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Sarge
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Re: Games Beaten 2017

by Sarge Tue Feb 14, 2017 12:20 pm

I like Castlevania III, but Ex is right, the first game benefits from being a much more focused experience. CVIII is kind of a "let's do the first game, but with MORE!" deal, so it doesn't always feel as tightly designed.

Still, swappable helpers are super cool, it still plays very well, and is definitely one of the top-tier NES action games. And it's crazy hard, but y'all knew that.

By the way, want a challenge? Try a solo Alucard run. Uuuuugh. The Doppleganger will kick your butt unless you find a safe spot, and then, you have to execute perfectly to get enough shots in before the timer runs out. (And technically, you have to swap to Trevor in the US version, since you can't damage Dracula's second form at all with Alucard.)

Super Castlevania IV is much more fun to me overall. It's definitely easier and more accessible. It's not quite as balanced as the NES games because of the multi-directional whip, but it's amazingly atmospheric, with a soundtrack that is pretty much different than anything else out there.
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Markies
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Re: Games Beaten 2017

by Markies Tue Feb 14, 2017 3:15 pm

Thank you everybody for the kind words and encouragement! :D

I think I respect Castlevania III more than I actually enjoy it. I love the improvements the series has made. I love the varying paths and characters as it is impressive how much the series changed and evolved on the NES.

I think all 3 NES Castlevanias are good, but flawed experiences in their own unique way. For favorite, I'd probably go with the first one. It has the most nostalgia and I think it is the most fair.

For Castlevania IV, I very much am looking forward to an easier experience. I have heard that many people have called it the best and I am very excited to play it for myself. With Castlevania IV and then eventually Symphony of the Night, I think my Castlevania journey will only get better!
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Sarge
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Re: Games Beaten 2017

by Sarge Tue Feb 14, 2017 3:28 pm

If you haven't played Symphony, you are in for a treat.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Exhuminator
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Re: Games Beaten 2017

by Exhuminator Tue Feb 14, 2017 10:35 pm

Markies wrote:and then eventually Symphony of the Night

You haven't played Symphony yet?! :shock:

You are in for a seriously great time.
PLAY KING'S FIELD.
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Xeogred
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Re: Games Beaten 2017

by Xeogred Tue Feb 14, 2017 10:49 pm

Damm64 wrote:I had a huge itch for classic resident evil and for some reason marathoned 1,2,3 and survivor (first playthrough) backwards... started with survivor then went to 3, 2 and 1. Kinda cool to see a series de-evolve :lol:

Survivor was a... interesting experience to say the least. I gave it two playthroughs since is so short and the first one i was thinking "this isn't so bad, it is a bit clunky but all resi games are like that" as long as you use the auto aim with L1 and run away from some enemies youll be great... then there's the final boss... this is the worst part of the game the final tyrant has two forms and the 2nd form is a freaking bullet sponge it survives 18 magnum shots, and about 16 grenade rounds and 8 shotgun shots and i still NEED IT to kill with the regular ass handgun. And thats all the ammo i could get AFTER killing the first form with only the handgun.

Resi 3 still kinda stands as my least favorite in the main series but is still fun. I just really hate nemesis on a clean playthrough since hes so ANNOYING! He's a walking piñata that gives free presents each time you kill it but fighting him is a pain in the ass... maybe because i suck at the dodge thing and i can never get it right.

Resi 2 the first game i saw in the franchise when i was 12 back in 2004 (yes we got consoles very late... and it wasn't even mine it was my cousin's). I watched my cousin play the start of Claire A scenario and get mutilated by zombies after 3 minutes... literally couldn't sleep on the whole night... and now is one of my favorite games ever and can play it at 2 A.M alone. I dont know why that feels good somehow.

Resi 1 just for the sake of it i played through the dualshock version... and the soundtrack really sucks. I though that just the basement music and one or maybe two more tunes were bad but honestly the whole soundtrack of this version is either awful or out of place. There's things like the save room theme that are ok but the rest are either awful, out of place and some would be ok but sound kinda off. Played through Jill's scenario and boy i forgot how easy it was 40 minutes into the game and you're already a walking arsenal, i still remember doing my first playthough with Chris and suffering really bad for it... well at least easy in comparison with Chris.

Nice, yeah I'm getting a little bored of RE3 the more I replay it. It's extremely linear and more action focused, but not the refined RE4 at all. Still has some good music, the Nemesis concept is cool, and the late gen PSX pre-rendered backdrops make it look gorgeous... but yeah it falls flat a bit. The plot is about as pointless as it gets haha.

I have many issues with CV, but it's easy to see how that one is more truly RE3 than RE3 itself, and it did start in development first apparently. Or they started up around the same time.

RE2 is perfection and ages like a dream. I just wish it was longer, it's so easy to knockout in one session thesedays haha. Been awhile since I did Claire's scenario. It's a shame Capcom is doing a remake of this and saying they're going to change the gameplay. REmake is perhaps my favorite game in the entire series now and I wish RE2 would get that treatment... give it a facelift and maybe some new areas, but don't change how it plays.

