Games Beaten 2017
Re: Games Beaten 2017
Enjoyed Sine Mora EX. The characters are just M rated StarFox characters to me. I have not finished it because I'm awful when there is a time limit in a game.
Re: Games Beaten 2017
I beat Cuphead and feel weirdly indifferent about it. Summarized some of my thoughts yesterday.
Beat it at about 5 hours. A few shorter than the average on HLTB. It's very hard and pure trial and error. I'll admit I cheesed the Dice King, his card attack seemed impossible to get through. The hit detection was so wonky at times and there were some foreground in spots that was just silly and annoying. The Junkyard Robot boss was one of the toughest ones for me. But otherwise it was all pretty doable after awhile.
Like I said in my other post there, I think I just ultimately spoiled myself playing a ton of Contra games earlier this year and Mushihimesama. I wasn't going into Cuphead ready to make comparisons or anything, but it did give me a lot of urges to want to play those and other stuff instead or something.
Will be curious to see what others think of it.
Beat it at about 5 hours. A few shorter than the average on HLTB. It's very hard and pure trial and error. I'll admit I cheesed the Dice King, his card attack seemed impossible to get through. The hit detection was so wonky at times and there were some foreground in spots that was just silly and annoying. The Junkyard Robot boss was one of the toughest ones for me. But otherwise it was all pretty doable after awhile.
Like I said in my other post there, I think I just ultimately spoiled myself playing a ton of Contra games earlier this year and Mushihimesama. I wasn't going into Cuphead ready to make comparisons or anything, but it did give me a lot of urges to want to play those and other stuff instead or something.
Will be curious to see what others think of it.
Re: Games Beaten 2017
First 50:
51. Oniken - PC
52. Strife Veteran Edition - PC
53. The Mummy Demastered - Switch
54. Super Mario Odyssey - Switch
55. Wolfenstein II: The New Colossus - PC
Or, How I Learned To Stop Worrying And Shoot Nazis In The Face.
Picking up immediately where The New Order leaves off, TNC takes a BJ Blazkowicz who is only mostly dead and gives him a chance to keep fighting Nazis; this time in America. The plot has you linking up with the resistance groups scattered through the US to form a more substantial fighting force that can properly challenge the Nazi regime and throw off their oppressive yoke.
The game is a bit of an evolution of what we saw in The New Order and The Old Blood. You once again have a stealth option of being able to sneak up on enemies, stab them in the neck, or throw an extra axe for a silent takedown. Officers with the ability to raise the alarm also make a return appearance. There's also a very versatile dual wielding system in place. You can dual wield any of your non-heavy weapons in any combination, with no accuracy penalty. Each weapon is mapped to a different button, so if you want to have a shotgun in one hand and a grenade launcher in the other and use them depending on the target you are good to go. There's only one time I can think of where I'd want to NOT dual wield, and that's with the couple of weapons with an optional scope. But it's much more fun to dual wield.
The perk system also makes a return, giving you minor bonuses related to how you play the game. It's more of a nice acknowledgement, rather than any major thing, but it's still nice to have. Later in the game you also will unlock a special ability that will add some movement and problem solving options depending on which one you choose (though late game you can get the other two). Again, nothing too earth shattering, but it's fun. The important thing is none of it distracts from shooting a bunch of Nazis in the face.
A word of warning; this game is incredibly taxing and I had to upgrade my PC in order to play it. I was due for an upgrade anyway, but I was surprised by just how poorly it ran compared to other PC games I've gotten in the last year. But if you've got a machine that can handle it the action is silky smooth, with lots going on at any one time. When the action gets heavy it's important to maintain a cool head and a high level of situational awareness.
Oh, did I mention they have a reskinned version of Wolfenstein 3D playable in game? (all six episodes) There's a ton of little details like that, with the crew having a lot going on in between missions and a lot of collectable readables scattered through the missions to give more backstory on the world. They really put some effort into their world building to go along with the catharsis.
51. Oniken - PC
52. Strife Veteran Edition - PC
53. The Mummy Demastered - Switch
54. Super Mario Odyssey - Switch
55. Wolfenstein II: The New Colossus - PC
Or, How I Learned To Stop Worrying And Shoot Nazis In The Face.
