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ElkinFencer10
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Re: Games Beaten 2017

by ElkinFencer10 Sat Dec 23, 2017 12:44 pm

Games Beaten in 2017 So Far - 136
* denotes a replay

January (10 Games Beaten)
1. Persona 4 Arena - Playstation January 1
2. Chrono Trigger - SNES - January 7
3. Ys: The Vanished Omens - Master System - January 8
4. MUSHA - Genesis - January 10
5. Dragon Quest Heroes: The World Tree's Woe and the Blight Below - PlayStation 4 - January 11
6. Ys I - TurboGrafx-CD - January 13
7. Ys II - TurboGrafx-CD - January 14
8. Dragon Quest Builders - PlayStation 4 - January 23
9. Resident Evil 7: Biohazard - PlayStation 4 - January 26
10. School Girl/Zombie Hunter - PlayStation 4 - January 29


February (12 Games Beaten)
11. Fire Emblem Heroes - Android - February 3
12. The Legend of Zelda: The Wind Waker HD - Wii U - February 5
13. Dante's Inferno - PlayStation 3 - February 7
14. Hotel Dusk: Room 215 - DS - February 11
15. Persona 4: Dancing All Night - Vita - February 12
16. Sniper Elite 4 - PlayStation 4 - February 17
17. Pony Quest - NES - February 19
18. Halo Wars 2 - Xbox One - February 22
19. Final Fantasy Tactics: War of the Lions - PlayStation Portable - February 24
20. Hotline Miami - PlayStation 4 - February 26
21. Fire Emblem: Shadow Dragon and the Blade of Light - Famicom - February 27
22. Bad Dudes - NES - February 28


March (6 Games Beaten)
23. Root Letter - PlayStation 4 - March 2
24. Vroom in the Night Sky - Switch - March 10
25. The Legend of Zelda: Breath of the Wild - Switch - March 17
26. Super Bomberman R - Switch - March 18
27. Super Mario Run - Android - March 24
28. I Am Setsuna - Switch - March 24


April (9 Games Beaten)
29. Mass Effect: Andromeda - PlayStation 4 - April 1
30. Sniper Elite: Nazi Zombie Army - PlayStation 4 - April 2
31. Sniper Elite: Nazi Zombie Army 2 - PlayStation 4 - April 2
32. New Frontier Days: Founding Pioneers - Switch - April 3
33. Sniper Elite: Nazi Zombie Army 3 - PlayStation 4 - April 4
34. Persona 5 - PlayStation 4 - April 17
35. Alienation - PlayStation 4 - April 18
36. Danganronpa: Trigger Happy Havoc - PlayStation 4 - April 23
37. Danganronpa 2: Goodbye Despair - PlayStation 4 - April 29


May (14 Games Beaten)
38. Puyo Puyo Tetris - Switch - May 4
39. Fire Emblem Gaiden - Famicom - May 6
40. Mario Kart 8 Deluxe - Switch - May 6
41. Outlast II - PlayStation 4 - May 7
42. Dishonored - PlayStation 4 - May 10
43. Snipperclips: Cut it Out, Together! - Switch - May 12
44. Pikmin - Gamecube - May 12
45. Metal Slug - Neo Geo MVS - May 13*
46. Dariusburst CS: Chronicle Savior - PlayStation 4 - May 14
47. Batman: The TellTale Series - PlayStation 4 - May 17
48. Batman: Arkham VR - PlayStation 4 - May 18
49. Fire Emblem Echoes: Shadows of Valentia - 3DS - May 25
50. Farpoint - PlayStation 4 - May 27
51. The Witcher 2: Assassins of Kings - Xbox 360 - May 29


June (10 Games Beaten)
52. Star Trek: Bridge Crew - PlayStation 4 - June 2
53. The Walking Dead: A New Frontier - PlayStation 4 - June 3
54. Rebel Galaxy - PC - June 18
55. The Legend of Heroes: Trails of Cold Steel II - Vita - June 20
56. Medal of Honor: Allied Assault - PC - June 21*
57. Medal of Honor: Allied Assault - Spearhead - PC - June 21
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22
59. Aliens Versus Predator - PC - June 23
60. Army Men - PC - June 24*
61. Apartment 666 - PC - June 26


