Re: Games Beaten 2015
Posted: Sun Aug 23, 2015 10:27 pm
First 50:
51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
The expansion to Hexen has the same general storyline that Heretic's expansion did; after beating the last boss you get waylaid due to magic and have to go murder some other dudes. Unlike the Heretic expansion, this one doesn't immediately crank up the difficulty to ballcrushing. There's still a good curve on things, though it's a faster curve than the base game. The level design is still fun, though unfortunately only the second hub (of the three) has the criss crossing backtracking that the base game is known for, and even that is limited compared to before. The first hub has you go through each submap once, and each submap is entirely self contained to solve its puzzles. The third hub does force you to backtrack to the main hub midway through each submap, but you immediately go back to the submap; essentially you trigger a switch in the main hub to open something in the submap you just came from.
The final boss fight is more interesting than the final one in Heretic's expansion. You fight through three waves of enemies, then one of the enemy heroes, then repeat for the other two heroes. It'd be more difficult if the game didn't lift the "you can only carry one invincibility item across hubs" (and a few other items, but the invincibility one is the one most affected by it). But I basically stayed invincible the entire time thanks to saving up those items.
Personally I don't mind trivializing a boss like that; if I'm going to take the time to save up all the awesome stuff I should be able to exploit it.
51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
The expansion to Hexen has the same general storyline that Heretic's expansion did; after beating the last boss you get waylaid due to magic and have to go murder some other dudes. Unlike the Heretic expansion, this one doesn't immediately crank up the difficulty to ballcrushing. There's still a good curve on things, though it's a faster curve than the base game. The level design is still fun, though unfortunately only the second hub (of the three) has the criss crossing backtracking that the base game is known for, and even that is limited compared to before. The first hub has you go through each submap once, and each submap is entirely self contained to solve its puzzles. The third hub does force you to backtrack to the main hub midway through each submap, but you immediately go back to the submap; essentially you trigger a switch in the main hub to open something in the submap you just came from.
The final boss fight is more interesting than the final one in Heretic's expansion. You fight through three waves of enemies, then one of the enemy heroes, then repeat for the other two heroes. It'd be more difficult if the game didn't lift the "you can only carry one invincibility item across hubs" (and a few other items, but the invincibility one is the one most affected by it). But I basically stayed invincible the entire time thanks to saving up those items.
Personally I don't mind trivializing a boss like that; if I'm going to take the time to save up all the awesome stuff I should be able to exploit it.