Picking up immediately where The New Order leaves off, TNC takes a BJ Blazkowicz who is only mostly dead and gives him a chance to keep fighting Nazis; this time in America. The plot has you linking up with the resistance groups scattered through the US to form a more substantial fighting force that can properly challenge the Nazi regime and throw off their oppressive yoke.
The game is a bit of an evolution of what we saw in The New Order and The Old Blood. You once again have a stealth option of being able to sneak up on enemies, stab them in the neck, or throw an extra axe for a silent takedown. Officers with the ability to raise the alarm also make a return appearance. There's also a very versatile dual wielding system in place. You can dual wield any of your non-heavy weapons in any combination, with no accuracy penalty. Each weapon is mapped to a different button, so if you want to have a shotgun in one hand and a grenade launcher in the other and use them depending on the target you are good to go. There's only one time I can think of where I'd want to NOT dual wield, and that's with the couple of weapons with an optional scope. But it's much more fun to dual wield.
The perk system also makes a return, giving you minor bonuses related to how you play the game. It's more of a nice acknowledgement, rather than any major thing, but it's still nice to have. Later in the game you also will unlock a special ability that will add some movement and problem solving options depending on which one you choose (though late game you can get the other two). Again, nothing too earth shattering, but it's fun. The important thing is none of it distracts from shooting a bunch of Nazis in the face.
A word of warning; this game is incredibly taxing and I had to upgrade my PC in order to play it. I was due for an upgrade anyway, but I was surprised by just how poorly it ran compared to other PC games I've gotten in the last year. But if you've got a machine that can handle it the action is silky smooth, with lots going on at any one time. When the action gets heavy it's important to maintain a cool head and a high level of situational awareness.
Oh, did I mention they have a reskinned version of Wolfenstein 3D playable in game? (all six episodes) There's a ton of little details like that, with the crew having a lot going on in between missions and a lot of collectable readables scattered through the missions to give more backstory on the world. They really put some effort into their world building to go along with the catharsis.
Re: Games Beaten 2017
Games Beaten 2017
Inside - PS4
Street Fighter V - PS4
TIMEframe - PC
Rituals - PC
Mother Russia Bleeds - PC
Horizon: Zero Dawn - PS4
The Legend of Zelda: Breath of the Wild - Switch
Here They Lie - PSVR
Dexed - PSVR
Resident Evil 7: Biohazard - PSVR
Last Voyage - iOS
Ghost Blade HD - PS4
What Happened to Edith Finch - PS4
Fast RMX - Switch
Puyo Puyo Tetris - Switch
Garou: Mark of the Wolf - Vita
Star Wars: Republic Commando - PC
Battlefield 1 - PS4
Mario Kart 8 Deluxe - Switch
Shock Troopers - PC (Arcade)
Shock Troopers 2nd Squad - PC (Arcade)
Gravity Bone -PC
A Thousand Flights of Loving - PC
Forza Horizon 3: Hot Wheels - PC/X1
Eve: Valkyrie- PSVR
Farpoint - PSVR
Painkiller: Battle Out of Hell - PC
Ghost Squad - Wii
Monument Valley 2 - iOS
Call of Duty: Infinite Warfare - PS4
Tekken Tag Tournament 2 - 360
Tekken Advance - GBA
100ft Robot Golf - PSVR
Final Fantasy XV: A King's Tale - X1
Star Wars Racer Revenge - PS2
Just Cause 3 - PS4
Toadled - PC
Gulity Gear Xrd -Revelator- PS4
Mortal Kombat XL - PC
Destiny 2 - PS4
Dishonored - PS4
Dead Nation: Apocalypse Edition - PS4
Nex Machina - PS4
Dying Light - PS4
Arizona Sunshine- PSVR
Dead Rising 3 - X1
Soul Dimension - PSVR
The Bug Butcher - PS4 *new*
Super Mario Odyssey - Switch *new*
King of Fighters XIV - - PS4 *new*
Total: 50
Previously: 2016 2015 2014 2013 2012 2011 2010
The Bug Butcher is a real hidden gem in a sea of indie knock-offs and gimmicks. It plays like a cross between Centipede and...some other classic arcade game where you collect powerups while running across the bottom of a screen...combined with an art style that is of the same quality as Behemoth's work in stuff like Castle Crashers...all mixed together...and you have an exceptional game.
