1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
Look at me, I finished a second Trails in the Sky game. It starts immediately after the first Trails; after the ending stuff goes down this picks the narrative back up and begins to run with it. The game even starts at the same level range, and you'll end things near the level cap. So it really does end up feeling like the second half of one giant game (sort of the Lost Age to Trails 1's Golden Sun).
Second Chapter is much better paced overall, in my opinion. While it still has a bit of a problem of verbosity, the events are much better distilled. You have a total of ten chapters, with a prologue located outside the main area of the game, five chapters at each of the five major cities again, then the climax chapters when the evil plan starts to hit full force. Each chapter is shorter and gets pretty quickly to the heart of the current aspect of the evil organization's plan, so they fly by much faster. It all ties together pretty well, and comes to a major conclusion that wraps up the major story threads.
Not much has changed combat-wise. There is a new Craft ability where you join with one or more characters to do some damage, but I never found it useful, as it takes up everyone's turn. Instead, art spam is still the order of the day. Your orbament has one extra slot, Estelle is reconfigured as a full generalist (3 on each side with 1 in the middle while the more caster oriented people have longer continuous chains), and there are some extra high level spells, as well as a bunch more space and mirage spells. Most of the spells have had their requirements adjusted as well. Your quartz can go all the way up to level five by the end game, so costs have been adjusted a bit to fit this paradigm.
Honestly the worst thing I can say is that holy shit, the combat is just utterly samey after two games worth without any tactical changes. Earth Wall still trivializes many bosses, spamming low level arts is the way to go, and Speed Up Ex is amazing. I think I would have found this game less of a slog to get through (as you can see by my break of three Metroidvanias) if I had waited six months between entries. And I'm crazy enough to do the 3rd after this (though it'll bounce back and forth between that and FFXII).
Speaking of the 3rd, while this game wraps up the main storyline there are still a dozen dangling plot threads. I figure a few get resolved in the 3rd and then more are leftover for the other Trails games. They've written themselves a very large world with a lot of plot hooks in it.