Games Beaten 2015
Re: Games Beaten 2015
Yeah, that was about my experience with the two expansion packs. The scorpion is evil (especially that one in the first stage).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2015
Is it safe to say Shadow Warrior and Blood are Dante Must Die mode on their Normal?
I remember Quake 2 being kind of easy. Sounds like Quake would be a breeze for me too.
Those Build engine games though... absolutely brutal difficulty.
I remember Quake 2 being kind of easy. Sounds like Quake would be a breeze for me too.
Those Build engine games though... absolutely brutal difficulty.
Re: Games Beaten 2015
First 50:
51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC
75. Mega Man 5 - NES
76. MechWarrior 3 - PC
77. Teenage Mutant Ninja Turtles - NES
78. Faria - NES
79. Rebel Galaxy - PC
80. Teenage Mutant Ninja Turtles 2: The Arcade Game - NES
81. Grim Fandango - PC
82. StarCraft II: Legacy of the Void - PC
83. Fallout 4 - PC
84. Bloodrayne - PC
85. Bloodrayne 2 - PC
86. Catacomb Armageddon - PC
87. This Starry Midnight We Make - PC
This is a fun little puzzle game from Japan that was localized by Carpe Fulgur. There is a Star Basin in Kyoto that was once used both for divination and for manipulating the world through careful creation of stars. You have to help out a series of people by creating certain stars and constellations to improve their fortunes. The story is told through small visual novel sequences.
The main mechanic is the star creation. You have a circular area that is divided into five sections; four slices out of the outer ring and the center circle. Each of these sections corresponds with a color and one of the five elements (fire, water, earth, metal, wood). You have a number of starter stars which can be placed in this areas, which will then grow. Creating favorable conditions and locating the right stars in proximity allows the stars to change form, eventually becoming what you want. The game is very big on trial-and-error discovery; you can always wipe everything out and start again and your stock of starter stars regenerates over time. The initial requirements start off small, but as you go on in the game you require fancier and fancier combinations and more manipulation to get the right conditions.
It's a fun little game that takes a few hours to get through, and unlike many puzzle games it feels like the game wants you to succeed. It's only when you're trying to fill out your catalog of the top end stuff that it really gets difficult in terms of figuring out what you need to do, and even then the game is good about dropping hints in the star catalog.
51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC
75. Mega Man 5 - NES
76. MechWarrior 3 - PC
77. Teenage Mutant Ninja Turtles - NES
78. Faria - NES
79. Rebel Galaxy - PC
80. Teenage Mutant Ninja Turtles 2: The Arcade Game - NES
81. Grim Fandango - PC
82. StarCraft II: Legacy of the Void - PC
83. Fallout 4 - PC
84. Bloodrayne - PC
85. Bloodrayne 2 - PC
86. Catacomb Armageddon - PC
87. This Starry Midnight We Make - PC
This is a fun little puzzle game from Japan that was localized by Carpe Fulgur. There is a Star Basin in Kyoto that was once used both for divination and for manipulating the world through careful creation of stars. You have to help out a series of people by creating certain stars and constellations to improve their fortunes. The story is told through small visual novel sequences.
The main mechanic is the star creation. You have a circular area that is divided into five sections; four slices out of the outer ring and the center circle. Each of these sections corresponds with a color and one of the five elements (fire, water, earth, metal, wood). You have a number of starter stars which can be placed in this areas, which will then grow. Creating favorable conditions and locating the right stars in proximity allows the stars to change form, eventually becoming what you want. The game is very big on trial-and-error discovery; you can always wipe everything out and start again and your stock of starter stars regenerates over time. The initial requirements start off small, but as you go on in the game you require fancier and fancier combinations and more manipulation to get the right conditions.
It's a fun little game that takes a few hours to get through, and unlike many puzzle games it feels like the game wants you to succeed. It's only when you're trying to fill out your catalog of the top end stuff that it really gets difficult in terms of figuring out what you need to do, and even then the game is good about dropping hints in the star catalog.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- Key-Glyph
- Next-Gen
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- Contact:
Re: Games Beaten 2015
Come on Popo, go for 100! Go for the gold!
Re: Games Beaten 2015
Xeogred wrote:Is it safe to say Shadow Warrior and Blood are Dante Must Die mode on their Normal?
I remember Quake 2 being kind of easy. Sounds like Quake would be a breeze for me too.
Those Build engine games though... absolutely brutal difficulty.
I couldn't say, as I haven't spent much time with either Shadow Warrior or Blood. I do recall the first level of Shadow Warrior having an enemy that could insta-kill you or something like that, but I'm not sure. Part of the problem is that the Build engine games sit in this weird twilight zone between Doom and Quake in terms of design. It makes it really hard to go back. I did it a couple of years ago for Duke Nukem 3D, but that's also the easiest of the set.