July (20 Games Beaten)
62. Teenage Mutant Ninja Turtles: The Hyperstone Heist - Genesis - July 12*
63. The Witcher 3: Wild Hunt - Hearts of Stone - PlayStation 4 - July 15
64. The Witcher 3: Wild Hunt - Blood and Wine - PlayStation 4 - July 22
65. The Witcher 3: Wild Hunt - PlayStation 4 - July 24
66. Splatoon 2 - Switch - July 25
67. Kamiko - Switch - July 25
68. Crimson Skies: High Road to Revenge - Xbox - July 26
69. Panzer Dragoon - Saturn - July 27*
70. Snake Pass - Switch - July 27
71. Buck Bumble - Nintendo 64 - July 28*
72. Castlevania - NES - July 29
73. Castlevania II: Simon's Quest - NES - July 29
74. Castlevania III: Dracula's Curse - NES - July 29
75. Super Castlevania IV - SNES - July 30
76. Castlevania Adventure - Game Boy - July 30
77. Castlevania Adventure Rebirth - Wii - July 30
78. Contra Rebirth - Wii - July 31
79. Heavy Fire: Special Operations - Wii - July 31
80. Heavy Fire: Black Arms - Wii - July 31
81. Panzer Dragoon II Zwei - Saturn - July 31*


August (9 Games Beaten)
82. Sunrider: Mask of Arcadius - Steam - August 4
83. Panzer Dragoon Saga - Saturn - August 5
84. Sunrider: Liberation Day - Steam - August 6
85. Emily is Away - Steam - August 8
86. Ys III: Wanderers from Ys - SNES - August 19
87. Nights of Azure - PlayStation 4 - August 25
88. Uncharted: The Lost Legacy - PlayStation 4 - August 26
89. Strike Suit Zero: Director's Cut - Xbox One - August 27
90. Devil's Third - Wii U - August 30*


September (14 Games Beaten)
91. Mario + Rabbids Kingdom Battle - Switch - September 4
92. Dungeons & Dragons: Tower of Doom - Wii U - September 4
93. Daytona USA - Xbox 360 - September 6
94. Dungeons & Dragons: Shadow Over Mystara - Wii U - September 6
95. Cave Story+ - Switch - September 10
96. Cosmic Star Heroine - Steam - September 14
97. Lego Worlds - Switch - September 16
98. Metroid: Samus Returns - 3DS - September 18
99. Danganronpa Another Episode: Ultra Despair Girls - PlayStation 4 - September 23
100. Weeping Doll - PlayStation VR - September 23
101. Dying: Reborn VR - PlayStation VR - September 24
102. Shadow Warrior 2 - PlayStation 4 - September 28
103. Pokken Tournament DX - Switch - September 29
104. White Day: A Labyrinth Called School - PlayStation 4 - September 30


October (7 Games Beaten)
105. Monster High: New Ghoul in School - Wii U - October 2
106. Senran Kagura: Peach Beach Splash - PlayStation 4 - October 8
107. Barbie Dreamhouse Party - Wii U - October 14
108. Tales of Berseria - PlayStation 4 - October 25
109. Cyberdimension Neptunia: 4 Goddesses Online - PlayStation 4 - October 28
110. Super Mario Odyssey - Switch - October 30
111. Splatterhouse: Wanpaku Graffiti - Famicom - October 31


