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pierrot
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Re: Games Beaten 2017

by pierrot Tue Mar 14, 2017 7:17 pm

Exhuminator wrote:
pierrot wrote:since the only reliable way to revive a character is to use the one spell type that is a reward only once in the game

What about the Blessing and Joystone items that auto-revive a fallen party member?

Yeah, they're there, but very limited. There's one given out early on, and they pretty much only, otherwise, are acquirable from buried treasure points (can't be purchased). Only a couple types of buried treasure points will actually give the stones out to a character with anything less than 57 luck, though, and I rarely actually found those spots. I think I had five or six stones, total, through the entirety of my playthrough. Also, they require equipping in one of a character's four armor slots to take effect in battle. So there's a trade off in using them. I think I only ever had one on Denim.

Exhuminator wrote:
pierrot wrote:I don't think there's really any difference, other than the PSP version allows you to deploy up to 12 units

Some battles allow the player to have up to 12 units on the field, whilst allowing the computer up to 15 units versus your own. That's the highest enemy count I can remember anyway, it may have been higher sometimes and I didn't notice. When you've got 27 units slowly taking turns through a battle, yes it can be a drawn out slog. :?

I agree completely. The battle speeds can be grueling. Especially for the more meaningless battles. My point was really just that there's not such a huge disparity in terms of the maximum number of units on a single battlefield, between the versions. I know there's at least one battle that had 11 enemy units, with the player being able to deploy ten units, in the SNES/etc versions. I'm sure the maximum number of enemy units in the PSP version is, relatively, proportional to the small increase in maximum player units.
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BoneSnapDeez
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Re: Games Beaten 2017

by BoneSnapDeez Tue Mar 14, 2017 8:57 pm

1. Chrono Trigger (SNES)
2. Gyromite (NES)
3. Lucy -The Eternity She Wished For- (Steam)
4. Ys III: Wanderers from Ys (Famicom)
5. Radical Dreamers (SNES)
6. Video Games 1 (TI-99/4A)
7. Portopia Renzoku Satsujin Jiken (Famicom)
8. Exile (TurboGrafx CD)
9. Exile: Wicked Phenomenon (TurboGrafx CD)
10. Xak (PC Engine CD, Xak I・II)
11. Xak II (PC Engine CD, Xak I・II)
12. Neutopia (TurboGrafx-16)
13. Captain Silver (Sega Master System)
14. Märchen Veil (Famicom Disk System)
15. Vanguard (Atari 2600)
16. Kangaroo (Atari 2600)
17. Front Line (Atari 2600)
18. Mario Bros. (Atari 2600)
19. Harmonia (Steam)
20. Donkey Kong (Atari 2600)
21. Jungle Hunt (Atari 2600)
22. Dragon Slayer: The Legend of Heroes (TurboGrafx CD)
23. Gorf (Atari 2600)
24. Neutopia II (TurboGrafx-16)
25. Dungeon Magic (PlayStation 2, Taito Legends 2)
26. The Lost Vikings (SNES)
27. Blue's Journey (Wii Virtual Console)
28. Wizard Fire (Wii, Data East Arcade Classics)

My recent playthrough of Dungeon Magic had me itching to once again play Wizard Fire: a similar, albeit shorter and simpler, RPG / beat 'em up hybrid.
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Wizard Fire was released in the arcades back in '92, but like Dungeon Magic it received no contemporary ports. It finally made an appearance on home consoles via Data East Arcade Classics (Wii) in 2010. It's worth noting that Wizard Fire is actually a sequel, hitting the arcades two years after its predecessor Gate of Doom (these games were titled Dark Seal and Dark Seal II in Japan). Unfortunately Data East elected to leave Gate of Doom off this particular compilation (their only one), which is more than a tad annoying.

There are five playable characters to choose from and (surprise surprise) I go for the lady-elf. The game is presented in a sort of pseudo-isometric view. Walking controls are standard and everyone moves in the typical eight directions, it's just that some stages happen to have a "slanty" feel. This is brief journey, clocking in at around forty minutes or so, and the "RPG" elements are pretty slim. There's plenty of loot and auto-equipped items, but no real XP system to speak of.
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Combat is pretty satisfying. The standard attack, at least with the elf, is a projectile that shoots from her sword. There's a "combo" move but I honestly have no idea how to activate it. I mashed buttons, hoped for the best, and seemed to be successful a good 50% of the time. There's magic too, with some varied and random effects. Sometimes our elven heroine would transform into a lazer-firing Medusa head or a crushing tornado. Other times she spent a few moments as a useless pink pig.

