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MrPopo
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Re: Games Beaten 2018

by MrPopo Tue Sep 25, 2018 2:32 pm

On the internet, everything is a thing.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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PartridgeSenpai
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Re: Games Beaten 2018

by PartridgeSenpai Tue Sep 25, 2018 7:09 pm

Partridge Senpai's 2018 Beaten Games:
Previously: 2016 2017
* indicates a repeat

1-20


21-40

41. The Legend of Zelda: Breath of the Wild: Expansion Pass DLC (Switch)
42. Battle Block Theater (Xbox 360) *
43. Magicka (Steam) *
44. La-Mulana 2 (Steam)
45. Yooka-Laylee (Steam)
46. Snipper-Clips: Cut it Out Together! (Switch)
47. Magicka: Dungeons and Gargoyles (Steam)

48. Hearthstone: The Boomsday Project (PC)

The only thing I really play Herfstone for anymore is the solo content because the writing is usually funny enough to make me laugh and the AI opponents you get are often fun puzzles to work through. Blizzard's latest Solo Adventure, The Boomsday Project, is literally all puzzles! At an entry price of completely free, as the last two solo adventures have been, I thought why not dip into it. I did them all without a guide and it took me like 10 or 12 hours.

The Boomsday Project is over 120 single-board puzzles to solve between four different objectives: Lethal, Mirror, Boardclear, and Survival. Lethal has you trying to deplete your opponent's health to 0, Mirror is mirroring their board exactly, Boardclear is wiping all minions from the board, and Survival is getting above a certain threshold of health. They're all just 1 turn, and the board's status, your starting hand, and starting mana are always the same. There's even a handy "reset" button right where the "end turn" button usually is for convenience.

Given each puzzle is just a turn, a fair few of them are pretty dead easy, but some of them had me absolutely stumped for upward of an hour they were so hard. They're really cleverly designed puzzles, and especially the final part of each 4 segments had me crazy stumped for at least one of their sections. The writing isn't thaaat funny this time around, but I thought the puzzles more than made up for that. That said, John Dimaggio voices the main antagonist of the adventure, so that certainly makes up for it a little X3

Verdict: Recommended. For the cost of entry, they're really fun TCG logic puzzles that don't require even owning any cards in the game to try out. Playing through it doesn't get you anything but a card back, but it's fun enough that I didn't care. Definitely worth a look if you like logic puzzles that don't eat up too much time (usually :lol: :P ).

49. Timespinner (PS4)

I backed this game on Kickstarter back in June of 2014, and given that there haven't been suuuuper frequent updates (but frequent enough), it was one I'd often forgotten I'd backed. After how much La-Mulana 2 totally blew me away a couple weeks ago, I'd been expecting this game, whenever it finally came out, to be an okay Metroidvania. I woke up this morning to see that I had the backer key for the PS4/Vita/PS3 versions bundle in my email inbox, and I redeemed it and started to play. Some 9-ish hours later I had beaten the final final boss and was watching the credits roll after nearly 100%-ing the game. This game caught me TOTALLY off guard with how damn good it was, and it was compelling and fun enough to have me complete the whole thing in one sitting :lol:

Timespinner is a Metroidvania set in a fantasy/sci-fi world where an inter-galactic empire is trying to steal your tribe's time travel device for their own evil machinations. You escape through the time/space portal to their homeworld to start your plans for revenge. In the process, you end up traveling between the current world and 1000 years in the past to try and right wrongs and weaken the evil empire to the point where you can take down the emperor. It's a fairly basic story on the outset, but it is more than it appears on the surface.

If you're someone who hates political commentary or inclusivity in your games, you're going to hate Timespinner, because it has a lot of both done quite well. The story is full of commentary on the evils of fascism paralleled against commentary on the duality of justice as well as what being a hero really has to do with sacrifice. Granted their quests are more or less entirely optional, it has a well-fleshed out cast of characters of all colors and orientations who I thought were written really well. Hunting down the world-building is also more or less entirely optional, but I was so interested to see the history of the worlds involved and how my time traveling was affecting them that I hunted down every last one I could. The spritework is beautiful, the music is always appropriate and very atmospheric, and the presentation as a whole was an absolute joy for me.