November (21 Games Beaten)
112. Fire Emblem Warriors - Switch - November 1
113. Sine Mora EX - Switch - November 2
114. Ys III: Wanderers from Ys - TurboGrafx-CD - November 4
115. Warriors Orochi 3 Hyper - Wii U - November 4
116. The Bunker - PlayStation 4 - November 5
117. Dear Esther - PlayStation 4 - November 5
118. Gex - 3DO - November 5
119. Crysis 3 - PlayStation 3 - November 6
120. Wolfenstein II: The New Colossus - Xbox One - November 10
121. Sonic Forces - Switch - November 10
122. Call of Duty: WWII - Xbox One - November 11
123. For Honor - Xbox One - November 12
124. Blue Reflection - PlayStation 4 - November 17
125. Bully - Wii - November 20
126. Star Wars: Battlefront II - Xbox One - November 22
127. Doom - Switch - November 22
128. Onslaught - Wii - November 22
129. Zombie Panic in Wonderland - Wii - November 22
130. Criminal Girls: Invite Only - Vita - November 28
131. Dynasty Warriors Gundam 3 - PS3 - November 29
132. Gundam Side Story 0079: Rise from the Ashes - Dreamcast - November 30


December (4 Games Beaten)
133. Xenoblade Chronicles 2 - Switch - December 17
134. Castlevania Judgement - Wii - December 18
135. Valkyria Revolution - PlayStation 4 - December 21
136. Castlevania 64 - Nintendo 64 - December 22


136. Castlevania 64 - Nintendo 64 - December 22

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Castlevania for Nintendo 64 (I don't care what Konami officially named it; it's Castlevania 64) is a game that I convinced flake to order when he was drunk. Colin didn't have a Nintendo 64, however - a fact he realized once he'd sobered up. In a massive cargo container full of other games and Gundam DVDs and such, he decided to give the game (which was complete in box, I might add) to me. Naturally, since I kind of convinced him to buy it in the first place, I had to play it.

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This is the first 3D Castlevania game, and while it's competent enough for a first venture into 3D, it hasn't aged particularly well. The visuals are okay but a bit muddied even by N64 standards, and the controls aren't exactly precise. It's all perfectly playable, but it's apparent that it was a relatively early effort on the system. The prequel, Legacy of the Darkness, that was released later, takes advantage of the RAM to use higher resolution textures, which I imagine would make a big difference in terms of how well the game has aged. In terms of genre, it's what you'd expect from Castlevania - an adventure platformer but in 3D. ​The game features two characters, and I played as Reinhardt Schneider, a descendant of the Belmont Clan and heir to the Vampire Killer whip. Needless to say, his quest is to defeat Dracula and fulfill his family's destiny for the next 100 years. Little known fact - Raccoon City was actually in Transylvania, and before the Umbrella Corporation acquired the mansion, it served as Dracula's castle. Like legit, the Villa level looks so much like the mansion in the original Resident Evil that there's no way it was just a coincidence. I liked that, though, because Resident Evil had one of the greatest settings in survival horror history. Over the course of your quest, you find that Dracula has quite the troupe of vampires in his castle, and you'll have to deal with them quickly or else suffer vampirism which will kill you after a few minutes. It's a cool albeit at times frustrating feature.

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The music is fairly mediocre - nothing bad but nothing impressive - but the voice acting, while sparse, is pretty impressive for the Nintendo 64 where it is featured. A cartridge with far more limited capacity than its CD counterparts isn't exactly known for featuring robust voice acting, but there actually were a couple of bits of voice acting, and it was pretty impressive. The general sound effects were also well done, giving the game a distinctly creepy but not "horror" atmosphere; you could definitely tell that you were in a place not meant for humans, but it didn't go so far as to give the legitimately scary vibe of Resident Evil, and I think that's an important tone balance to strike for Castlevania.

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The most frustrating part of Castlevania 64 isn't the difficulty but WHY it's difficult. It's not difficult for the same reasons as Super Castlevania IV, for example - that game was hard because it required a lot of memorization and careful jumps. This game, on the other hand, is difficult because of imperfect controls and questionable design choices. Some of the platforming segments require almost pixel perfect precision in a game with imprecise ​controls and a low resolution making that kind of precision extremely difficult. There are also a couple of segments that just seem overly convoluted to me - get from one end of a stage all the way to the other while carrying a chemical that will explode and instantly kill you if you jump or take a single hit anywhere along the way with several sections that require extreme precision while avoiding enemy attacks along the way. There are climbing parts where you have to jump and climb various ledges with instant death water below, but it's sometimes rather hit or miss whether or not Reinhardt actually grabs the ledge or just plummets. I know that Castlevania games have a legacy for being difficult, but this seemed less like good design challenge and more iffy design.

