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Re: Games Beaten 2015

by Exhuminator Sun Jun 21, 2015 9:23 pm

BoneSnapDeez wrote:While I prefer the console "New" Mario games, this one is vastly superior to its DS predecessor. An essential title for all 3DS owners.

I've been putting off the 3DS New Super Mario for years now, but on your recommendation, I'll pick it up this week. I absolutely LOVED Super Mario 3D Land though.
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Re: Games Beaten 2015

by BoneSnapDeez Sun Jun 21, 2015 10:40 pm

I tend to put off first-party Nintendo games because of their price. I keep hoping to see the prices drop. But then they don't. And I cave and just buy the games eventually anyway. Nintendon't ever go on sale.

I loved 3D Land too. Only aspect I disliked was the forced Star Coin collecting, in New Super Mario Bros. 2 those are only used to unlock optional content.
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Re: Games Beaten 2015

by ExedExes Sun Jun 21, 2015 11:35 pm

BoneSnapDeez wrote:I tend to put off first-party Nintendo games because of their price. I keep hoping to see the prices drop. But then they don't. And I cave and just buy the games eventually anyway. Nintendon't ever go on sale.

Aye, me too. Seems to be a thing from the NES to the DS. I look for the absolute best deals when it comes to first party. But some stuff you just want.
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Re: Games Beaten 2015

by Key-Glyph Mon Jun 22, 2015 12:33 am

1. Pokémon SoulSilver (DS)
2. Sushi Academy (DS)
3. Alcahest (SFC)
4. Comix Zone (GEN)
5. Lost Vikings (GEN)
6. Beautiful Katamari (360)
7. Toejam & Earl (GEN)*
8. Final Fantasy Legend III (GB)
9. Toejam & Earl [2-player] (GEN)*
10. Mass Effect 1 (360)*
11. Kirby 64: The Crystal Shards (N64)
12. Pokémon Diamond (DS)
13. Donkey Kong Country (SNES) -- Summer Games Challenge!
14. Earthworm Jim (GEN) -- Summer Games Challenge!
15. Phantasy Star III (GEN) -- Summer Games Challenge!
16. Super Mario Bros. (NES) -- Summer Games Challenge!

17. Metroid (NES) -- Summer Games Challenge!
Right on the heels of Phantasy Star comes another series for Key to fall in love with.

I didn't get the chance to play a lot of NES games growing up, so Metroid was one of the many classics that passed me by. I was aware of the metroid aliens themselves, probably from gaming magazines, but I never really got their story straight. Were they villains? And was there only one? Every time I asked friends these questions I got some variation of "well... yes and no." This was equal parts frustrating and fascinating. All in all I got the impression that this was a sad tale I wanted to experience and understand for myself -- so I used the Summer Games Challenge as my motivation to finally nab it.

Not only am I thrilled to have bought it, but I'm so happy I wound up playing it last. This was the perfect ending to my summer challenge proper. I absolutely adored it.

One of my favorite general objectives is finding stuff, and Metroid is pretty much Finding Stuff: The Game. Every time I came across those telltale signs of items/powerups or blew open a secret passage, I sat up straighter and broke into a huge grin. If my husband was co-piloting, we'd make that long, unified noise that studio audiences made during sitcoms like the Fresh Prince of Bel-Air when some juicy secret got dropped.

Speaking of, my husband wanted to be around as much as possible while I was playing this game in particular, because it's one of the few NES titles that made a real impression on him as a kid (he didn't get into gaming as a hobby until the N64/Playstation era). This is a guy who doesn't typically get the nostalgia feels, but when I brought the Metroid title screen up for the first time, he stopped dead in his tracks halfway across the living room. He mapped most of my way through the game and was vital for discovering a few passages, but he wound up having to leave the room during the Mother Brain showdown because my stress level was too overwhelming. :lol:

And I'll admit, I died a lot at the hands(?) of Mother Brain. I kept panicking and not mastering my environment, which made me frustrated -- and the more frustrated I get, the more my gameplay suffers. I had to make the attempt maybe five or six times. But my eventual triumph was glorious, and I didn't even get the worst ending!

