First 50:
51. Warcraft III: The Frozen Throne - PC52. Starflight - PC53. Skies of Arcadia - Dreamcast54. Aliens versus Predator Classic 2000 - PC55. Super Star Wars - SNES56. Shadowrun: Hong Kong - PC57. Hexen: Deathkings of the Dark Citadel - PC58. The Catacomb - PC59. Azure Striker Gunvolt - 3DS60. Mighty Gunvolt - 3DS61. Catacomb Abyss - PC62. Monkey Island 2: LeChuck's Revenge - PC63. Strike Suit Zero - Director's Cut - PC64. Wolfenstein 3D Spear of Destiny - PC65. StarCraft - PC66. Metal Storm - NES67. Septerra Core - PC68. Metal Warriors - SNESWoo! Another quality game down that really makes you feel accomplished when you beat it. Metal Warriors is a mech game by LucasArts that plays similarly to Cybernator, although it has a lot of features that differentiate it. And it's all kinds of awesome.
The first thing you'll notice in game is that it has some really awesome looking cutscenes between missions. Someone took the time to make a youtube compilation of them, check it out:
https://www.youtube.com/watch?v=elH2pZBOhD8Like Cybernator, you pilot a mech through several missions with a variety of goals (though they all come down to either get to the end or blow something up). Your gun can be aimed with d-pad up and down and you have both melee and ranged attacks (melee does more damage). The big differentiator is that there are six different mechs to pilot in this game.
The main mech you will pilot is the Nitro. It has jetpack flight, a beam saber, a shield, and the ability to deploy a temporary shield in midair which can be useful due to being able to shoot through it. The Havok is the premier enemy mech and plays closest to Cybernator; you get a dash, jump boots instead of flight, a larger shield than Nitro, and a whip chain. The main gun also does not fire perfectly straight, which is usually an advantage (can sometimes hit enemies when they can't hit you). It's usually a toss up between which is better in a situation, the Nitro or the Havok.
The other four mechs are more specialty mechs. The first is the Promethius, which is an artillery piece. It's main gun is a solid projectile that flies until you release the fire button, then explodes into a starburst with a long range. The main shell does a ton of damage. It can release aerial mines that float above you that do a surprising amount of damage, it has a flamethrower, and a full body shield. It cannot jump; instead the jump button will spawn a platform in front of you. Levels with the Promethius tend to have a lot of elevators available, though your route can become circuitous as a result. The Promethius takes some getting used to but its raw power is awesome.
The Ballistic is one of the weirder mechs. It moves around in ball form and cannot fire in this mode. It can also do a spindash forward that does a bit of damage. When deployed it can fire a standard shot or charge up for a large plasma shot that can do a lot of damage. It's good for certain areas where you just want to get through fast, but if there's a lot of enemies it falls short. The Spider's claim to fame is the ability to walk on walls and ceilings. The control is a bit hard because the controls are relative to the cockpit, so as you rotate along walls and ceilings the controls do as well. It has a ranged web shield that flies out as long as you hold it to a max range and then deploys, blocking all enemy fire while it's up. Finally, the Drache is a pure flying mech; simply point the d-pad in a direction and it goes that way. The four face buttons aim your guns in that direction like you're playing a twin stick shooter. It also has a dive bomb attack that can one shot many things.
In addition there are a variety of temporary powerups that can be acquired and used in your backpack slot. These include missiles, grenades, gravity inversion, and speed boosts, along with shot powerups. Some of these are in fixed locations while other item boxes spawn random items. Sometimes you'll get exactly what you need and other times you get let down (usually by getting grenades).
Another thing that differentiates the game from Cybernator is the fact that you can get out of your mech mid mission. While on foot most enemies shut down (with the notable exception of the Havok and a late-game ceiling beam turret that will one shot you) and you can squeeze into tight corridors. There are many terminals you can activate while on foot to open doors throughout the levels; some are mandatory while others are to bonuses. While on foot you are equipped with a pistol and a jetpack, and you sometimes need to kill enemy foot soldiers. You can also jump into unoccupied enemy mechs while on foot, and that's how you experience most of the mechs available (you only ever start with Nitro or Promethius on one mission). Be careful though; enemies can jump into unoccupied Nitros and Havoks as well, though fortunately they can't operate the more interesting mechs (which is probably a safety feature due to many of them being mission critical to proceed).
Finally, rather than a health bar the game displays damage by the condition of your sprite. You start out a vibrant red and eventually turn into a dull purple, with progressive levels of looking beat up. When you're nearly dead you can even lose access to secondary features or even your primary weapon. There are health packs in the game, so it can be worth retreating in a near dead mech to heal up.
The game consists of 9 missions of varying difficulties. Things start to ramp up in mission 3, mission 4 is more annoying as you can consistently beat it once you realize what the failure condition is, but starting with mission 5 things heat up. Mission 6 is a three part mission to infiltrate a facility, steal the Drache, and escape. Mission 7 is a two parter that consists of getting to a target and defeating a trio of bosses. Mission 8 is the so-called secret mission where you must infiltrate a facility and steal codes. However, the condition for getting to it is supposedly never dying up to that point, but I get to it every time no matter how much I die. Mission 9 is the final mission and is another two parter. The first part is breaking into the enemy HQ and the second part is navigating through it to the final boss. After beating the final boss you have to race the pilot out of the facility to the last remaining Nitro to escape before it goes kablooey.
The game makes great use of giving players freedom to take multiple paths through levels and swap across mechs. Cybernator ends up feeling much more straightforward in comparison. The game also has some solid music. I highly recommend it, though I believe it's become expensive as fuck.