Games Beaten 2015
Re: Games Beaten 2015
I find the Wii version of Prime and Prime 2 to have the better control scheme.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: Games Beaten 2015
Heck yeah a Quell fan. I'm playing through the first game on my Amazon streaming stick. I have some of the years complete, all perfect ratings. Also picked up Memento and Reflect when they were offered for free.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
- prfsnl_gmr
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Re: Games Beaten 2015
ExedExes wrote:Heck yeah a Quell fan. I'm playing through the first game on my Amazon streaming stick. I have some of the years complete, all perfect ratings. Also picked up Memento and Reflect when they were offered for free.
Nice! Another Quell fan!
I was able to perfect all but ten puzzles in the 3DS version of Quell Reflect. I was able to look up answers to four of them. The remaining six are exclusive to the 3DS version, however, and no one on the internet has perfected them apparently. (I could probably do it if I felt like spending even more time with the game, but after spending so much time with this great game, I am ready to move on to something else!) I am really looking forward to the sequel, Quell Memento, and if I ever get a tablet, Quell will be one of the first games I get for it.
- Markies
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Re: Games Beaten 2015
Exhuminator wrote:Markies wrote:I beat Metroid Prime on the GameCube last night!
Man, that is a game! Wow!
Indeed, I also enjoyed the first Metroid Prime on GC. It is a classic.
Unfortunately, I didn't find Metroid Prime 2: Echoes to be nearly as fun. It'd be interesting to see your opinion on Echoes next.
I talked to my friend last night after beat it because he is a Metroid expert and he says the same as everybody else, Echoes is just not as good as 1 & 3.
However, I am still interested in playing Metroid Prime 2. I've only played Metroid, Super Metroid and Metroid Prime, so every Metroid game has been fantastic. My expectation going into the game is that it won't be as amazing, but it will still be a great game. On its own, it will still be a really good game and I can't wait to play it. I'm glad to see that it is on about $12, so that would be a steal!
Re: Games Beaten 2015
1. Tomb Raider Definitive Edition (PS4)
2. Demon's Souls* NG+++ (PS3) [PLATINUM]
3. Castlevania (WiiUVC)
4. Dragon Age Inquisition (PS4)
5. Super Castlevania 4* (WiiUVC)
6. Castlevania Rondo of Blood (WiiVC)
7. Castlevania 3 Dracula's Curse (WiiUVC)
8. Castlevania Dracula X (WiiUVC)
9. Castlevania Adventure Rebirth (Wii)
10. Metal Gear Solid: Ground Zeroes (PS4)
11. Castlevania Bloodlines (Gen/Emu)
12. Castlevania Chronicles (PSN)
13. Donkey Kong Country* (WiiUVC)
14. Castlevania Harmony of Dissonance (WiiUVC)
15. Super Ghouls n' Ghosts (WiiUVC)
16. Castlevania Aria of Sorrow* (WiiUVC)
17. Bloodborne NG++ (PS4) [PLATINUM]
18. Sonic & Knuckles* (PS3)
19. Donkey Kong Country 2* (WiiUVC)
20. Sonic the Hedgehog 3* (PS3)
21. Mortal Kombat X (PS4)
22. Donkey Kong Country 3* (WiiUVC)
23. Sonic the Hedgehog 2* (PS3)
24. Sonic the Hedgehog* (PS3)
25. Ratchet & Clank Crack in Time* (PS3) [PLATINUM]
26. Dark Souls 2* NG++ (PS4) [PLATINUM]
27. Ratchet & Clank Into the Nexus (PS3) [PLATINUM]
28. Jak & Daxter Precursor Legacy HD (PS3) [PLATINUM]
29. Infamous 2 (PS3)
30. DuckTales Remastered (WiiU)
31. Yakuza 3 (PS3)
32. Borderlands 2 (PC)
33. Suikoden* (PSX)
34. Suikoden 2* (PSX)
35. Suikoden 3 (PS2)