So yeah. I hear that Super Metroid is even better. I can't wait to see for myself.

* replays
Last edited by Key-Glyph on Mon Jun 22, 2015 12:30 pm, edited 1 time in total.
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Re: Games Beaten 2015

by CFFJR Mon Jun 22, 2015 3:36 am

* are replays.

1.Alien Isolation - Xbox One
2.Super Mario Bros. 3 - NES *
3.Popful Mail - Sega CD
4.Final Fantasy - PSP
5.Super Mario 3D World - Wii U
6.Actraiser - Snes
7.Final Fantasy IV - PSP
8.Batman: Arkham Origins - Xbox 360
9.Contrast - Xbox 360
10.Deus Ex - PC
11.Ghouls 'N Ghosts - Genesis
12.Earthworm Jim - Genesis
13.Dragonball Xenoverse - Xbox One
14.Resident Evil Revelations 2 - Xbox One
15.Sally Acorn in Sonic the Hedgehog - Genesis *
16.Endless Ocean - Wii
17.Star Wars: Dark Forces - PC
18.System Shock - PC
19.Strider - Genesis
20.Streets of Rage - Genesis *
21.Vectorman - Genesis
22.Mega Man X - Snes *
23.Streets of Rage 2 - Genesis *
24.Toejam & Earl - Genesis

Played Streets of Rage 1 & 2 co-op with my girlfriend. She loved them (naturally) and we had a blast. We're working on 3 now.

Vectorman and Toejam & Earl are games 4 and 5 in my Summer Challenge.

Mega Man X was this month's Together Retro of course. Its been years since I played it last, so it was nice to experience it again.
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Re: Games Beaten 2015

by alienjesus Mon Jun 22, 2015 6:28 am

Key-Glyph wrote:So yeah. I hear that Super Metroid is even better. I can't wait to see for myself.[/spoiler]

Super Metroid is the best one. It's worth noting that the next in the series is Metroid II for Game Boy though. I think it's worth a playthrough, especially right after Metroid for NES when the more archaic design of the GB game won't feel as out of date as it would after playing Super Metroid.

Not everyone loves the GB one, but I do!
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Re: Games Beaten 2015

by Exhuminator Mon Jun 22, 2015 8:37 am

Key-Glyph wrote:So yeah. I hear that Super Metroid is even better. I can't wait to see for myself.[/spoiler]

Congratulations on beating Metroid, and also enjoying it as well. You are above par.

It's true that Super Metroid is the best 2D game in the series. It's a phenomenal experience, and that's no hyperbole. It's one of those games that as soon as you finish it, you'll wish you could erase your memories of it, and play it all over again.

The two GBA Metroid games are also great. Fusion is a fast and fun affair, you'll finish it before you know it. Metroid: Zero Mission is a spectacular remake of the first Metroid, but with plenty of twists and surprises to keep you on your toes.

That said, Metroid II: Return of Samus on Game Boy is a hit and miss affair. It's not a bad game per say, but I personally did not enjoy finishing it nearly as much as I did the rest of the 2D series.

You've got a lot of fun ahead of you.
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Re: Games Beaten 2015

by Ack Mon Jun 22, 2015 10:47 am

1. Renegade Ops (PC)(Multidirectional Shooter)
2. Borderlands 2 (PC)(FPS/RPG)
3. Gunpoint (PC)(Puzzle Platformer)
4. Robotrek (SNES)(RPG)
5. The Tick (SNES)(Beat 'Em Up)
6. Alien vs Predator (SNES)(Beat 'Em Up)
7. X-Kaliber 2097 (SNES)(Action Platformer)
8. Metal Slug (MVS)(Run and Gun)
9. Shadowrun (SNES)(RPG)
10. Quake II (PC)(FPS)
11. The Twisted Tales of Spike McFang (SNES)(RPG)
12. Hotline Miami 2: Wrong Number (PC)(Action)
13. A Story About My Uncle (PC)(Platformer)
14. Star Wars Jedi Knight: Dark Forces II (PC)(FPS)
15. Star Wars Jedi Knight: Mysteries of the Sith (PC)(FPS)
16. Catacomb (PC)(Top-Down Shooter)
17. Catacomb Abyss (PC)(FPS)

