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PartridgeSenpai
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Re: Games Beaten 2018

by PartridgeSenpai Fri Mar 23, 2018 10:34 am

Partridge Senpai's 2018 Beaten Games:
Previously: 2016 2017
* indicates a repeat

1. Tyranny (PC)
2. Hotline Miami 2: Wrong Number (PC)
3. SUPERHOT (PC)
4. Hotline Miami (PC)*
5. Brothers: A Tale of Two Sons (PC)
6. Mario X Rabbids Kingdom Battle (Switch)
7. Nine Parchments (Switch)
8. X-com: UFO Defense (PC)
9. Chocobo Racing (PS1)
10. Hamtaro: Ham-Ham Heartbreak (GBA)
11. Dragon Quest Builders (PS4)
12. Dragon Quest (3DS)
13. Dragon Quest Heroes: The World Tree's Woe and the Blight Below (PS4)
14. Dragon Quest II (3DS)
15. Kirby Star Allies (Switch)

16. Hearthstone Dungeon Run (PC)

Not a proper game, per se, but it's the solo adventure I've been spending the past few weeks trying to get through in my free time. If you beat it with all nine classes, you get a special card back for it, and that felt enough to me like beating a game to mark it down here. Dungeon Run is basically a solo arena draft you can do as many times as you want for free! It's a fun little game mode Blizz put in the game for free a little while back, and I'm glad I gave it a shot.

Dungeon Run is basically a rolling draft against 8 semi-randomized AI opponents. You pick one of the nine deck classes and start with a pre-built deck of 10 cards against an opponent picked from a pool of like three starting bosses that you basically can't lose against if you don't just let them win. After that victory, you get to pick one of three randomly given passive cards and then pick from one of three sets of 3 cards set around a certain theme. The passive you pick guides what playable cards you go for, and in addition to the 3 new cards and +5 max HP you get every time you beat a boss, you'll get two special "treasure" cards and another passive item by the time you get to the 8th boss.

The six bosses between the starter and final bosses are picked from a much larger pool of like 30 and appear generally anywhere, but there are technically assigned slots (like A.F.Kay will only ever appear as boss #4). These guys are much more possible to lose against, and I've lost against the 3rd or 4th boss more than once because I either got bad draw and/or they got lucky. All the bosses have a unique hero power and deck make-up that make them an interesting challenge to fight, and there are SO many of them that you really can't build a deck to prepare for just one. You need to build a deck that's just gonna be good, not just good against one guy you'll hope you fight.

Building an overall good deck is particularly important for the pool of eight final bosses you can face. These guys are absolute bastards, and they have some crazy unfair advantages (sometimes outright "cheating") that you're just gonna need to get lucky to overcome. That said, this IS a tcg, and luck and RNG are just part of the game, so faulting it for needing to be lucky to win is a bit hyperbolic. The difficulty is honestly what makes it so much fun.

The passives, themed packs of 3 cards, and treasures are all so great that every run feels different when combined with how the set of bosses you'll be fighting is changing every round. Passives are stuff like, "All your minions that cost 5 or more mana cost 5" or "All of your opponents Minions cost 1 more" or "All your weapons cost 1 mana," the list goes on. The treasures range from game-changing strategy plays to crazy RNG shit like a 0-cost card that randomly reassigns every minion on the board to a certain side of the board, a 3-cost wand that lets you draw 3 cards and makes them cost 0, or a 10-cost wand that randomly keeps casting Pyroblast until a hero dies! There are way more than just 3 themes your packs of 3 cards can be based around as well, so you'll almost never be able to get a whole deck based around just one. This means that games, especially later in the dungeon, can get absolutely crazy with your crazy overpowered crap flying against the AI's and just seeing who comes out on top.