The game is also a great joy to play! This game wears its inspiration on its sleeve, as basically all the UI and even the mini-map are straight out of any DS Castlevania title, but quite frankly if it ain't broke, don't fix it, and this game uses those fundamentals very well. The gameplay is like if Symphony of the Night had a baby with Order of Ecclesia, and the difficulty is somewhere in between. All they buttons are even rebindable :D

The Symphony of the Night DNA here is largely found in the way the map has many warps, as well as the present and past timeline maps serving as a kind of mirror. It's nowhere as massive as SOTN's map, but more akin to Harmony of Disonance's front-and-back castle design (although much better, imo, as that game is such a bitch to get around in because you don't have warps). The game definitely isn't as stupid easy as SOTN, but it's nowhere near as hard as OoE either. One of my main complaints, to be honest, is that the game locks hard mode from the start, and it really would've been nice to be able to pick a harder mode from the start.

The Order of Ecclesia DNA comes in how your character fights. Your combat, instead of monster souls, is based around magical orbs you find. Each orb has a certain main attack quality to it that can be equipped in one or both hands (although each hand are the same button and you attack in a fairly standard combo style, unlike OoE, iirc), with each main attack having a certain attack speed associated with it. You keep getting orbs throughout the entire game, and I was always finding new ways to experiment with them. A big help to how you can experiment with them has to do with how they can all also be used to infuse power (but not consume the orb) into a necklace for a special mana-consuming charge ability, or into a ring for a special passive ability. You can use the trigger buttons to swap between 3 different sets of them, and although there were about only 4 or 5 different attacks I really favored through my playthrough, there are like 15+ different orbs to find in the game.

The most unique mechanic to the game itself quite fittingly has to do with time, and this is a time-stop ability you can use whenever you have enough "sand" for it. You get more sand whenever you hit an enemy or break a passing candle stick. Sand is separate from mana, which they don't call mana but call "aura", and it can be REALLY helpful to beat a lot of the harder parts of the game with. That said, I'm so used to my Metroidvanias not having an ability like that, and the game plays so well during the fighitng without using it, I basically never used it for combat :lol: . I used it most during the puzzles that require it, as there are several areas you can get a nice treasure in a little early if you stop time just right to use an enemy as a platform to get to. It's a neat gimmick, but it's a very unintrusive and easily ignoreable one.

It also has RPG elements as many recent Metroidvanias do, but I wouldn't say all of them land quite so well. You have your standard level ups, as you get stronger for killing things, as well as the standard Metroidvania hard stat-increase items to expand your max sand, as well as your max aura or HP outside of your level-ups. The main things I took issue with are the somewhat Secret of Mana-style way that your orbs, that is your weapons, also have levels independent of your character. Use a weapon more, and it gets more powerful The power differences between them aren't THAT noticeable, but if you're going for the harder optional bosses or doing hard mode, sticking to one thing that works really well is really in your best interest, and this kind of thing discourages experimenting significantly with new orbs you find.

The last neat feature of this game are familiars you can find, kinda like SOTN. Better than SOTN, though, is that not only can your famliars fight for you, but a second player can hop in and control them as a flying invincible battle partner! It's super easy hop-in-hop-out local multiplayer, and I really appreciate when a game makes an effort to do that kind of thing, especially when it's done this well :D . The only thing about the familiars is that, like the weapons, they level up as you use them, so it kinda discourages trying out the new ones you get (even though there are only 6 or 7, and they're often very well hidden after the first one you can't miss). They also get only 1XP per monster killed, and they have to have landed a hit on that monster for the kill to count towards their XP, leading to often just waiting for them to bop the monster before you mince it if you're trying to level up a new familiar to see how you gel with it.

