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noiseredux
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Re: Games Beaten 2017

by noiseredux Sun Mar 05, 2017 1:34 am

I have been interested in that, but more as a VR experience.
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Fragems
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Re: Games Beaten 2017

by Fragems Sun Mar 05, 2017 12:06 pm

As a VR experience it might be interesting. Graphically it's beautiful if you take the time to look around. However it is just way to long and repetitive and the super slow movement speed sucks :P. This game would have been better at 2 hours as opposed to 4-5 if you take your time.

The ending is kind of a let down to although their is supposedly multiple endings but as far as I can tell no one has bothered trying to unlock them.

Anyways its on sale for five and it might be worth that much to someone wanting to play around in a moderately large space station sandbox in space. Aside from some locked doors the station is completely open from the start with the only restriction being your air supply.
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Sun Mar 05, 2017 1:37 pm

Partridge Senpai's 2017 Beaten Games:

1. Tales of Hearts R (Vita)
2. UPPERS (Vita)
3. Volume (Vita)
4. Overlord: Minions (DS)
5. Kirby: Planet Robobot (3DS)
6. Overlord II (PS3)
7. Overlord: Dark Legend (Wii)
8. La-Mulana (Remake) (PC)
9. Infamous: Second Son (PS4)
10. htol#NiQ: The Firefly Diary (Vita)
11. Blood Bowl (360)
12. Dead to Rights: Retribution (360)

13. Bioshock Infinite (360)

I tried this game back like FIVE years ago, and have been meaning to go through the rest of it for a while now. I'm a fan of the first two games, so I thought it'd be right up my alley. Although Bioshock 2 is still my favorite, I'd say I like this one on par with the first one, as I found very similar problems with them both.

This is a first-person shooter, so a big qualifier for how much I like it is how satisfying the gunplay is. The reason I like 2 the best is because the guns are really meaty and fun AND the plasmids are still great fun. The reason I don't like 1 so much is because the guns are all shity little pea-shooters and it's a lot easier just to melee everyone in combonation with fun plasmids (bees, fire, etc). The reason I like this one only about as much as 1 is because it has a similar problem: The guns are fairly meaty and effective (although feel pretty wank in the late game), but the plasmids (or should I say "vigors") are really boring and 9 fights out of 10 I forgot I even had them. That was my biggest complaint years ago, and it still is. The game will even pop up notifications at you, "Don't forget to use your Vigors!" and I just couldn't help but chuckle because I really plainly didn't need them more often than not. I usually only used them for the novelty of it.

This goes into my comlpaint that the game is far too easy on the default difficulty. I realized this too far into the game though, and you can only pick the difficulty at the start. I'm usually pretty bad at console shooters, so I picked normal instead of hard, but even for me the game was REALLY forgiving. Even the very final battle I did terribly on, and still managed somehow to do it in only one try. The guns were meaty enough to be fun though, so that wasn't so bad.

Speaking of mechanics, I don't really care for the gear system too much. I really liked how Bioshock 2 did their sub/passive plasmids, and I don't really know why they went back to one a bit like Bioshock 1's. They made it ever worse, in my opinion, because they made it like the bone-charms in Dishonored. Where you find gear is pre-determined and specific, but which piece of gear this actually is random. This being the case, you can either have a very well paced progression of gear from beginning to end, or more likely you'll have what I got which is finding some really great ones early on, and then almost all new gear I found for the rest of the game was totally worthless and disappointing :/

I liked the story okay. I thought the two main characters had a very well portrayed relationship for a video game. I already knew one of the twists at the end, but not the other. However much that contributed to my ability to successfully guess the last twist like halfway through the game, I can only guess. It was an interesting portrayal between a father and their child though, an interesting twist on how Bioshock 1 did it. It brings up some other interesting themes, such as how the freedom fighters can end up being just as monsterous as they tyrants they're overthrowing, but I ultimately didn't like the setting or the story themes as much as I like 1 and 2's Rapture.