The difficulty is a bit unbalanced. It's theoretically not a "hard" game. Enemies can be skipped and are easy to avoid, and bosses move in predictable patterns. Even the final boss can be cheesed, as he has a tendency to stand in one place for lengthy periods - all that needs to be done is to move slightly to avoid his attacks. With that all said, the game's still an obnoxious quarter-muncher as you're only given one life per credit.
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The graphics are pretty chipper and well-done, with some great medieval scenery. Music is serviceable, but again, pretty hard to hear under the din of battle. Then we have the cutscenes... There are an impressive number throughout but the quality is questionable at best. The character artwork is strange. It looks like it was done by a Western "anime" artist, like something off the cover of a TG-16 game. The accompanying voice-acting is hilariously inept. It barely syncs with the onscreen text and is super-compressed and muffled. It gets "better": the dialogue. I'm especially fond of the knight who's hellbent on smashing water.

This isn't a revolutionary title by any means, but it's easy to pick up and play and provides some solid entertainment and laughs. I'd assume it's an even superior experience with a second player. My four-year-old daughter was captivated as I played, if that means anything at all.
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Markies
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Re: Games Beaten 2017

by Markies Tue Mar 14, 2017 10:42 pm

1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)
8. Super Puzzle Fighter II Turbo (PS1)

9. GoldenEye: Rogue Agent (GCN)

I beat GoldenEye: Rogue Agent on the GCN this evening!

Like many people my age, I grew up playing GoldenEye on the Nintendo 64. I had dabbled in Doom and Wolfenstein before, but this was the first FPS that really grabbed me. I became rather good at the game, though I got beat more times than I like to admit.

Since then, I have played FPS games off and on. I really like FPS games that add something new to the table or have universal acclaim. Also, before of GoldenEye, I have grown an affinity to James Bond video games as well.

GoldenEye: Rogue Agent is kind of an off shoot of the Franchise. You do not play James Bond, but an Agent that is kicked out of Mi-6 and hired by Goldfinger to do his bidding.

The story makes absolutely no sense. You are a bad guy beating up other bad guys, but those bad guys are just nameless thugs. It would be cool to play a Bond villain, but that never happens. You just shoot countless enemies throughout the entire game.

And holy crap are there a ton of enemies. There are 8 levels in the game and I was killing 200 enemies per level. And I wasn't killing all of them. Several times, you will walk into a large room and you have to shot like 40 guys. It gets pretty ridiculous after a while.

Thankfully, you get some Golden Eye abilities that help, but they don't do too much except for a shield and some hacking progression. The cool aspect of the game is the ability to dual wield any gun you find as long as it is one handed. Walking around with a machine gun in one hand and a shotgun in another never got old.

The game gets VERY intense in the later levels when they start shooting instant kill weapons at you. That is cheap, especially when they are in the back of a large room with 30 people in them. No part was impossible, but it is very overwhelming at times.

The game also has liberal check points, regenerating health and an arrow constantly telling you where to go. It felt kind of strange to play such a modern FPS on my GameCube.

Overall, the game is like a big 80's action movie. Just turn off your brain and enjoy killing hundreds of bad guys. There is some depth to the game, but you don't need it too much. It's enjoyable for what it is, but not something that is a must play for everybody. If you like FPS games, it is at least worth a shot.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Tue Mar 14, 2017 11:01 pm

Exhuminator wrote:Finished another one tonight...

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11. Dear Esther: Landmark Edition | PC | Adventure | 2017 | 3hrs | 9/10

I've been meaning to check this one out since I'm really digging the genre. I saw you mention Firewatch and I loved that one. For the horror side of things, I really enjoyed Layers of Fear and Outlast (has a few more gameplay elements, but it's still not Condemned and doesn't have combat). Amnesia Machine for Pigs was great too. I couldn't get into the first one.

However if it loosely fits this kind of genre, SOMA destroys everything and just a reminder that I found it to be a profound Silent Hill 2 level kind of experience. Just straight up one of the best stories I've ever seen told in anything. Check it out. And go in blind, don't read into anything about it. But listen to this, I don't even know if it was in the game anywhere haha... It's awesome though: https://www.youtube.com/watch?v=cdABlBDXCC0
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Wed Mar 15, 2017 12:47 am

Xeogred wrote:I saw you mention Firewatch and I loved that one.