Verdict: Highly recommended. If you like CCG's or Hearthstone at all, Dungeon Run is fantastic fun. It combines all the fun and silliness of the Solo Adventures with the strategic drafting of Arena mode all in a unique new way that's totally free and ready to play right past the tutorial. It's the most fun I've had with Hearthstone or CCG's in a long time, and I barely even care that you can't complete dailies by playing it with just how fun it is.
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ElkinFencer10
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Re: Games Beaten 2018

by ElkinFencer10 Fri Mar 23, 2018 10:38 am

Games Beaten in 2018 So Far - 41
* denotes a replay

January (16 Games Beaten)
1. Phantasy Star Portable - PlayStation Portable - January 1
2. Middle-Earth: Shadow of War - Xbox One - January 9
3. Duck Tales - NES - January 10
4. Yakuza Kiwami - PlayStation 4 - January 14
5. Xuan-Yuan Sword: The Gate of Firmament - PlayStation 4 - January 20
6. Doki Doki Literature Club - Steam - January 20
7. Deep Space Waifu - Steam - January 21
8. Turok: Dinosaur Hunter - Steam - January 21
9. Duck Tales 2 - NES - January 22
10. TaleSpin - NES - January 22
11. Chip 'n Dale Rescue Rangers - NES - January 23
12. Chip 'n Dale Rescue Rangers 2 - NES - January 24
13. Global Defence Force - PlayStation 2 - January 24
14. Darkwing Duck - NES - January 25
15. Tiny Toon Adventures - NES - January 26
16. Poi - Steam - January 28


February (18 Games Beaten)
17. Galaxy on Fire 2 Full HD - Steam - February 3
18. Final Fantasy Legend - Game Boy - February 5
19. Valkyrie Drive Bhikkhuni - Vita - February 5
20. Super Little Acorns 3D Turbo - 3DS - February 8
21. Adventures in Equica: Unicorn Training - Android - February 8
22. Final Fantasy: Mystic Quest - SNES - February 10
23. X-COM: UFO Defense - Steam - February 14
24. Ys IV: The Dawn of Ys -TurboGrafx-CD - February 18
25. Army Men - Game Boy Color - February 19
26. Army Men 2 - Game Boy Color - February 19
27. Army Men: Air Combat - Game Boy Color - February 20
28. Hatsune Miku: Project DIVA 2nd - PlayStation Portable - February 22
29. Army Men: Sarge's Heroes 2 - Game Boy Color - February 22
30. Army Men Advance - Game Boy Advance - February 24
31. Dynasty Warriors Gundam Reborn - PlayStation 3 - February 25
32. Army Men: Operation Green - Game Boy Advance - February 26
33. A Night Out - PC - February 27
34. Army Men: Turf Wars - Game Boy Advance - February 27


March (6 Games Beaten)
36. Phantasy Star - Master System - March 10*
37. Grand Kingdom - PlayStation 4 - March 17
38. Bit.Trip Beat - Wii - March 18
39. Bit.Trip Core - Wii - March 18
40. Bit.Trip Void - Wii - March 18
41. Bit.Trip Runner - Wii - March 22


41. Bit.Trip Runner - Wii - March 22

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Bit.Trip Runner is the fourth game in the Bit.Trip series, and it's probably the best in my opinion. It seems to be the one that got most people I know into the series, and it, along with Runner 2, were what got me into the series. It pretty much perfected the "runner" platforming sub-genre and set the standard for what a runner game should be.

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Of the first four Bit.Trip games, Runner shows a departure from the minimalist visual style and used much more detailed environments and objects while still keeping a distinctly pixelated look and feel. This is also the first Bit.Trip game in which you visibly play as Commander Video (as opposed to a dot). Kind of like in Void, the rhythm of the music is less key to gameplay here than in Beat or Core, but I'd say it does so more than Void. As with Void, though, regardless of how key to gameplay the rhythm is, the soundtrack is outstanding, and the level you're "powered up" to - Mega, Super, Extra, etc - affects the music, adding more melody and energy with each level.

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The game is broken into three "worlds" with 11 levels and a boss level in each one. They start off pretty easy, but all of the bosses are pretty challenging, and the difficulty REALLY ratchets up in the third world. The gameplay is super addictive, though, and there's no "game over;" if you screw up, it just sends you back to the start of the level to try again. I do wish that there were some checkpoints as some of the levels are really long and REALLY challenging, but it's a fairly minor gripe all things considered.

