51. Legacy of Kain: Defiance - PC
52. Iconoclasts - PC
53. Slain: Back From Hell - PC
54. Tony Hawk's Pro Skater - N64
55. Warcraft II - PC
56. Kolibri - 32X
57. Super Smash Bros. Utlimate - Switch
Well, I just finished up Adventure Mode and have all the fighters unlocked, so I consider this to be beaten. There's still content to collect (finish the challenges, get all the spirits) but that'll be something to do when I'm in the mood. I think I've spent a good 30-40 hours on this game, which is amazing considering it's a fighting game.
So Smash Ultimate, as we all know, contains every single fighter and stage from every previous game, as well as some new stuff. It definitely lives up to its name in terms of sheer content. They also took the time to really flesh out all the game modes for people who aren't doing the basic multiplayer, which makes it a fantastic purchase for someone who refuses to pay for online multiplayer and rarely has people over. The first is the update to the Classic Mode. Now it consists of six fights and a boss, as well as a Race To The Finish style breather level (which is the same for everyone). What makes this more interesting than previous entries is that the Classic Mode is bespoke to each character. As an example, Ryu is a series of stamina battles against fighters meant to represent each of the SFII characters, complete with appropriate background music and being on the FInal Destination version of appropriate levels. The final boss fight also differs between characters. Most commonly it is Master and Crazy Hand, but sometimes it might just be Master, or one of several other bosses (including Dracula in a two stage fight based on CV1). Sometimes you even get a partner for the boss fight. Classic also ends up being the fastest way to unlock characters, as every time you beat Classic with a character a new one challenges you. And if you fail the refight will be available after the next time you clear Classic.
As for Adventure, this ends up taking in some elements from Subspace Emissary, but is its own thing. The basic core is that there is a giant board that you move around. At various points are fights, and clearing those fights will get you a specific spirit or unlock a character (if it's a character fight). These fights are heavily themed, so each one ends up being quite different and keeps it fresh, as you'll be doing 450+ of these if you go for a full clear. Spicing things up further is the spirits system. This is influenced by Subspace Emissary's sticker system. You can equip a single primary spirit, which has base stats it uses to determine your damage and defense, and then between zero and three secondary spirits. Different primaries have different numbers of slots for secondaries, and secondaries take up one to three slots. By combining these effects available on the primary and secondaries you can counter hostile conditions (such as lava floor) or buff up your character's attacks. There's also a rock paper scissors system of typing on the primaries, which give you an advantage or disadvantage (as well as a neutral element). This keeps you from getting too complacent, as you'll regularly have to swap them around depending on your opponent. Primary spirits can level up, and some of them can evolve into a secondary form (which is always more powerful). In addition, there are shops and other services on the map that once you unlock can be used to give you more bonuses. Finally, many paths are blocked off until you get a specific spirit. So you'll end up bouncing all around the map for a while until the later game, when you can get through everything. It's quite the meaty mode, and it keeps you engaged.
I don't hestiate to call this the best Smash ever. Though the tournament purists might still swear by Melee.