Verdict: Highly Recommended. This game was a delightful surprise and something I just didn't want to end. It gives most of the Igavanias a run for their money with its quality, and if you like Metroidvanias it simply cannot be overlooked. It's currently on PSN and Steam and apparently coming to 3DS later this year, but they're also apparently looking at other possible port options, so I wouldn't discount it coming to Switch eventually if you can wait that long for a game this good~ :wink:
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Markies
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Re: Games Beaten 2018

by Markies Wed Sep 26, 2018 12:13 am

Markies' Games Beat List Of 2018!
*Denotes Replay For Completion*

1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)
15. Devil May Cry (PS2)
16. Mega Man: The Wily Wars (GEN)
17. Secret of Evermore (SNES)
18. Test Drive: Eve of Destruction (PS2)
19. Mario Golf: Toadstool Tour (GCN)
*20. Paper Mario (N64)*
21. Grandia II (SDC)
22. Ghostbusters: The Video Game (PS2)
23. Bomberman Hero (N64)
24. OutRun (GEN)
25. Dragon Warrior IV (NES)
26. Super Monkey Ball (GCN)
27. Mischief Makers (N64)
28. Dragon Valor (PS1)
*29. Beyond Good & Evil (XBX)*
30. Tokyo Xtreme Racer (SDC)

31. Black (PS2)

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I beat Black on the Sony Playstation 2 this evening!

I will always have a huge nostalgia for the NES and its library. That was the console that I really first started getting into games and the one that has many fond memories. However, my second renaissance of gaming came in the form of the PS2. Discovering that console in college really reignited my love of gaming, so it too holds a soft spot for me. Much like today, you can check a boat load of good PS2 games super cheap. So, I used to pick up PS2 games in large quantities as that was my main focus of gaming for a long while. During one of these shopping excursions, I picked up Black. The idea of being able to destroy anything was really appealing compared to other FPS games at the time. Considering how cheap it was, I decided to give it a go and try to blow some stuff up.

Compared to many other FPS games, there is a ton of blowing up. You can blow up canisters, cars and even entire buildings. And that never gets old as seeing all of the destruction comes down is so very satisfying. It is also needed as you are dealing with wave after wave of bad guys. You are killing close to 150 enemies per level with each level lasting almost an hour long. At times, it can really be exciting to have that much wanton destruction.

Unfortunately, that is not the majority of the game. It is mostly a tactical shooter as you hitting enemies from far away, ducking under cover and just trying to survive the onslaught. It gets harder when the enemies are literal meat shields and can eat entire clips, included upgraded enemies that have bullet proof shields. With so many enemies and so few checkpoints, you get to replay the same firefights over and over again as it really becomes annoying. The music is dull and the story is interesting to a point, but it falls in the old military cliches way too easily. There is hardly any exploration as you move along a very straight path the entire game. Being a Retro Gamer, I never got into the modern Call of Duty games. Black feels like a precursor to one of those games.

Overall, I feel like I was duped by word of moth and marketing. The shooter with guns a blazing, being able to destroy anything and wanton destruction was not found here. However, if you want a rather competent more precise and tactical shooter where you will be shooting a ton of enemies and using a lot of bullets, Black is not a bad choice.
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pook99
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Re: Games Beaten 2018

by pook99 Wed Sep 26, 2018 9:13 pm

270. Shatterhand(nes)
271. Bucky o hare (nes)
272. rescue rangers 2 (nes)
273. Xexyz(nes)
274. Wrath of the black manta(nes)
275. final fight and cadillacs(openbor)
276. TMNT(mame)
277. Castlevania 5 -legacy (nes hack)
278. Shadowgate(nes)
279. Rolling Thunder 2 (genesis)
280. Fatal Fury Special (snes)
281. Aladdin (snes)
282. Castlevania Chronicles (ps1)
283. Street Fighter victory(openbor)
284. Contra (nes) (2nd time)

Been awhile since I posted, will try and write a very brief paragraph or so about each game

270. Shatterhand(nes): great sidescrolling nes platformer, very reminiscent of nes batman, fairly challenging but not insurmountable, very tight controls and great level design. A must play for anyone into nes games

271. Bucky O' Hare: Fun game, gets alot of love on random youtube channels as the greatest hidden gem ever made. The reality is that it is fun, but there are many parts which require massive trial and error. You essectially get infinite lives and a password system so you will not be replaying large portions of the game, but there are definitely some annoying parts. Worth a playthrough, but don't believe all the youtube hype.

