First 50:
51. Gauntlet IV
Mega Drive52. Alex Kidd in Shinobi World
Master System53. Psycho Fox
Master System54. The Ninja
Master System55. R-Type
Master System56. Momotarō Katsugeki
PC Engine57. Overcooked: Special Edition
Switch eShop58. Parasol Stars
PC Engine59. Star Parodier
PC Engine60. Cadash
PC Engine61. Dead or Alive Ultimate
Xbox62. Dead or Alive Ultimate 2
Xbox63. OutRun 2
Xbox64. Pop'n Twinbee
SNES65. Wild Guns Reloaded
PS466. Journey
PS467. Rez Infinite
PS468. Caladrius Blaze
PS469. Jackie Chan's Action Kung Fu
NES70. Blue Shadow
NES71. Kickle Cubicle
NES72. Baku Baku Saturn *NEW*
73. Clockwork Knight Saturn *NEW*
74. Bust-a-Move 2 Arcade Edition Saturn *NEW*Replays!:
1. Bare Knuckle III
Mega Drive2. Die Hard Arcade
Saturn3. The World of Illusion starring Mickey Mouse and Donald Duck
Mega Drive4. Donkey Kong Country 3: Dixie Kong's Double Trouble
3DS VC 5. Trip World
3DS VC2 to go and I'll finally have review every game I've beaten this year!
Baku BakuBaku baku is a block matching puzzle game for the Sega Saturn. The plot goes that the princess of the kingdom is a spoilt brat who wants more pets, but the king despairs because she doesn’t look after the ones she’s got very well already. He has the idea to host a competition for the job of royal zookeeper, and this is where you step in, as either a boy or girl character. This is just cosmetic though, and makes no real difference.
In Baku Baku, blocks fall from the sky in pairs. These blocks will either contain animal heads (depending on difficulty there are Rabbits, Dogs, Monkeys, Pandas and Mice) or foods (carrots, bones, bananas, bamboo and cheese) or a combination of the two. You can rotate the falling blocks as they fall. When an animal block is dropped next to a food it eats (e.g. Panda & Bamboo) then it will jump out of the block and chomp that food, as well as any other matching food blocks it is connected to vertically or horizontally, potentially clearing out a large space. If 2 animals drop next to the same food simultaneously, they’ll both eat the food, clearing both animal blocks.
Baku Baku is a head-to-head puzzle game like many that were popular at the time – think Puyo Puyo and you’re on the right track. You’ll be competing to feed all the animals on your screen whilst on the opposite side your opponent will be doing the same. If you clear out a lot of food at once or combo a few matches in one drop, a whole bunch of food and animal blocks will drop on your opponent’s field. The nature of the game means that comboing back is likely, so the game has some decent back and forth. In addition, there is a rare magic block which will delete every one of a particular icon it lands on top of.
Obviously, the best idea here is to turn it horizontally so that it clears out 2 types of block instead of one. The losing players board gets chomped by the princess’s pet lion.
Baku Baku features 10 stages, and on normal at least the difficulty is fairly moderate – much easier than the Puyo Puyo games of the era for sure. Early levels are a bit of a breeze, but the last few stages of the game are quite challenging, and managing your opponent’s constant attacks can be tricky.
Graphically, I have to be honest, Baku Baku isn’t a looker. The character models are pretty ugly 3D and they animate with very few frames. The game also opens with an FMV sequence, but it barely looks better than Sega CD quality – it’s super blurry and windowed. The game also has that early Saturn look where everything looks a bit like a mid-90s website with poor quality images and whatnot in the menus – something other great games have been guilty of too, such as Guardian Heroes.
Baku Baku is a fun enough game for Saturn. It’s nothing mind-blowing but it’s fun and functional and sometimes that is enough. If you spot it for a reasonable price you could do far worse than picking up and playing Baku Baku.
Clockwork KnightClockwork Knight is a sidescrolling platformer for Sega Saturn which is clearly inspired by Toy Story. At night, all then toys of the house wake up and sing and dance and whatever. However, all goes wrong when some evil force kidnaps the beautiful princess toy and brainwashes a bunch of other toys to do his evil bidding. To save the day, our clockwork hero Pepperachau (something like that anyway) decides to blow up all of his former friends in his quest to retrieve the princess.
