Anything that is gaming related that doesn't fit well anywhere else
User avatar
MrPopo
Moderator
 
Posts: 23104
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Games Beaten 2020

by MrPopo Sun Oct 11, 2020 6:28 pm

First 50:
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4
46. Command & Conquer Red Alert: Aftermath - PC
47. Bloodstained: Curse of the Moon 2 - Switch
48. Carrion - Switch
49. Ninja Gaiden - NES
50. Earthworm Jim - Genesis

51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC

Serious Sam 4 is another prequel, set before 3, so it's Before Before First Encounter. Given how tight the existing timeline is, Croteam only had two options; another prequel or somehow figure out how to pick up after Serious Sam 2 and dealing with that abject goofiness. So I'm not shocked to see this was a prequel. Though they better not pull that sort of shenanigan again for 5.

The goal of Serious Sam 4 is to try and find the Holy Grail, an artifact that the Earth Defense Force thinks might stop Mental. Obviously it's not going to work, otherwise we wouldn't have the other games. But that doesn't stop the journey from being fun, especially with all the improvements compared to 3. This is a full return to form for the Serious Sam franchise, and while the first game might still be a bit better that's probably just due to that first game magic. The weapons, the level designs, the enemy adjustments, it all adds up to an extremely fun horde shooter that strikes a balance of challenging the player enough without being over the top and still giving you lots of awesome moments of you mowing down giant hordes.

Aesthetically this is the Second Encounter to 3's First Encounter. Instead of being in a single desert biome you get to experience a variety of locales. You initially start off in Rome, making your way to the Vatican to get the location of where the Grail is, which turns out to be France. France includes several extremely large sweeping vistas which feel like something out of an open-world game, though the game mostly seems to be using this as a demonstration of the engine's rendering power; trying to explore will be met with frustration as your vehicle used to traverse these distances doesn't do offroad very fast. Once you finish France you get a level on an oil rig in the Arctic and then a final level on a bombed out battlefield. And even with the large areas the different levels have different architecture, so you never get fatigued with "ugh, another of THIS level".

On the weapons end you get the entire arsenal of 3 (minus the grabby beam for story reasons), plus a handful of new weapons. The grenade launcher is back from Second Encounter, and you now get an automatic shotgun. And the sniper rifle and laser gun aren't secrets anymore, undoing one of the major dick moves of 3. Additionally, about half the weapons have a secondary function that can be unlocked. These serve to give you a few more options for handling large crowds. You also can dual wield weapons; this prevents you from using the secondary (that key now fires the offhand weapon) but now you have double the fire rate. And you can do this with any gun, and eventually combine any two a la the RPC90 and Grenade Launcher in Goldeneye. I found not all weapons were worth dual wielding, but the ones that were it was a major boost. Finally, you get a series of items that can be used a la Quake 2's inventory which can help turn the tide. This includes a 50 health pack that can overheal, a revive, a variety of "kill lots of enemies" options (basically replacing the Serious Bomb), and a couple time manipulation ones; one makes you go fast and the other makes enemies go slow. You get enough of them (and have a couple inventory resets) that you should feel free to use them any time things get hairy.

On the enemy side we get all the enemies of 3 (with the cloned soldiers being replaced by a more visible and non-hitscan enemy and the stupid leaping monkeys cut for being stupid) and a handful of new guys. But most importantly all the new enemies in 3 that you hated have been adjusted to be more fun. The scrapjack has a bit less health and isn't quite as spammy, the khnum's fireball patterns are much more dodgeable and he stays at range more, the witchbrides now just throw shit at you instead of freezing you in place and their teleport is instead a vampire-esque turn into a bunch of bats that rapidly move so you can follow where they'll be, and the helicopters have less health, deal far less damage, and don't show up until you have appropriate weaponry. They now all serve as keystones of hordes that demand your attention without being "kill this immediately or you lose".

And speaking of, the overall horde design is greatly improved. 3 suffered from a lot of drip feed hordes where enemies would spawn in onesies and twosies; this game is back to the original's "spawn a large horde quickly so your AOE weaponry is worth a damn" and arenas are more waved based; kill all the initial enemies and a new wave spawns in. This is accompanied by a very generous autosave that is basically after every wave, making the whole experience fun rather than frustrating. You should never feel the need to manually save other than because it's dinner time. Even the final level is the perfect length; built up of a bunch of large hordes that require all your weaponry (and being generous with ammo in return) but not the gigantically long slog of 3. The game has a total of four bosses, with the second being just for fun (you're in a mech at the time), the first and third being based around vulnerability periods, and the final boss being basically a puzzle boss. It's hard to do good FPS bosses but these seem to have the right amount of health and the right kind of attacks where you have to try in order to survive but aren't too bullshitty. And given how annoying the final boss of 3 was this is a welcome relief.