Verdict: Recommended. It's not the best shooter in the world, but it's a pretty darn good one, and not one you'll feel like you're wasting your time with. Lots of goodies to hunt for, dudes to kill, and mysteries to encounter. It's not Wolfenstein New Order or Doom 4, but it's still a fun game.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Sun Mar 05, 2017 2:40 pm

Not everyday you see someone talk about 2 as their favorite. Always loved it though, it improved the gameplay from the first tenfold and being able to dual wield plasmids and guns was awesome. In addition to being able to set traps to handle the Big Sisters... and the Little Sister moment near the end was really cool. Damn good game that sadly so many skipped over, because you were back at Rapture. God forbid, other sequels never went back to their old environments? lmao, such a weak complaint. It was great to be back in such a unique city.

Infinite is probably my favorite personally but I love them all. If you liked Lost and want to see the story get even more ridiculous, check out the two DLC's for Infinite. It was also really cool to be in Rapture with Infinite's engine and one of the DLC's has you playing as Elizabeth, turning it into something a bit more Thief-esque.

2's Minerva's Den is amazing DLC as well.
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Sun Mar 05, 2017 3:40 pm

Xeogred wrote:Not everyday you see someone talk about 2 as their favorite. Always loved it though, it improved the gameplay from the first tenfold and being able to dual wield plasmids and guns was awesome. In addition to being able to set traps to handle the Big Sisters... and the Little Sister moment near the end was really cool. Damn good game that sadly so many skipped over, because you were back at Rapture. God forbid, other sequels never went back to their old environments? lmao, such a weak complaint. It was great to be back in such a unique city.

Infinite is probably my favorite personally but I love them all. If you liked Lost and want to see the story get even more ridiculous, check out the two DLC's for Infinite. It was also really cool to be in Rapture with Infinite's engine and one of the DLC's has you playing as Elizabeth, turning it into something a bit more Thief-esque.

2's Minerva's Den is amazing DLC as well.


I'll admit I'm in the minority on 2 being my favorite, but I don't care. That's probably one of my most played through FPS games, right up there with New Order. I have to agree that Minerva's Den is absolutely fantastic. The storytelling and plotting are so damn tight and excellently executed. The pacing of the weapons and plasmids especially are totally unlike anything else in the series. I plan to go onto the DLC's later this week (the rest of today is occupied) for Infinite, so it's cool to hear they're something different from the main game as well.

Rapture was a huge damn city as well. Not to mention 2 takes place a decade after 1, I don't think you ever even go to any of the same locations from 1 (though I could be wrong on that. It's been a while since I've played 1). I'm also glad they kept the stage-based approach for Infinite from 2 (even though it wasn't the same team, but whatever). Bioshock 1 really didn't know if it wanted to be an open world or a stage-based game, but there was really no reason to go back to old areas (literally ever, I think). Adjusting it to stage-based really added a sense of permanence to what you were doing as well as
enhancing the stakes of the moment.
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Kuruwin
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Re: Games Beaten 2017

by Kuruwin Sun Mar 05, 2017 4:04 pm

The second game definitely play's better than the first one but the story and characters are lot weaker. Not bad story per se but it doesn't compare to the first game.

Never played the DLC myself.
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PartridgeSenpai
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Re: Games Beaten 2017

by PartridgeSenpai Sun Mar 05, 2017 4:55 pm

Kuruwin wrote:The second game definitely play's better than the first one but the story and characters are lot weaker. Not bad story per se but it doesn't compare to the first game.

Never played the DLC myself.


