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Ack
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Re: Games Beaten 2015

by Ack Mon Apr 06, 2015 9:41 am

1. Renegade Ops (PC)(Multidirectional Shooter)
2. Borderlands 2 (PC)(FPS/RPG)
3. Gunpoint (PC)(Puzzle Platformer)
4. Robotrek (SNES)(RPG)
5. The Tick (SNES)(Beat 'Em Up)
6. Alien vs Predator (SNES)(Beat 'Em Up)
7. X-Kaliber 2097 (SNES)(Action Platformer)
8. Metal Slug (MVS)(Run and Gun)
9. Shadowrun (SNES)(RPG)
10. Quake II (PC)(FPS)
11. The Twisted Tales of Spike McFang (SNES)(RPG)
12. Hotline Miami 2: Wrong Number (PC)(Action)
13. A Story About My Uncle (PC)(Platformer)
14. Star Wars Jedi Knight: Dark Forces II (PC)(FPS)
15. Star Wars Jedi Knight: Mysteries of the Sith (PC)(FPS)

Mysteries of the Sith is the expansion for Dark Forces II, and it does a lot of really cool things. It also does a lot of things I really dislike.

Mysteries of the Sith builds upon the light side plotline of Dark Forces II and contains 14 new levels but is broken up into four distinct sections: Kyle Katarn protects a rebel base, Mara Jade helps out a Hutt, Mara saves the Jedi Holocron, and Mara searches for Kyle in a Sith temple. Yeah, most of the game is spent playing as Mara Jade, a bit of a change up since everything has been from Kyle's view up to the point, but as Mara is a hugely beloved character from the Star Wars expanded universe and happens to be training under Kyle while he leaves, the transition to a new viewpoint isn't particularly jarring. The biggest issue is that several things reset during this transition, such as force powers(since Mara isn't as capable as Kyle at the start) and both weapons and items(since Mara hasn't acquired them yet). Also, I discovered the occasional soundbyte problem, such as Stormtroopers shouting about Mara while I was playing as Kyle, though these were relatively minor.

The biggest issue is level design varies significantly throughout. Level design was such a highlight in Dark Forces II that it's a shame to see it get weaker, but it does. Of particular note is level 2, where Kyle must infiltrate an Imperial facility on an asteroid but must shoot through an open door to destroy a control panel to enter. Don't shoot the panel, and the door locks, forcing you to restart the level. Unfortunately nothing tells you to shoot the panel. I spent several hours wandering around in a circle wondering where to go before finally turning to a guide and then having to restart the level. But a few levels later, I was breaking into a Hutt fortress as Mara and having an absolute blast, jumping from window to window and blasting whatever alien scum got in my way. Later I was running through a rebel ship under attack from space pirates with a big grin on my face as people were screaming around me about different systems being shot to Hell. And then I ended up in the final section, which forced me to only use the lightsaber, and it all just went down the tubes for me.

The final section takes place near a Sith temple, and the only weapons you have available are the lightsaber and your force powers. You can screw yourself here, as the final three levels are loaded with bad guys which can ream you in melee and kill you off in three hits or less. Take the wrong force powers, and you're down to the lightsaber only, and I never could get a firm grasp on its hit detection, especially with the double swing. There are cool elements, like living statues you must engage in mass lightsaber duels, but I find this last section a boring crawl where I spent just as much time waiting for my force abilities to regenerate. Also, if there is some kind of marker to tell me how much force power I currently have saved up, I never figured out where it was, so I felt like I was playing blind. Boredom set in many times. Boredom and annoyance. It made me want to go back to hopping through apartment windows in the Hutt's lair, or even that scene where I had to fight a rancor. That section sucked, but I felt awesome afterwards.

The other big issue with Mysteries of the Sith is the double-stacked weapons. Occasionally you have to hit the same weapon select button to find the other weapon stored on the same slot. I figured it out after the third time of examining the controls trying to discover how to use the Imperial blaster's scope.

At its best, Mysteries of the Sith rivals the best parts of Dark Forces II. At its worse, it can be misleading, frustrating, and very boring. It's a mixed bag, but not necessarily a bad one overall. I still liked quite a bit of it. I just wouldn't recommend it to the layperson.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Mon Apr 06, 2015 10:22 am

Exhuminator wrote:
MrPopo wrote:And now Bloodlines is the only console Classicvania I have to beat.