I won't add much to the discussion of SMO that hasn't been said, but I would agree that it is one of his finest outings...and I say that as someone who never really liked Mario64 to which this game often draws favorable comparisons (I much preferred the Galaxy titles). Time will tell how compelled I am to go back and collect more stuff for the sake of it (if ever), but the time I spent with the basic story showcases quite a lot of imagination in design for the series, which I very much appreciated.
KOF XIV is something I picked up on the cheap a while back and have wanted to spend some time with. I cleared Story Mode (with one continue on the final boss), and can see putting this into my rotation of fighters to spend time with once in a while.
Inside - PS4
Street Fighter V - PS4
TIMEframe - PC
Rituals - PC
Mother Russia Bleeds - PC
Horizon: Zero Dawn - PS4
The Legend of Zelda: Breath of the Wild - Switch
Here They Lie - PSVR
Dexed - PSVR
Resident Evil 7: Biohazard - PSVR
Last Voyage - iOS
Ghost Blade HD - PS4
What Happened to Edith Finch - PS4
Fast RMX - Switch
Puyo Puyo Tetris - Switch
Garou: Mark of the Wolf - Vita
Star Wars: Republic Commando - PC
Battlefield 1 - PS4
Mario Kart 8 Deluxe - Switch
Shock Troopers - PC (Arcade)
Shock Troopers 2nd Squad - PC (Arcade)
Gravity Bone -PC
A Thousand Flights of Loving - PC
Forza Horizon 3: Hot Wheels - PC/X1
Eve: Valkyrie- PSVR
Farpoint - PSVR
Painkiller: Battle Out of Hell - PC
Ghost Squad - Wii
Monument Valley 2 - iOS
Call of Duty: Infinite Warfare - PS4
Tekken Tag Tournament 2 - 360
Tekken Advance - GBA
100ft Robot Golf - PSVR
Final Fantasy XV: A King's Tale - X1
Star Wars Racer Revenge - PS2
Just Cause 3 - PS4
Toadled - PC
Gulity Gear Xrd -Revelator- PS4
Mortal Kombat XL - PC
Destiny 2 - PS4
Dishonored - PS4
Dead Nation: Apocalypse Edition - PS4
Nex Machina - PS4
Dying Light - PS4
Arizona Sunshine- PSVR
Dead Rising 3 - X1
Soul Dimension - PSVR
The Bug Butcher - PS4 *new*
Super Mario Odyssey - Switch *new*
King of Fighters XIV - - PS4 *new*
Total: 50
Previously: 2016 2015 2014 2013 2012 2011 2010
The Bug Butcher is a real hidden gem in a sea of indie knock-offs and gimmicks. It plays like a cross between Centipede and...some other classic arcade game where you collect powerups while running across the bottom of a screen...combined with an art style that is of the same quality as Behemoth's work in stuff like Castle Crashers...all mixed together...and you have an exceptional game.
I won't add much to the discussion of SMO that hasn't been said, but I would agree that it is one of his finest outings...and I say that as someone who never really liked Mario64 to which this game often draws favorable comparisons (I much preferred the Galaxy titles). Time will tell how compelled I am to go back and collect more stuff for the sake of it (if ever), but the time I spent with the basic story showcases quite a lot of imagination in design for the series, which I very much appreciated.
KOF XIV is something I picked up on the cheap a while back and have wanted to spend some time with. I cleared Story Mode (with one continue on the final boss), and can see putting this into my rotation of fighters to spend time with once in a while.
- ElkinFencer10
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- Contact:
Re: Games Beaten 2017
Games Beaten in 2017 So Far - 114
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (20 Games Beaten)
August (9 Games Beaten)
September (14 Games Beaten)
October (7 Games Beaten)
November (3 Games Beaten)
114. Ys III: Wanderers from Ys - TurboGrafx-CD - November 4
As I've already reviewed this game on Super Nintendo (you can read that review here), this will be a fairly short review. I'm mainly going to focus on the major differences that I noticed between the TurboGrafx-CD version and the Super Nintendo version as well as mention a bug or two that I encountered.
