1. Renegade Ops (PC)(Multidirectional Shooter)2. Borderlands 2 (PC)(FPS/RPG)3. Gunpoint (PC)(Puzzle Platformer)4. Robotrek (SNES)(RPG)5. The Tick (SNES)(Beat 'Em Up)6. Alien vs Predator (SNES)(Beat 'Em Up)7. X-Kaliber 2097 (SNES)(Action Platformer)8. Metal Slug (MVS)(Run and Gun)9. Shadowrun (SNES)(RPG)10. Quake II (PC)(FPS)11. The Twisted Tales of Spike McFang (SNES)(RPG)12. Hotline Miami 2: Wrong Number (PC)(Action)13. A Story About My Uncle (PC)(Platformer)14. Star Wars Jedi Knight: Dark Forces II (PC)(FPS)15. Star Wars Jedi Knight: Mysteries of the Sith (PC)(FPS)16. Catacomb (PC)(Top-Down Shooter)
17. Catacomb Abyss (PC)(FPS)18. Catacomb Armageddon (PC)(FPS)19. Catacomb Apocalypse (PC)(FPS)20. The Catacomb (PC)(Top-Down Shooter)21. Catacomb 3-D (PC)(FPS)22. EarthBound (SNES)(RPG)23. Quake II: Ground Zero (PC)(FPS)24. Quake II: The Reckoning (PC)(FPS)25. Lionheart: Legacy of the Crusader (PC)(RPG)26. The 7th Guest (PC)(Puzzle)27. Ultima I: The First Age of Darkness (PC)(RPG)28. Loom (PC)(Point and Click Adventure)29. Castlevania: Dracula X (SNES)(Action Platformer)30. System Shock 2 (PC)(Survival Horror FPS)31. Final Fantasy V (SNES)(RPG)32. Descent (PC)(FPS)33. Mortal Kombat 2 (SNES)(Fighting)34. Indiana Jones and the Fate of Atlantis (PC)(Point and Click Adventure)35. Alien Shooter (PC)(Top-Down Shooter)
36. Alien Shooter: Fight for Life (PC)(Top-Down Shooter)
37. Alien Shooter: The Experiment (PC)(Top-Down Shooter)38. F.E.A.R. Extraction Point (PC)(FPS)
39. F.E.A.R. Perseus Mandate (PC)(FPS)40. Among the Sleep (PC)(Survival Horror)41. Borderlands: The Pre-Sequel (PC)(FPS/RPG)42. Alien Shooter 2: Reloaded (PC)(Top-Down Shooter)43. Super Mario Bros.: The Lost Levels (SNES via Super Mario All-Stars/Super Mario World)(Platformer)44. Star Wars Jedi Knight II - Jedi Outcast (PC)(FPS)45. Borderlands: The Pre-Sequel: Claptastic Voyage (PC)(FPS/RPG)46. Risen (PC)(RPG)47. Shadowgrounds (PC)(Top-Down Shooter)48. Shadowrun Returns (PC)(RPG)
49. Mobile Forces (PC)(FPS)50. Tower of Guns (PC)(FPS)Ah, at the magical 50 mark. From now on, spoiler tags!
Also, I've beaten Tower of Guns...as in, the game recorded me getting a win. I am not
finished with Tower of Guns though. There is still plenty to do. According to the game I have unlocked or collected only 64% of all it has to offer, and I have yet to beat the secret final boss, though I came pretty close last night.
Tower of Guns is a roguelike twitch FPS, where you must traverse five levels to defeat the machines that lie within the heart of the tower. The only real standard to the game is that the rooms you enter are predesigned, so after playing for a while you will recognize each individual room layout. The levels also tend towards a certain order, though I've found level 3 tends to switch between either the warehouse or the battlements. But the enemies within, the items, the set of levels, the bosses, and even the story is randomized.
Yes, the story; there are actually quite a few possible stories in Tower of Guns, all of which are inconsequential and are more used as a vehicle for humor than anything else. You can even disable the story if you so wish. Instead, the game focuses on the meat and potatoes of twitch gameplay at its core. You are going to be spending your time running, jumping, and weaving through all manner of big ass bullets, lasers, and explosions while avoiding nasty hazards like bottomless pits, spikes, gears, and lava. At the end of each level, you will face a boss, but which boss at which point is randomized. Perhaps it will be the Big Ol' Wall of Turrets. Perhaps it will be Grandpa Napoleon. Perhaps it is the Longhorn, or the Pipe Organ, or Doctor Turret, or the Egg Scrambler, or the Big Ol' Spikeroom. Who knows? The only set bosses are the two final bosses: the Gumball Machine and the secret The Maw. Hell, I've played through the game a bunch of times now, and I still haven't seen all of the possible bosses.
To beat them, you have to pick a gun and a perk at the start. When you first start off, there are only a couple of guns and perks to pick from, but as you play through the game again and again, you eventually will meet the requirements for unlocking more. Each of the guns is a take on a particular archetype from FPS, though they have creative names like the Peas-n-Carrots Pistol, Portable Pizza Thrower, the Kegerator, and the 609mm Handcannon. Different guns have different playstyles with different benefits, and all can be leveled up over the course of a run from level 1 to level 5(or higher with a particular perk) which will generally make each gun more powerful or more capable. There are also many hidden guns to find, such as the Panflute, the GG 9000, the Partybringer, and the Absurditron 9000, but none of these can be kept beyond the end of a run. Certain guns also have hidden benefits, such as having enough recoil to enable the player to fly when you shoot straight down. Backing the guns, perks add some kind of change to the player from the start and must be unlocked by performing certain tasks. These do things like give the player a triple jump from the start, boost speed but drop armor, make the player immune to fall damage or environmental damage, or even make the player immune to self-inflicted damage from guns(trust me, it happens a lot with certain weapons). As of right now, I have one gun and two perks left to unlock.
To add to this, there are many badges to find over the course of a run, as well as usable items and weapon mods. All of these can be a huge boon, and the game tracks which items and weapon mods you have encountered. Unfortunately the game doesn't tell you what the items do, even in the Collection list, and you cannot ever choose an item or weapon mod to start with. If there is one thing I wish ToG did differently, it would be letting me have one of these from the start based on what I had already unlocked, as opposed to just hoping I get lucky. But then, that might make the game too easy I guess. Badges, on the other hand, are stat boosts for that particular run. They may add speed, armor, damage, an extra jump, jump height, luck, or even modify the difficulty of the game.
There is a lot of luck involved in Tower of Guns, and a lot of skill. There is also a lot of planning involved in certain aspects. For instance, getting to the secret levels usually requires some prepping ahead of time, such as taking a particular perk or avoiding killing certain enemies. There are also many, many secrets hidden throughout the game. These are typically the same in each roomtype(so if you found a secret in a room, when you encounter that same room again later, there will still be a secret in that same spot). Generally speaking, mobility is key. And expect to die. A lot. It took me many tries to figure out the Gumball Machine before I finally beat it, despite being able to race through most of the game from the very beginning(the tutorial story was impressed I survived to the fourth level with no idea what I was doing). I have yet to beat The Maw. You also have to make a conscious decision on whether you want to face The Maw, as you have to beat the Gumball Machine to get to it and then take a secret elevator. Taking the winning elevator after the Gumball Machine records a win, while losing to The Maw records a loss, hence why I only have one win recorded; I keep going back to fight The Maw.
Bottom line: I love Tower of Guns. Twitch FPS fans, you need to try this. It is insane and amazing. Also, play it on PC; some content had to be cut in the console version.