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Overall, I did enjoy Castlevania 64, but it was definitely more frustrating than I think it needed to be and for the wrong reasons. The visuals are about par for an early N64 game going for a realistic art style, but the controls really left a lot to be desired. I'd be interesting in playing Legacy of Darkness to see where Konami improved from this first attempt, but there was definitely some room for improvement here. Given that, from my understanding, Legacy of Darkness includes this original with the improvements, I'd recommend folks skip this one (unless you find it dirt cheap) and go straight for that.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Sat Dec 23, 2017 5:27 pm

First 50:
1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
39. The Legend of Heroes: Trails in the Sky the 3rd - PC
40. Call of Duty - PC
41. Azure Striker Gunvolt 2 - 3DS
42. Sonic Mania - Switch
43. Mighty Gunvolt Burst - Switch
44. XCOM2: War of the Chosen - PC
45. Metroid: Samus Returns - 3DS
46. Dishonored: Death of the Outsider - PC
47. Cuphead - Xbox One
48. Odallus - PC
49. Shenzhen I/O - PC
50. South Park: The Fractured But Whole - PC

51. Oniken - PC
52. Strife Veteran Edition - PC
53. The Mummy Demastered - Switch
54. Super Mario Odyssey - Switch
55. Wolfenstein II: The New Colossus - PC
56. Etrian Odyssey V - 3DS
57. The Legend of Zelda Four Swords Anniversary - 3DS
58. Vectorman - Genesis

Sega's answer to the fancy graphics of Donkey Kong Country, I'd be willing to say that Vectorman shows off even more graphic tricks, but at the cost of graphical variety. Enemy variety is low and the game isn't nearly as long as DKC. Instead, you've got a short action platformer with some balance issues that's overall fun.

Vectorman is built up of 23 different sprites making up the various orbs of his body. This gives him an incredibly fluid animation suite that is much closer to what you get with 3D games. The other neat thing they do with this is have a fairly complex lighting system for a 2D game. Your character darkens or lights up depending on where you are and what's going on around you. It's quite impressive for the time.

Gameplay wise the biggest issue is that your character is a bit too big for the screen. It's not as bad as the original Metroid II, but it's still enough that you're going to take a bunch of damage from stuff that comes from off screen before you can react. Most annoyingly are the various mosquito patterns, which tend to respawn once you go off screen and move extremely fast. The turrets are the other ones that tend to get you, not so much with their shots as with their floppy movements.

The game also has an uneven difficulty curve. The later bosses are egregiously hard compared to earlier bosses or the stages, and the third stage is probably the hardest due to its length and linear nature; you're just going to take a lot of damage if you're not super careful. Another odd thing about the game is your health doesn't refill between stages. Fortunately, the game is relatively generous with extra lives.

The game does manage to rise above the level of tech demo, and it's definitely recommended for Genesis owners. But I feel like it could have used a bit more polish.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Sat Dec 23, 2017 7:56 pm

I still love Vectorman. The second one is grim as hell and has a strange atmosphere you don't see much of elsewhere even on the Genesis. Think I like 1 more, but 2 is cool as well.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Sat Dec 23, 2017 9:30 pm

