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bruhmoment
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Re: Games Beaten 2020

by bruhmoment Fri Oct 02, 2020 3:15 pm

I beat ace combat 6, ace combat 7, ace combat 3d, fallout new vegas, fallout 3, life is strange and air combat this year. all wonderful games! my personal favorite on the list is ace combat 6. I love the story and the gameplay too, overall a great game and if you have a system that can play it PLEASE do so.
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MrPopo
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Re: Games Beaten 2020

by MrPopo Sat Oct 03, 2020 6:29 pm

First 50:
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
15. Descent 3 - PC
16. Darksiders II - PC
17. Resident Evil 3 (2020) - PC
18. Overload - PC
19. Final Fantasy VII Remake - PS4
20. Trials of Mana (2020) - Switch
21. Persona 5 Royal - PS4
22. Call of Duty: Modern Warfare 2 Campaign Remastered - PC
23. Sublevel Zero Redux - PC
24. Final Fantasy XII: Zodiac Age - PS4
25. Maneater - PC
26. XCOM: Chimera Squad - PC
27. Sakura Wars - PS4
28. Stela - Switch
29. Tony Hawk's Pro Skater 2 - DC
30. Darksiders III - PC
31. Shadow Warrior (2013) - PC
32. Robotrek - SNES
33. Shadow Warrior 2 - PC
34. EVO: The Search for Eden - SNES
35. Blast Corps - N64
36. Command & Conquer: The Covert Operations - PC
37. Command & Conquer Red Alert: Counterstrike - PC
38. The Last of Us Part 2 - PS4
39. Exodemon - PC
40. Halo: Reach - PC
41. Halo: Combat Evolved Anniversary - PC
42. Halo 2: Anniversary - PC
43. The Legend of Heroes: Trails of Cold Steel - PS3
44. Halo 3 - PC
45. The Legend of Heroes: Trails of Cold Steel II - PS4
46. Command & Conquer Red Alert: Aftermath - PC
47. Bloodstained: Curse of the Moon 2 - Switch
48. Carrion - Switch
49. Ninja Gaiden - NES
50. Earthworm Jim - Genesis

51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC

Given I had spend a good chunk of the beginning of this year finishing up my X-Wing and TIE Fighter games it should come as no surprise that I was excited when they announced Star Wars Squadrons. And every piece of pre-release media seemed to indicate that yes, they actually were planning on giving me exactly what I wanted; a modern successor to X-Wing vs. TIE Fighter. And then release day comes only for me to find that... they delivered on what they said they were. Well done!

Squadrons is set shortly after the Battle of Endor with a fourteen mission campaign (plus two tutorial prologue missions set right after Yavin) that is split evenly between Imperial missions and New Republic missions. You are the newly arrived member of each faction's squadron and get to fly a variety of ships as the two factions collide at cross purposes. While you never fight your opposing squadron directly the greater fleets you are attached to clash again and again. There is a great variety in the missions that keeps things fresh, and the modern engine allows for a lot of interesting battle debris that give you ways to shake pursuit and keeps the flight model interesting.

Each faction has four ships, with each side having a counterpart of the other. X-Wing and TIE Fighter are your generalist ships; they dogfight well and can be equipped to attack capital ships. A-Wing and TIE Interceptor are your dogfighters; they have superior speed and maneuverability but have no anti-capital weapons and lower health. The Y-Wing and TIE Bomber are your anti-capital ships; they are sluggish but have high health and the big guns. Finally, the U-Wing and TIE Reaper are your support ships; they are tough and have a variety of support weaponry but their dogfighting prowess is low. Additionally, you can equip each ship how you like it; they all have a variety of primary weapons, secondary weapons, and changes to the ship's systems. Everything is a series of tradeoffs, so while it might turn out that one tradeoff isn't sufficient to not make a part the best that can be tweaked with patches; philosophically there is no "best".

After the campaign is done you have two forms of multiplayer. The first is 5v5 team deathmatch, with not much to say about it. The second is the main multiplayer mode; Fleet Battles. This involves an attack/defend paradigm that constantly shifts as the match goes on. At the start you have a dogfight to establish the attacker, then the attacker's goal is to first take out two cruisers, then take out the enemy mothership. But the defender can switch the role by destroying enough of the attackers. There is a bar that will push towards one side or the other; when you're attacking destroying an enemy ship will give you five points in your direction, but the defender killing one of yours is ten points in their direction. So on average it will bounce back and forth, but skillful play on one side or the other can amplify this effect or delay the swing. You also have the ability to change your ship between deaths or by flying back to the mothership, which can prove essential as the objectives shift and you need a different role balance.