36. Resident Evil Dead Aim (PS2)
37. Silent Hill 3* (PS2)
38. Silent Hill 2* (PS2)
39. Metal Gear Solid V: The Phantom Pain (PS4)
40. Metal Gear (PS3)
41. Metal Gear Solid* (PSX)
42. Metal Gear 2 (LP)
43. Outlast (PC)
44. Amnesia A Machine for Pigs (PC)
45. Thief (2014) (PC)
46. Dishonored* (PC)
47. Doom 64* EX (PC)
* = replay
Dropped:
1. Final Fantasy X2
2. Kingdom Hearts
3. Fatal Frame 3
2. Demon's Souls* NG+++ (PS3) [PLATINUM]
3. Castlevania (WiiUVC)
4. Dragon Age Inquisition (PS4)
5. Super Castlevania 4* (WiiUVC)
6. Castlevania Rondo of Blood (WiiVC)
7. Castlevania 3 Dracula's Curse (WiiUVC)
8. Castlevania Dracula X (WiiUVC)
9. Castlevania Adventure Rebirth (Wii)
10. Metal Gear Solid: Ground Zeroes (PS4)
11. Castlevania Bloodlines (Gen/Emu)
12. Castlevania Chronicles (PSN)
13. Donkey Kong Country* (WiiUVC)
14. Castlevania Harmony of Dissonance (WiiUVC)
15. Super Ghouls n' Ghosts (WiiUVC)
16. Castlevania Aria of Sorrow* (WiiUVC)
17. Bloodborne NG++ (PS4) [PLATINUM]
18. Sonic & Knuckles* (PS3)
19. Donkey Kong Country 2* (WiiUVC)
20. Sonic the Hedgehog 3* (PS3)
21. Mortal Kombat X (PS4)
22. Donkey Kong Country 3* (WiiUVC)
23. Sonic the Hedgehog 2* (PS3)
24. Sonic the Hedgehog* (PS3)
25. Ratchet & Clank Crack in Time* (PS3) [PLATINUM]
26. Dark Souls 2* NG++ (PS4) [PLATINUM]
27. Ratchet & Clank Into the Nexus (PS3) [PLATINUM]
28. Jak & Daxter Precursor Legacy HD (PS3) [PLATINUM]
29. Infamous 2 (PS3)
30. DuckTales Remastered (WiiU)
31. Yakuza 3 (PS3)
32. Borderlands 2 (PC)
33. Suikoden* (PSX)
34. Suikoden 2* (PSX)
35. Suikoden 3 (PS2)
36. Resident Evil Dead Aim (PS2)
37. Silent Hill 3* (PS2)
38. Silent Hill 2* (PS2)
39. Metal Gear Solid V: The Phantom Pain (PS4)
40. Metal Gear (PS3)
41. Metal Gear Solid* (PSX)
42. Metal Gear 2 (LP)
43. Outlast (PC)
44. Amnesia A Machine for Pigs (PC)
45. Thief (2014) (PC)
46. Dishonored* (PC)
47. Doom 64* EX (PC)
* = replay
Dropped:
1. Final Fantasy X2
2. Kingdom Hearts
3. Fatal Frame 3
Re: Games Beaten 2015
But where's the commentary? Why did you beat what you beat? Why did you drop what you dropped? Who stole the cookies from the cookie jar?
- Exhuminator
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Re: Games Beaten 2015
MrPopo wrote:Who stole the cookies from the cookie jar?
I like when people leave reviews here to. Although when they are longer than three paragraphs my eyes typically glaze over, and I just end up reading the final paragraph instead. This is coming from someone who usually writes at least five paragraphs for his reviews though, so I am aware of my hypocrisy.
PLAY KING'S FIELD.
Re: Games Beaten 2015
Well I haven't posted in half a year so that's my big update. If anyone is curious about anything specifically let me know.
Doom 64 was over way too quickly, considering it doesn't have the endless array of megawads/expansions that original Doom has. I like 64 a lot, kind of feels like the real Doom 3 with a cool facelift. My only complaint is that it lacks a few essential enemies, like the Revenant, chaingunners, and something crazy like the Arch-Vile. But it does have a second Imp that's faster and somewhat transparent, those were cool.
I had been playing Thief (2014) on and off since release. It looks amazing but unfortunately the sound design is awful, the level design is way too cramped and complex, the AI is annoying, and yeah. The Deadly Shadows hub world of loading screens returns as well. It has tons of issues. Probably a 6/10. Replaying Dishonored directly after was straight up unfair and slaughters it.