First 50:
1. Pokémon Moon - 3DS
2. Tony Hawk's Underground - GCN
3. Warhammer 40,000 Dawn of War II: Chaos Rising - PC
4. Warhammer 40,000 Dawn of War II: Retribution - PC
5. Disgaea: Afternoon of Darkness - PSP
6. X-Wing: Imperial Pursuit - PC
7. Star Wars Republic Commando - PC
8. X-Wing: B-Wing - PC
9. Blazing Lazers - TG-16
10. Tales of Xillia 2 - PS3
11. Shining Force CD: Shining Force Gaiden - Sega CD
12. MUSHA - Genesis
13. Sonic CD - Sega CD
14. Final Fantasy Legend III - GB
15. Tales of Zestiria - PS3
16. The Legend of Zelda: Breath of the Wild - Switch
17. Horizon Zero Dawn - PS4
18. Tales of Berseria - PS4
19. Battlefield 1 - PC
20. Turok 2: Seeds of Evil - PC
21. Mass Effect Andromeda - PC
22. Starflight 2 - PC
23. Armored Hunter Gunhound EX - PC
24. Space Megaforce - SNES
25. Persona 5 - PS4
26. Torment: Tides of Numenera - PC
27. Cosmic Star Heroine - PC
28. Prey - PC
29. Strafe - PC
30. Mystic Origins - NES
31. Fire Emblem Echoes: Shadows of Valentia - 3DS
32. Ultra Street Fighter II - Switch
33. The Legend of Heroes: Trails in the Sky - PC
34. Ultima IV - PC
35. Environmental Station Alpha - PC
36. Dust: An Elysian Tail - PC
37. Hollow Knight - PC
38. The Legend of Heroes: Trails in the Sky Second Chapter - PC
39. The Legend of Heroes: Trails in the Sky the 3rd - PC
40. Call of Duty - PC
41. Azure Striker Gunvolt 2 - 3DS
42. Sonic Mania - Switch
43. Mighty Gunvolt Burst - Switch
44. XCOM2: War of the Chosen - PC
45. Metroid: Samus Returns - 3DS
46. Dishonored: Death of the Outsider - PC
47. Cuphead - Xbox One
48. Odallus - PC
49. Shenzhen I/O - PC
50. South Park: The Fractured But Whole - PC

51. Oniken - PC
52. Strife Veteran Edition - PC
53. The Mummy Demastered - Switch
54. Super Mario Odyssey - Switch
55. Wolfenstein II: The New Colossus - PC
56. Etrian Odyssey V - 3DS
57. The Legend of Zelda Four Swords Anniversary - 3DS
58. Vectorman - Genesis
59. Human Resource Machine - PC

Another programming game, Human Resource Machine is much more entry level compared to some of the other ones out there. The game never really goes into the territory of "here's some weird-ass output you need to generate"; everything is something you'd expect to see in a computer science class. The actual representation of the instruction set is a series of instructions to a little person; you. You act as the sole register, there's an input and output buffer, and there might be one or more memory tiles on the ground. The operations you get access to are pop from input, push onto output (which empties your register), jump, jump if register is zero, jump if register is negative, copy to memory, copy from memory, add memory plus register to register, subtract memory from register and store to register, increment memory and copy to register, decrement memory and copy to register, and all the instructions besides jumps addressable using the value in a memory location.

Puzzles start with basic memory movement and loops, then add in arithmetic. You'll move into multiplication, division, and manipulating strings. At the top levels you'll do some sorting and prime factorization. There's a main track and then a few side tracks that are harder; I'd recommend doing the side tracks as they become available because they teach skills you will need in the higher levels (e.g. division is a side track but it is needed for some of the end game main track puzzles). When you finish a puzzle you are graded on two metrics: number of instructions in the program and total instructions executed (loops are what makes the latter not equal to the former). The easier puzzles will have the two equal the best solution, but harder puzzles will require you to optimize one or the other. You get three slots for programs per puzzles, so you can work at both without having to undo your work. You don't actually have to optimize either side, it's just a bonus to shoot for.

There's also a very very very very basic story that you get glimpses of at various points on the track. It's not really anything interesting or even clever. If anything, I'd say the game would have been better off without it. Still, it only takes up maybe 1% of the time you spend with the game, so it's ok. If you've ever been interested in programming games this is a great one to start with, as the only limitation is in the instruction set and memory size; your program length can be as long as you want. And as I said, the puzzles never get into the "what fever dream is this?" territory.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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prfsnl_gmr
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Re: Games Beaten 2017

by prfsnl_gmr Sat Dec 23, 2017 9:46 pm

Good review. I really like Human Resource Machine, and I found some of the later problems and optional problems to be quite challenging. I also enjoyed taking the time to optimize some of my solutions.