The game maintains the semi-arcadey flight model of XvT, as opposed to some modern space games like Elite Dangerous or full arcade games like Rogue Squadron. You will be regularly shifting your speed and adjusting your power settings in order to get the upper hand, but you still basically control like an airplane that doesn't risk stalling. It's the right mix of depth and ease of access. In fact, the whole thing is like the transition between the original X-COM and the modern XCOM; taking the core and the spirit while applying a level of spit and polish that 20 years of game development experience provides. All in all it's a fantastic experience for fans of the original series.
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Games Beaten: 2015 2016 2017 2018 2019
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Sun Oct 04, 2020 4:20 pm

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *

67. Super Mario Galaxy 2 (Wii) *

My appetite for 3D Mario was not satiated by 100%-ing Mario Galaxy on the Switch a week or two ago, so I ordered myself a copy of the sequel and finished playing through it to nearly the same extent. When I was younger, I had gotten all 120 normal stars in the game, but my older brother had told me that the green stars that follow them are awful and not worth getting, so I never tried. This time I DID try for those, and got all of them! I only let one star slip me by, since I simply didn't have the patience for the incredible gauntlet that is star 242. It took me a little over 20 hours to nearly 100% the Japanese version of the game.

The story of Mario Galaxy 2 is even more bare than that of the first game, but is largely just a more simple retelling of that game. During the shooting star festival, Bowser comes down to heck stuff up, steals Peach, and disappears off into the sky. Only this time, Lumas are already on the ground when Mario is trying to rescue her the first time, so they launch him up into space to chase Bowser. Mario finds himself on a planetoid with the rather chunky Luma Lubba (Ruuba, in Japanese) who turns it into a spaceship shaped like Mario's head. They then use this spaceship to go from galaxy to galaxy, hunting down grand stars to get to where Bowser has gone. It's a very threadbare story, and it's a logical progression to the nearly totally absent story in Mario 3D World. That said, I think it's perfectly fine. This is Super Mario, not Final Fantasy, and as long as the art and level direction are tip top, I don't really care about the story.

Luckily, the art and level direction are indeed tip top! This game controls more or less how the first game does, but it feels like Mario's movement has been tightened up just a little bit (but it does quite help). He's not quite as nimble as in Sunshine, but he can definitely pull off backflips a little easier than he could in Galaxy 1. Your spaceship eliminates the hub world found in previous 3D Mario games entirely, serving effectively as a cursor to select which level you want to go to. The planetoids that populate SO much of Mario Galaxy 1 have also been, not eliminated entirely, but significantly reduced and improved. It's now much less of that gravity-bending stuff for the sake of it (so far less of those awkward controlling "can't stop running in circles" moments), and a lot more micro stage concepts put together. Even Luigi is playable much earlier than he was in the first game, and he doesn't have his own separate mode either.

The 120 green stars that unlock after the first 120 normal stars are just a part of the overall refinements to how the first Mario Galaxy approached its level design. Each galaxy now has only one prankster comet, not two, so the obligatory purple coin missions are gone. You also need to collect a comet medal in a stage for the prankster comet to show up there in the first place, giving you an extra 50 collectibles through the course of the game on top of all the stars (one medal for each stage). The aforementioned green stars appear once you've beaten the game, and while they aren't totally new content, they're newer content than the "play the whole game again as Luigi" concept that the first game used for its extra 121 stars. The green stars go and hide in all of the old levels, and they make a distinct twinkling sound and sparkle quite brightly in the first place. This turns it almost into a quest of both hunting them down in the stage (a task usually not THAT difficult, but there were two I had to end up looking up the location to), but then also doing the often quite tricky jumps required to grab them. It's not the most compelling content in the world compared to the original 120 stars, but I still enjoyed my time grabbing them.

That isn't to say that I had absolutely no complaints with the game, however. In regards to the normal stars, the manta ray surfing minigame from the first Galaxy has been replaced with flying on birds not unlike the flying in Skyloft in Legend of Zelda: Skyward Sword, and this doesn't even have Motion Plus to help it out. Those sections are so aggravating to control that I'm super glad there are only two of them in the whole game. Beyond that, I have a few more comments rather than outright complaints. The Grandmaster stage at the end is very much like what the Darkest Side of the Moon would be in Odyssey: a morale crushing gauntlet with no checkpoints and only one hit before you die, and I just wish it were a little more forgiving (although given its name, it's certainly not inappropriate that it's this hard). And last, given that there are a few levels that are more simple enemy killing gauntlets or platforming challenges around a certain gimmick, there are also just a fair few stages where the green stars don't really have anywhere interesting they CAN be hidden, so it's mostly just replaying those stages several times to get their green stars. The base game is absolutely fine and totally worth playing, but I can't help but wish at least a little that the post-game green stars felt a little bit less like a fan-made hack of the game, pushing more content into already finished levels.

The presentation of this game is also fantastic. This is easily one of the prettiest looking games on the Wii, and I think just playing this on my Wii at 480i via component cables looked better than the upscaled Mario Galaxy 1 I played on my Switch a couple weeks back. That colorful, whimsical design of Galaxy 1 has been amped up a bit to make things that much more bright and cheery now that the story isn't treating itself quite so seriously (although it isn't Mario Sunshine-levels of bright). Your Mario Head spaceship even gets populated by the little aliens as you complete missions for them, giving you tons of little friends to get hints from or just admire the fun designs of.