Doom 64 was over way too quickly, considering it doesn't have the endless array of megawads/expansions that original Doom has. I like 64 a lot, kind of feels like the real Doom 3 with a cool facelift. My only complaint is that it lacks a few essential enemies, like the Revenant, chaingunners, and something crazy like the Arch-Vile. But it does have a second Imp that's faster and somewhat transparent, those were cool.
I had been playing Thief (2014) on and off since release. It looks amazing but unfortunately the sound design is awful, the level design is way too cramped and complex, the AI is annoying, and yeah. The Deadly Shadows hub world of loading screens returns as well. It has tons of issues. Probably a 6/10. Replaying Dishonored directly after was straight up unfair and slaughters it.
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Re: Games Beaten 2015
First 50:
51. Deep Duck Trouble starring Donald Duck Game Gear
52. Hatsune Miku: Project Mirai DX 3DS*
53. Kirby and the Rainbow Paintbrush Wii U
54. Retro Game Challenge DS
55. Pop Island Paperfield DSiWare
56. Stranded Kids GBC
57. Bomberman 64 N64
58. Inazuma Eleven DS
59. Bust-a-Move 4 DC
60. Sega Bass Fishing DC
61. Mario Party 8 Wii
62. Sonic Chaos Game Gear
63. Sonic the Hedgehog SMS
64. Jet Force Gemini N64 *NEW*
65. Tekken Tag Tournament 2 Wii U DL *NEW*
66. Kirby's Ghost Trap SNES *NEW*
This weekend I beat 3 games. 2 of them were alphabet marathon games! It's good to make some progress again.
Jet Force Gemini
Tekken Tag Tournament 2
Kirby's Ghost Trap
51. Deep Duck Trouble starring Donald Duck Game Gear
52. Hatsune Miku: Project Mirai DX 3DS*
53. Kirby and the Rainbow Paintbrush Wii U
54. Retro Game Challenge DS
55. Pop Island Paperfield DSiWare
56. Stranded Kids GBC
57. Bomberman 64 N64
58. Inazuma Eleven DS
59. Bust-a-Move 4 DC
60. Sega Bass Fishing DC
61. Mario Party 8 Wii
62. Sonic Chaos Game Gear
63. Sonic the Hedgehog SMS
64. Jet Force Gemini N64 *NEW*
65. Tekken Tag Tournament 2 Wii U DL *NEW*
66. Kirby's Ghost Trap SNES *NEW*
This weekend I beat 3 games. 2 of them were alphabet marathon games! It's good to make some progress again.
Jet Force Gemini
Tekken Tag Tournament 2
Kirby's Ghost Trap
Re: Games Beaten 2015
First 50:
51. The Chronicles of Riddick: Escape from Butcher Bay (PC)(FPS)
52. The Chronicles of Riddick: Assault on Dark Athena (PC)(FPS)
53. 9:05 (PC)(Text Adventure)
54. Mercenary Kings (PC)(Run and Gun)
55. Super Pinball: Behind the Mask (SNES)(Pinball)
56. Pinocchio (SNES)(Platformer)
57. Iron Brigade (PC)(Tower Defense/TPS)
58. Iron Brigade: Rise of the Martian Bear (PC)(Tower Defense/TPS)
59. Anachronox (PC)(RPG)
Oh, Anachronox, you are such a flawed gem of a game. I adore some portions of you and loathe others. I find you enticing, exciting, baffling, and enigmatic, brimming with wonderful ideas occasionally marred by execution or genre convention. You are at times both a great friend and a bitter enemy.
If you haven't noticed, I have some mixed feelings about this game. A part of me really does want to sing the games praises and expound upon why you need to play it, but...well, I just can't. The glaring flaws it possesses keeps me from being able to do so. There are problems here, ones I find significant enough to keep me from declaring this the top of the pile. Ones which I figured I should just go ahead and break down. But first, a note on the positives:
The story is marvelous and well-crafted, capable of reaching a variety of themes and intermixing light-hearted humor with dramatic intensity. If ever I have encountered a story that could hit all the points, this is it. Seriously, you get intrigue and betrayal, hidden sorrows behind masks of joviality, a neo-noir hero working alongside his femme fatale, alcoholic superheroes, a lesson in extreme democracy, religion vs. science(and science as pseudo-religion), rampant corporations, powerful criminal syndicates, prophecy, threats to multiple universes, and even a twist ending that will leave you shaking your head before the cliffhanger ending. I am in awe at how much game designer Tom Hall managed to fit into this, and I admit that all of it leaves me clamoring for more. It is a spectacular shame that a sequel never materialized, but what we do have features a cast of characters so intensely lovable that I will forever have fond memories of them. If this game had been an adventure game, I think it would have worked just as well.