18. Catacomb Armageddon (PC)(FPS)
19. Catacomb Apocalypse (PC)(FPS)
20. The Catacomb (PC)(Top-Down Shooter)
21. Catacomb 3-D (PC)(FPS)
22. EarthBound (SNES)(RPG)
23. Quake II: Ground Zero (PC)(FPS)
24. Quake II: The Reckoning (PC)(FPS)
25. Lionheart: Legacy of the Crusader (PC)(RPG)
26. The 7th Guest (PC)(Puzzle)
27. Ultima I: The First Age of Darkness (PC)(RPG)
28. Loom (PC)(Point and Click Adventure)
29. Castlevania: Dracula X (SNES)(Action Platformer)
30. System Shock 2 (PC)(Survival Horror FPS)
31. Final Fantasy V (SNES)(RPG)

Glad to get this one out of the way. That's all four Final Fantasy games from the Super Famicom/Super Nintendo now under my belt.

For someone who played both IV and VI well before I ever gave V a try, Final Fantasy V sits in a weird in-between place on the Super Nintendo. Graphically it's leaning in the direction of VI, but the colors aren't there yet and the sprite work isn't as up to snuff. Visually it's similar to IV in many ways, but the enemy designs and effects are all improved, and there is a lot more going on. Heck, the visuals during the end credits are completely beyond anything in IV but still not yet up to snuff when compared to the opening credits of VI. There are also ideas that I see in V from IV, such as the final area and its crystalline blues being reminiscent of IV's final area, at least to me.

At the same time, FFV was a step backwards to the previous generation of Final Fantasies with its plot based on crystals and its gameplay based on the specifics of jobs. It pulls some of the plot progression techniques that Square pulled off in IV to make the characters seem like individuals, but it never quite matches the overall oomph of storytelling that IV pioneered for the series. As a result, FFV comes off as more archaic and traditional than IV. It never manages to have the dramatic weight that IV did with its constantly dying characters, let alone VI with its genocidal leaders and characters who can be killed by the player either intentionally or through negligence. In fact the plot of FFV feels sort of slapped together. So Exdeath is really a tree? Or some agent of the Void? But the Void is something entirely different created by a dude named Enuo, which caused people to split the crystals that govern the elements and tear the world into two. So why were there crystals in the first place, and why two sets of them?

That's not to say that I think the plot is completely terrible. I like that Exdeath traverses worlds and survives defeat by becoming a splinter, and I appreciate how the multiworld system of FFV evolved into the split World of Balance/World of Ruin in FFVI. Also the final boss battle of FFVI was obviously influenced by the final boss battle of FFV, particularly the stalk leading up to Kefka from the final form of Neo Exdeath. But overall, this entry just didn't hold up for my plotwise when compared to the immediate precursor and successor. Blitzball or card games. That is a plus.

Moving away from that, where FFV really shines is in its job system. The job system is the best part of the experience, as every job offers some kind of viable option, even if they don't always seem readily apparent. I turned Bartz and Faris into melee characters who could wail on enemies with X-Fight and two of the best weapons each, making them veritable chainsaws of death, especially when Flare or Holy was applied. Lenna and Krile became my major casters, with Lenna using X-Magic and summons while Krile focused on White and Blue magic. Every job I mastered brought something new to the table and made my base class that much more powerful, so by the end of it nobody bothered with using a job anymore. Part of the fun was discovering what new abilities I could mix and match as well as what new innate abilities I could unlock for the base classes to make them more devastating.