272. Rescue rangers 2: very similar to the first game, so if you enjoyed that one you will most likely enjoy this, game is stupidly easy though, far easier than the first. I think I died one time the whole game and this is not a game that I have memorized from my youth. Good for younger gamers and has coop if you want to play with your kids

273. Xexyz: obscure and fun platformer/schmup hybrid. Game is linear and each level is more or less the same but pallette swapped but it remains fun throughout. Definitely worth a playthrough.

274. Wrath of the black manta: nowhere near as good as Ninja Gaiden but I really enjoy this game. It is on the easy side but there are some cool features and lots of cool special powers you can use. Dialogue is kind of corny and the last boss is beyond obscure to figure out but worth a look.

275: FInal fight and cadillacs: openbor mod that combines the universe of final fight along with the game cadillacs and dinosaurs. Average beat em up in every sense of the word, may be worth a look if you are really into both of those games but there are better openbor mods out there.

276: TMNT:(arcade) : nothing to say here, you've all probably played it, one of the games that defined my childhood and still just as much fun to this day.

277: castlevania 5 hack: a hack of the original castlevania, starts out pretty good with unique twists on the levels but the last 2 levels are just straight pallette swaps of the last 2 levels in the original castlevania. Worth a look if you are really in the mood for castllevania but have played the original to death.

278: Shadowgate: this game shows the wonders of the human brain, I loved this game as a kid and it was the first point and click game I ever played in my life. I have not touched this game in roughly 30 years but I instinctively knew where to go and what to do in every room, it truly is amazing how much data your brain stores that you don't even know is there.

279. rolling thunder 2: side scrolling action shoot em up, very unique style and very few games play like this. Outside of codename viper on nes I can't think of any clones to this series. Very tough game and the later levels will take some memorization to get past but you do have unlimited continues and a password which make it much more bearable.

281: aladin (snes) I can see why the genesis version is the prefferred one, this is a good game but it is a very generic platformer that does not really capture the feel of the cartoon the way the genesis does. It is a capcom game and is fun to play, but it really could have been called anything.

282. Castlevania Chronicles: the linear 2d castlevania game that does not get nearly enough love. It is a retelling of castlevania 1 but the graphics are updated, the levels are rearranged, there are some new levels and new bosses. Soundtrack is great, you have more control over your jump and can whip down and diagonally down when jumping. Challenge is exactly what you would want out of a castlevania game, It is one of the best non-metroidvania castlevanias around but noone reallly ever talks about it

284. Contra: 2nd time I played contra this year, had a beyond shitty day at work today and just felt like contra to get my mind off everything. Decided to play it without the 30 life code but that doesnt matter, typically I use the code just for fun and finish the game with 33 lives, so I don't really need it. Contra is hands down one of the greatest games ever made, and to this day 2d schmups are rarely as good as it. It is the kind of game I could just completely focus in on, enjoy the amazing soundtrack, and forget how shitty the rest of the world is.
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BoneSnapDeez
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Re: Games Beaten 2018