Verdict: Highly Recommended. This is an excellent refinement of the Mario Galaxy formula and still super worth playing. While I will admit, through this replay I absolutely rediscovered just how much I dislike motion controls as a control method, I nonetheless still had a lot of fun playing this (I just really hope that this gets a re-release on the Switch like the first game did). Mario Galaxy 2 isn't JUST the first game with new movement gimmicks tossed in (although that isn't a totally unfair description), it also comes win with a far refined approach to level design that would pave the way for future 3D Mario games. This replay really helped me appreciate this game way more than I did the first time around, and all it's done is make me want to play more 3D Mario instead of whetting my appetite for it like I hoped it would XD
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Flake
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Re: Games Beaten 2020

by Flake Mon Oct 05, 2020 10:53 am

January through September:
January
Shovel Knight: King of Cards (Switch)
Diablo III: Reaper of Souls (Switch)
Super Metroid (Switch)

February
Megaman X (Switch)
Nekketsu Highschool Dodgeball Club (Switch)
Super Dodgeball (Switch)

March

Garou: Mark of the Wolves (SNK Pro Stick)
Fire Emblem: Awakening (3DS)
Xenoblade Chronicles 2 (Switch)

April

Batman The Telltale Series (Switch)
Street Fighter Alpha 2 (Switch)
SNK Gals' Fighter (Switch)

May

King of Fighters 97: Global Match (PS4)
Animal Crossing: New Horizons (Switch)

June
Megaman X3 (Switch)
Megaman X4 (Switch)
King of Fighters 98: Ultimate Match (PS4)
King of Fighters 99 (Switch)
Injustice 2 (PS4)

July

Donkey Kong Country (WiiU)
Cadence of Hyrule (Switch)
Bloodstained: Curse of the Moon (Switch)

August

Shovel Knight Showdown (Switch)
Street Fighter Alpha 3 (PS4)

September

Ultra Street Fighter II: The Final Challengers (Switch)
Donkey Kong Country 2: Diddy's Kong Quest (WiiU)
Street Fighter Alpha 2 (Switch)
Super Mario Odyssey (Switch)


October

Super Mario 35 (Switch)
Muramasa: The Demon Blade (PSTV)

I think this is the first proper PS Vita game I've beaten. Of course it's a remake of a Wii game I'd also already beaten but let's not worry about that.

Or let's worry about that a lot! The biggest complaint I had about the original Wii release was that the artwork was amazing but I couldn't really 'see' them. It was a limitation of the technology - component cables on my 2005 era SD TV didn't do the game justice. It was a beautiful blur.

Now, thanks to the power of the Playstation TV and a 42" High Definition TV and a bitchin' soundbar, I can finally appreciate the effort Vanillaware put into the backgrounds, music, character art, and flourishes. Life isn't perfect, though. The game was remade for the smaller dimensions of Sony's impossibly successful Playstation Vita, so even though things are better, they could be even better. Here's hoping for a PS5 release one day!

And yada yada, the gameplay. Muramasa is like a Castleroid (or Metrodvania, if you will) except without all the interesting abilities and changes in gameplay. You best amazingly well drawn bosses in order to gain the ability you need to shatter barriers and reach new parts of the map - the ability being to slash your sword at a slightly different color. So that's not exciting.

What is exciting is the constant combat, getting new swords with new abilities, and the rapid increase in strength your character goes through, allowing you to spend more time coming up with clever ways to extended combos. The story is also pretty exciting, too. I played the Princess Momohime route which is less "Princess Maker" and more "Psychopath steals a Princess' body and goes on a bloody rampage while forcing her soul to watch". But it ends up being really endearing, I promise.
The PSTV is amazing.
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Ack
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Re: Games Beaten 2020

by Ack Mon Oct 05, 2020 11:32 am

The First 50:
1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)

27. Metro 2033 (PC)(FPS)
28. Good Job! (Switch)(Puzzle)
29. Blasphemous (Switch)(Action Adventure)

30. Two Worlds: Epic Edition (PC)(RPG)
31. Chex Quest HD (PC)(FPS)

32. NecroVision: Lost Company (PC)(FPS)
33. Icewind Dale (PC)(RPG)

34. Icewind Dale: Heart of Winter (PC)(RPG)
35. Icewind Dale: Trials of the Luremaster (PC)(RPG)

36. Ravenloft: Strahd's Possession (PC)(RPG)
37. Singularity (PC)(FPS)
38. The Witcher 2 (PC)(RPG)
39. Still Life 2 (PC)(Point and Click Adventure)
40. Myst IV: Revelation (PC)(Point and Click Adventure)
41. Gato Roboto (Switch)(Action Adventure)
42. Painkiller: Overdose (PC)(FPS)

43. Battle Realms (PC)(RTS)
44. Battle Realms: Winter of the Wolf (PC)(RTS)
45. Terminator: Resistance (PC)(FPS)
46. Picross S (Switch)(Puzzle)
47. The Witcher 3 (PC)(RPG)
48. Dragon Quest (Switch)(RPG)

49. The Legend of Zelda: Breath of the Wild (Switch)(Adventure)
50. Castlevania: The Adventure (Switch)(Platformer)

51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)

54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)

57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)

59. The Darkness II (PC)(FPS)
60. MOTHERGUNSHIP (PC)(FPS)
61. SNK vs. Capcom: Card Fighter's Clash - SNK Version (NGPC)(Card Game)

