First 50:
51. Gauntlet IV
Mega Drive52. Alex Kidd in Shinobi World
Master System53. Psycho Fox
Master System54. The Ninja
Master System55. R-Type
Master System56. Momotarō Katsugeki
PC Engine57. Overcooked: Special Edition
Switch eShop58. Parasol Stars
PC Engine59. Star Parodier
PC Engine60. Cadash
PC Engine61. Dead or Alive Ultimate
Xbox62. Dead or Alive Ultimate 2
Xbox63. OutRun 2
Xbox64. Pop'n Twinbee
SNES65. Wild Guns Reloaded
PS466. Journey
PS467. Rez Infinite
PS468. Caladrius Blaze
PS469. Jackie Chan's Action Kung Fu
NES70. Blue Shadow
NES71. Kickle Cubicle
NES72. Baku Baku
Saturn73. Clockwork Knight
Saturn74. Bust-a-Move 2 Arcade Edition
Saturn75. Thumper Switch eShop *NEW*
76. Pokémon Ultra Moon 3DS *NEW*
77. Cave Story+ Switch *NEW*
78. Gorogoa Switch eShop *NEW*Replays!:
1. Bare Knuckle III
Mega Drive2. Die Hard Arcade
Saturn3. The World of Illusion starring Mickey Mouse and Donald Duck
Mega Drive4. Donkey Kong Country 3: Dixie Kong's Double Trouble
3DS VC 5. Trip World
3DS VCFinishing up this year’s thread with some mini-reviews of the last few games I beat because I can’t think of much to say about them:
Thumper
Thumper is a rhythm game for Switch where you play as a metallic bug lasting down a tunnel at high speed. The designers describe it as a ‘rhythm violence’ game, and that’s understandable as you will feel beaten after pushing through a stage of this game. The game features pounding industrial music and bright flashes of colour, which combined with the games strict 2 hit deaths and long 30 minute levels (they have checkpoints, thankfully) create a sense of tension and exhaustion to the point where I’ve seen other reviewers describe this as a horror game. I don’t think that’s quite true, but I get the comparison.

Whilst hurtling down the tunnel, you’ll encounter various obstacles – blue dots must be tapped with A, barriers must be hit by holding a as you pass through them. Corners have to be turned into whilst holding A, spikes must be flown over with A and up. A controls everything in this game, but the game is so fast paced, the turns and twists so hard to read, and the music so pounding and hard to track that the game is very difficulty indeed. 2 hits kills you,but you can recover health a few ways – it’s not common to do so though until you reach the next checkpoint, which early on are about 20 seconds apart but can reach up to 2 minutes by the end of the game.
If you want a sample of how tense this game and why it’s called Thumper, enjoy this video, but please note that it really isn't joking about that seizure warning at the start - Thumper is not the game to play if you suffer from epilepsy or similar conditions:
https://www.youtube.com/watch?v=-xseAwMcco4For me, Thumper was an interesting game, but one which became frustrating over time as the stages became more and more punishing. There seems to be a harder difficulty where one death is the end of the stage, and I say screw that. I don’t have the patience for it. Thumper is quite an experience, but if you want to try it, I recommend waiting for a sale.
Pokemon Ultra Moon
I went into Ultra Moon having not looked up much about the game. I was hoping to find a ‘sequel’ experience along the lines of Pokemon Black 2 or White 2, but instead this is more like the ‘3rd versions’ of old – Crystal, Emerald, Platinum, where there’s new stuff to find but it’s fundamentally the same game as the original Moon.

For new stuff, there’s some new story elements which build upon the idea of the ultra beasts and travelling through wormholes, plus some changes to the games totem battles, available pokemon and the introduction of move tutors to teach pokemon different attacks as you progress.
Honestly, it’s hard to recommend Ultra Moon if you already own Sun or Moon version as is – it’s quite weak in terms of how much new stuff there is to offer. However, if you haven’t played the original or you’re looking to experience your first game in the series, this is a fantastic entry that’s one of the best places to start.
P.S. to the few of you who play Pokemon games and care, my team was Ribombee, Honchkrow, Jynx, Cradily, Palossand and Togedemaru.
Cave Story+
Cave Story is a game I’ve played before on WiiWare, but only once, so when I got given this version for Christmas I decided to play through in a slightly different way. The first time I played through I grabbed the Machine Gun and Booster 0.8, so this time I deliberately made some different choices – I grabbed the Spur weapon, plus the Booster 2.0 and saved Curly. This meant I got access to a new version of the penultimate dungeon and drastically changed some of my playthrough prior to that too as the Machine Gun had been my weapon of choice before. The Spur was much better for the endgame stuff though, and this run was easier.

That is until I accessed the secret final dungeon, the blood soaked sanctuary. That is a brutal gauntlet of instant death spikes and aggressive enemies and after throwing myself at it fruitlessly for a few hours, I created a save file just before it and went and got the normal ending instead. I’ll have to come back to the final challenge another time.

Anyway, Cave Story is still as good as it’s ever been, which is to say it’s pretty darn good. Playing it on Switch feels like a natural fit, so this is a great version to buy if you don’t own this game 10 times already, or maybe if you do.
Also, because I played this near Christmas, all of my dudes are wearing santa hats, so that's cool.
Gorogoa
Gorogoa is a pretty intriguing puzzle game for Switch and mobile devices where you literally piece together a story out of beautiful artwork, manipulating the perspective in order to solve puzzles and progress the story. The story itself is intriguing but hard to follow, it’s all very artsy and beautiful though.
You have four panels within which you can move different images around. Some images can be zoomed in and out of, or you can shift the perspective through a doorway, or upwards to see what’s out of frame, or whatever. Sometimes you can pull a shape off of one image and overlay it on another – for example, placing new scenery over a door so that when the character exits the door he is suddenly in a new environment. Some panels simply move when you replace them in a different part of the square, whereas some reveal new parts of the image when you move them too. Using images in new ways is the name of the game, with flowers turning into cogs when aligned correctly and more.

The game is big on thinking how something could be something else – for example, at one point in the game your character is on a tram, and you can view the tracks from a top down view. Early on you use a trellis as part of the track by aligning it with another image to move him to a different station. However, later, that same track can be used as part of a ladder to reposition the character in perspective within the environment. It’s all very clever and very satisfying.
Gorogoa is a intriguing, interesting and enjoyable experience, but it is relatively easy and very short, at about 1.5-2 hours long. However, I had a great time playing through it and highly recommend it to anyone who might be interested.