994 | platformer) 7/10
33. Bonk's Adventure (Game Boy | 1992 | platformer) 7/10
34. Brandish: The Dark Revenant [Ares mode] (PSP | 2009 | dungeon crawler) 9/10
35. Castlevania Special: I'm Kid Dracula (Famicom | 1990 | platformer) 7/10
34. Brandish: The Dark Revenant [Dela mode] (PSP | 2009 | dungeon crawler) 8/10
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So let's say you are one of the five people who bothered to play Brandish: The Dark Revenant in English. And then let's imagine you managed to beat Brandish: The Dark Revenant as Ares. Congratulations! Now, are you ready for a TRUE challenge? What's that you say? Ares mode WAS a true challenge? Ha ha, you haven't seen anything yet son. Take on Dela mode. After all, what was Dela doing while Ares was bumbling his way through the dark? Walk in her shoes and find out why poor Dela was always so cranky every time Ares ran into her. Can you guide Dela from the deep abyss through seemingly insurmountable challenges into the light of the day above?

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So how is Dela mode different than Ares mode? Core design concepts. Remember that Ares mode is the original Brandish, but Dela mode is exclusive to the PSP remake. That means when Falcom made Dela mode, they had the experience of creating three more Brandish games after the Ares mode dungeons. That experience shows, because Dela mode's dungeons are far more clever in design than Ares mode. But clever doesn't mean easier. Dela mode is easily five times harder than anything you'll face in Ares mode. How hard is Dela mode? I'll put it like this. You can save at anytime, and load your game whenever you want. You have Retry bread, which when eaten allows you to create a checkpoint wherever you like. And even with save anywhere and checkpoint anywhere, Dela mode still manages to be brutally difficult. Absolutely.

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If I had to describe Dela mode in one sentence, I'd say something like "if you combined Dark Souls with Zelda". That's about the gist of it. You've got clever switch puzzles like you'd see in Zelda, then you've got vicious beasts and deadly traps like you'd see in Dark Souls. That said, quite a few of the puzzles in Dela mode are far harder than anything I've seen in Zelda, so bear that in mind. My least favorite part of Dela mode are the timed pit jumping sections. Rooms full of pits that open and close in difficult to discern patterns, that you must jump across extremely quickly and precisely. Because falling means landing in a basement floor that you must work your way back up from. Every. Single. Time. That sort of thing requires the ability to suppress rage and focus your inner samurai chi with steely resolve.

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I won't mince words folks, Dela mode represents the most difficult action dungeon crawler I've ever played by a mile. And I've crawled more than a few dungeons in my time. But for every instance I was crushed by a boulder or scorched alive, I was also enticed by clever warp mazes or fantastic battles. Every time I cleared a floor I felt a tangible surge of pride. Because admittedly, this is not an experience for everyone. I'm not trying to sound elitist, I'm just being honest. The average modern gamer wouldn't make it past the first floor of Dela mode, because they just wouldn't have the patience or brain power. (Nor would they have unlocked Dela mode in the first place for that matter.) But I'm betting you're not an average gamer are you? If you pride yourself on overcoming hardcore challenges, and can appreciate game design that respects you as an intelligent human being; do not pass on Brandish: The Dark Revenant. It won't hold your hand, but it will hold your heart.

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"Accept the challenges so that you can feel the exhilaration of victory." -George S. Patton
(Note: There are some biggish images in the spoiler.)
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PLAY KING'S FIELD.
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GSZX1337
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Re: Games Beaten 2015

by GSZX1337 Thu May 14, 2015 9:45 am

1) Cannon Spike - Dreamcast
2) I Have No Mouth and I Must Scream - PC
3) Mighty Gunvolt - 3DS (as Mighty No. 9)
4) Mega Man: Maverick Hunter X - PSP (Vile Mode)

5) StarCraft - PC
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I bought this game almost a decade ago, got stuck in the middle of the Terran campaign, and quit. Because of this I decided that this game will be the first in my loose commitment
to get my feet wet in the RTS, CRPG, and Point and Click Adventure genres. Unfortunately, I fucked that up by beating I Have No Mouth, and I Must Scream. :?

I don't think there's much I can say about this game that hasn't already been said. It looks great, plays great, and sounds great. Well, the soundtrack for the Terran and Protoss campaigns are great, but the Zerg soundtrack didn't really do it for me. I really dig the 2D pixel artwork, but the low resolution with a lack of zoom feel like a hindrance, and the fixed camera angle made positioning a pain for me at times. I'm not too well-versed in this genre, so I can't say anything about the quality of maps or the balance of the units. I will say that I had shit ton of fun playing this game despite sucking at it. Only negative thing I can say about the game is that the "installation missions" are a chore. I'm guessing Blizzard was going for a Syndicate kinda vibe with these missions, but they just feel stripped down and tedious.