All in all Serious Sam 4 is the best game since the first one, and if you liked the first one you should snag this one.
Image
Games Beaten: 2015 2016 2017 2018 2019
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7623
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2020

by ElkinFencer10 Mon Oct 12, 2020 1:22 pm

Games Beaten in 2020 - 23
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (7 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9
19. Fire Emblem: Genealogy of the Holy War - SNES - April 18
20. Pokemon Mystery Dungeon: Rescue Team DX - Switch - April 20


Sometime in the Dark Ages of My Life Between May and October (2 Games Beaten)
21. Battlefield 3 - Xbox 360 - July 27
22. Star Wars Squadrons - Xbox One - October 4
23. The Last of Waifus - Steam - October 11


23. The Last of Waifus - Steam - October 11

Image

I've got some great friends. Whenever I'm feeling down - and lately that's been lower than US stock prices on October 29, 1929 - they're always there to have my back. Let me tell you a story. One of my friends, TC, knows that I've been going through a hell of a rough patch. He also knows that I'm a filthy degenerate who loves waifus. He gifted me the other night a couple of silly dumb looking indie games on Steam one of which was The Last of Waifus. I was so excited to play this game. I figured this was exactly the kind of nonsense I needed to find a moment of up in my current world of despair. I was not incorrect in this assessment.

Image

Let's be upfront about this game's quality. It's garbage. I mean, this game is pure, unadulterated garbage. This is kind of Unity engine indie game that one dude probably made in his basement over the course of a weekend. Does that mean it's not fun? If you answered "Yes" to that question, you should probably move along because this is not the blog for you, and I am not the reviewer for you. I played this game until I had unlocked all 15 achievements, and I tell you what, it was the most fun half hour I've had in a hot minute. Okay, so it was actually more like 20 minutes, not half an hour, but you get my point; the game's short.

Image

You play as a big titty anime girl in a camo bikini carrying an entire arsenal of weaponry from a knife and a bow to a rocket launcher and what I assume is supposed to be a .50 caliber sniper rifle. Once you go through the gate separating the safe area from the actual game, you have to survive waves of identical shirtless zombies all of whom clearly didn't miss a single day at the gym. That's it. That's the whole game. As far as I've been able to tell, there's only one map, and the waves never end. You just keep shooting identical zombies until you inevitably die. There is no story. There are no bosses. There is no enemy variety. You just shoot and eventually die. Then you respawn at the safe area and do it again. That's The Last of Waifus. And why is she holding that rifle by the magazine when there's a grip literally an inch in front of it? These are the questions that keep me up at night.

Image

Now clearly this game's title is referencing The Last of Us, but other than the main menu very vaguely resembling it and the ruined block of town you play in looking kind of sort of like a city area from The Last of Us maybe if you squint real hard and turn your head sideways, there aren't any similarities. I don't actually even know if these are technically zombies. Are they? Are they aliens? Are they Weyland-Yutani androids? Are they reclaimed Borg drones with all of their implants removed? Are they vampires who've developed an immunity to sunlight? Are they emo kids on steroids? I don't know. All I know is that they want to kill my unnamed waifu, and it's mildly entertaining to shoot at them.

Image

The Last of Waifus is a mindless time waster and nothing more. As a mindless time waster, though, it does a pretty fair job in my opinion. There's more depth in a sidewalk puddle, but if you just want to spend ten or fifteen minutes shooting things as a cute anime waifu, this is the game for you, bro. It's $2 on Steam, and I can say with absolute certainty that this game brought me significantly more satisfaction than an Egg McMuffin (and that actually costs more than this game). It's repetitive, and it's as bare bones as it gets, but it's cute. At the end of the day, isn't that what the world really needs in 2020? Cute waifus killing things? As a video game, though, if I'm being objective, it's pants.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 19608
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2020

by BoneSnapDeez Mon Oct 12, 2020 3:32 pm

Kek, I saw your review on Steam before it was posted here.