Unfortunately it is not. Instead it is a hybrid of western game design in a JRPG, which makes for an interesting idea that unfortunately doesn't entirely hold up in execution. For one, it relies on a Final Fantasy-esque battle system, which means an attempt at an active time battle system. This means you'll be waiting...a lot. The camera occasionally likes to freak out during these waiting periods or during actions too. But combat also comprises of a grid to move around, meaning your melee characters may have to blow turns moving to get close to the enemy while potentially getting in the way of your range folks. This is at least partly mitigated by most characters using range weapons at some point or having special abilities which can circumnavigate this issue, but it is an issue nonetheless. These abilities also don't come with leveling but with performing secrets in the game, which must be explored continuously to be found, which ties into another issue...
...extensive backtracking. Some nights I would start up the game only to spend the next few hours retreading ground so I could get folks to certain places to talk to certain folks for a new weapon or ability. Each time I would then have to spend another ten minutes getting back to base to swap out characters so I could do it again. This quickly became a laborious chore as I tried to find all the secrets hidden within. I do not lament this portion being done. I also didn't end up finding everything either, meaning I missed out on a weapon for Paco, my aging depressed superhero. His best weapons involve you searching for obscure objects to grab or photograph from the start of the game, some of which are entirely missable. This is maddening.
Not only are these almost necessary benefits hidden, but the stats are obscure too. Your characters statistics are represented by bars, not numbers, with no real definition as to what they mean. Heck, the whole game is largely cryptic in its explanations of how things work and don't work. I had to have Popo explain the Elementor system to me because the game does a horrible job. Status effects also don't get much of an explanation, and I didn't figure out what some of them do until the final boss battle, when they became a crucial piece which artificial extended the game by half an hour for me. I like PAL, but he really let me down there. Actually PAL is probably the worst offender for some of the game's problems, as acquiring his best equipment involves letting the game sit for four hours at a time while he goes and plays. Seriously.
At the same time, PAL's minigame special ability was one of my favorites. Every character has a special ability they can use to attain secrets or occasionally further the plot, and all of them are upgradeable. Some are fun, like Boots' lockpicking minigame, and his upgrade is a huge improvement that effectively eliminates his time requirements. Unfortunately some of the other characters aren't nearly so great, particularly Paco and Stiletto. I loathed both of their minigames from the start, and upgrading them actually made them worse.
Ok, ok, I suppose I have leveled a lot of criticism at the gameplay here, but I don't want you to think I hated the game. No, actually, I really loved it. I do want to take a moment though and praise one particular aspect, which is character design. In fact, I want to praise one particular character, whom I will call the Big D. Big D is the greatest RPG character ever. I'm not kidding, the Big D is the reason why I want to play video games, because ideas that are utterly ridiculous can be executed with such awesome and incredible style and handled so well that it just seems normal. Unfortunately I don't want to ruin why the Big D is such an amazing character, so to find out, you are going to have to play Anachronox yourself. Really, if you love RPGs, you should at least give it a try. It has some massive problems, but the reward is a story worth exploring.
51. The Chronicles of Riddick: Escape from Butcher Bay (PC)(FPS)
52. The Chronicles of Riddick: Assault on Dark Athena (PC)(FPS)
53. 9:05 (PC)(Text Adventure)
54. Mercenary Kings (PC)(Run and Gun)
55. Super Pinball: Behind the Mask (SNES)(Pinball)
56. Pinocchio (SNES)(Platformer)
57. Iron Brigade (PC)(Tower Defense/TPS)
58. Iron Brigade: Rise of the Martian Bear (PC)(Tower Defense/TPS)
59. Anachronox (PC)(RPG)
Oh, Anachronox, you are such a flawed gem of a game. I adore some portions of you and loathe others. I find you enticing, exciting, baffling, and enigmatic, brimming with wonderful ideas occasionally marred by execution or genre convention. You are at times both a great friend and a bitter enemy.