by BoneSnapDeez Fri Sep 28, 2018 2:38 pm

1. Antarctic Adventure (Famicom)
2. Nuts & Milk (Famicom)
3. Commando (Atari 2600)
4. Binary Land (Famicom)
5. Devil World (Famicom)
6. Disney's Aladdin (SNES)
7. Popeye (NES)
8. Super Mario Land (Game Boy)
9. Ys: The Vanished Omens (Sega Master System)
10 Ys II: Ancient Ys Vanished - The Final Chapter (Famicom)
11. Final Fantasy Mystic Quest (SNES)
12. Lunar: The Silver Star (Sega CD)
13. Otenba Becky no Daibouken (MSX)
14. Metroid (Famicom Disk System)
15. Mahou Kishi Rayearth (Game Boy)
16. Wabbit (Atari 2600)
17. Kirby's Dream Land (Game Boy)
18. Warpman (Famicom)
19. Final Fantasy (NES)
20. Transformers: Convoy no Nazo (Famicom)
21. Arcade Archives: Moon Patrol (Switch eShop)
22. Gremlins (Atari 2600)
23. Arcade Archives: Ninja-Kid (Switch eShop)
24. Shining in the Darkness (Genesis)
25. Johnny Turbo's Arcade: Gate of Doom (Switch eShop)
26. Front Line (Atari 2600)
27. Donkey Kong 3 (NES)
28. Super Mario Land 2: 6 Golden Coins (Game Boy)
29. Exerion (Famicom)
30. Johnny Turbo's Arcade: Bad Dudes (Switch eShop)
31. Arcade Archives: Double Dragon (Switch eShop)
32. ACA NeoGeo: Ninja Combat (Switch eShop)
33. Johnny Turbo's Arcade: Wizard Fire (Switch eShop)
34. Super Mario Land 3: Wario Land (Game Boy)
35. Virtual Boy Wario Land (Virtual Boy)
36. Grand Master (Famicom)
37. Johnny Turbo's Arcade: Sly Spy (Switch eShop)
38. ACA NeoGeo: Top Hunter Roddy & Cathy (Switch eShop)
39. ACA NeoGeo: Shock Troopers (Switch eShop)
40. Donkey Kong Country (SNES)
41. Donkey Kong Country 2: Diddy's Kong Quest (SNES)
42. Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES)
43. Kangaroo (Atari 2600)
44. New Super Mario Bros. (DS)
45. Giana Sisters DS (DS)
46. - 52. Metal Slug Anthology (PSP)
53. Gorf (Atari 2600)
54. Phoenix (Atari 2600)
55. Mario Bros. (NES)
56. Balloon Kid (Game Boy)

Just some quick thoughts.

Mario Bros. is a classic I make sure I play every year - both single and multiplayer. After downloading the arcade original on Switch, I think I've concluded that I like NES port better. The difficulty increases in a gradual incremental fashion here and the game just feels much more fair overall. Good times.

Balloon Kid I finished for the first time. It's a floaty game, a sort of sequel to Balloon Fight but with scrolling levels. It's pretty good and has that excellent "classic Game Boy" look and music. Very similar to Super Mario Land. There are some parts where you need to abandon the balloon and walk/jump. The controls here are pretty crummy, unfortunately. The boss battles are also unneeded crap. Soundtrack is the best part. Hip Tanaka brings it.
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prfsnl_gmr
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Re: Games Beaten 2018

by prfsnl_gmr Fri Sep 28, 2018 11:28 pm

Nice work, Bone. The NES version of Mario Bros. is, in fact, the best version, IMO.

.....

First 50
1. Bastion (iOS)
2. LaserCat (360)
3. Zombie Incident (3DS)
4. Bye-Bye BoxBoy! (3DS)
5. Monument Valley 2 (iOS)
6. Zenge (iOS)
7. Master of Darkness (Game Gear/3DS)
8. Wonder Boy (SMS)
9. Full Throttle Remastered (iOS)
10. Adventure Island (NES)
11. Adventure Island II (NES)
12. Adventure Island (GB)
13. Super Adventure Island (SNES)
14. New Adventure Island (TG16)
15. Adventure Island III (NES)
16. The Legend of the Ghost Lion (NES)
17. Part Time UFO (iOS)
18. Adventure Island II: Aliens in Paradise (GB)
19. Adventure Island IV (NES)
20. Super Adventure Island II (SNES)
21. Adventure Island: The Beginning (WII)
22. Quell Memento (3DS)
23. Wonder Boy in Monster Land (ARCADE)
24. Saiyuuki World (FAMICOM)
25. Whomp ‘Em (NES)
26. Bikkuriman World (TG16)
27. Wonder Boy III: Monster Lair (TG16)
28. Go Series: Picdun (DS)
29. The Keep (3DS)
30. Dooors (3DS)
31. Ninja Gaiden (ARCADE)
32. Advance Guardian Heroes (GBA)
33. TMNT (GBA)
34. Double Dragon Advance (GBA)
35. Mighty Final Fight (NES)
36. Double Dragon II (ARCADE)
37. Kung Fu Master (GB)
38. Cube Escape: The Lake (iOS)
39. Cube Escape: Seasons (iOS)
40. Cube Escape: Arles (iOS)
41 . Cube Escape: Harvey’s Box (iOS)
42. Cube Escape: Case 23 (iOS)
43. Cube Escape: The Mill (iOS)
44. Rusty Lake Hotel (iOS)
45. Cube Escape: Birthday (iOS)
46. Cube Escape: The Theatre (iOS)
47. Rusty Lake Roots (iOS)
48. Cube Escape: The Cave (iOS)
49. Rusty Lake Paradise (iOS)
50. Double Dragon 3: The Rosetta Stone (ARCADE)