Looks bad, man.
User avatar
PartridgeSenpai
Next-Gen
 
Posts: 2611
Joined: Mon Dec 14, 2015 9:27 am
Location: Northern Japan

Re: Games Beaten 2020

by PartridgeSenpai Mon Oct 12, 2020 6:48 pm

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *
68. Dracula Densetsu II (GB)
69. New Super Mario Bros. Wii (Wii) *

70. Super Mario's Picross (SFC)

This was part of the most recent addition of games to the Switch Online SNES game service, and I was pretty excited to see it. While it was quite weird that the Western SNES service got it and the Japanese SFC service did not, I love me some Picross, and I've had a lot of fun with Mario's Picross on the GameBoy, so this has been something I've wanted to try for a long time. 300 puzzles over the course of a few weeks later, I finished this one XD. It's difficult to really give much of an estimate for this one, but I'd guess this took me at least 25+ hours to 100% complete if not more.

Super Mario's Picross is, for the most part, just what it appears to be. It's a Picross game that has Super Mario-themed presentation, but not really puzzles for the most part. There's a few more Mario-themed puzzles in the few dozen puzzles you unlock after you beat the first 260 or so (the ones you need to beat to see the credits), but other than that, it's mostly just mundane objects, places, things, etc. That's not really a strike against the game, but it was just something in the presentation I was surprised by.

The game has two kinds of puzzles to complete: Mario puzzles and Wario puzzles. You unlock the Wario puzzles as soon as you complete the first dozen (or rather, the first "level") of the Mario puzzles. Mario's puzzles have a 30 minute time limit and you get time taken away from your remaining total every time you make a mistake. Wario's puzzles have no time limit, but also have no hint feature. While Wario's have no hint feature, they DO have a kind of trial-and-error mode you can toggle on, which lets you experiment with a new type of marker and you can choose to either erase or commit those choices when you're finished with that guessing mode. It's a neat feature, but I mostly just used save-states and rewinds to do the same thing XP

The biggest issues with the game largely come down to its age and the lack of quality of life features it has. Moving up from being a GameBoy game, this game has more detailed graphics, of course, but that isn't always in the game's favor. I frequently found myself simply not seeing what was or wasn't an X'd spot because they can blend in with one another when you're on the bigger Picross boards. Beyond that, this game also doesn't mark off the numbers on the edge of the board for you. You need to do that yourself. That lacking QoL feature is probably the #1 reason I'd have trouble recommending this game, because it's a big adjustment from more modern Picross experiences (of which there is no shortage of free editions of), as marking them off yourself is time consuming and keeping track of them in your head is annoying.

The game's presentation is fine, but a little underwhelming. Mario and Wario will talk to you after you beat a world, and Wario's dialogue especially can be quite funny, but there isn't that much unique dialogue. It's mostly just "you beat a world, now try the next one" unless it's the last puzzles in the game. There're only about a dozen music tracks in the game, and they're usually fine but nothing special. Wario's 3rd song is also very weirdly sleepy, and given that it takes place during levels 8-10 (out of 11 base ones), you're gonna be hearing it a lot (unless you change to one of the previous tracks or just turn the music off and put something on yourself). I took to calling it the "Picross Lullaby" XD. It's also worth mentioning, in closing, that this is a pretty lousy first Picross game if you don't speak Japanese, as since there ARE tutorials, they're all in Japanese XP.

Verdict: Hesitantly Recommended. This is a fine Picross game, but I don't think there's anything that massively special about it other than it being free on the Switch Online service. The Mario/Wario theming is fun at times, but you need to be able to read Japanese to really get much out of it, and the lack of quality of life features make it a chore to play at times compared to more recent Picross games (both free and not-free). If you want Picross to play this can certainly scratch that itch, but there is such a great amount of easier to enjoy Picross out there that I don't think most people will be missing much by skipping this one.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
User avatar
Note
32-bit
 
Posts: 295
Joined: Thu Feb 05, 2009 4:39 pm
Location: NYC

Re: Games Beaten 2020

by Note Mon Oct 12, 2020 9:11 pm

1. Streets of Rage 2 (GEN)*
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)*
4. Golden Axe (GEN) [3x]*
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)*
7. Shenmue II (DC)
8. Shining Force 2 (GEN)*
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)*
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)
22. Contra III: The Alien Wars (SNES)
23. Wonder Boy in Monster World (GEN)
24. Resident Evil 6 (360)
25. Skies of Arcadia (DC)
26. Streets of Rage 4 (Switch)
27. Star Fox 64 (N64)*
28. Super Street Fighter II: The New Challengers (SNES)*
29. Perfect Dark (N64)