If you haven't noticed, I have some mixed feelings about this game. A part of me really does want to sing the games praises and expound upon why you need to play it, but...well, I just can't. The glaring flaws it possesses keeps me from being able to do so. There are problems here, ones I find significant enough to keep me from declaring this the top of the pile. Ones which I figured I should just go ahead and break down. But first, a note on the positives:
The story is marvelous and well-crafted, capable of reaching a variety of themes and intermixing light-hearted humor with dramatic intensity. If ever I have encountered a story that could hit all the points, this is it. Seriously, you get intrigue and betrayal, hidden sorrows behind masks of joviality, a neo-noir hero working alongside his femme fatale, alcoholic superheroes, a lesson in extreme democracy, religion vs. science(and science as pseudo-religion), rampant corporations, powerful criminal syndicates, prophecy, threats to multiple universes, and even a twist ending that will leave you shaking your head before the cliffhanger ending. I am in awe at how much game designer Tom Hall managed to fit into this, and I admit that all of it leaves me clamoring for more. It is a spectacular shame that a sequel never materialized, but what we do have features a cast of characters so intensely lovable that I will forever have fond memories of them. If this game had been an adventure game, I think it would have worked just as well.
Unfortunately it is not. Instead it is a hybrid of western game design in a JRPG, which makes for an interesting idea that unfortunately doesn't entirely hold up in execution. For one, it relies on a Final Fantasy-esque battle system, which means an attempt at an active time battle system. This means you'll be waiting...a lot. The camera occasionally likes to freak out during these waiting periods or during actions too. But combat also comprises of a grid to move around, meaning your melee characters may have to blow turns moving to get close to the enemy while potentially getting in the way of your range folks. This is at least partly mitigated by most characters using range weapons at some point or having special abilities which can circumnavigate this issue, but it is an issue nonetheless. These abilities also don't come with leveling but with performing secrets in the game, which must be explored continuously to be found, which ties into another issue...
...extensive backtracking. Some nights I would start up the game only to spend the next few hours retreading ground so I could get folks to certain places to talk to certain folks for a new weapon or ability. Each time I would then have to spend another ten minutes getting back to base to swap out characters so I could do it again. This quickly became a laborious chore as I tried to find all the secrets hidden within. I do not lament this portion being done. I also didn't end up finding everything either, meaning I missed out on a weapon for Paco, my aging depressed superhero. His best weapons involve you searching for obscure objects to grab or photograph from the start of the game, some of which are entirely missable. This is maddening.
Not only are these almost necessary benefits hidden, but the stats are obscure too. Your characters statistics are represented by bars, not numbers, with no real definition as to what they mean. Heck, the whole game is largely cryptic in its explanations of how things work and don't work. I had to have Popo explain the Elementor system to me because the game does a horrible job. Status effects also don't get much of an explanation, and I didn't figure out what some of them do until the final boss battle, when they became a crucial piece which artificial extended the game by half an hour for me. I like PAL, but he really let me down there. Actually PAL is probably the worst offender for some of the game's problems, as acquiring his best equipment involves letting the game sit for four hours at a time while he goes and plays. Seriously.
At the same time, PAL's minigame special ability was one of my favorites. Every character has a special ability they can use to attain secrets or occasionally further the plot, and all of them are upgradeable. Some are fun, like Boots' lockpicking minigame, and his upgrade is a huge improvement that effectively eliminates his time requirements. Unfortunately some of the other characters aren't nearly so great, particularly Paco and Stiletto. I loathed both of their minigames from the start, and upgrading them actually made them worse.
Ok, ok, I suppose I have leveled a lot of criticism at the gameplay here, but I don't want you to think I hated the game. No, actually, I really loved it. I do want to take a moment though and praise one particular aspect, which is character design. In fact, I want to praise one particular character, whom I will call the Big D. Big D is the greatest RPG character ever. I'm not kidding, the Big D is the reason why I want to play video games, because ideas that are utterly ridiculous can be executed with such awesome and incredible style and handled so well that it just seems normal. Unfortunately I don't want to ruin why the Big D is such an amazing character, so to find out, you are going to have to play Anachronox yourself. Really, if you love RPGs, you should at least give it a try. It has some massive problems, but the reward is a story worth exploring.