62. The Elder Scrolls III: Morrowind (PC)(RPG)
63. STRAFE (PC)(FPS)
64. Shadow Warrior [2013] (PC)(FPS)
65. Shanghai Mini (NGPC)(Puzzle)

66. Shadowrun: Hong Kong (PC)(RPG)
67. Shadowrun: Hong Kong - Shadows of Hong Kong (PC)(RPG)

68. Star Wars: Knights of the Old Republic II - The Sith Lords (PC)(RPG)
69. Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum (PC)(Point and Click Adventure)
70. The Mummy Demastered (Switch)(Action Adventure)


Star Wars: Knights of the Old Republic II - The Sith Lords

I'm not a fan of Jedi. I find them boring. To me, the best parts of the Star Wars films were always the dirty, cruddy parts of their universe, full of weird aliens, tough bounty hunters, and cruel criminals. It's the seedy underbelly that I preferred, and so the basic premise of playing a Jedi or Sith in the KOTOR games was never hugely appealing to me...at least not until I played through KOTOR2. Because unlike previous Star Wars representations of Jedi and Sith as generic good and evil, KOTOR2 strives instead to make them both opposed yet largely neutral and in some ways cruelly amoral. It reminds me of the Night Watch fantasy series by Sergei Lukyanenko, where Light doesn't mean Good and Dark doesn't automatically mean Evil. While the game falls short of its goal in making a Sith Lord entirely sympathetic, it gives a more interesting examination of how to view the Force and therefore makes playing a Jedi character more interesting.

That said, it's still the KOTOR series, so it's Third Edition Dungeons & Dragons with a Star Wars coat of paint. Characters still fall into the Combat/Skills/Caster archetypes, and now that some folks can be turned into Jedi or upgraded into further Jedi specializations, it has a cross-class and prestige class system in place, and it goes beyond the usual level 20 cap, but it's still D&D.

It's also more open-ended, with the meat of the game consisting of traveling to various planets in the order of your choosing and then having to go back to complete various quests. This works pretty well, and even if you've resolved the main plot of a particular place, you will likely still want to return for sidequests or story moments. That said, the game is also buggy as hell, so you might not want to spend more time than you have to.

There are now fan patches to improve performance and even restore sections of the game that were never completed (which leave some plot threads unresolved, I'm sorry to say), and you will definitely want them because without them you're going to suffer from buggy audio, skipped conversation sequences, crashes, video not displaying correctly, controls freezing, quest triggers failing, and so on. There were several quests that I could not complete because they got locked out or bugged in such a way that I could not do anything. I simply had to give up and move on.

That's KOTOR2 in a nutshell. The plot is good, but the game is a buggy mess. Still, it's the most interesting view on the Force I've seen in a while, and I actually didn't mind that I was playing a stupid Jedi.


Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum

Hidden away on the CD version of the game Shadow of the Comet is The Lovecraft Museum, a short point-and-click walking simulator through a strange little museum which presents artifacts from HP Lovecraft's stories as if they were real along with some bits and pieces about the author's life. While it focuses more on delving into the stories and shouldn't be taken seriously, it's still a fun experience if you're knowledgeable of Lovecraft's writing.

In terms of presentation, the game is a point-and-click adventure just like Shadow of the Comet, but because it just involves walking around a museum and looking at objects and artwork, it feels more like a predecessor to the walking sim. Not that it's a bad thing, and fans of Lovecraft's stories, or at least his ideas, will find something to appreciate in the references. Don't expect it to be an in depth discussion of Lovecraft's views. This is not one of S.T. Joshi's biographies on the writer, after all, and it won't give any sort of examination on his views regarding race, religion, social class, sexuality, etc. No, it's just a fun piece of kitsch. Enjoy it for what it is!


The Mummy Demastered

This is a Metroidvania. Based on the Tom Cruise Mummy film. Done to look and play like a Super Nintendo game. If that sounds weird to you...it is. Yet it's not badly done. You play a nameless agent receiving orders from a definitely modified take on Russell Crowe to go fight the Mummy in various locales around London. If you're familiar with Metroidvanias, you'll understand how this works: explore levels, find secrets, get gear, fight monsters, and take down big bosses. There is some tedium involved if you're going for 100%, as there are collectable relics which don't actually seem to impact the game any and are hidden in every day objects, but it's serviceable.

It's pretty to look at, with some nice spritework and sound design. The controls are solid, and the gameplay offers a small variety of enemies, though eventually you'll realize that you're seeing certain things over and over again. The one area where the game really excels is in death, where being a nameless agent really shines. You see, if you die in The Mummy Demastered, that character is dead and becomes a zombie. The next nameless agent then has to come along, find the zombie, and kill him to get all his stuff. So you better hope you die somewhere convenient because otherwise you are screwed. It is pretty fun hunting your own zombie though, and if you happened to die holding one of the more powerful weapons, well, good luck, because your zombie is also hostile. I made the mistake of dying to the final boss once with the cluster rocket launcher out, and yeah, that took a lot of skillful timing to get back.