So yeah, StarCraft rocks, and I'm glad I played it. :D
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Ack
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Re: Games Beaten 2015

by Ack Thu May 14, 2015 9:56 am

1. Renegade Ops (PC)(Multidirectional Shooter)
2. Borderlands 2 (PC)(FPS/RPG)
3. Gunpoint (PC)(Puzzle Platformer)
4. Robotrek (SNES)(RPG)
5. The Tick (SNES)(Beat 'Em Up)
6. Alien vs Predator (SNES)(Beat 'Em Up)
7. X-Kaliber 2097 (SNES)(Action Platformer)
8. Metal Slug (MVS)(Run and Gun)
9. Shadowrun (SNES)(RPG)
10. Quake II (PC)(FPS)
11. The Twisted Tales of Spike McFang (SNES)(RPG)
12. Hotline Miami 2: Wrong Number (PC)(Action)
13. A Story About My Uncle (PC)(Platformer)
14. Star Wars Jedi Knight: Dark Forces II (PC)(FPS)
15. Star Wars Jedi Knight: Mysteries of the Sith (PC)(FPS)
16. Catacomb (PC)(Top-Down Shooter)
17. Catacomb Abyss (PC)(FPS)

18. Catacomb Armageddon (PC)(FPS)
19. Catacomb Apocalypse (PC)(FPS)
20. The Catacomb (PC)(Top-Down Shooter)
21. Catacomb 3-D (PC)(FPS)
22. EarthBound (SNES)(RPG)
23. Quake II: Ground Zero (PC)(FPS)
24. Quake II: The Reckoning (PC)(FPS)
25. Lionheart: Legacy of the Crusader (PC)(RPG)
26. The 7th Guest (PC)(Puzzle)
27. Ultima I: The First Age of Darkness (PC)(RPG)

I HAVE THE POWER!

*ahem* That is the first Ultima I have ever beaten, and I feel rather proud of myself. I decided I would play through the 1987 DOS remake, available on GOG, and the result was quite pleasant. Yes, it isn't much to look at, and the sounds it make sound like a dying wildebeest in heat, but there is a large world to explore with a variety of methods to get around, many castles and towns to look into, and a ton of dungeons. And outer space too...

..or not, as most of these don't matter. There is little to differentiate towns beyond what weapons and spells they sell, all of the dungeons feature the same monsters on all floors, and though you are required to do certain quests to finish the game, you can accomplish basically all of it at the same time in one location. But please don't consider this a criticism. This game was released in 1981 originally, and it is incredibly impressive just how expansive it feels despite so much being optional and more cosmetic than anything. There are a lot of locations to explore, and while you won't see much difference, it's nice that it is there, and it still makes the world feel consistent and alive. And going in blind, trying to figure all of this world out, I can see how huge and daunting it would suddenly seem.

Richard Garriott did a hell of a job putting all of this together, and I found most of the game entertaining and, even when I had abused locations to beef up my stats, much of it was still challenging. Taking down a Balron in the final floor of a dungeon was still a harrowing task, not only because I had to get there first, but because once I did, I had to make sure I beat the Balron with enough juice to make it back to the surface and then to a town alive. Not an easy feet when Gremlins are around waiting to swipe chunks of your food supply. I lost 3000 food in one attack once. I was not a happy camper.

Despite all of this, there is one huge misstep in the game in my opinion, and that is the space section. While I am ok with the fusion of high fantasy and scifi elements, the controls and the obtuse combat system just do not work for me. Often times I would end up wasting gallons of fuel just trying to figure out where the magic pixel was that I was supposed to shoot on the knock off TIE fighters I was facing. I'm still not sure where it is, but after enough trial and error and always making sure to use the ship with the most fuel possible, I managed to snag the title(I also returned to Earth about halfway through to save, and I nearly had to return to farm for cash. Rocket fuel is expensive). In the process, I also maxed out my level, which was nice. But the space segment also made the sound issue glaringly obvious, as entering hyperspace is the equivalent of taking a cheese grater to a screaming mandrake root. It's physically painful.

But that was one misstep that I spent a total of an hour getting through(including learning all of the controls the hard way and running out of fuel or getting killed by accidentally plummeting to the planet in the wrong ship...). Beyond that, I was surprised at how much fun I had with Ultima, and this has definitely given me a greater interest in playing the rest of the mainline games. It is just unfortunate that if I want to play them in order, I'll now have to jump into Ultima II, which I hear is one of the weakest in the series. Maybe I'll finish five games in the summer challenge and throw the rest out the window to go do this instead...
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Re: Games Beaten 2015

by MrPopo Thu May 14, 2015 12:53 pm

Belated Protip: Just buy a bunch of up and down spells so you can quickly dive to the dungeon level that has Balrons and then when you kill it go all the way back up without worrying about plowing through a bunch of mobs in a random dungeon.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Ack
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Re: Games Beaten 2015

by Ack Thu May 14, 2015 1:56 pm

MrPopo wrote:Belated Protip: Just buy a bunch of up and down spells so you can quickly dive to the dungeon level that has Balrons and then when you kill it go all the way back up without worrying about plowing through a bunch of mobs in a random dungeon.


You say this, and I did it, but a couple of times I would go up or down a level to discover I was either sitting on top of an enemy or one turn away from it, so I still had to fight. And the gremlin still took my food. And the gelatinous cube still ate my armor.
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