The first two things that one will likely notice is that while the TurboGrafx version can't quite match up the visuals in the Super Nintendo version, the music simply blows the SNES out of the water, but given that we're talking cartridge versus compact disc, that's to be expected. That's not to say that the Super Nintendo version has bad music - it's probably my top 5 Super Nintendo soundtracks - but it just can't compete with CD quality audio especially when that audio is some kickin' 1980s synth rock. I'm actually not typically a fan of that particular style of rock music, but it's really well done in this game and works well.
Having the advantage of CD audio gives this version the upper hand with delivering the story as it allows for full voice acting. Granted, the voice acting in this game is TERRIBLE, but it's still a nice touch that most RPGs of the era still lacked. Despite the utter lack of acting talent on the part of the voice actors, the dialogue does give the game and its story a more engaging feel than its text-only counterpart, at least for me. As for the big visual differences, there aren't really MAJOR difference for the most part, but there are a number worth noting. The parallax scrolling is MUCH superior on Super Nintendo as the hardware was more suited to that type of effect. It's not horrible on TurboGrafx, but the backgrounds - especially in town - look as if they stutter along instead of scrolling smoothly. It's not horrendous, but it can be pretty jarring, especially before you get used to it. Otherwise the differences are mainly the relatively minor things one would expect when comparing a game on two pieces of hardware with noticeably different specs. Sprites don't look quite as detailed or sharp, and the colors don't pop quite as much as on Super Nintendo. It's worth mentioning, however, that I played the Super Nintendo version on a Retron 5 with HDMI whereas I played the TurboGrafx version on my PC Engine CD with composite output, so that's a factor to keep in mind.
While there are a couple minor changes I'll note in a bit, the biggest difference in terms of mechanics and gameplay is the difficulty curve - it's MUCH smoother and lacks the brutal spikes that were present in the Super Nintendo version. When playing on SNES, I had to get myself to max level in the second dungeon; on TurboGrafx, I was on the second to last dungeon before I felt a real need to reach max level. With regards to level grinding, the TurboGrafx version lacks the nice little owl exploit on Super Nintendo that allowed for SUPER easy money and exp grinding, although there's a spot in the mountain dungeon that is almost as fast and convenient. The last two things I want to note relate to bugs. The Super Nintendo version had a bug where the (outrageously expensive) fairy necklace did nothing. It's supposed to revive you automatically if you die in battle, and that items works as intended in the TurboGrafx version. Instead, the TurboGrafx version has a bugged time ring which works as intended on Super Nintendo but does nothing except drain your ring power with no actual effect on TurboGrafx; it's supposed to slow enemies. If I had to take one, though, I'd picked having a bugged time ring over a bugged fairy necklace, so I found it to be a fair trade.
Ys III: Wanderers from Ys on TurboGrafx-CD remains a fantastic action RPG. It still doesn't live up to the high standards set by Ys I+II, but it's still a solid experience. Playing on CD on TurboGrafx as opposed to cartridge on Super Nintendo brought about as many advantages as it did disadvantages, but I definitely think that TurboGrafx is the way to play. The difficulty is much more reasonable with a much fairer progression juxtaposing the brutal spikes on Super Nintendo, and while the visuals suffer, the improved audio more than makes up for it. It's definitely MUCH cheaper on Super Nintendo, but if you're able to play it on TurboGrafx, then that's absolutely the version I recommend.
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (10 Games Beaten)
July (20 Games Beaten)
August (9 Games Beaten)
September (14 Games Beaten)
October (7 Games Beaten)
November (3 Games Beaten)
114. Ys III: Wanderers from Ys - TurboGrafx-CD - November 4
As I've already reviewed this game on Super Nintendo (you can read that review here), this will be a fairly short review. I'm mainly going to focus on the major differences that I noticed between the TurboGrafx-CD version and the Super Nintendo version as well as mention a bug or two that I encountered.
The first two things that one will likely notice is that while the TurboGrafx version can't quite match up the visuals in the Super Nintendo version, the music simply blows the SNES out of the water, but given that we're talking cartridge versus compact disc, that's to be expected. That's not to say that the Super Nintendo version has bad music - it's probably my top 5 Super Nintendo soundtracks - but it just can't compete with CD quality audio especially when that audio is some kickin' 1980s synth rock. I'm actually not typically a fan of that particular style of rock music, but it's really well done in this game and works well.