Yeah I tried Firewatch tonight and it ran like crap on my laptop. Then I tried The Vanishing of Ethan Carter and it ran like a slideshow. Then I tried Miasmata and thankfully it runs just fine. So yeah, I need to get myself a proper gaming laptop sometime this year. (The idea of building desktops no longer appeals to me.)
Xeogred wrote:I really enjoyed Layers of Fear and Outlast (has a few more gameplay elements, but it's still not Condemned and doesn't have combat). Amnesia Machine for Pigs was great too. I couldn't get into the first one.

I think the Amnesia games would run fine on this laptop, I'll have to check them out. Don't know about Layers of Fear and Outlast. I seriously doubt I can run SOMA. :|
PLAY KING'S FIELD.
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Raz
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Re: Games Beaten 2017

by Raz Wed Mar 15, 2017 1:38 am

1. Dragon Quest Builders (PS4)
2. Professor Layton and the Unwound Future (DS)
3. Wild Guns: Reloaded (PS4)
4. World Heroes (SNES)
5. Arkanoid: Doh It Again (SNES)
6. Strider (PS4)
7. Super Bust-A-Move (PS2)
8. Mr. Driller Drill Spirits (DS)
9. Mickey to Donald: Magical Adventure 3 (SFC)
10. Plants vs. Zombies GOTY Edition (Steam)
11. Shantae and the Pirate's Curse (Wii U)
12. Chibi-Robo! (GameCube)

Chibi-Robo! is the first game in the Chibi-Robo series by skip about a tiny robot named Chibi-Robo, who is programmed to spread happiness. Its a very charming adventure game, but most of the other games in the series don't relate much to the original (except for the one DS game that never left Japan). I bought it years ago, loved it, but put it down right before the end of the game for whatever reason. I started a new save, and I played it nonstop. I tried to complete as much as I could before causing the ending of the game, so I'm only a few stickers from 100% completion at this point.
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alienjesus
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Re: Games Beaten 2017

by alienjesus Wed Mar 15, 2017 5:34 am

pierrot wrote:I agree completely. The battle speeds can be grueling. Especially for the more meaningless battles. My point was really just that there's not such a huge disparity in terms of the maximum number of units on a single battlefield, between the versions. I know there's at least one battle that had 11 enemy units, with the player being able to deploy ten units, in the SNES/etc versions. I'm sure the maximum number of enemy units in the PSP version is, relatively, proportional to the small increase in maximum player units.


The guide I was using that made me think that was for the last dungeon. Although I followed the routes using the guide, the battles they said I would encounter had much less enemies than the ones I actually did.
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Wed Mar 15, 2017 7:18 am

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)
13. Bioshock Infinite (360)
14. Bioshock Infinite: Burial At Sea Part 1 (360)
15. Bioshock Infinite: Burial at Sea Part 2 (360)

16. Singularity (360)

It took a little while to grow on me, but I ended up rather enjoying this game. It kinda doesn't know if it wants to be a kinda silly Sci-fi FPS or a horror-ish game, but that doesn't stop it from being a fun romp. I'll mention here that the game took me like 8 or 9 hours and I got every achievement on my first runthrough, sans the one for beating it on hard (or the multiplayer ones, which I assume are impossible to get now).

It starts out slow because it takes like an hour or two to get your super powers. That whole time, more or less, you're also stuck with a really annoying NPC who won't shut up his face. But after that bit, you get more fun guns and your super powers and the game gets a lot more enjoyable.

There are a couple other little annoying things about the presentation which aren't game breaking, but are very noticeable. On the 360 when you load in a new map (like when you start a new game), textures take a very noticeably long time to load in. This game came out 3 years after Bioshock (which it clearly took at least a little inspiration from), but it doesn't have audio logs you can pick up and listen to while you walk: You need to stand still on top of them to listen to them, not that they're ever necessary or that interesting as any in Bioshock though. NPC's also don't look at you while they tell you scripted events. You're uncommonly locked in place during cutscenes, so you can Gordan Freeman your way around a room while the NPC just stares at the air where you're supposed to be and talks to no one. Nothing game breaking or damaging, just little weird or ugly things that harm the overall presentation.

You need to look around maps for money (or at least what is effectively money) and med-packs and upgrade blueprints and the like, and while they're never hidden really cruelly or outlandishly, they can be quite out of sight sometimes. This is only a problem because the NPC's love shouting at you to hurry up when you can actually take as long as you damn well please in all but two parts of the game, and even then the checkpoints are fairly generous. There are even a couple easter eggs which there are achievements for finding spiced throughout the game which of course I HAD to find. One is very clearly a Metroid reference (Mother, my Brain Hurts!), and the other one I had to look up, but it's apparently a LOST reference (some kinda big wheel thingy). There's even a Borat reference in a note, which there's no achievement for finding (Great Success!).