51. Knightmare Tower (iOS)
52. 80s Overdrive (3DS)
53. Hitman Go (iOS)
54. Deus Ex Go (iOS)
55. Ecco the Dolphin (Genesis)
54. Double Dragon IV (iOS)
55. Double Dragon Neon (PS3)
56. Double Dragon (GB)
57. Shadow Tower (PS1)
58. Double Dragon 3: The Sacred Stones (NES)
59. Double Dragon II (GB)
60. Wonder Boy III: The Dragon’s Trap (SMS)
61. Legend of the Dark Witch Ep. 2 The Price of Desire (3DS)
62. Wonder Boy in Monster World (GENESIS)


Legend of the Dark Witch Ep. 2 is a game where you run to the right holding the Y button. Occasionally, you press the B button to leap over a pit. When you get to the boss, you hold the A button to skip the inane dialogue, and then you hold the Y button again to beat the boss. Once you beat the game, you unlock another difficulty level that may provide more variety and challenge, and it appears the game was designed to be played repeatedly. I thought once was enough, though, and I ran through it during a flight earlier this month. (That said, it does have pretty great sprite work.) Maybe the third game in the series will be better.

Wonder Boy in Monster World is a delightful action-RPG-platformer, and a great way to conclude the Wonder Boy series. It plays the most like Wonder Boy in Monster Land, but unlike that game, the ending doesn’t ruin the experience. (There is some Westone trolling at the end, but it’s not that bad.) Moreover, it references all of its predecessors delightfully - the stone axe from Wonder Boy becomes the Legendary Sword! the fish from Monster Lair makes a cameo! you transform into mouse man just like in the Dragon’s Trap! the last dungeon is the yellow castle from Monster Land! - and the crisp, colorful graphics have aged wonderfully. The challenge scales consistently through the experience; the music is great; and 99% of the game is delightful. I really enjoyed it, and I am looking forward to playing through it again as The Dynastic Hero. (There are only two games left in my quest to wrap up every game Wonder Boy’s extended family! :D )
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noiseredux
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Re: Games Beaten 2018

by noiseredux Fri Sep 28, 2018 11:56 pm

...until Monster Boy comes out next month.
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pook99
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Re: Games Beaten 2018

by pook99 Sat Sep 29, 2018 1:16 am

prfsnl_gmr wrote:Nice work, Bone. The NES version of Mario Bros. is, in fact, the best version, IMO.

.....