Having the advantage of CD audio gives this version the upper hand with delivering the story as it allows for full voice acting. Granted, the voice acting in this game is TERRIBLE, but it's still a nice touch that most RPGs of the era still lacked. Despite the utter lack of acting talent on the part of the voice actors, the dialogue does give the game and its story a more engaging feel than its text-only counterpart, at least for me. As for the big visual differences, there aren't really MAJOR difference for the most part, but there are a number worth noting. The parallax scrolling is MUCH superior on Super Nintendo as the hardware was more suited to that type of effect. It's not horrible on TurboGrafx, but the backgrounds - especially in town - look as if they stutter along instead of scrolling smoothly. It's not horrendous, but it can be pretty jarring, especially before you get used to it. Otherwise the differences are mainly the relatively minor things one would expect when comparing a game on two pieces of hardware with noticeably different specs. Sprites don't look quite as detailed or sharp, and the colors don't pop quite as much as on Super Nintendo. It's worth mentioning, however, that I played the Super Nintendo version on a Retron 5 with HDMI whereas I played the TurboGrafx version on my PC Engine CD with composite output, so that's a factor to keep in mind.
While there are a couple minor changes I'll note in a bit, the biggest difference in terms of mechanics and gameplay is the difficulty curve - it's MUCH smoother and lacks the brutal spikes that were present in the Super Nintendo version. When playing on SNES, I had to get myself to max level in the second dungeon; on TurboGrafx, I was on the second to last dungeon before I felt a real need to reach max level. With regards to level grinding, the TurboGrafx version lacks the nice little owl exploit on Super Nintendo that allowed for SUPER easy money and exp grinding, although there's a spot in the mountain dungeon that is almost as fast and convenient. The last two things I want to note relate to bugs. The Super Nintendo version had a bug where the (outrageously expensive) fairy necklace did nothing. It's supposed to revive you automatically if you die in battle, and that items works as intended in the TurboGrafx version. Instead, the TurboGrafx version has a bugged time ring which works as intended on Super Nintendo but does nothing except drain your ring power with no actual effect on TurboGrafx; it's supposed to slow enemies. If I had to take one, though, I'd picked having a bugged time ring over a bugged fairy necklace, so I found it to be a fair trade.
Ys III: Wanderers from Ys on TurboGrafx-CD remains a fantastic action RPG. It still doesn't live up to the high standards set by Ys I+II, but it's still a solid experience. Playing on CD on TurboGrafx as opposed to cartridge on Super Nintendo brought about as many advantages as it did disadvantages, but I definitely think that TurboGrafx is the way to play. The difficulty is much more reasonable with a much fairer progression juxtaposing the brutal spikes on Super Nintendo, and while the visuals suffer, the improved audio more than makes up for it. It's definitely MUCH cheaper on Super Nintendo, but if you're able to play it on TurboGrafx, then that's absolutely the version I recommend.
- Exhuminator
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Re: Games Beaten 2017
ElkinFencer10 wrote:It's definitely MUCH cheaper on Super Nintendo, but if you're able to play it on TurboGrafx, then that's absolutely the version I recommend.
Very nice beat! And I agree, the TGCD is much better balanced, the OST really is amazing. My favorite track: https://www.youtube.com/watch?v=MGwG0Fh ... A&index=13
Maybe your review will summon Bone back from the abyss.
PLAY KING'S FIELD.
Re: Games Beaten 2017
Have all III versions. I would give the Genesis version second place in the music department. Something went very wrong on the SNES version. Ys is just cursed on Nintendo consoles. Anytime there is a port of Ys on a Nintendo system, it's the worst version of that game.
Re: Games Beaten 2017
I played and beat the TG-CD and SNES versions, and I like them both. The SNES version does have a rather fantastic soundtrack and is good looking and not bad playing, either. Just the difficulty is all.
Dope Pope on a Rope
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The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
B/S/T thread
My Classic Games Collection
My Steam Profile
The PC Engine Software Bible Forum, with Shoutbox chat - the new Internet home for PC Engine fandom.