I do not have a programming background (at all); so the challenge level was just about right for me. If I wanted to move on to something a little more advanced, however, what would you recommend?
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Re: Games Beaten 2017

by Sarge Sat Dec 23, 2017 11:42 pm

I forgot to comment on Batman Returns. I've always thought it was a little overrated, personally. It's good, plays smoothly, and has some great graphics, but it's also very repetitive, as is the wont of most Final Fight clones.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Sun Dec 24, 2017 12:20 am

prfsnl_gmr wrote:Good review. I really like Human Resource Machine, and I found some of the later problems and optional problems to be quite challenging. I also enjoyed taking the time to optimize some of my solutions.

I do not have a programming background (at all); so the challenge level was just about right for me. If I wanted to move on to something a little more advanced, however, what would you recommend?

Hmmm... unfortunately, the other two programming games I've invested time in are TIS-100 and Shenzhen I/O, both of which are pretty high on the difficulty scale, with TIS being pure programming on a complicated machine, so there's no abstraction, and Shenzhen requiring you to manage writing small programs that are hooked together by various electrical signals that run on human time scales. They're both great, but you might find them overwhelming.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
ESauced
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Re: Games Beaten 2017

by ESauced Sun Dec 24, 2017 1:24 am

Sarge wrote:I forgot to comment on Batman Returns. I've always thought it was a little overrated, personally. It's good, plays smoothly, and has some great graphics, but it's also very repetitive, as is the wont of most Final Fight clones.


I agree with this. And even though the SNES Batman Returns is technically superior in every way, I actually prefer the Genesis version.

Part of that is certainly that I grew up with it but the other reason is you feel more like the Michael Keaton Batman. You have a ton of gadgets and fighting people is slow and awkward :lol:
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Sun Dec 24, 2017 1:49 am

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126. Christmas NiGHTS into Dreams... | Saturn | 1996 | 6/10

Christmas NiGHTS into Dreams... is a Saturn action adventure game developed by Sonic Team, and published by SEGA, in 1996. Christmas NiGHTS into Dreams... is a Christmas themed reworking of the first stage of NiGHTS into Dreams..., released as a sampler during the 1996 holiday season. It was introduced in Japan as part of a Christmas Sega Saturn bundle; elsewhere it was given away with the purchase of certain Saturn games such as Daytona USA Championship Circuit Edition (1996), and was also bundled in with issues of Sega Saturn Magazine, and Next Generation Magazine. In the United Kingdom, Christmas NiGHTS was not included with the Sega Saturn Magazine until December 1997. (One imagines the goal of this sampler was to entice folks into buying NiGHTS into Dreams... proper.) Since the single stage in this demo is just a re-skinned version of the original NiGHTS' first stage (and boss), with some Christmas music playing in the background, it might seem there's not many surprises here. However, Sonic Team put a plethora of Easter eggs into this demo. (Read all about it: http://nid.wikia.com/wiki/Christmas_Nights_into_Dreams )

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If you've never played NiGHTS into Dreams... before, the goal is primarily to fly around tracks in a zone, collecting a certain amount of orbs by maneuvering acrobatically, and then return the orbs to a goal before a time limit expires. If the time limit expires, you must move on foot back to a certain point to re-activate the flying mode. While on foot, you must avoid a UFO-timeclock, if it catches you, that's it. After completing a few orb trials, the player faces a boss which requires careful flying, grabbing, and smashing to beat. If this all sounds weird, well, it is. There's a plot to the experience that explains the theme, involving dreams and kids and I don't know what else. Honestly folks, I've never been the biggest fan of NiGHTS into Dreams... The NiGHTS experience traded compelling game design and level variety for technical spectacle (of its day) and breezy play. As such, the game design's a bit too shallow for my tastes, but certainly not something I'd call "bad". I can understand why people enjoy NiGHTS into Dreams... . In that regard; Christmas NiGHTS into Dreams... is a fun little experience to play during the holidays, fitting as it is. Playing Christmas NiGHTS into Dreams... was a nostalgic trip. It took this player back to a very different era of gaming, when a far more fat and jolly SEGA once cheerfully gave gifts to its friends.