Image

30. Resident Evil 2 (PS1)

I purchased Resident Evil 2 along with the Gamefan Books player's guide around the time of release. I was a huge fan of the first Resident Evil game, and also got the original long box version around release, after seeing it at my cousins' place and being blown away. My friends, sister, and I played a ton of RE -- it was one of the highlights of my spring and summer of 1996. However, we played so much of the game in the first two years I had it, by the time RE2 came out I was a little burned out, and I didn't give RE2 the attention and time it deserved. I also didn't have much luck with memory cards at that time. Anyway, I wanted to finally revisit this title and with a few new memory cards and not playing any survival horror titles in a while, I thought it'd be the perfect time to hop back in.

Graphics wise, Capcom did a great job with the 3D character sprites and the pre-rendered backgrounds. The pre-rendered backgrounds especially look amazing, all the environments and scenes throughout the game hold up well all these years later, and not knowing what's around the corner definitely adds to the creepiness of the game. The main characters and the cast of zombies and enemies all look much better and it's awesome to have such a variety of enemies throughout the game. The other improvement I need to mention is the voice acting. The voice acting is levels above the original and at the time was some of the best I had heard in a video game. The soundtrack is also very atmospheric and eerie, and the selected tunes usually fit perfectly with what's occurring in the game.

Gameplay wise, the controls still feel fine to me all these years later. I know nowadays a lot of people complain about the tank controls, but the control style doesn't bother me, as I clocked in so many hours with the first game, I'm used to it. My only gripe is that I had a bit of an issue aiming properly at enemies from time to time, especially when trying to get rid of lickers. This affected my ammo supply, but luckily I had just enough high-powered ammo to get through.

In regards to my particular playthrough, I didn't finish the game fast enough to unlock the infinite rocket launcher for Claire in her Scenario B, but I did leave the submachine gun and side pack behind for her use. I was pretty well equipped as Leon with the modified hand gun, modified shotgun, and eventually the modified magnum. As Claire, I definitely felt underpowered so I was glad to have the submachine gun and grenade launcher. I had a bit of a tough time getting through the end of the game as Claire, as I was a bit short on acid rounds and fire rounds, and it took me a few tries to finish off the Lab area and final bosses.

This game is still great, and I really enjoyed playing it -- the difficulty was just right and there was a good balance of action, puzzles, and jump scares. I was totally absorbed in the game the last few days, as I started it on Saturday afternoon and finished it up by this evening. I definitely did myself a huge disservice by not spending enough time with it years ago when I first purchased it, but I'm glad I finally gave it another go. If you haven't experienced RE2 yet, it's definitely recommended! Eventually, I'd like to play the PS4 remake as well. As we're in October, I'd like to check some more survival horror titles or horror themed games! I'll have to see what else I can dig up.
User avatar
dsheinem
Next-Gen
 
Posts: 23151
Joined: Wed Dec 12, 2007 12:56 pm
Location: Northeast Pennsylvania

Re: Games Beaten 2020

by dsheinem Tue Oct 13, 2020 11:05 am

Games Beaten 2020
Mortal Kombat 11 - PS4
The Force Unleashed II - 360
Tatsunoko vs. Capcom - Wii
Lara Croft and the Guardian of Light - 360
Super Fantasy Zone - Genesis
Fable Heroes - 360
Castlevania Bloodlines - Genesis
My Friend Pedro - X1
Darius - Genesis
Ape Out - PC
Doom Eternal - PS4
Dead or Alive 6 - PS4
Plague, Inc. - PC
Space Harrier II - Genesis
Space Harrier - Arcade
G.I. Joe - Arcade
Chaos Control - PC
Super Off Road - SNES
Pyscho Dream - SFC
Psychosis - Turbo Grafx-16
Splatterhouse - Turbo Grafx-16
Minecraft Dungeons - X1
Astro Bot Rescue Mission - PSVR
Samurai Shodown (2019) - PS4
Tank Force - Switch (Arcade)
Call of Duty: WWII - PS4
World War - PC (Arcade) *new*
Death's Hangover - PC *new*
Hotshot Racing - PC *new*
Double-Kick Heroes - X1 *new*