If you have Minerva's Den, it's absolutely worth playing. Where I will agree that 2's base story is just adequate enough to tie together all the fantastic action sections, Minerva's Den gets to that level that the first game set the bar at in terms of characters. Although I will admit that I do prefer Subject Delta over Jack (or whatever the protagonist of 1's name is). Who he was before he was Subject Delta is certainly nowhere near interesting enough, but I genuinely enjoy the story of his mission to reunite with his little sister.
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Markies
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Re: Games Beaten 2017

by Markies Sun Mar 05, 2017 6:23 pm

1. Phantasy Star II (GEN)
2. Guitar Hero (PS2)
3. Adventures of Lolo (NES)
4. Animal Crossing (GCN)
5. Castlevania III: Dracula's Curse (NES)
6. Beyond The Beyond (PS1)
7. R.B.I. Baseball (NES)

8. Super Puzzle Fighter II Turbo (PS1)

I beat Super Puzzle Fighter II Turbo on the PS1 this evening!

I had dabbled with the Arcade version of this game, but I had very rarely touched it. The Arcade version was quite mean and I got easily destroyed. So, I was a bit hesitant when I played the home console version.

The computer is still VERY mean in this game. You will be playing and then suddenly, your entire screen is covered and there is nothing you can do about it. Also, for long periods of time, you just will not receive attack gems.

Thankfully, the difficulty can be changed and it is still easily playable. I was able to beat the game with all characters as they all play differently. Once you get combos going and start dousing your opponent, it can be quite fun.

However, the best part of the game is how tongue in cheek it is. The little cut scenes are absolutely hilarious and perfect for any fan of the Capcom fighting genre. That alone was worth the purchase along with some good music and some cute graphics.

So, I enjoyed myself and would recommend it to anybody who likes falling block puzzles and Street Fighter games with a sense of humor.
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Raz
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Re: Games Beaten 2017

by Raz Tue Mar 07, 2017 1:44 am

1. Dragon Quest Builders (PS4)
2. Professor Layton and the Unwound Future (DS)
3. Wild Guns: Reloaded (PS4)
4. World Heroes (SNES)
5. Arkanoid: Doh It Again (SNES)
6. Strider (PS4)
7. Super Bust-A-Move (PS2)
8. Mr. Driller Drill Spirits (DS)
9. Mickey to Donald: Magical Adventure 3 (SFC)
10. Plants vs. Zombies GOTY Edition (Steam)
11. Shantae and the Pirate's Curse (Wii U)

Finally played this, not sure why I waited so long to play it (maybe because I have other games to play, too). The Shantae series is a series of 2D platformers that began on the Gameboy Color. The previous game (Risky's Revenge) ended on a "to be continued" kind of note. There wasn't any news for a few years, and then there was a reveal in the second to last issue of Nintendo Power. I enjoyed this game more than the other Shantae games I've played so far, mainly because a few differences. The two previous Shantae games had dancing transformations, but Pirate's Curse has new Pirate items you collect throughout the game. I enjoyed this approach more because I could use all of Shantae's collected abilities any time instead of taking a moment to go through the dances to activate the transformation I needed to use a certain ability for. Damage you deal and damage you take is now numbered, so you can get an idea of how much more useful your damage upgrades are instead of just guessing. I also like that each Pirate item feels more useful than the last, starting out with a pistol that is better used for activating switches than for actual combat, and ending with an item that allows you to quadruple jump, with no double or triple jump upgrades in between, just straight from one jump to four jumps. My only problem with the game is that I wish there was a harder difficulty. Hearts can split up into four sections now instead of one hit always taking away one heart. You won't be taking full hearts of damage until later in the game, but by then I had hoarded a large number of healing items dropped by defeated enemies to counter this increase in damage. I got through the whole game (only one health upgrade away from 100%) without ever using that first auto-potion you receive at the start of the game. I just wished there was a way for the game to be harder from the very beginning without having to force some kind of special rule on myself.
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Sarge
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Re: Games Beaten 2017

by Sarge Tue Mar 07, 2017 12:05 pm

Pirate's Curse is probably the best Shantae game. It's solid all the way through. And that final gauntlet was definitely just that. Much tougher than the final stretch in Half-Genie Hero (which is also very good).
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