-

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And that's the end of my Christmas game run:

Santa Claus no Takarabako (Famicom)
Sakura Santa (PC)
Santatlantean (TurboGrafx-16)
Daze Before Christmas (Mega Drive)
Christmas NiGHTS into Dreams... (SEGA Saturn)

I hope everyone has a great Christmas (or whichever holiday you celebrate this time of year).
PLAY KING'S FIELD.
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Markies
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Re: Games Beaten 2017

by Markies Sun Dec 24, 2017 4:47 pm

1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)
9. GoldenEye: Rogue Agent (GCN)
10. Project Gotham Racing (XBOX)
11. Ristar (GEN)
12. Conker's Bad Fur Day (N64)
13. Crash Bandicoot (PS1)
14. Pikmin (GCN)
15. Syberia (XBOX)
16. Xenosaga Episode I: Der Wille zur Macht (PS2)
17. Tetris Plus (PS1)
18. Metropolis Street Racer (DC)
19. Darkwing Duck (NES)
20. Marvel Vs. Capcom 2: New Age of Heroes (PS2)
21. Ico (PS2)
22. Final Fantasy V (SNES)
23. Mega Man X (SNES)
24. Beyond Good & Evil (XBOX)
25. Beetle Adventure Racing! (N64)
26. Sonic Adventure (DC)
27. Giga Wing (DC)
28. Metal Arms: Glitch in the System (XBOX)
29. The Legend of Zelda: The Wind Waker (GCN)
30. Landstalker: Treasure of King Nole (GEN)
31. Soul Calibur II (GCN)
32. Destruction Derby 64 (N64)
33. Faxanadu (NES)
34. Sudeki (XBOX)
35. Skies of Arcadia (DC)
36. Wild Arms 3 (PS2)

37. Tales of Destiny (PS1)

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I beat Tales of Destiny on the Sony Playstation 1 this afternoon!

I was always very interested in the Tales series ever since my friend showed me the GameCube and the PS2 games. However, I never really knew where to start as it was a long and confusing series. The first one was on the Super Famicom and only released on the GameBoy Advance. So, I went looking for the next installment, Tales of Destiny on the PS1. Unfortunately, that game is incredibly rare and very expensive. A few years ago, I was walking around the Vendor area of MAGFest when I spotted Tales of Destiny. It wasn't exactly high on my list of games to buy, but that was the first time I had ever seen it in the wild. Realizing it was a decent price and I might not see it again, I decided to take a chance on my first Tales game.

The best part of the game, by far, are the graphics. These are some great Anime Cutscenes and the 2D sprite work are some of the best I have ever seen. And they have aged so gracefully that I am still blown away by them. The expressions and lush detail of the sprite work and colors are utterly amazing and worth checking out for yourself. The music is another high point as it is varied and some of them can be very catchy. Also, the characters all have unique personalities and some of the dialogue is genuinely funny. It's all in text and there is a ton of it, but it is very enjoyable.

The gameplay is fairly enjoyable, but incredibly repetitive. The battle system isn't very deep, so you kind of spam the same attacks over and over. And with heavy grinding and large encounter rate, it gets very old, very quickly. The story also takes way too many twists and turns and goes on much longer than it should. A more condensed version would have helped it more and cut out some of the 'shocking' turns.

Overall, Tales of Destiny is not exactly a fantastic game, but it's not a bad one either. It kind of falls in the middle or a bit to the better side of the large pile of PS1 RPG's. It is highly recommended to anybody that enjoys PS1 RPG's, especially more 2D ones, but for the rest, it is pretty much standard fare. The price and rarity make it hard to suggest for everybody, so only the diehards of the genre and the series should seek out this one. However, it has gotten me excited to play the rest of the series. I have a few 2D versions that I can get and then it is off to the 3D ones, which I'm very excited to play!

And that will be my final Beat of 2017!
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