Total: 30


Previously:
2019 2018 2017 2016 2015 2014 2013 2012 2011 2010
User avatar
prfsnl_gmr
Next-Gen
 
Posts: 11025
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Games Beaten 2020

by prfsnl_gmr Tue Oct 13, 2020 12:30 pm

How is Death’s Hangover? I’m curious about that game, and it’s frequently on sale.
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7623
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2020

by ElkinFencer10 Tue Oct 13, 2020 4:03 pm

Games Beaten in 2020 - 24
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (7 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9
19. Fire Emblem: Genealogy of the Holy War - SNES - April 18
20. Pokemon Mystery Dungeon: Rescue Team DX - Switch - April 20


Sometime in the Dark Ages of My Life Between May and October (4 Games Beaten)
21. Battlefield 3 - Xbox 360 - July 27
22. Star Wars Squadrons - Xbox One - October 4
23. The Last of Waifus - Steam - October 11
24. Phantom Doctrine - Switch - ???


24. Phantom Doctrine - Switch - ???

Image

I'm an absolute slut for turn based tactics games. It doesn't matter if they're fantasy settings like Fire Emblem, modern settings like Breach and Clear, or sci-fi settings like XCOM. I absolutely adore turn based tactics. When I saw Phantom Doctrine for sale on the Switch eShop, I figured I'd take a look. What I saw looked like XCOM, and much to my delight, that's basically what Phantom Doctrine is - a dollar store XCOM clone.

Image

Phantom Doctrine takes place towards the end of the Cold War in 1983. You can choose to play as either a former American CIA agent, a former Soviet KGB agent, or a former Israeli Mossad agent. Since this is an epic Cold War struggle, I'm obviously not going to pick Mossad (sorry, Israel, but you're not as iconic a Cold War combatant), and the Soviet Union is the ultimate video game adversary after the Nazis, so I clearly can't choose to play AS a Soviet, so I was left with the CIA. Fortunately, you play as a FORMER agent of the organization you choose, not an active agent, and your interests start to split pretty early on. You lead a secret organization known as the Cabal as you try to thwart the machinations of the cryptic and malign Beholder Initiative.

Image

The actual gameplay is VERY reminiscent of XCOM. You have a main base from which you manage your resources, both capital and human. Money is used to expand your base, upgrade your facilities, purchase weapons and armor, and hire new agents. It's also used to send your agents into the field and in some random events. Sometimes you'll get a random prompt that one of your agents has been arrested, and you can choose to either let them rot in jail, leave them in jail but send a care package for $200 (it's a random amount I just made up; I don't remember what it actually was), or bail them out for $1000. Your choice will have effects on your relationship with the character and their abilities, so choose carefully; sometimes the choice that feels right ends up having the most disastrous consequences. Throughout the world, possible enemy activity will show up in random cities, so you have to send your agents. Sometimes it's nothing. Sometimes it's an informant who will help you. Sometimes it's a beholder plot that you have to stop lest your base's Danger rating increase. If your base's Danger rating gets too high, you'll have to pay to move your base, and that is NOT cheap. If you keep your base where it is with a high danger rating, then you run the risk of being attacked by Beholder agents.

Image

As is normally the case with any game that lets me name my characters, I found myself getting really attached to characters really easily. That's why I had to be extra careful when I deployed my characters on a combat mission. The gameplay is almost exactly like XCOM if it were a low budget game with about a tenth of the polish and refinement. It's an incredibly fun game, but it's definitely rough around the edges, it has some pretty noticeable bugs and glitches here and there, and the budget title nature of the game shows through. The mission objectives vary. Sometimes you have to disarm a certain number of bombs, sometimes you have to kill all of the enemies, sometimes you have to kill or capture a Beholder agent (I always went for capture so I could torture them for information at my base), and sometimes you have to rescue a captured Cabal agent who will join your team after the mission. If your agent is eliminated in combat, you have a few turns to stabilize them so they don't bleed out which allows you to carry them with you back to the extraction point. If you do that, they survive. If they bleed out or aren't carried to the extraction point, they're either dead forever or captured by Beholder. In the latter case, there's a chance they'll be brainwashed and become Beholder agents in future missions although you can unlock a base facility that allows you to remove that brainwashing if you incapacitate and recapture them down the line.