The gunplay of course is very fun. It's very much like FEAR in that you can absolutely blow enemies apart with your guns. On normal mode, especially once you max out the damage on a gun (which ain't hard), human enemies literally fall to pieces in front of you. Or you can use your power-glove thingy to turn them to dust or morph them into monsters which attack their friends (or you, if they run out of friends). The pistol is absolute wank, but every other gun is great fun to use.

Verdict: Recommended. If you're looking for a fun, sci-fi shooter to pick up and romp through, this is a great choice! It ain't hard to find, and it's $5 or less, so it won't break the bank. It's not the best game ever made, but it didn't have to be to be fun.
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isiolia
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Re: Games Beaten 2017

by isiolia Wed Mar 15, 2017 11:14 am

1. DKC Returns (3DS)
2. √ Letter (PS4)
3. Deus Ex: Mankind Divided (PC)
4. Spec Ops: The Line (PC)
5. Fire Emblem Heroes (Android)
6. Gears of War Ultimate Edition (Xbox One)
7. Onechanbara Z2 Chaos (PS4)
8. Horizon: Zero Dawn (PS4)
9. Nioh (PS4)

Played main missions and most/all of the individual side missions that popped up (but not the alternate objective ones that appeared, or any Twilight missions) over the course of 52 hours and change. I'd started on Nioh and gotten a good way into it prior to the deluge of other releases, so that playtime certainly wasn't all in days since I finished Horizon :lol:

Further thoughts spoiled for length:

Nioh follows the fictionalized adventures of William Adams through the end of the Sengoku period. It's about as historically accurate as Abraham Lincoln: Vampire Hunter, and far from the only dramatically reimagined game based on the time period (Senguku Basara possibly skewing closest). Still, it's got a lot of actual names, places, and events incorporated into the plot.

In this version, William Adams, or Anjin ("pilot") as he comes to be called, was saved as a young man by a selkie-ish spirit named Saoirse, who bound his life to hers. This serves to both make him immortal in a kind of Dragonheart way, and means he can see spirits unaided - something most people in the game can't do. Within the world of Nioh, the substance known as amrita grants power, thus making it desirable for those in the know...and as it happens, Saoirse is really good at finding it.
The prologue sees William escaping the Tower of London, only to get Saoirse captured by Edward Kelley and whisked away to Japan, which is host to a veritable crap-ton of amrita, and a lot more spirits than other places (apparently).

William follows, and thus we have a game. One of the highly anticipated aspects of Nioh is that it adapts a fair number of elements from the Souls games. However, it does quite a lot different from them as well.
The basic game loop is very similar - work your way through an interconnected environment, opening up routes to checkpoints (shrines here, rather than bonfires or lamps), to eventually reach a boss. Resting at a checkpoint replenishes supplies but resets enemies, and if you die, you have one shot to make it back to your grave to reclaim your amrita/souls or they're lost.

A different element for Nioh is that you've got a Guardian Spirit (technically, what Saoirse is, but she's kidnaped and all). It provides you with bonuses, and charges up as you gain amrita or stagger enemies to be unleashed as a Living Weapon, during which time it replaces your HP, and can do some special attacks. Often useful for, say, going into beast mode to zerg down the last chunk of a boss. Die once, and it can be reclaimed with your amrita, at whatever "charge" it was at. Die a second time (or elect to recall it to the shrine) and it gets reset.

Most characters of importance have their own Guardian Spirit, which you'll often get a copy of after a mission. You'll wind up with a nice list of ones to pick from (freely swappable at shrines), like so many glowing Pokemon.

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What, you didn't think this was a serious game, did you?

A sort-of downside is that most of them past the initial three you're given require raising up your Spirit stat to fully take advantage of. They'll have base stats, but then a couple tiers of additional benefits. Nioh has a similar system for armor, where getting more than the basic defenses from it requires having a certain amount of stats leveled.
Loot is actually very comparable to Diablo or similar - you get a lot of it, just like, so, so much...most of which is garbage. The up side is that you can very easily end up having very decent examples of every weapon type, encouraging you to try them, which was cool. The downside is that inventory space is not unlimited, though at least you can trade things in at shrines. 500 spaces seems like a lot, but it gets filled up fairly fast.