- BoneSnapDeez
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- Posts: 20118
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- Location: Maine
Re: Games Beaten 2017
I have played and beaten all five console versions of Ys III. I would rank them:
1. TurboGrafx CD
2. Genesis
3. Famicom
4. PlayStation 2
5. SNES
None are "bad" but the TGCD port is unstoppable.
---
First 50:
51. Xak: The Art of Visual Stage (Super Famicom)
52. Yoshi's Woolly World (Wii U)
53. Super Mario Bros. (Famicom)
54. Super Mario Bros. 3 (Famicom)
55. Yoshi's New Island (3DS)
56. Poochy & Yoshi's Woolly World (3DS)
57. Higurashi When They Cry Hou - Ch.2 Watanagashi (Steam)
Yeah, another Higurashi VN installment. I have a bit of a love/hate relationship with this series. And I meant to play this "creepy" game around Halloween, but a massive storm knocked out power to huge swaths of Maine (including my town).
All of these Higurashi games are extremely similar (and I wrote about the first one here). Aesthetics are identical, and the story "restarts" but then progresses down a different path each time due to some "butterfly effect" type changes to the beginnings of each storyline.
My thoughts on this one are just about identical to how I felt about the predecessor. Graphics and sound are quite solid, and there is a lengthy segment of the game that is genuinely compelling and interesting. That said, the same egregious flaws are present as well. The game starts waaaaay too slowly, and the eventual "climax" is dragged on for an eternity. Really, the writing from about 50%-80% in is worthwhile, while everything else ranges from mediocre to awful.
There's an abundance of totally arbitrary plot twists as well. Character dies and suddenly comes back? "Maybe they weren't really dead!" Character acting in a bizarre contrary fashion? "Oh wow could they be ~*possessed*~?!" Numerous and blatant contradictions between the plot of this installment and the previous? "Wow looks like we have a mystery on our hands! Can you solve it?" Pretty sure the developer was just making up this shit as he went along.
I dunno dudes, this isn't that good but I kinda have a soft spot for it. I read the manga ages ago and like the characters. Maybe I'll continue to play one Higurashi game per year and I'll wrap this all up when I'm fifty.
1. TurboGrafx CD
2. Genesis
3. Famicom
4. PlayStation 2
5. SNES
None are "bad" but the TGCD port is unstoppable.
---
First 50:
51. Xak: The Art of Visual Stage (Super Famicom)
52. Yoshi's Woolly World (Wii U)
53. Super Mario Bros. (Famicom)
54. Super Mario Bros. 3 (Famicom)
55. Yoshi's New Island (3DS)
56. Poochy & Yoshi's Woolly World (3DS)
57. Higurashi When They Cry Hou - Ch.2 Watanagashi (Steam)
Yeah, another Higurashi VN installment. I have a bit of a love/hate relationship with this series. And I meant to play this "creepy" game around Halloween, but a massive storm knocked out power to huge swaths of Maine (including my town).
All of these Higurashi games are extremely similar (and I wrote about the first one here). Aesthetics are identical, and the story "restarts" but then progresses down a different path each time due to some "butterfly effect" type changes to the beginnings of each storyline.
My thoughts on this one are just about identical to how I felt about the predecessor. Graphics and sound are quite solid, and there is a lengthy segment of the game that is genuinely compelling and interesting. That said, the same egregious flaws are present as well. The game starts waaaaay too slowly, and the eventual "climax" is dragged on for an eternity. Really, the writing from about 50%-80% in is worthwhile, while everything else ranges from mediocre to awful.
There's an abundance of totally arbitrary plot twists as well. Character dies and suddenly comes back? "Maybe they weren't really dead!" Character acting in a bizarre contrary fashion? "Oh wow could they be ~*possessed*~?!" Numerous and blatant contradictions between the plot of this installment and the previous? "Wow looks like we have a mystery on our hands! Can you solve it?" Pretty sure the developer was just making up this shit as he went along.
I dunno dudes, this isn't that good but I kinda have a soft spot for it. I read the manga ages ago and like the characters. Maybe I'll continue to play one Higurashi game per year and I'll wrap this all up when I'm fifty.
Re: Games Beaten 2017
Never said Ys III was bad on SNES just the worst version. SNES version has some serious hit detection issues as well.