1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
This is my first experience with a David Cage game. In terms of gameplay, it lives up to the reputation. But I found that to be ok, because I came into it for a very specific story that was promised in the trailers and the game definitely delivered on it. I probably wouldn't go back and play it again because, aside from a couple of missed QTEs, I was satisfied with the path I took; I would be seeking out "worse" paths if I did it again.
The basic premise is that androids are now common in society. They have intelligence but lack free will and function as servants for people. This has caused some economic tension, as the floor has dropped out from most of the labor jobs in favor of androids (much cheaper and don't bitch). This aspect only gets touched on a little, as the focus is instead on the androids themselves. There is a phenomena hat is spreading where androids are achieving free will, usually hurting a human in the process. As you'll see through the game, it tends to happen when the android is under deep stress, most frequently because they are facing down their own demise. This shatters through the programming and they fully awaken, and since usually someone is trying to end them they fight back. At the point the game starts it is reaching a level of epidemic, and is starting to raise concerns at the higher echelons.
You follow three protagonists, whose stories criss cross a bit, as they all revolve around this awakening. The first is Conner, an android sent by the company to assist the police in investigating these issues. The company rightly fears what this turning into a full movement will mean for them. The second is Kara, a housekeeping android owned by an unemployed, drug abusing asshole and his daughter. Kara awakens to save Alice (the daughter) from the abuse and the two go on the run. The third follows Markus, an android who has ideas of freedom taught to him by his owner (an old painter) before some shit goes down and he gets junked. He makes it out and links up with an underground of escaped androids that he eventually turns into a resistance movement.
So elephant in the room, the game definitely takes cues from the Civil Rights movement. I personally thing it was well handled, as those tactics were seen in other places besides the US. You are given the option of going violent or peaceful in your protests, with the associated consequences. The idea of personhood is thrown around a lot, as the major conflict is just how many people see these ambulatory machines as things, rather than distinct intelligences. It reminds me, a bit, of some of the dynamics in the show Almost Human (another victim of Fox killing good sci fi shows early).
The actual gameplay is mostly moving from trigger to trigger, learning things and engaging in dialog . The story is initially very linear, but there are points as things go on where there can be some pretty major forks, according to the plot outline. Which is something interesting they put in; after a mission you can see the choices you took, as well as the existence of choices you didn't take. You can also get a breakdown to see what percentage of people took the route you've done. Some of those were really interesting; some stuff would be a fairly even choice, while others would be very lopsided. The game is big on multi button prompts, which was one of the things that got annoying over time. It was very arbitrary which tasks were very involved, button wise, and which ones were simple. The problem is when you then encounter QTEs; these are timed and failure is expected, and a few times I failed because the game was asking me to do stuff that didn't make sense. There's just enough consistency on the button inputs that a divergence sticks out. That said, the QTEs aren't all or nothing; if you're in a fight you can fail a handful and still win the fight. So I have to give them credit for having animated and calculated out all the permutations to make it all flow pretty well during the action sequences.
I'd say this game is for two people. One is people who like David Cage stuff, and the other is people who like stories about the eventual machine uprising.