Image

The visuals are...okay. I mean, they're not terrible, but they definitely look like they'd be more at home on a seventh generation console like the PS3, not an eight generation console like the Switch. It certainly doesn't affect the gameplay, and I got used to it pretty quickly, but it is rather jarring to go from Mario Kart 8 and Breath of the Wild and Wolfenstein II to this. The sound design is fairly good overall. The music is pretty well done, but the voice acting is...bad. I mean, wow, the voice acting is definitely the low point of this game. It's definitely not at the Sega CD and PS1 FMV game levels of terrible acting, but these are clearly not A list actors. Hell, I don't think most of them are even C list actors. Your CIA contact sounds like he's having a stroke throughout most of his lines. Fortunately, the voice acting you'll hear most often are the random little lines of dialogue from your agents when you have them take an action on your turn, so they're pretty easy to block out and ignore.

Image

Phantom Doctrine is a fun little game if you can find it cheap. Personally, I wouldn't pay more than $15 for it - maybe $20 - but definitely not the normal price of $40. If you can find it on sale, though, then I definitely recommend it as it absolutely is a fun game with an interesting albeit not groundbreaking story. If you do find yourself hooked by the game's story and world, though, there's a New Game+ of sorts where you replay the game and get some extra gameplay and extra insight into Beholder Initiative's schemes. Just don't go into this game expecting it to be XCOM because, as I said in the beginning, it's definitely a dollar store XCOM clone. If XCOM is a two liter bottle of Sunkist, Phantom Doctrine is a two liter bottle of Omazing Orange; it's still really good, but it doesn't hold a candle to real deal.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
User avatar
MrPopo
Moderator
 
Posts: 23104
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Games Beaten 2020

by MrPopo Wed Oct 14, 2020 1:39 am

First 50:
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4
46. Command & Conquer Red Alert: Aftermath - PC
47. Bloodstained: Curse of the Moon 2 - Switch
48. Carrion - Switch
49. Ninja Gaiden - NES
50. Earthworm Jim - Genesis

51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC
73. The Bard's Tale - PC

I decided a few months ago that once I was past the fall new releases that I was going to beat the Bard's Tale games. And after a few solid nights the first one is down. Honestly I was expecting thins to take longer, but there are some very nice grind spots that let me power through and the game is actually very generous with its encounter rates overall. The final dungeon is awful, though, but fortunately I was able to power through.

The Bard's Tale came out after Wizardry and sets out to be an improved Wizardry, and it's safe to say it succeeds on all counts. I'm playing on the Bard's Tale Trilogy remaster release which seeks to create a more unified experience across the three games. It also lets you turn off all that stuff, which I did, except for the automap, because I was feeling lazy and didn't want to bust out my mapping software. Since you need to explore every square anyway for clues and key items the automap just lets you play a bit faster; no stopping every square to map, and being able to move quickly through areas you've already explored.

The Bard's Tale, like Wizadry, is set in a single town. Unlike Wizardry this is not a menu town; it's a dungeon map of its own which mostly serves to make it take longer to get everywhere (lots of twists and turns). There are then five dungeons rather than one, with a total of 15 floors (not counting the wine cellar intro floor). And instead of 20x20 maps it uses 22x22 maps, so each map is 20% larger. It still uses all the same tricks and traps of Wizadry; darkness, anti magic fields, teleports, spinners, traps, fixed encounters, and wrapping around the edges. The game does ease you into the nasty floor layouts; you don't really start to hit the more painful stuff until midway through and it's only the last two dungeons that really get big on the environment itself being super hostile to the player. The story is basic; there's an evil guy and you need to stop him. Each dungeon has a clue or key item for the next one. Beat him at the top of the last dungeon and you win and are ready to import into the next game.

Character creation is changed up from Wizadry; you have seven races and eight base classes, with some classes unavailable to some races. Classes have no stat requirements; you pick race, pick class, then roll attributes (which is more OD&D style rather than point buy style). You have six party slots plus a seventh for summoned/recruited monsters. There are additionally two additional classes which can be acquired after your casters have leveled up some; these are also casters. It behooves you to transition your casters between all four classes for two reasons. The first is that they keep all spells when they switch, so eventually they can do everything. The second is that class changing resets their levels, which means their experience requirements are lower (though the two advanced caster classes have higher level requirements, so ideally you go base->advanced->expert->otherBase), and they keep all their stats. So by the end of the game they will have maxed out all their attributes, have the highest HP of the group (though piss poor AC thanks to lack of armor options), and a boatload of MP. Note, however, that they can only be each class once, so you can't just keep resetting to 1. The rest of the classes are four melee dudes, and two utility dudes. The monk is your physical god after a few levels (highest damage and AC by far), your paladin has innate spell resistance, your hunter has innate crit (where crits are instant kill), and your warrior is a paladin without spell resistance and slightly more damage; poor guy isn't worth using unfortunately. The utility is the rogue (disarm traps, hide and then auto crit) and the titular bard. The bard is a buff caster who starts the game not doing much (being very limited in the number of songs sung between recharges at the tavern, but at least they last effectively forever) but then once you get one of the special items that gives you unlimited songs lets you spam that shit in combat like no tomorrow. Suddenly you can make yourself immune to physical attacks or outheal most enemy damage (at least until the end).

