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isiolia
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Re: Games Beaten 2017

by isiolia Wed Mar 29, 2017 1:28 pm

prfsnl_gmr wrote:FYI...Demon's Souls employs this approach. IMO, however, weapons in that game do not dull or break quickly enough. (I agree that they break too quickly in BOTW, and I think a happy medium lies somewhere between the two games' approaches to the mechanic.)


I think the Souls games in general do some different things with it. Normal use usually doesn't make it anything to worry about - remember to repair stuff from time to time, or in DS2/3, durability resets when you rest anyway so it's only an issue if stuff breaks.

However, at least prior to weapon arts in 3, special moves ate into durability. Or you'd occasionally have acid environments or attacks that'd degrade gear. A couple of the DS2 DLC bosses, offhand, had accelerated wear that necessitated repair powder or alternate weapons.

What Exhuminator is talking about sounds more like what King's Field IV did - weapons degraded down to 50% of their original damage, making swapping to new ones appealing, but fixing the old worked too. Or you could be like me, not realize that's how it works, and derp through the game doing half damage. :roll:

Still, I agree, I'd have rather seen a system that let me stick with weapon types I liked more readily.
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MrPopo
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Re: Games Beaten 2017

by MrPopo Wed Mar 29, 2017 1:31 pm

Sarge wrote:Now, it may very well be "open-world", but it doesn't quite fall into the same pitfalls as your usual Ubisoft title. It doesn't end up being one of those "checklist games", and its opacity and respect for the player go a long way towards actually giving a feeling of adventure, of truly discovering something new.

Right before reading your review I watched the Zero Punctuation review of the latest Tom Clancy game whose name I've already forgotten, and you could have stolen this paragraph from that review (at least the parts about describing Ubisoft games).
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Games Beaten: 2015 2016 2017 2018
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Sarge
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Re: Games Beaten 2017

by Sarge Wed Mar 29, 2017 1:41 pm

Great minds think alike, I guess? Although I've certainly read combinations of those thoughts in other reviews, so it could be subconscious.
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“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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MrPopo
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Re: Games Beaten 2017

by MrPopo Wed Mar 29, 2017 1:47 pm

I've actually managed to avoid all of the Ubisoft games themselves because none of them have seemed interesting to me. But Horizon Zero Dawn definitely had the towers and mapsplosions. Though at least the towers in that game made you work to get to them; they could walk.
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Games Beaten: 2015 2016 2017 2018
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isiolia
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Re: Games Beaten 2017

by isiolia Wed Mar 29, 2017 1:54 pm

Main thing that HZD has going for it in that respect is that any given activity/feature only has relatively few examples, and they're kept pretty unique. If there were 20 or 30 Tallnecks instead of five, they'd get tedious.
I think BoTW did much the same with its towers - most of them had some unique aspect to account for when trying to climb 'em.
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Re: Games Beaten 2017

by BogusMeatFactory Wed Mar 29, 2017 2:03 pm

isiolia wrote:Main thing that HZD has going for it in that respect is that any given activity/feature only has relatively few examples, and they're kept pretty unique. If there were 20 or 30 Tallnecks instead of five, they'd get tedious.
I think BoTW did much the same with its towers - most of them had some unique aspect to account for when trying to climb 'em.


I am glad they puzzle-ized the towers in breath of the wild. It would have been a pretty redundant experience otherwise.
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dsheinem
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Re: Games Beaten 2017

by dsheinem Wed Mar 29, 2017 7:30 pm

Games Beaten 2017
Inside - PS4
Street Fighter V - PS4
TIMEframe - PC
Rituals - PC
Mother Russia Bleeds - PC
Horizon: Zero Dawn - PS4
The Legend of Zelda: Breath of the Wild - Switch
Here They Lie - PSVR *new*

Total: 8


Previously: 2016 2015 2014 2013 2012 2011 2010

This game has a lot of really haunting and trippy imagery, and delivers a creepy mood and a sense of dread fairly well in the VR space. The red light district stuff was especially surreal, and if it weren't for some wonky control issues and a few too many "grey sewer" type levels, I'd be able to give this one a recommendation to anyone. Still, if you like more avant-garde horror stuff and/or want to see how the genre is transitioning to VR, this is not one to miss. Some pics from my trip...
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Wed Mar 29, 2017 8:38 pm

1. Captain Toad (WiiU)
2. Lost: Via Domus (PS3)[/url]3. Modnation Racers (PS3)
4. Tron: Evolution (PS3)
5. Dead Rising (PC)
6. Fire Emblem Heroes (Android)
7. Yoshi’s Wooly World (Wii U)
8. Stanley Parable (PC)
9. Lone Wolf: Flight From the Dark (Android)
10. Lone Wolf: Fire on the Water (Android)
11. Lone Wolf: The Caverns of Kalte (Android)
12. Lone Wolf: The Chasm of Doom (Android)
13. Lone Wolf: Shadow on the Sand (Android)
14. Legend of Zelda: Breath of the Wild (Switch)

15. LoneWolf: Kingdoms of Terror(Android)
16. Plumbers Don’t Wear Ties (PC)


Kingdoms of Terror - Now that I have the book of Magnakai, I find that it is incomplete and need to recover various Lorestones from around the world, the first being in a war torn city and adventure and danger ensue!

Plumbers Don't Wear Ties - Thanks to Archive.org procuring procuring this hidden gem that is insanely rare on PC. Plumbers Don't Wear Ties is an interactive movie where you play as John and Jane as they go through their life and you try to get them together. At your side is two warring narrators that fight. The game has a lot of man-ass and images of said man in his underwear resting his junk on dumbells, hiding his junk underneath a towel and washing his junk in the shower. It also has the same image of a woman's side-boob played over and over again a million times dispersed amidst said junk.

The truth is that this is some psychotic fever dream after smoking too much peyote with a band of traveling midget luchadors. There are only 6 total choices to make in the game and has a run time of roughly 20 minutes. It is as if someone wanted to make a thinly veiled homoerotic video game with a budget of about 10 dollars. This is the, "The Room," of video games. It is without question one of the most useless things ever to exist in the form of interactive media.

For instance, the entirety of the game revolves around Jane wanted to get a job, being denied it and then being sexually assaulted, running away as her job interviewer chases her with a knife and a whacky chase ensues and you kiss the girl in the end.

As John, you can choose to distract the killer/rapist and the game decides that your distraction is to talk about motorcycles, have the boss grab his own dick and you both make out and walk off into the sunset.

The narrator in the game will tell you how shitty of a job you do, regardless of whether you are doing the right decisions or not and he does so with a helicopter pilot's helmet on, a chicken head on and sandals... and there is a competing female narrator that wears a karate gi and a dress that flashes her crotch constantly...oh and the male narrator shoots the female narrator with a gun.

This is... a fucked up game.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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Michi
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Re: Games Beaten 2017

by Michi Wed Mar 29, 2017 8:54 pm

BogusMeatFactory wrote:Plumbers Don’t Wear Ties

Dear god... It sound like the plot to a movie Ack would subject himself to...

Actually, it sounds kind of worse.
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Wed Mar 29, 2017 9:00 pm

BogusMeatFactory wrote:This is... a fucked up game.

But did the plumbers wear ties?
PLAY KING'S FIELD.
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