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TSTR
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Re: Games Beaten 2015

by TSTR Fri Feb 27, 2015 9:26 am

I played The Uncle Who Works For Nintendo last year. Didn't find it even remotely unsettling.
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dsheinem
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Re: Games Beaten 2015

by dsheinem Fri Feb 27, 2015 10:11 am

TSTR wrote:I played The Uncle Who Works For Nintendo last year. Didn't find it even remotely unsettling.


I suppose some of the unsettling stuff builds up over multiple paths/playthroughs. It was nothing SUPER SCARY or anything like that, but I think Twine/text is a good platform for horror as it forces you to basically do a lot of your own imagining regarding certain frightful elements.
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TSTR
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Re: Games Beaten 2015

by TSTR Fri Feb 27, 2015 10:46 am

dsheinem wrote:
TSTR wrote:I played The Uncle Who Works For Nintendo last year. Didn't find it even remotely unsettling.

I suppose some of the unsettling stuff builds up over multiple paths/playthroughs. It was nothing SUPER SCARY or anything like that, but I think Twine/text is a good platform for horror as it forces you to basically do a lot of your own imagining regarding certain frightful elements.

As someone who enjoys spooky/weird fiction, I agree that the platform can be great for horror. I just don't think it's done well with this game. You happen to know any examples offhand that might be more freaky?
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dsheinem
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Re: Games Beaten 2015

by dsheinem Fri Feb 27, 2015 4:19 pm

Games Beaten 2015

Theatrhythm Final Fantasy: Curtain Call - 3DS
A Bird Story - PC
Quake - PC
Call of Duty: Advanced Warfare - PS4
Quake: Scourge of Armagon - PC
Quake: Dissolution of Eternity - PC
Mario vs. Donkey Kong 2: March of the Minis - NDS
Painkiller - PC
Gungrave: Overdose - PS2
Adventure -Atari 2600 (PS2)
Auto Racing - Intellivision (PS2) [1979]
Boxing - Atari 2600 (PS2) [1980]
The Count - TI99/4A (emulated) [1981]
Dragonstomper - Atari 2600/Starpath Supercharger (emulated) [1982]
Enduro - Atari 2600 (PS2) [1983]
Diablo III - PS4
Front Line - Atari 2600 (emulated) [1984]
Gertie Goose - The Lost Eggs - C64 (emulated) [1985]
Ocean Commander - Wii
Mortal Kombat: Deadly Alliance - PS2
Diablo III: Reaper of Souls - PS4
Mortal Kombat: Deception - PS2
The Order: 1886 - PS4
The Uncle Who Works for Nintendo - PC
Grab Them By The Eyes - PC
Growl - PS2/Arcade
Hydlide - NES [1986] *new*

Total: 27


Previously: 2014 | The First 400 Games

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Hydlide gets a bum rap because it released in the USA in 1989 almost two years after LoZ...and it is clearly a game with a lot of similarities to that one that is vastly inferior by pretty much any measure. BUT when you consider the game originally came out in 1984 and originally appeared on on the Famicom in 1986 well ahead of LoZ, it is clear that there are some ideas here which likely influenced both Miyamoto and the yet-to-release Ys series.

The music is grating, the grinding is annoying, and the game is a bit obtuse without a FAQ. BUT it is still an interesting title that, if you can appreciate it within its time of release and on its own terms, is worth a look. I am glad I put the time in to play through it for my alpha-by-year challenge.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Sat Feb 28, 2015 1:19 am

January
1. Devil's Attorney (Android) (good game)
2. Resident Evil 5 (360) (good game)
3. Sonic & All-Stars Racing Transformed (360) (good game)
4. Dragon Quest VIII (PS2) (amazing game)
5. Gears of War (360) (decent game)

February
6. Uncharted: Golden Abyss (Vita) (decent game)
7. Orcs & Elves (DS) (good game)
8. From The Abyss (DS) (decent game)
9. Army of Two (360) (decent game)
10. Psychic World (Master System) (subpar game)
11. Endless Ocean: Blue World (Wii) (amazing game)
Image
Endless Ocean: Blue World is a hybrid of scuba simulation, puzzle solving & dialogue choosing adventure, action-RPG, and themepark management. To say Blue World is content rich and full of things to do would be an understatement. Join a rag tag band of diving specialists and seek out a mythical treasure, all while doing as many copious sidequests as you see fit. Some of the best graphics you can find on Wii will draw you into this aquatic fantasy as the hours drift away. Endless Ocean: Blue World is a constantly rewarding, forward thinking, and entirely innovative experience that open minded gamers should dive deeply into indeed.