Are the N64 ones not classic enough? :lol:

The N64 ones are Modernvanias, along with the PS2 ones.
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Games Beaten: 2015 2016 2017 2018
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Re: Games Beaten 2015

by Ack Mon Apr 06, 2015 10:29 am

MrPopo wrote:
Exhuminator wrote:
MrPopo wrote:And now Bloodlines is the only console Classicvania I have to beat.

Are the N64 ones not classic enough? :lol:

The N64 ones are Modernvanias, along with the PS2 ones.


To an extent, yes, though at least Castlevania 64 sits on a weird middle ground between the two. It feels like it wasn't sure which generation it should belong to. And then skeletons on motorcycles show up.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Mon Apr 06, 2015 10:30 am

MrPopo wrote:The N64 ones are Modernvanias, along with the PS2 ones.

What determines this property? Polygons?
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Re: Games Beaten 2015

by MrPopo Mon Apr 06, 2015 10:31 am

Classicvanias are 2D side scrollers in the vein of the original Castlevania.

Metroidvanias are 2D exploration platformers where you have a large area to explore that's gated by movement powerups.

Modernvanias are the 3D over the shoulder games, so they have a unique feel from the first two.
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Re: Games Beaten 2015

by TSTR Mon Apr 06, 2015 10:33 am

1. Gone Home (PC)
2. Mario Party 8 (Wii)

3. Street Fighter II: Special Champion Edition (Genesis)
4. River City Ransom (NES)
5. Persona 3 FES: The Answer (PS2)
6. Project X Zone (3DS)
7. Quake (PC)

Project X Zone
PxZ is a rather easy take on a strategy RPG, filled with crossover characters from Sega, Namco, and Capcom. The "strategy" elements themselves are mostly absent, replaced by a simple process of move, attack, heal, rinse, repeat. This leads battle to border on tedium at times (especially late-game), only relieved by the interjection of lighthearted conversation between the wide array of characters and the admittedly flashy, well animated attack sequences.

And those attack sequences are actually the most fun part of the game. In a nod to fighting game mechanincs, battles take place through a simple, yet engaging timing/execution sequence where you rack up huge numbers of hits by properly timing attacks with the game's assist system. We're talking well over 100 hits most every time. If that doesn't grab you, then not much else probably will.

Which leads me to my biggest complaint: the game is way too long. I spent 63 hours of playtime over 41 chapters. I wish it was more like half that. The story gets dragged on through repetitive text sequences that all pretty much go like this:

Good Guy: What are you doing here?
Bad Guy: Hahahaha, you'll find out later.

Eventually you do find out. Much later. Payoff wasn't really worth it, though.

Quake
IT'S BIG, IT'S BAD, IT'S BROWN! Classic FPS level design and a revolutionary engine. Nice difficulty ramp-up in the final episode. Somehow my saves got screwed up and I ended up with the fourth rune, but not any of the others I had already gotten. Oh well, just noclipped the floor into Shub's BBQ Pit. A little friggin and fraggin, and id Software congratulates me on my badassery.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Mon Apr 06, 2015 10:42 am

MrPopo wrote:Classicvanias are 2D side scrollers in the vein of the original Castlevania.

Are you going to consider beating the handheld versions of these then?
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Re: Games Beaten 2015

by MrPopo Mon Apr 06, 2015 10:58 am

I'm really on the fence about the three Gameboy games. I've watched some gameplay on Youtube and they don't seem very interesting, but maybe I just didn't see enough.
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Re: Games Beaten 2015

by ExedExes Mon Apr 06, 2015 11:32 am

TSTR wrote:Somehow my saves got screwed up and I ended up with the fourth rune, but not any of the others I had already gotten. Oh well, just noclipped the floor into Shub's BBQ Pit.

Your save did too? I thought something was wrong with mine.
Last edited by ExedExes on Mon Apr 06, 2015 11:36 am, edited 2 times in total.
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Re: Games Beaten 2015

by noiseredux Mon Apr 06, 2015 11:34 am

ExedExes wrote:
TSTR wrote:Somehow my saves got screwed up and I ended up with the fourth rune, but not any of the others I had already gotten. Oh well, just noclipped the floor into Shub's BBQ Pit.

Your save did too? I thought something was wrong with mine. Dang.


weird... same thing happened to me. I guess this is something that happens. Huh.
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