In fact, I would argue that based on my experience, job mastery is much more important than grinding out character levels. I beat the final boss in FFV around level 40(Lenna was 39), but I believe the low level record is currently level 12. I even spent most of the final world running away from enemies with the Escape command so I could build up the Chicken Knife, which ended up my most powerful weapon by the end of the game. I still never encountered any issues with the bosses, save for a couple of gimmick fights that went down rather smoothly once I figured out the best way to cope. The game seems to agree with this philosophy too, as it constantly throws super enemies at you to see if you can survive in exchange for high-powered items and large amounts of money, experience, and job points. By the end of the game, the super powered enemies are more powerful than the final boss. I considered grinding up a few levels to then go and take all of them on, but then realized that A) this was unnecessary to beat the final boss, and B) by this point there really was no good place to grind for experience. The enemies in the final area give massive amounts of job points but no XP, while the area before that gives...well, it isn't paltry, but it was nowhere near the XP I would have needed to keep me going for more levels.

Heck, by this point most boss fights went the same way: Scan, Big Guard, whatever Magic Sword choice works best against the boss, heal with the casters and attack with melee until the boss dies, rinse, repeat. Even the most interesting aspect of the game started to get dull once I was powered up enough, and by then I had the best equipment and weapons so levels would have been the only way to improve but getting them was tiresome and unnecessary to finish things. I beat the game tired and admittedly bored, with all characters alive.

You know what? Good ending. I enjoyed seeing what became of the world. Final Fantasy V, I'm happy to have beaten you. I find I prefer both IV and VI to you, but I'm glad to complete this small subset of FF titles and to have experienced what you can do.
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Re: Games Beaten 2015

by MrPopo Mon Jun 22, 2015 11:05 am

V has the most standard shonen story ever written, so yeah, it definitely compares unfavorably to IV and VI. But you did see the fun times to be had with the job system. You are correct that there is an end game chainsaw death combination, and if you always go for that things do start to become all samey. What helped reinvigorate things for me was the Four Job Fiesta. By restricting yourself to only accessing four jobs and needing to always have one character in each job you have to start figuring out alternate plans for getting around enemies, and you will discover some of the nice things about the lesser-used jobs and some surprising boss vulnerabilities.

You're right when it comes to level vs. job, though. Leveling rate sharply drops off starting around world 2. Based on the damage algorithms this seems very intentional, as level factors into the damage you do linearly. Most equations figure out the damage you do and then multiply it by level * prime stat / 128. When the prime stat tends to be in the 50ish range with the right job and then you add some stat boosting equipment on top you can easily be in a position where you get a multiplier every 2 levels.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2015

by fastbilly1 Mon Jun 22, 2015 11:53 am

1. Spelunky
2. Race the Sun
3. Renegade Ops
4. Orcs Must Die 1
5. Gun Point
6. Rogue Shooter
Many I have forgotten to post about since I have not updated since Jan and:
7. Killing Floor
8. Grim Dawn - end of Act 3
9. Super Meat Boy
10. Toy Soldiers
11. Hotline Miami

12. Strong Bad's Cool Game for Attractive People episode 1 Homestar Ruiner

Despite being a long time Brothers Chaps fan, they went to a rival highschool and my older brothers went to college with the third Brother Chap, I somehow forgot that these games were released on steam. So I grabbed the whole season for a pittance on the steam sale and blew through the first one in about three hours. It is an older Telltale styled point and click with no way to get in an unwinnable situation and only a handful of minigames. There were a couple situations where there are no indicators of where to go next, since you can travel from point to point at pretty much any time it gets muddled. But it is a charming story, full of good oneliners and throw backs to many episodes of the webseries. So if you are even a casual Homestar fan, I recommend it.

Funny enough, the first episode is still making relevant commentary with its Bruce Jenner joke from 2007.
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