I put a little over 18 hours into it, and could easily have put 20 more hours to finish all the sidequests. But alas the backlog beckons.
PLAY KING'S FIELD.
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Ack
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Re: Games Beaten 2015

by Ack Sat Feb 28, 2015 12:20 pm

1. Renegade Ops (PC)(Multidirectional Shooter)
2. Borderlands 2 (PC)(FPS/RPG)
3. Gunpoint (PC)(Puzzle Platformer)
4. Robotrek (SNES)(RPG)
5. The Tick (SNES)(Beat 'Em Up)
6. Alien vs Predator (SNES)(Beat 'Em Up)
7. X-Kaliber 2097 (SNES)(Action Platformer)
8. Metal Slug (MVS)(Run and Gun)
9. Shadowrun (SNES)(RPG)

I agree with Popo, this game is very much like a point and click with some RPG elements. The combat is simplistic, most of the game revolves around talking to people and figuring out when to use particular items, and magic basically breaks the game. The boss fights feel off, like the devs just weren't sure how to handle them, and some of them are very point-and-click oriented, such as the vampire. There are several bugs, and the final battle is a massive let down.

Yet I still found the game awesome. I guess it must be the setting, the way the story unfolds, and the overall presentation, because Shadowrun succeeded in making me feel like all of this was a small piece of a much larger world in a grim near future. Whether it's the locked doors, the distant streets, the potential for a much larger subway system, etc., Seattle of the future feels like a real place and not just a series of corridors stuck together or a gimped and unrealistically small planet where the action takes place. I appreciated this, just like I appreciated that I could hire Shadowrunners to work with me. I only did once, and I wasn't impressed, but knowing that there were mercenaries available when I needed them was a boon. I might have used them more if hacking wasn't so easy, combat so simplistic, and magic so overpowered.

The game has problems, but it makes up for them by providing a cyberpunk feel that I had been seeking for a while. For that, I was able to look past the missteps and issues to find I really enjoyed the game. It made for a fun ride.
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I have a movie review website now: https://moviereviewsbyamook.com/
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dsheinem
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Re: Games Beaten 2015

by dsheinem Sat Feb 28, 2015 2:47 pm

Games Beaten 2015

Theatrhythm Final Fantasy: Curtain Call - 3DS
A Bird Story - PC
Quake - PC
Call of Duty: Advanced Warfare - PS4
Quake: Scourge of Armagon - PC
Quake: Dissolution of Eternity - PC
Mario vs. Donkey Kong 2: March of the Minis - NDS
Painkiller - PC
Gungrave: Overdose - PS2
Adventure -Atari 2600 (PS2)
Auto Racing - Intellivision (PS2) [1979]
Boxing - Atari 2600 (PS2) [1980]
The Count - TI99/4A (emulated) [1981]
Dragonstomper - Atari 2600/Starpath Supercharger (emulated) [1982]
Enduro - Atari 2600 (PS2) [1983]
Diablo III - PS4
Front Line - Atari 2600 (emulated) [1984]
Gertie Goose - The Lost Eggs - C64 (emulated) [1985]
Ocean Commander - Wii
Mortal Kombat: Deadly Alliance - PS2
Diablo III: Reaper of Souls - PS4
Mortal Kombat: Deception - PS2
The Order: 1886 - PS4
The Uncle Who Works for Nintendo - PC
Grab Them By The Eyes - PC
Growl - PS2/Arcade
Hydlide - NES [1986]
Ikari Warriors - NES [1987] *new*
Jonah Barrington's Squash - C64 (emulated) [1988] *new*

Total: 29


Previously: 2014 | The First 400 Games

Ikari Warriors for the NES is an interesting early "Games as Art" title. The game takes a well-known SNK arcade title and transforms it into an interpretive rhythm game. Players are given the freedom to move their character around the screen in a parody of "typical" video game movement while throwing an irregular barrage of colorful dots and squares around at various mercenaries, soldiers, and the machineries of war. The game's clever twist is that players are given a five second window in which to input A, B, B, A every 2 minutes or so, keeping the game's rhythm and allowing the players to proceed towards each level's exit. The end result is that by the time the demon-door at the end of the game is defeated, players have learned a mental lesson about the futility of war and a physical one (in their fingers) about the pain it can cause. A beautiful anti-war game.