Beyond that...well, The Mummy Demastered is competent but doesn't really excel anywhere. Unfortunately, this makes it a forgettable Metroidvania in an era where there are a lot of Metroidvanias to play, so this one will probably end up being lost in the shuffle over time. I'd rather recommend you Blasphemous or Gato Roboto first, but once through those, well, here you go.
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Re: Games Beaten 2020

by prfsnl_gmr Tue Oct 06, 2020 8:52 pm

First 60
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)
19. Resident Evil 3 (PS1)
20. The Messenger (Switch)
21. The Messenger: Picnic Panic (Switch)
22. Samsara Room (iOS)
23. Heroes of the Monkey Tavern (Switch)
24. Sayonara Wild Hearts (Switch)
25. Gris (Switch)
26. Donut County (iOS)
27. Donkey Kong Country 2 (SNES)
28. Donkey Kong Country 3 (SNES)
29. Contra (Arcade)
30. Super Contra (Arcade)
31. Minesweeper Genius (Switch)
32. Kuso (Switch)
33. 20XX (Switch)
34. Spooky Ghosts Dot Com (Switch)
35. Aggelos (Switch)
36. Quell+ (iOS)
37. The White Door (iOS)
38. Grizzland (Switch)
39. Momodora: Reverie Under the Moonlight (Switch)
40. Silent Hill (PS1)
41. Tcheco in the Castle of Lucio (Switch)
42. The Legend of Zelda: Link’s Awakening (Switch)
43. Stories Untold (Switch)
44. Boxboy! + Boxgirl! (Switch)
45. R-Type Leo (Arcade)
46. Cybarian: The Time-Traveling Warrior (Switch)
47. Duck Souls+ (Switch)
48. Daggerhood (Switch)
49. Gravity Duck (Switch)
50. Biolab Wars (Switch)
51. Legends of Amberland (Switch)
52. Mega Man & Bass: Challenger from the Future (Wonderswan)
53. Double Dragon (Game Gear)
54. Hyrule Warriors (Wii U)
55. SNK vs. Capcom Card Fighters Clash (NGPC)
56. SUPERHOT (Switch)
57. Dogurai (Switch)
58. Ori & The Blind Forest Definitive Edition (Switch)
59. Alchemist’s Castle (Switch)
60. Dear Esther (iOS)

61. Framed 2 (iOS)
62. A Noble Circle (iOS)
63. Lit (iOS)
64. SPL-T (iOS)
65. Florence (iOS)
66. Wurroom (Switch)
67. Warlock’s Tower (iOS)
68. I Have No Mouth and I Must Scream (iOS)

I Have No Mouth and I Must Scream (IHNMAIMS) is an episodic, horror/science-fiction point-and-click game based on a Harlan Ellison short story that I played for this month’s TR. It’s pretty good, and I wrote more about it in the TR thread.
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Re: Games Beaten 2020

by REPO Man Tue Oct 06, 2020 9:55 pm

Another playthrough of Coming Out on Top, which I recently bought on Steam. Like a surprising number of games I've tried, it runs quite well on my Chuwi Larkbox.

I didn't really have any kind of gameplan, but I ended up with the ending where Mark (main character) ends up going to South America to see his roommate Ian, who went there after graduating college. Basically you have to make sure you have $800 or more to get this ending.

Oh, and I went on a date with a pop star.

Also, I beat a Quick Game (literal name of the mode) of Dead Pixels 2: Straight to Video, currently on sale here, which includes access to testing versions. Also a Steam key and DRM-free version of Dead Pixels 1 (which is Windows only), as well as a Steam key and DRM-free version of DP2 when it's released.

Like Dead Pixels 1, which came out back on Xbox Live Indie Games, this new game is a retro-style action game with RPG elements and serves as a love letter to classic zombie films.

But while the first game had simpler graphics and a '70s grindhouse cinema aesthetic, the new game has graphics that are more like 16-bit in the way DP1 had 8-bit (I'm using those terms lightly). Also new is an '80s aesthetic styled after classic zombie flicks that would typically go, as its subtitle goes, "Straight to Video".

Gameplay wise it definitely is a major upgrade. Now, in lieu of buying character upgrades to one's stats, you now level up as you go, getting experience for killing enemies and exploring new locations, such as the buildings you can now fully explore and find loot and enemies, while in the previous game you just simply were greeted with your character in front of a static backdrop of an interior setting with a menu of random items you can loot and not worry about zombies. And each level gives you 5 points to spend on stats, enough of which gets you abilities.

But if you like cheesy zombie movies and killing zombies, check it out.
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Re: Games Beaten 2020

by Ack Thu Oct 08, 2020 3:34 pm

The First 50:
1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)

27. Metro 2033 (PC)(FPS)
28. Good Job! (Switch)(Puzzle)
29. Blasphemous (Switch)(Action Adventure)

30. Two Worlds: Epic Edition (PC)(RPG)
31. Chex Quest HD (PC)(FPS)

32. NecroVision: Lost Company (PC)(FPS)
33. Icewind Dale (PC)(RPG)

34. Icewind Dale: Heart of Winter (PC)(RPG)
35. Icewind Dale: Trials of the Luremaster (PC)(RPG)

36. Ravenloft: Strahd's Possession (PC)(RPG)
37. Singularity (PC)(FPS)
38. The Witcher 2 (PC)(RPG)
39. Still Life 2 (PC)(Point and Click Adventure)
40. Myst IV: Revelation (PC)(Point and Click Adventure)
41. Gato Roboto (Switch)(Action Adventure)
42. Painkiller: Overdose (PC)(FPS)