- Exhuminator
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Re: Games Beaten 2015
Games Exhuminator has beat in 2015...
63. Shadow of the Ninja (NES | 1990 | platformer) 7/10
Shadow of the Ninja was obviously inspired by the Ninja Gaiden games on NES, even though the Japanese artwork claims its part of the "Kage" series. The one innovation SotN brings over its inspiration, is simultaneous two player. Yes you and a friend can both slash and dash through this platformer. However, there are some drawbacks to this design.
Enemies have a lot more health than you'd usually see in a game like this, due to the designers planning for both players to be attacking said enemies together. Platforming is unfortunately kept simple to accommodate the synchronicity required for both players to be jumping around together. SotN has nice graphics with detailed backgrounds and sprites. The game's music is above average as well with some really killer basslines and PCM voice snippets. Controls are very simple and respond well.
Unfortunately SotN is rather short and is fairly easy overall, even on single player you'll likely burn through it one night. Level designs get less interesting as the game goes on, but the bosses become more and more interesting to make up for that. Shadow of the Ninja would have made for a fantastic rental back in the day, and it's still worth a play today. Especially if you can get a fellow ninja to play it with you.
64. Summer Carnival '92: Recca (NES | 1992 | shmup) 7/10
You might think you've played difficult shmups, but if you haven't played Recca yet, you're missing out on some true sadism. I'll be straight honest with you, I did not "beat" this game legit. I used its infinite lives code just to finish the game for content tourism purposes. I am sure I died dozens of times in the 25 minutes it took to complete. Death comes fast and furious in Recca indeed.
So why bother playing this? Because Recca is a programming miracle. The amount of blisteringly fast sprites and zero slowdown this old NES shmup exudes is mind blowing considering its limitations. Couple that with its really cool electronica OST and you've got something special. If only the difficulty was made for human beings and the backgrounds were more complex, we'd have a contender here for best NES shmup ever.
I can't recommend Recca as an actual "good game", but as an experience it shouldn't be missed by NES enthusiasts. There were a lot of great programmers on the NES, but Shinobu Yagawa was on his own savant level here. The sheer speed of everything going on seems impossible given the processing limitations of the NES, but Recca says the hell with that, and kicks those pixels around with gusto. It will also kick the player around just as hard, if not harder. If you're looking for a truly difficult shmup to master, this is one carnival you don't want to miss.
Summer Carnival '92: Recca has a bit of history, and you can read all about that here:
http://www.hardcoregaming101.net/recca/recca.htm
https://en.wikipedia.org/wiki/Recca
http://agtp.romhack.net/project.php?id=recca
63. Shadow of the Ninja (NES | 1990 | platformer) 7/10
Shadow of the Ninja was obviously inspired by the Ninja Gaiden games on NES, even though the Japanese artwork claims its part of the "Kage" series. The one innovation SotN brings over its inspiration, is simultaneous two player. Yes you and a friend can both slash and dash through this platformer. However, there are some drawbacks to this design.
Enemies have a lot more health than you'd usually see in a game like this, due to the designers planning for both players to be attacking said enemies together. Platforming is unfortunately kept simple to accommodate the synchronicity required for both players to be jumping around together. SotN has nice graphics with detailed backgrounds and sprites. The game's music is above average as well with some really killer basslines and PCM voice snippets. Controls are very simple and respond well.
Unfortunately SotN is rather short and is fairly easy overall, even on single player you'll likely burn through it one night. Level designs get less interesting as the game goes on, but the bosses become more and more interesting to make up for that. Shadow of the Ninja would have made for a fantastic rental back in the day, and it's still worth a play today. Especially if you can get a fellow ninja to play it with you.
64. Summer Carnival '92: Recca (NES | 1992 | shmup) 7/10
You might think you've played difficult shmups, but if you haven't played Recca yet, you're missing out on some true sadism. I'll be straight honest with you, I did not "beat" this game legit. I used its infinite lives code just to finish the game for content tourism purposes. I am sure I died dozens of times in the 25 minutes it took to complete. Death comes fast and furious in Recca indeed.
So why bother playing this? Because Recca is a programming miracle. The amount of blisteringly fast sprites and zero slowdown this old NES shmup exudes is mind blowing considering its limitations. Couple that with its really cool electronica OST and you've got something special. If only the difficulty was made for human beings and the backgrounds were more complex, we'd have a contender here for best NES shmup ever.