First 50
1. Bastion (iOS)
2. LaserCat (360)
3. Zombie Incident (3DS)
4. Bye-Bye BoxBoy! (3DS)
5. Monument Valley 2 (iOS)
6. Zenge (iOS)
7. Master of Darkness (Game Gear/3DS)
8. Wonder Boy (SMS)
9. Full Throttle Remastered (iOS)
10. Adventure Island (NES)
11. Adventure Island II (NES)
12. Adventure Island (GB)
13. Super Adventure Island (SNES)
14. New Adventure Island (TG16)
15. Adventure Island III (NES)
16. The Legend of the Ghost Lion (NES)
17. Part Time UFO (iOS)
18. Adventure Island II: Aliens in Paradise (GB)
19. Adventure Island IV (NES)
20. Super Adventure Island II (SNES)
21. Adventure Island: The Beginning (WII)
22. Quell Memento (3DS)
23. Wonder Boy in Monster Land (ARCADE)
24. Saiyuuki World (FAMICOM)
25. Whomp ‘Em (NES)
26. Bikkuriman World (TG16)
27. Wonder Boy III: Monster Lair (TG16)
28. Go Series: Picdun (DS)
29. The Keep (3DS)
30. Dooors (3DS)
31. Ninja Gaiden (ARCADE)
32. Advance Guardian Heroes (GBA)
33. TMNT (GBA)
34. Double Dragon Advance (GBA)
35. Mighty Final Fight (NES)
36. Double Dragon II (ARCADE)
37. Kung Fu Master (GB)
38. Cube Escape: The Lake (iOS)
39. Cube Escape: Seasons (iOS)
40. Cube Escape: Arles (iOS)
41 . Cube Escape: Harvey’s Box (iOS)
42. Cube Escape: Case 23 (iOS)
43. Cube Escape: The Mill (iOS)
44. Rusty Lake Hotel (iOS)
45. Cube Escape: Birthday (iOS)
46. Cube Escape: The Theatre (iOS)
47. Rusty Lake Roots (iOS)
48. Cube Escape: The Cave (iOS)
49. Rusty Lake Paradise (iOS)
50. Double Dragon 3: The Rosetta Stone (ARCADE)

51. Knightmare Tower (iOS)
52. 80s Overdrive (3DS)
53. Hitman Go (iOS)
54. Deus Ex Go (iOS)
55. Ecco the Dolphin (Genesis)
54. Double Dragon IV (iOS)
55. Double Dragon Neon (PS3)
56. Double Dragon (GB)
57. Shadow Tower (PS1)
58. Double Dragon 3: The Sacred Stones (NES)
59. Double Dragon II (GB)
60. Wonder Boy III: The Dragon’s Trap (SMS)
61. Legend of the Dark Witch Ep. 2 The Price of Desire (3DS)
62. Wonder Boy in Monster World (GENESIS)


Legend of the Dark Witch Ep. 2 is a game where you run to the right holding the Y button. Occasionally, you press the B button to leap over a pit. When you get to the boss, you hold the A button to skip the inane dialogue, and then you hold the Y button again to beat the boss. Once you beat the game, you unlock another difficulty level that may provide more variety and challenge, and it appears the game was designed to be played repeatedly. I thought once was enough, though, and I ran through it during a flight earlier this month. (That said, it does have pretty great sprite work.) Maybe the third game in the series will be better.

Wonder Boy in Monster World is a delightful action-RPG-platformer, and a great way to conclude the Wonder Boy series. It plays the most like Wonder Boy in Monster Land, but unlike that game, the ending doesn’t ruin the experience. (There is some Westone trolling at the end, but it’s not that bad.) Moreover, it references all of its predecessors delightfully - the stone axe from Wonder Boy becomes the Legendary Sword! the fish from Monster Lair makes a cameo! you transform into mouse man just like in the Dragon’s Trap! the last dungeon is the yellow castle from Monster Land! - and the crisp, colorful graphics have aged wonderfully. The challenge scales consistently through the experience; the music is great; and 99% of the game is delightful. I really enjoyed it, and I am looking forward to playing through it again as The Dynastic Hero. (There are only two games left in my quest to wrap up every game Wonder Boy’s extended family! :D )


legend of dark witch 2 was an unbelivably disappointing game, it has some great graphics and a very mega man vibe to it, but it is so insanely easy it just felt like a chore. It was one of those games that had all the components to be good, but there was no fun to be had.
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prfsnl_gmr
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Re: Games Beaten 2018

by prfsnl_gmr Sat Sep 29, 2018 10:55 am

noiseredux wrote:...until Monster Boy comes out next month.


:lol:

I make the rules, and spiritual successors don’t count!