43. Battle Realms (PC)(RTS)
44. Battle Realms: Winter of the Wolf (PC)(RTS)
45. Terminator: Resistance (PC)(FPS)
46. Picross S (Switch)(Puzzle)
47. The Witcher 3 (PC)(RPG)
48. Dragon Quest (Switch)(RPG)

49. The Legend of Zelda: Breath of the Wild (Switch)(Adventure)
50. Castlevania: The Adventure (Switch)(Platformer)

51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)

54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)

57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)

59. The Darkness II (PC)(FPS)
60. MOTHERGUNSHIP (PC)(FPS)
61. SNK vs. Capcom: Card Fighter's Clash - SNK Version (NGPC)(Card Game)

62. The Elder Scrolls III: Morrowind (PC)(RPG)
63. STRAFE (PC)(FPS)
64. Shadow Warrior [2013] (PC)(FPS)
65. Shanghai Mini (NGPC)(Puzzle)

66. Shadowrun: Hong Kong (PC)(RPG)
67. Shadowrun: Hong Kong - Shadows of Hong Kong (PC)(RPG)

68. Star Wars: Knights of the Old Republic II - The Sith Lords (PC)(RPG)
69. Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum (PC)(Point and Click Adventure)
70. The Mummy Demastered (Switch)(Action Adventure)

71. Just Cause 2 (PC)(Action Adventure)

Just Cause 2 is an open world action game set in a fictitious Southeast Asian island nation where a crazy dictator has seized power, and now various criminal, nationalist, and communist organizations are fighting to overthrow them backed by international powers. If you're thinking the Philippines, yeah, kinda, only more ridiculous.

Enter you, Rico Rodriguez, a spy and soldier for Uncle Sam in the employ of the CIA. Your task? Destabilize the country by causing chaos. You do this by helping the various rebel factions, blowing up infrastructure, tearing down military sites, and in general making yourself a pain in the dictator's ass, all at the behest of the good ol' US of A. To do this, you get help from a dude in a Hawaiian shirt that likes to cook suckling pig. And then you go take on the dictator, known as Baby Panay, who employs an army, a bunch of ninjas, a nuclear sub...

...yes, I said ninjas. No, I don't know why a Southeast Asian nation employs ninjas beyond the fact that this game is a very ridiculous and over-the-top explanation of how the CIA operates in other nations. Look, the final level involves you having a gun fight while riding on the backs of nuclear missiles, ok?

Of course, most of the time you won't be doing that. Instead, you'll be driving from town to town so you can gather resources and blow up water towers, destroy propaganda wagons, and take out SAM sites. You'll also be working alongside the local mafia, helping a terrorist group of ultra-nationalists, and aiding the local communist guerrillas by taking part in missions that are definitely illegal. Oh yeah, that's CIA, baby!

But don't think that's all. You'll also be performing various race courses in different vehicles, finding hidden objects, trying to track down all 104 unique vehicles, flying using your parachute and grappling hook, and assassinating colonels in the military. Why? Why not?! And it gives you a lot to do in a landscape that is enormous and has a ridiculous draw distance and a ridiculous driving distance. I took long breaks between plot missions, and when I beat the game, I had only completed about 50% of the game. That is a ridiculous amount of content, folks. It may be the same kind of blowing stuff up over and over again content, but if you like it, the sheer amount will keep you happy.

It's an addictive experience. I recommend it. Uncle Sam approves.
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PartridgeSenpai
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Re: Games Beaten 2020

by PartridgeSenpai Fri Oct 09, 2020 8:07 am

Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat

1-50
1. Invisigun Reloaded (Switch)
2. Human: Fall Flat (Switch)
3. Shantae: The Pirate's Curse (3DS)
4. Darksiders: Warmastered Edition (PC)
5. Splatterhouse (PS3) *
6. 3D Dot Game Heroes (PS3)
7. Tokyo Jungle (PS3)
8. Pictobits (DSiWare)
9. Puzzle Quest: The Legend Reborn (Switch)
10. WarioWare Gold (3DS)
11. Disaster: Day of Crisis (Wii)
12. Sleeping Dogs: Definitive Edition (Xbone)
13. Sleeping Dogs: Nightmare in North Point (Xbone)
14. Sleeping Dogs: Year of the Snake (Xbone)
15. Dynamite Headdy (Genesis) *
16. Shovel Knight: King of Cards (3DS)
17. Shovel Knight: Shovel of Hope (3DS) *
18. Shovel Knight: Plague of Shadows (Switch) *
19. Shovel Knight: Specter of Torment (Switch) *
20. Shovel Knight: Showdown (Switch)
21. Dragon Quest Builders 2 (PS4)
22. ActRaiser (SNES)
23. Castlevania: The Adventure ReBirth (WiiWare)
24. Mega Man X (SNES)
25. Breath of Fire II (SNES)
26. Ape Escape 2 (PS2) *
27. Doubutsu No Mori+ (GC)
28. Ape Escape (PS1)
29. Ape Escape 3 (PS2) *
30. Maken X (DC)
31. Cubivore (GC)
32. Wario World (GC) *
33. Hatoful Boyfriend (PC)
34. Fire Emblem: Mystery of the Emblem (SFC)
35. Baku Bomberman 2 (N64)
36. Chameleon Twist (N64)
37. Gato Roboto (PC)
38. The Messenger (PC)
39. The Messenger: Picnic Panic (PC)
40. Baku Bomberman (N64)
41. Bomberman Hero (N64)
42. Blazing Lasers (TG16)
43. Neutopia (TG16)
44. Neutopia II (TG16)
45. Bomberman '94 (PCE)
46. Super Mario Sunshine (GC) *
47. Sonic Adventure 2 Battle (GC) *
48. Shenmue 3 (PS4)
49. Wandersong (Switch)
50. Ratchet & Clank (PS2)