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Bit.Trip Runner is the best of the first four Bit.Trip games and the most addicting by far. It's also the most challenging in a lot of ways. The lack of "game over" does make it a little more forgiving than the three previous games, but I found some of the actual level challenges to be tougher. It's a fantastic experience, though, and the epitome of what a runner-style game should be. Regardless of platform, this is an absolute must-play.
Last edited by ElkinFencer10 on Fri Mar 23, 2018 11:44 am, edited 1 time in total.
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TheBFD
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Re: Games Beaten 2018

by TheBFD Fri Mar 23, 2018 10:52 am

1. Tomb Raider (PS1)
2. Majora's Mask (N64)
3. Star Fox 64 (N64)
4. Sonic the Hedgehog 2 (GEN)
5. The Legend of Zelda: Link's Awakening DX (GBC)
6. Tetris Attack (SNES)
7. James Bond 007 (GB)

Most of the games on here are pretty well known, but I'd like to talk about James Bond 007. This was a game I owned as a kid, but never beat. Both the controls and the perspective are very reminiscent of Link's Awakening (and the game even has a couple trading sequences). the story is filled with the usual James Bond characters and villains, including Q, M, Moneypenny, Jaws, and Oddjob. Throughout the game, Bond gets access to several different weapons and tools, including a laser watch, machete, pistol, machine gun, and rocket launcher (among others). The game takes you to several different locations across the globe in 11 levels of varying length and difficulty. The story was very reminiscent of many of the movies: you have to discover the identity of an unknown person attempting to throw the world into chaos by piecing together clues from each place you go. The strengths of the game include combat using a wide array of weapons, a nice variety of locations, the puzzles, and the inclusion of casino games. The only drawback is that a couple levels require significant backtracking. The game can get quite challenging if you aren't thorough; many of the health packs and weapons are hidden in boxes and chests, and they are easy to miss if you aren't willing to "search" each one (you simply have to walk up to one and press A or B, so it's not a huge time commitment, there's just a lot of them throughout the game and most are empty). Although this game wasn't well received when it was released, I think it's aged well. In my opinion, it's a good, fun game, especially for fans of James Bond. The puzzle elements make it feel more like a James Bond movie than Goldeneye or any of the subsequent FPS games, but the action is in no way lacking. Overall, I'd give it a 4/5.
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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Fri Mar 23, 2018 2:11 pm

1. Antarctic Adventure (Famicom)
2. Nuts & Milk (Famicom)
3. Commando (Atari 2600)
4. Binary Land (Famicom)
5. Devil World (Famicom)
6. Disney's Aladdin (SNES)
7. Popeye (NES)
8. Super Mario Land (Game Boy)
9. Ys: The Vanished Omens (Sega Master System)
10 Ys II: Ancient Ys Vanished - The Final Chapter (Famicom)
11. Final Fantasy Mystic Quest (SNES)
12. Lunar: The Silver Star (Sega CD)
13. Otenba Becky no Daibouken (MSX)
14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)
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It's no secret that the Atari 2600 had some strange third-party developers, many of whom disappeared almost as soon as they emerged. One such developer was Apollo, who dropped eleven games for the Atari 2600 (and no one else) in 1981 and 1982, before ultimately folding. It's been reported that Apollo consisted of only two employees, one of whom was a teenager. Excellent. Their games are easily recognizable today, owing to the distinct blue labels, though most are now pretty scarce.
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One Apollo "classic" is known as Wabbit, released in '82. It's a member of what's now known as the "fixed shooter" genre, where a player-controlled sprite can only move left/right on a horizontal axis, shooting upwards towards the top of the screen. Think Space Invaders. What's notable about Wabbit is that it's one of the very first Atari (and, thus, console) games to feature a female protagonist. And a bona fide human one at that. Not a female kangaroo, or a female pig, or a female dolphin, or a female yellow circle. The protagonist, Billie Sue, discovers that rabbits have invaded her carrot crops and are munching all the veggies up. Not entirely comfortable with firearms, Billie Sue instead opts to gather rotten eggs from the chicken coop and lob them at the loathsome lagomorphs.