As mentioned, the game is a lot fairer with encounters than Wizardry. You can afford decent gear from the start and most encounters are in the "mildly threatening" category. The big thing is that the random encounter rate is quite low, but then there are a lot of fixed encounters (which regenerate when you leave the floor). But to balance that out for the player, there is zero penalty for trying to run. At the start of every combat round you're given the choice of attacking or running, and if the run fails you go right into picking your actions. And every combat can be run from (though I didn't try with the final boss, because that would be silly). This ends up working out to be that you can control for the most part the combats you participate in and keeps you from getting too boned by your dungeon explorations (which is good, as there is a lack of mobility until you max out one of the base caster classes, which will happen midway through the game). Interestingly, the game actually has a bit of a real time component to it; when you aren't in a menu time keeps ticking which will trigger a check for random encounters (as if you were walking) and will also trigger any passive regeneration (bard song, items that regen MP). It's an interesting touch because you can always enter a menu to pause things when you need to.

Overall Bard's Tale sits somewhere between Wizardry and Might & Magic; while it's easier than the former it isn't as expansive as the latter, which basically served as a prototype to the open world RPG formula. The remaster is definitely worth playing if you're interested in old RPGs.
Image
Games Beaten: 2015 2016 2017 2018 2019
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
ElkinFencer10
Next-Gen
 
Posts: 7623
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2020

by ElkinFencer10 Wed Oct 14, 2020 4:36 pm

Games Beaten in 2020 - 25
* denotes a replay

January (1 Game Beaten)
1. Pokemon Sun - 3DS - January 14*


February (2 Games Beaten)
2. Star Wars: Jedi - Fallen Order - Xbox One - February 15
3. Pokemon: Let's Go, Eevee! - Switch - February 29*


March (10 Games Beaten)
4. Pokemon Shield - Switch - March 1*
5. Doom [1993] - Switch - March 6*
6. SD Gundam G Generation Cross Rays - PS4 - March 6
7. Lego DC Super Villains - Switch - March 19
8. Doom II: Hell on Earth - Switch - March 19
9. Doom 3 - Switch - March 20
10. Doom 3: Resurrection of Evil - Switch - March 22
11. Doom 3: The Lost Mission - Switch - March 23
12. Doom 64 - Switch - March 26
13. Star Soldier: Vanishing Earth - Nintendo 64 - March 28


April (7 Games Beaten)
14. Wolfenstein 3D - Steam - April 1
15. Doom Eternal - Xbox One - April 3
16. Age of Empires (Definitive Edition) - Steam - April 4
17. Age of Empires: Rise of Rome (Definitive Edition) - Steam - April 5
18. Animal Crossing: New Horizons - Switch - April 9
19. Fire Emblem: Genealogy of the Holy War - SNES - April 18
20. Pokemon Mystery Dungeon: Rescue Team DX - Switch - April 20


Sometime in the Dark Ages of My Life Between May and October in No Particular Order (4 Games Beaten)
21. Battlefield 3 - Xbox 360 - July 27
22. Star Wars Squadrons - Xbox One - October 4
23. The Last of Waifus - Steam - October 11
24. Phantom Doctrine - Switch - ???
25. The Outer Worlds - PlayStation 4 - September 30


25. The Outer Worlds - PlayStation 4 - September 30

Image

In my household, Obsidian is a name you treat with reverence. Star Wars: Knights of the Old Republic II, Fallout: New Vegas, South Park: The Stick of Truth - Obsidian was the studio behind these games, and I give that studio the respect it deserves. When I saw that they were working on a sci-fi RPG that was clearly a spiritual successor to their work on the Fallout series, I was immediately sold. Yes, please, sign me up. Then my bank statement said, "Son, put your pants back on; you're too broke for this." So I had to wait until I could get a copy off of someone used for relatively cheap. Being a grown-up sucks.