51. Ratchet & Clank 2: Going Commando (PS2)
52. Ratchet & Clank 3: Up Your Arsenal (PS2)
53. Nier: Automata (PS4)
54. Ratchet: Deadlocked (PS2)
55. Itadaki Street Special (PS2)
56. Castlevania: Rondo of Blood (PCE)
57. Ratchet & Clank Future: Tools of Destruction (PS3)
58. Crash Bandicoot (PS1)
59. Nazo Puyo: Aruru No Ruu~ (Game Gear)
60. Jumping Flash! (PS1)
61. Crash Bandicoot 2: Cortex Strikes Back (PS1)
62. Crash Team Racing (PS1)
63. Crash Bandicoot 3: Warped (PS1)
64. Super Mario Galaxy (Switch)
65. Ratchet & Clank Future: A Crack in Time (PS3)
66. Battle Stadium D.O.N. (GC) *
67. Super Mario Galaxy 2 (Wii) *

68. Dracula Densetsu II (GB)

A friend of mine recently made a Youtube video about Castlevania II: Belmont's Revenge, and that convinced me to play it for myself. Konami's Castlevania Anniversary Collection was on sale on Switch so that's what I bought to play it on. I got the Japanese version of the collection, which is functionally the same as the English one (just as the English one got a free patch that added the Japanese versions, the Japanese one got the English versions the same way), although oddly a Japanese version of Castlevania II (NES) is totally absent. Either way, I beat it in one sitting in the span of like 4 or 5 hours on my Switch.

The story of the game is fairly simple, as most Castlevania games are. 15 years after Christopher Belmont defeated Dracula, his teenage son Soreiyu (which is amusingly enough very phonetically close to "slay you" X3) is inflicted with a lingering curse from the defeated count that compels him to start resurrecting him. Christopher goes on a mission through 4 castles and then finally Dracula's castle to break the curse over his son and defeat Dracula again. It sets up Dracula, why he's back, and how we gotta kill him again: everything a Castlevania game needs.

This is the first and only Castlevania game with a Mega Man-style level select right off the bat. There are four castles to go through before Dracula's castle, and those four can be played in any order. Dracula's castle is two stages bringing the total up to six, and given that these stages are fairly long (using a continue in most levels doesn't even bring you back to the start, just to a half-ish way point), it's a pretty meaty entry in the series for a handheld game. I think the level design is overall really solid. This has the GB Castlevania staple of climbable ropes instead of stairs, and those can be awkward to climb sometimes, but other than that, this has great levels that never feel overly mean or unfair. The game as a whole, from the bosses to the level design, is overall far easier than its console contemporaries, and that was a change I really welcomed.

Mechanically, it's Castlevania at its 8-bit finest and familiar-est. Aside from the aforementioned awkward rope climbing, everything you'd hope from a Castlevania is here but with a few small changes. Unlike the first Castlevania Adventure, you have sub-weapons here, but only two. This also brings us to the most substantial change between the English and Japanese versions: The American version got the Axe, and the Japanese version got the cross boomerang. Then they both also have holy water to balance it out. Another difference from the NES games is that your whip can fire fireballs when it's powered up to max, and while not EVERY hit weakens your whip like in the first GB game, it seems only some enemies hits do that.

The presentation is very nice, with this being quite a pretty GB game. On that note, it's also no surprise that this game, and not the first, got a color remake on GBC later on in PAL territories. The music is also very good, really capturing the quality of the NES games despite having a different composer.

Verdict: Highly Recommended. If you're like me and most of the 8-bit Castlevania games are a bit too hard for you to deal with, this is definitely a game worth checking out if you wanna see a retro Castlevania to the end for once (this is the first one I've beaten XD). This is an excellent entry in the Castlevania series, and does a fantastic job of bringing the console experience to a portable setting.
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Re: Games Beaten 2020

by prfsnl_gmr Fri Oct 09, 2020 9:27 am

Nice, Pidge. Belmont’s Revenge is really solid, and I’m glad you enjoyed it. The third GB Castlevania game is, unfortunately, a step back. It’s not as bad as Castlevania: The Adventure, but it can’t touch Belmont’s Revenge. If you’re looking for more bite-sized classic-Banian action, I recommend Master of Darkness on the Game Gear. It’s a Castlevania game in every way but title.

.....