Prior to playing this "J" game from 1988, I didn't know anything about squash or about Jonah Barrington. Now, I know that I like the former and that the latter is a right bastard that takes a lot of practice to figure out how to beat. Games are educational.
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nullPointer
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Re: Games Beaten 2015

by nullPointer Sat Feb 28, 2015 5:48 pm

The list so far ...
8. Super Mario All-Stars: Super Mario Bros. (SNES/bsnes v084)

Super Mario All-Stars: Super Mario Bros.
So I played this game partly in honor of mjmjr25's Super Mario weekend celebration with his family, and partly out of serendipity since I had been intended to replay the Mario series this year anyway. Ya know it's funny; pretty much every time I fire up Super Mario Bros. it's the original NES version, and I always forget about this updated release of the game. And that's a shame really because I have no qualms declaring this to be the definitive version of the game (I do realize that this is the second game in a row that I've declared to be a 'definitive version', but hey the shoe fits, so I'm going to wear it. And you should wear it too, because this game rules). So yeah, there's not a lot to say about Super Mario Bros. that hasn't been said 100 times before. This is retro gaming 101, ground zero for a new era of side scrolling platformers. If you've not played this game, or if you've not checked out this particular version of the game, get out there and do it.

I'll mention a few things about the All Stars version of the game that I had forgotten and was charmed to rediscover. First and foremost the graphical facelift the game received is stunning, and of the same quality as Super Mario World on the SNES (I think a lot of the sprite art was lifted whole cloth from SMW), including parallax scrolling between foreground and background artwork. I hadn't exactly forgotten that part, but it was nice to be reminded again just how great this game looks. Secondly, there are nice little 'title cards' between levels which show the level number, number of lives remaining, and cool little pictures of the level showing you what sort of terrain and enemies to expect. But the best part that I really had forgotten, is that there's a different set of animations for Toad at the end of each world (the part where you discover that the princess is in another castle). It really adds some icing on the cake when you complete each world, instead of being treated to the same taunt with the same graphics each and every time.

I don't think it's just me, but the All Stars version is also a fair bit easier than the original NES release as well. Among other things, you're initially given 5 lives instead of 3, and furthermore you receive an additional life for each fully completed world. Given this, it seems a bit counterintuitive then that the controls in All Stars SMB are a bit more drifty and loose than in the original release. It certainly doesn't hurt the gameplay, but it is noticeable at times. Lastly the animations for Mario can make it a bit harder to line up jumps. In the 8-bit version, Mario would always come to rest with his legs and torso facing the screen. This made it easy to line up certain jumps where you needed to start with 'just one toe on the ledge' so to speak (here I'm thinking specifically of level 8-2, as well as most of the flagpole jumps). In All Stars, Mario comes to rest facing forward relative to the screen, so we see Mario's legs and torso from the side rather than from the front. As a result, trying to get 'just one toe on the ledge' doesn't really work quite the same. Even still, the game is more forgiving than the 8-bit version, so this is rarely, if ever, an issue.

All told, this is an updated version of a classic game which has itself gone on to become a classic. So what we have here is a classic2. Drop what you're doing, and go play it. You can thank me later. Whether it's for the first time or the thousandth time, this is time well spent.
Last edited by nullPointer on Wed Apr 22, 2015 12:58 pm, edited 1 time in total.
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J T
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Re: Games Beaten 2015

by J T Sat Feb 28, 2015 6:24 pm

dsheinem wrote:
Ikari Warriors for the NES is an interesting early "Games as Art" title. The game takes a well-known SNK arcade title and transforms it into an interpretive rhythm game. Players are given the freedom to move their character around the screen in a parody of "typical" video game movement while throwing an irregular barrage of colorful dots and squares around at various mercenaries, soldiers, and the machineries of war. The game's clever twist is that players are given a five second window in which to input A, B, B, A every 2 minutes or so, keeping the game's rhythm and allowing the players to proceed towards each level's exit. The end result is that by the time the demon-door at the end of the game is defeated, players have learned a mental lesson about the futility of war and a physical one (in their fingers) about the pain it can cause. A beautiful anti-war game.


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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Sat Feb 28, 2015 6:35 pm

How does the 7800 port compare to the NES one?
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