Still, equipment was something that started to illustrate a trend in Nioh that I wasn't particularly fond of. It's almost like Team Ninja looked at the Souls games, narrowed in on an element, and tried to figure out how to make it more convoluted. It's a more complicated game at nearly every turn, which some folks may dig, but I didn't.

Stamina (or Ki here) is also more complicated. Fully exhausting it leaves you winded and completely defenseless...the upside being, the same goes for enemies, and you can see their ki meters as well. You can also do a Ki burst to increase the regeneration rate, though that's kind of like hitting dash and not going anywhere - in the heat of combat, there's a good chance you'll get smacked, unless you're using it to extend a combo chain.
More sadistically, non-human enemies tend to create areas where Ki regeneration is slowed.

Then there are skill points to put into each weapon type to expand your move sets, quests to unlock more tiers of them or extra-special moves, and on, and on...

Again, it takes a basic concept that works fine, and builds more on top of it. In and of itself it's fine, but coupled with basically doing that for everything, and I found it to be a bit excessive.

The structure of the game is mission-based instead of free roaming. It takes away the feeling of exploration or discovery, and limits your options with regard to buying supplies or whatnot. For example, ranged weapons are actually very effective here, but ammo is very limited. So, if you're attempting a boss or part of a level repeatedly (which, to be fair, most people probably will), it's hard to keep using a strategy that relies on having ammo, or some other consumable.

Actual level design is generally quite solid, at least in terms of working in shortcuts and all that. Most runs back to a boss are short. The downside is that it ends up feeling very same-y, usually dark and/or foggy, often a bit cramped (as it presents a tactical challenge) and so on. Levels are also reused a fair bit - side missions all seem to use the same few levels, with different parts blocked off. They also reuse enemies quite a lot.

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Dimly lit temple? Weird boss thing? Yep, that's Nioh.

Really, the game often looks almost 7th gen, though this is kind of a good thing. Reason being that you actually get a toggle for graphics, the default (and only real option) being to prioritize 60fps. On a regular PS4, this means the game is usually running closer to 720p. So while it might look kinda poopy for a PS4 game, if you stop and look...it always plays very well.

Though they are dark, most levels do have a lot of bright colors in the lighting, which can lend them a dream-like quality that suits a lot of the enemy design (repetitive as it gets to be). Nioh, as expected, draws heavily on Japanese folklore, with its own takes on a variety of different spirits and creatures. In-game notes explain the legends behind them, and some are pretty creative inclusions. I liked how it handled mimics and fake walls, for example, which have non-violent ways to get past them - mimics are Mujina, and presented more playfully. Find one, and it'll mimic you, and do an emote. If you respond with the same one, it'll leave the treasure for you.

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At their best, bosses are a fun challenge. Many, however, are really pretty cheap. Very fast and/or long reach, and often liable to one-shot. Maybe not initially, but so much in this game will effectively leave you open for follow-up attacks. Plenty of bosses will give Capra Demon a run for his money with regard to ruining your day literally as soon as you set foot in the arena as well.

The minor upside here is that you do get some pretty cheap tools to (potentially) use as well. I abused the Sloth talisman a lot for example (makes the enemies move in slow motion), human enemies can often be kited and subjected to pokes from a spear, etc. I've seen some lament how effective enfeebles and stuff can be here, but to me, it's a tool, that's the point :twisted:

Plus, I suck, and needed all the advantages I could find.

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I only saw this screen about 630 times...

Overall, I think Nioh is a quality offering from Team Ninja...but ultimately not one I really loved. It's well made for what it is, but it's missing the kind of nebulous exploration of the Souls games that made chipping my way through them feel worth it. Once you get past the basic combat gameplay loop, Nioh really seems more like Diablo III's Adventure Mode. For me, fun enough for a bit, but I tend to get motivated more by story and lore, so I was more than happy to see the end (like, the real end, I did do the epilogue mission).

Definitely one to try if you like more hardcore games though. It's certainly got a -lot- of potential content to play through and a fairly unique vibe.

Also, since it came up earlier in the thread...
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Xeogred
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Re: Games Beaten 2017

by Xeogred Wed Mar 15, 2017 9:02 pm

Did you play the Onimusha series isiolia? I was way into them before I got around to Ninja Gaiden (Xbox) and Devil May Cry. Everyone is drawing those Souls comparison, which are spot on in areas (I played the last Nioh beta and loved it). But it honestly feels more like a PS2 era styled game and like a loose successor to Onimusha, in all the greatest ways. I think I'm going to absolutely love it, even if it doesn't have the sprawling and gorgeous level design and backdrops of Souls, Nioh sounds mechanically extremely satisfying.
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