First 60
1. Her Story (iOS)
2. Elminage Original (3DS)
3. Legend of Grimrock (iOS)
4. Silent Bomber (PS1)
5. Crash Bandicoot (PS1)
6. Bust-a-Move 2 Arcade Edition (PS1)
7. Transformers Cybertron Adventures (Wii)
8. Squidlit (Switch)
9. Sydney Hunter & The Curse of the Mayan (Switch)
10. Mega Man Legends (PS1)
11. Revenge of the Bird King (Switch)
12. Blossom Tales: The Sleeping King (Switch)
13. Gato Roboto (Switch)
14. Kamiko (Switch)
15. Night Slashers (Arcade)
16. Subsurface Circular (Switch)
17. Iconoclasts (Switch)
18. Wonder Boy Returns Remix (Switch)
19. Resident Evil 3 (PS1)
20. The Messenger (Switch)
21. The Messenger: Picnic Panic (Switch)
22. Samsara Room (iOS)
23. Heroes of the Monkey Tavern (Switch)
24. Sayonara Wild Hearts (Switch)
25. Gris (Switch)
26. Donut County (iOS)
27. Donkey Kong Country 2 (SNES)
28. Donkey Kong Country 3 (SNES)
29. Contra (Arcade)
30. Super Contra (Arcade)
31. Minesweeper Genius (Switch)
32. Kuso (Switch)
33. 20XX (Switch)
34. Spooky Ghosts Dot Com (Switch)
35. Aggelos (Switch)
36. Quell+ (iOS)
37. The White Door (iOS)
38. Grizzland (Switch)
39. Momodora: Reverie Under the Moonlight (Switch)
40. Silent Hill (PS1)
41. Tcheco in the Castle of Lucio (Switch)
42. The Legend of Zelda: Link’s Awakening (Switch)
43. Stories Untold (Switch)
44. Boxboy! + Boxgirl! (Switch)
45. R-Type Leo (Arcade)
46. Cybarian: The Time-Traveling Warrior (Switch)
47. Duck Souls+ (Switch)
48. Daggerhood (Switch)
49. Gravity Duck (Switch)
50. Biolab Wars (Switch)
51. Legends of Amberland (Switch)
52. Mega Man & Bass: Challenger from the Future (Wonderswan)
53. Double Dragon (Game Gear)
54. Hyrule Warriors (Wii U)
55. SNK vs. Capcom Card Fighters Clash (NGPC)
56. SUPERHOT (Switch)
57. Dogurai (Switch)
58. Ori & The Blind Forest Definitive Edition (Switch)
59. Alchemist’s Castle (Switch)
60. Dear Esther (iOS)

61. Framed 2 (iOS)
62. A Noble Circle (iOS)
63. Lit (iOS)
64. SPL-T (iOS)
65. Florence (iOS)
66. Wurroom (Switch)
67. Warlock’s Tower (iOS)
68. I Have No Mouth and I Must Scream (iOS)
69. Cally’s Caves 2 (iOS)
70. Paratopic (Switch)
71. Limbo (Switch)


Cally’s Caves 2 is an open-world, yet nonetheless quite linear, run-n-gun platformer. As you progress, you find new guns, level up, and buy upgrades until you’re powerful enough to complete the game. It won’t blow your mind, but it’s pretty fun. The iOS version, sadly, is plagued by a bug that disables the game’s map feature, meaning that, while you keep you upgrades, you always have to restart from the beginning. This really detracted fro my enjoyment of the game, but I was able to power through it in a single sitting after power-leveling my character. (Enemies and items respawn every time you enter a room; so, entering and exiting rooms with a lot of loot allows you to build a fortune very quickly. You can also power-level by re-entering boss rooms and killing bosses that can only attack in one direction.). I have read really good things about Cally’s Caves 3 and 4, and I’ll move on to those next. I didn’t want to play them until I had pushed through Cally’s Caves 2, however, and while it’s tough for me to recommend the buggy iOS version of the game, I am happy to have it under my belt.

Paratopic is great. It is a surreal first-person walking simulator(?) with incredible sound design and intentionally grainy PS1 textures. (There are a lot of interactive objects and a few driving segments, and you shoot both cameras and guns. Accordingly, I’m not sure “walking simulator” is the right genre.) The PS1-era textures coupled with modern draw distances and ominous sound design makes for a spectacularly creepy experience that I enjoyed immensely. It is very short, though, and beating it took just over an hour. (At the outset, the game notes that it has no save feature and that you have to beat it in a single sitting.) The short length, coupled with the low price ($3.80), was a selling point for me, but others may want more for their money. There are “achievements” and alternate paths that add some replay value. I only played through it once, though.) If, like me, you don’t mind the short length, I highly recommend giving the game a look. At the very least, check out the trailer some time.

Limbo is an indie game classic. It’s a physics-based, puzzle platformer with great puzzles, very simple controls, gruesome death animations, and a dark, oppressive aesthetic. It’s influence on indie game design during the 2010s cannot be understated, and I enjoyed it thoroughly. Everything about it is really well-designed, and it is entirely deserving of all the praise it received upon release over a decade ago. I am very much looking forward to diving into the spiritual sequel, INSIDE, later today.
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