I can't recommend Recca as an actual "good game", but as an experience it shouldn't be missed by NES enthusiasts. There were a lot of great programmers on the NES, but Shinobu Yagawa was on his own savant level here. The sheer speed of everything going on seems impossible given the processing limitations of the NES, but Recca says the hell with that, and kicks those pixels around with gusto. It will also kick the player around just as hard, if not harder. If you're looking for a truly difficult shmup to master, this is one carnival you don't want to miss.
Summer Carnival '92: Recca has a bit of history, and you can read all about that here:
http://www.hardcoregaming101.net/recca/recca.htm
https://en.wikipedia.org/wiki/Recca
http://agtp.romhack.net/project.php?id=recca
PLAY KING'S FIELD.
- retrosportsgamer
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- Location: Outside Philly, PA
Re: Games Beaten 2015
"content tourism purposes" is a fantastic phrase.
Recca is my favorite most random 3DS eShop add ever.
Recca is my favorite most random 3DS eShop add ever.
Re: Games Beaten 2015
1. Call of Duty United Offensive Expansion Pack - PC (January 16)
2. Dead To Rights - Gamecube (January 24)
3. River City Ransom EX - GBA (February 21)
4. Call of Duty 2 - PC (February 28) (link missing due to this game's post being wiped during the great RB server move)
5. Quake - PC (March 31)
6. The Chronicles of Riddick: Escape from Butcher Bay - PC (April 5)
7. Tom Clancy's Ghost Recon - PC (April 18)
8. Tom Clancy's Ghost Recon Advanced Warfighter - PC (May 19)
9. Super Puzzle Fighter II - GBA (May 23)
10. Saints Row The Third - PC (June 24)
11. Konami Krazy Racers - GBA (June 27)
12. Medal of Honor: Airborne - PC (August 13)
13. Code Name: Viper (NES) (November 15)
14. Tom Clancy's Ghost Recon-Desert Siege Expansion Pack (November 25)
15. *NEW* Grim Fandango Remastered (November 30)
I had to fight a little to get this one completed in the period of time we had left for this month in Together Retro, but I did it.
Grim Fandango Remastered is the 2015 enhanced version of the 1998 Lucasarts point and click adventure game created by Tim Schaefer. His new company Double Fine Productions got the original source material and gave it a big facelift for the 21st century. It was a new way to experience a game that might have been passed over at its original release.
It had a good story and superb voice acting, but some of the puzzles were a real exercise in frustration. I encountered at least one troublesome point in each of the 4 in-game "years". Another new feature in this version were developer's commentaries, at certain points throughout the game, you were able to get interesting insight into the game and the course of its original development from Tim and some of the other staff that worked on the game.
I probably would have overlooked this game had it not been nominated here.
2. Dead To Rights - Gamecube (January 24)
3. River City Ransom EX - GBA (February 21)
4. Call of Duty 2 - PC (February 28) (link missing due to this game's post being wiped during the great RB server move)
5. Quake - PC (March 31)
6. The Chronicles of Riddick: Escape from Butcher Bay - PC (April 5)
7. Tom Clancy's Ghost Recon - PC (April 18)
8. Tom Clancy's Ghost Recon Advanced Warfighter - PC (May 19)
9. Super Puzzle Fighter II - GBA (May 23)
10. Saints Row The Third - PC (June 24)
11. Konami Krazy Racers - GBA (June 27)
12. Medal of Honor: Airborne - PC (August 13)
13. Code Name: Viper (NES) (November 15)
14. Tom Clancy's Ghost Recon-Desert Siege Expansion Pack (November 25)
15. *NEW* Grim Fandango Remastered (November 30)
I had to fight a little to get this one completed in the period of time we had left for this month in Together Retro, but I did it.
Grim Fandango Remastered is the 2015 enhanced version of the 1998 Lucasarts point and click adventure game created by Tim Schaefer. His new company Double Fine Productions got the original source material and gave it a big facelift for the 21st century. It was a new way to experience a game that might have been passed over at its original release.
It had a good story and superb voice acting, but some of the puzzles were a real exercise in frustration. I encountered at least one troublesome point in each of the 4 in-game "years". Another new feature in this version were developer's commentaries, at certain points throughout the game, you were able to get interesting insight into the game and the course of its original development from Tim and some of the other staff that worked on the game.
I probably would have overlooked this game had it not been nominated here.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
- BoneSnapDeez
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- Location: Maine
Re: Games Beaten 2015
I've played Recca a handful of times. Got murdered. Awesome game though.
- alienjesus
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Re: Games Beaten 2015
I've been thinking about picking up Recca, but I was worried I'd get destroyed so quickly I'd only ever see the first minute of the game.