Also, I somewhat enjoyed the first Legend of the Dark Witch game. The levels were a chore, but the boss battles were really good. None of that to be found in the sequel, though. (I played Luatic difficulty for a while. The only difference, as far as I could tell, was that he enemies were bullet sponges...making a tedious game even more tedious and no more challenging. No thanks.) Not sure what happened there. The third game is supposed to be the best one; so, I am hopeful it brings the series around.
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Re: Games Beaten 2018

by MrPopo Sat Sep 29, 2018 11:31 pm

1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
32. Horizon Zero Dawn: The Frozen Wilds - PS4
33. Resident Evil 7 - PC
34. Resident Evil 7: Not A Hero - PC
35. Warhammer 40000: Dawn of War III - PC
36. Overwhelm - PC
37. Ashes of the Singularity: Escalation - PC
38. Hard Reset Redux - PC
39. Nier: Automata - PS4
40. Darksiders - PC
41. The Banner Saga 3 - PC
42. Guacamelee! 2 - PC
43. Spider-Man - PS4
44. Shadow of the Tomb Raider - PC
45. Star Control Origins - PC

Back in the day I got an issue of PC Gamer that came with a disk that has 12 classic DOS games on it in full. Amongst them was a little gem called Star Control 2, which was a unique game putting you in charge of a ship as you explore the galaxy, meet alien races, collect minerals, and eventually save humanity. It had the right mixture of quirky humor and solid adventure gameplay, and it was fantastic. So, needless to say, when I heard Stardock purchased the IP from Accolade's bankruptcy and were making a new Star Control game I was over the moon. How does it stack up? In a word; perfectly.

Star Control Origins is set in a different story universe from the original Star Control 1 & 2 (we do not speak of 3). Stardock decided that it would be a mistake to try and follow up on the plot hooks of Star Control 2, so they decided to create their own universe. This gave them the freedom to riff on the existing structure of Star Control 2 while still being their own thing. Now, instead of you being a starship from a hidden colony meeting up with the defeated remnants of humanity you are the first bold step of humanity into the wider galaxy, discovering that the galaxy is not the most friendly place. Amongst the various aliens you will see a lot of stuff that is inspired by things in Star Control 2, but each one is its own thing (except maybe the Arilou analog). These are old sci fi tropes being used, after all.

The gameplay loop is the same; you have a core ship that is highly customizable, and then the ability to carry a fleet with you. You meet up with aliens, solve problems for them, and build alliances. There is a basic idea of what you need to do from the start, but the focused storyline is only found through following breadcrumbs and doing a bunch of side quests. It narrows to a laser focus by the end, and the conclusion leaves them room to have more stories in the universe (and indeed, there is a plan for a season pass of mini expansions to fill in more content). You still get a lot of resources from landing on planets, as well as discovering alien ruins and crashed ships (which you can impress into your fleet).

In terms of additions to the Star Control 2 loop, the planet landings are now on a 3D planet (which both makes them a bit more interesting and a bit more frustrating a times), and they have changed up the nature of hazards. Instead of just random damage tiles that spawn and despawn in the old game, now you have two kinds of hazards. The first is events on the planet such as storm cells, tornados, and active volcanos. These are expected to be avoided by the player. The second is the general properties of the planet; if it's too hot or too poisonous your crew in the lander will die, while if the winds are too strong you won't be able to safely land. These three can be mitigated with lander upgrades. The system ends up being more deterministic than the old style, but at the same time it means you can't be as daredevil and quickly land and take off to get targeted resources/energy signatures.

Another interesting thing that has been added is the minor races. In addition to the main races there are aliens you can encounter who don't get full screen conversation screens, and don't have zones of control. Some of them are restricted to only a couple systems, and they might have small mini quests to give you some resources. It fills out the galaxy a bit more. Alongside that, all the major races have multiple ship types. While you can only use a single type when you ally, they tend to have a suite of ships such as a big ship, a medium ship, a small ship, and some civilian ships. This makes the combat a bit more varied and makes the races a bit better rounded.

The whole thing is just as good a package as Star Control 2 was, and I found it hard to put down. I can't wait for the mini expansions, though I plan on waiting for them all to come out and then binge them.
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Games Beaten: 2015 2016 2017 2018
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