Image

Having secured my used copy of the game, I couldn't wait to jump into the world of the Halcyon colony and stand up to the corrupt and wicked corporate overlords ruling the system. By that point, though, it was 2020, and we all know how this year has been going...so life and mental health got in the way, and it sat on my shelf for about six months. Finally, however, October rolled around, and the impenetrable miasma of depression dissipated into a much more manageable Silent Hill-esque fog with a whole four inches of visibility! Yes, now I can finally dive into Halcyon to be the savior that no one asked for and few wanted.

Image

Now that I've turned this review into an internet recipe with an unnecessary story about my life, let's talk about the game. You play as a colonist who's been cryogenically frozen aboard the colony ship Hope in Halcyon for 70 years until a mad scientist wakes you up in a move of bold defiance against the plutocratic corporate government of the system (eat your heart out, Mussolini). You're then put into an escape pod and launched towards the nearby planet of Terra 2 to meet up with a freelance ship captain who is supposed to get you to the aforementioned mad scientist's secret lair. Unfortunately, the freelance ship captain was an idiot and stood directly on the pod's landing beacon causing you to crush him to death accidentally. Oops. Guidance system error in your favor. Collect one starship. You're the freelance captain now!

Image

There are a few ways you can play this game as is par for the course with these Western RPGs. You could be the selfless savior who acts for the good of the colony in all things. You could be thuggishly chaotic neutral who does whatever is best for himself without regard for effects on others. If you're a filthy capitalist pig, you could even play the role of the corporate stooge who works for the Board and turns in the bounty on the mad scientist who saved you although that's rather rude and cuts the game short by a significant margin. I, being a good comrade, chose to side the workers in all things and oppose the Board in almost everything. I'll admit that it took an hour or two for the game to hook me, but once I was hooked, I was hooked just as hard as I'd been with New Vegas.

Image

The game's sound design is absolutely superb. The voice acting is (for the most part) top-notch. The only exceptions to that are some of the random unnamed NPCs in the towns and some of the screams in battle. Some of those screams are REALLY over the top. One of my characters took an admittedly pretty hard hit from a wild creature and screamed for literally like fifteen straight seconds. Just one long agonized unholy scream of terror and agony. After ten seconds of it, it went from being annoying to just unsettling. Those are my only audio complaints, though. The soundtrack is phenomenal with calmer scenes and loading screens having some terrific orchestral background music.

Image

The game's visual presentation is spot on, too. I played on PS4 Pro, and the game just looks beautiful. Some of the textures can take a second to pop in after you load into the world, and that's jarring, and there are some issues with characters just popping in and out of existence in the world (though this seemed mostly isolated to the Peril on Gorgon DLC from my experience), but I'd give it a solid 8 out of 10 on the graphics front. I did encounter a good number of bugs, but the vast majority were extremely minor bugs that affected gameplay in no meaningful way. I only had to reload a save due to a bug once or twice. I mean, compared to Bethesda's RPGs, this game was downright polished. The phrase "It just works" would actually be truthful if applied to The Outer Worlds. Sorry, Todd, but it looks like Obsidian does better work without you than with you. It might because they were using the glorious Unreal Engine 4 for this game as opposed to that wretched Gamebryo engine.

Image

Obvious comparisons with Fallout aside, The Outer Worlds is a truly outstanding game that takes all of the good parts of its Fallout heritage while still standing on its own two feet as a unique and enjoyable experience. I do hate Obsidian's choice to use the "point of no return" mechanic meaning I'll have to reload an older save to play the unreleased DLC, but that's a relatively minor complaint all things considered. The Outer Worlds isn't perfect - it's still somewhat buggy, there aren't as many side areas and planets to explore as I might have hoped, and the unique weapons rarely feel especially unique - but it's clear from the get-go that a lot of care and effort went into the development of this game. If you're a fan of Western RPGs like Mass Effect, Fallout, Knights of the Old Republic, so on and so forth, you absolutely must give The Outer Worlds a spin. I hate that I slept on this one as long as I did, but there's still some DLC that's been announced but hasn't been released yet, so it's never too late to jump in and stick it to the Board.
Exhuminator wrote:Ecchi lords must unite for great justice.

Image
Return to General Gaming

Who is online

Users browsing this forum: No registered users and 8 guests