Each board displays a farm scene. The visuals are admittedly rather competent for Atari standards, with the background highlights including a barn and the shining sun. The center of the screen is littered with carrots, lined up in rows in a sort of tiered cake arrangement. Rabbits (or, uh, wabbits) leap out from either side of the screen and attempt to grab carrots; Billie Sue can take them out with her eggs. I rather like the scoring system. The game doesn't end if all carrots are stolen, as one would predict. Instead the board is cleared and refilled; it takes a grand total of 100 stolen carrots (tracked in the bottom-left corner) to be slammed with Game Over. Billie Sue also has her own score tally. She gains 5 or 10 points per rabbit hit, depending on their distance from her. Also, each time she gains 100 points, 25 carrots are dropped from the rabbits' cache.
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The aforementioned addition to the scoring system gives players a chance to redeem themselves should things go south for a bit. Or, it would work that way, if Wabbit weren't completely and utterly broken. Rabbits get faster as the game progresses. Not an unusual thing, but here they get so fast they begin to flicker, become invisible, and then cause the entire game to implode. Yes, Wabbit essentially has a kill screen. This wouldn't be an issue if such a cataclysmic event were to occur after an hour or so of focused gameplay. But it doesn't. The kill screen can strike within ten minutes.

Little more can be said about this one. There are some promising design and aesthetic elements, brought crashing down by lack of competent design and testing. In a sea of Atari shooters this one fails to stand out as anything more than a bizarre retro oddity.
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Stark
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Re: Games Beaten 2018

by Stark Fri Mar 23, 2018 2:36 pm

Oh man, when I first saw that image, I thought you had played a game I spent a ton of time with as a kid, Rabbit Transit. Rabbit Transit was a game for the odd peripheral the Supercharger, which had you put a cart with a 3.5mm jack into a tape recorder that you put the actual game into. What a wild time.

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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Fri Mar 23, 2018 3:24 pm

I just got the Supercharger!

I made a little wishlist, as I always do once I obtain new hardware, but didn't include Rabbit Transit as it seems a bit hard to find. Is it any good?

also, lol @ the fact that someone made this list:
http://www.mobygames.com/game-group/ani ... 150/so,1d/
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nullPointer
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Re: Games Beaten 2018

by nullPointer Fri Mar 23, 2018 3:50 pm

BoneSnapDeez wrote:14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)

Dude, you've been crushing it with the reviews lately. Some highly enjoyable reads muh man. Thanks!
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Stark
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Re: Games Beaten 2018

by Stark Fri Mar 23, 2018 4:12 pm

BoneSnapDeez wrote:I just got the Supercharger!

I made a little wishlist, as I always do once I obtain new hardware, but didn't include Rabbit Transit as it seems a bit hard to find. Is it any good?

also, lol @ the fact that someone made this list:
http://www.mobygames.com/game-group/ani ... 150/so,1d/

It's not too bad, the music will wear you down for sure. It alternates between a Frogger-lite level where you are trying to get the rabbit to the bottom of the screen while avoiding the snakes and what not and you can only hop diagonally. The alternate levels are a shifted perspective and has you hopping on platforms to change the color. Later levels of this you have to hit each platform more than once.
Let strength be granted, so the world might be mended...so the world might be mended.
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Stark
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Re: Games Beaten 2018

by Stark Fri Mar 23, 2018 4:13 pm

I might still have that game, I'll send it to you if you're interested.
Let strength be granted, so the world might be mended...so the world might be mended.
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prfsnl_gmr
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Re: Games Beaten 2018

by prfsnl_gmr Fri Mar 23, 2018 6:00 pm

nullPointer wrote:
BoneSnapDeez wrote:14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)

Dude, you've been crushing it with the reviews lately. Some highly enjoyable reads muh man. Thanks!


Agreed. Great reviews, Bone.

One correction, however,..first generation Apollo games had labels in lots of different colors. (Guess who has all of them (except Lockjaw, of course)? :lol: ). They standardized their labels in their second wave of releases.

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