Clockwork Knight is a fairly simple platformer. Peppy can jump, hit enemies with his key, and ‘crank’ the key by tapping repeatedly to do extra damage or open locks. Double tapping the d-pad also lets him run, and you can pick up some objects and stunned enemies to throw them at each other to defeat them.
Clockwork knight also features some interesting level designs set around the house, with you jumping over kitchen worktops and shelves and the likes. One level is set on a toy train track too, which adds some variety. However, that’s where my praise ends, because I have a lot of issues with this title.
First off, Pep controls pretty poorly. The controls are responsive enough, but the jumps feel inaccurate and hard to judge, maybe due to Pep’s gangly form, and the movement is awkward. The walking speed is too slow for its own good, but the running speed is a bit too fast and makes jumps harder to control. Double tapping the d-pad to run is kinda sucky too, and I did it by accident a few too many times.
The game is also relatively short, with only about 10 levels to play though, one of which is a tedious maze stage, my vote for ‘worst level design in classic games ever’. The time not spent on making the levels possibly went into the graphics, but I really hate the art-style here too. The actual 3D backgrounds of the game look OK for early Saturn 3D, besides some very basic textures, but the pre-rendered character sprites are hideous. Ignoring that pre-rendered sprites have aged badly, they look far worse than similar sprites even on the SNES or Mega Drive. The whole thing seems a bit rushed. Thankfully, the soundtrack is jazzy and fun, besides the godawful intro theme to the game which was terribad.
It sounds like I’m being harsh on the game, and truth is I am, but I don’t think this game lives up to it’s reputation, which isn’t exactly a glowing recommendation to begin with. I could go easier on it for being a launch title, but frankly, there’s so many better platformers out there I’m struggling to see a reason to justify playing Clockwork Knight. Even as one of the cheaper popular Saturn games, it’s price is still way too high for what is a moderately enjoyable platform experience at best. Clockwork Knight is fine, but I don’t think it’s worth it really. I probably won’t be going back to often.
Bust-a-Move 2Bust-a-Move 2 is an arcade puzzle game and a spin-off of the Bubble Bobble franchise. It’s also often known as Puzzle Bobble, why the name was changed is beyond me.
Bust-a-Move sees heroes Bub and Bob shooting coloured bubbles at other coloured bubbles from the bottom of the screen. When the bubble connects, if at least 3 identically coloured bubbles are touching, then they will disappear. Any bubbles below them that are no longer connected to a bubble above drop off the screen.
The trick to Bust-a-Move lies in figuring out which bubbles will be the ones which can break off large chunks of the stage and making sure to uncover them. Often this involves mastering bank shots, where you bounce a bubble off the wall of the stage to hit the sides of the stack at an angle. This can be quite finnicky to master. It’s crucial to do this as fast as possible as the ceiling of the stage lowers over time, and if any bubbles cross the bottom line of the stage, it’s game over.
Bust-a-Move 2 features a story mode of some sort, where you play through 6 sets of 5 stages. This mode has limited credits on the Saturn release, and was a course of some frustration to me as I found the game to be very inconsistent in difficulty and some stages seemed to rely too much on the luck of the draw – get the wrong coloured orbs early on and you were in trouble. Often, you’d clear stages 13,17 comfortably and then lose 4 continues on stage 18, or you’d find that stage 7 caused way more problems than stage 27. It was quite a pain and I lost a fair few runs before getting through, some of which I didn’t feel were down to fair game design.
Outside of story mode, Bust-a-Move 2 also features some other modes, including a head-to-head multiplayer mode. I didn’t really get into it as it seems to me that this game works better as a single player experience, but it’s a nice option for those that want it. This Saturn port of the game actually includes the original Bust-a-Move 2 and the enhanced version Bust-a-Move 2X, but I honestly didn’t get into it deep enough to tell you what the differences are.
Overall, Bust-a-Move 2 is a fun game, but I found this version of it to be more frustrating than the later Dreamcast release I’ve also played, Bust-a-Move 4. The core gameplay of the series is enjoyable, but the arcade origins can often show through in unforgiving difficulty and a credit stealing dose of RNG being a core part of proceedings. Overall though, if you find the game for a good price, it’s absolutely worth picking up for a play now and again.