Yeah dude, that Dualshock version of RE1 is something else... I need to get the original or original Directors Cut sometime haha.
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noiseredux
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Re: Games Beaten 2017

by noiseredux Tue Feb 14, 2017 11:01 pm

wasn't CV supposed to be the third mainline game, but then the two got switched?
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Re: Games Beaten 2017

by Xeogred Tue Feb 14, 2017 11:12 pm

Here's the wiki reports:

CV wrote:Code: Veronica was developed by Capcom Production Studio 4 in collaboration with Nextech and Sega.[4][5][6] Project supervisor Yoshiki Okamoto officially announced the game for Sega's Dreamcast console on October 6, 1998.[4][7] Although Code: Veronica was described by its developers as the genuine sequel to Resident Evil 2, it is not a numbered entry in the Resident Evil series.[7][8] Okamoto explained this decision with the team's intention to use numbers for games on the PlayStation, and names on other video game systems.[8] Code: Veronica was originally planned to be published in April 1999, but was postponed to the end of the year.[7][9] It was eventually released in Japan on February 3, 2000.[10] The Japanese version of Code: Veronica contained two difficulty settings ("Easy" and "Very Easy") in addition to the default "Normal" setting found in the American and PAL versions of the game. "Very Easy" starts the player off with an unlimited supply of ink ribbons in the inventory and a variety of weaponries plus ammunition in the chests. There were two versions of the original Dreamcast release in Japan: a standard edition and a limited edition. The limited edition came packaged with a red slipcase and features a different title screen, with Wesker's face visible on the background.

https://en.wikipedia.org/wiki/Resident_ ... :_Veronica

Lot more notes on RE3's page, but the last bit under Development:
RE3 wrote:The game was developed in tandem with the Dreamcast version of Resident Evil Code: Veronica and was originally referred to as Biohazard 1.9 due to its setting between the first two Resident Evil games, although the codename Biohazard 1.5 was also used.[7][8][14] Although Code: Veronica takes place after Resident Evil 2, Okamoto explained that Capcom wanted Nemesis to be the third numbered game in the series to keep the titles of the PlayStation games consistent.[7] Development of the game began with a team of 20 people. However, as the game was getting closer to its release date, the development team gradually increased to between 40 and 50 staff members.[15][16] Unlike Resident Evil 2, which features two discs with two different protagonists, Resident Evil 3: Nemesis is a single-CD game that centers mainly on Jill Valentine.[7] Capcom chose Jill as the protagonist of the game because she was "the only suitable character remaining", noting that Resident Evil protagonists Claire Redfield and Chris Redfield were previously chosen for Code: Veronica.[9]

https://en.wikipedia.org/wiki/Resident_Evil_3:_Nemesis

Pretty funky. It reminds me I'd like to get the DC versions of the games, if I ever decide to play my Dreamcast again.
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noiseredux
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Re: Games Beaten 2017

by noiseredux Tue Feb 14, 2017 11:19 pm

interesting stuff. Keeping numbered games on PS seems so arbitrary in hindsight.
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BogusMeatFactory
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Re: Games Beaten 2017

by BogusMeatFactory Tue Feb 14, 2017 11:19 pm

1. Captain Toad (WiiU)
2. Lost: Via Domus (PS3)
3. Modnation Racers (PS3)
4. Tron: Evolution (PS3)
5. Dead Rising (PC)
6. Fire Emblem Heroes (Android)

7. Yoshi’s Wooly World (Wii U)
8. Stanley Parable (PC)


Yoshi's Wooly World

My wife and I co-oped our way through the entirety of the game and we both thoroughly enjoyed it. The game is filled with charm and the perfect level of difficulty progression. The levels themselves are quite long... roughly around 10-15 minutes and even more if you are thorough in finding the collectibles and secrets. These secrets comprise of stamps you can use in miiverse (which I assure you is filled with yoshi using his tongue to lick the butthole of every creature in the game), flowers to unlock special levels and yarn bundles that unlock new yarn Yoshis. I was Chicken Yoshi... my wife spent the majority of her time as Flower Yoshi and later switched to Avalanche Yoshi....yes, I sound like a crazy person.

What was truly astounding was that when we reached the final world, we were still introduced to new mechanics and level design ideas that really seemed fresh and new. I feel like if a normal game development team made this game, we would experience half the game mechanics in the same length of game and it would be terribly drawn out. They rarely reused design ideas and there was a constant flow of new and exciting things to the very end.

The boss battles were also very fun and unique, offering great self-encapsulated experiences. This can was just a load of fun. I can not stress that enough! My wife and I laughed, cheered and yelled at each other over every blunder we made together as a team. It was a blast.

The Stanley Parable

Madness. Pure Unadulterated madness. What started off as a simple story, turned into insanity as you attempt a very short tale in a variety of ways. I can not really talk about it without spoiling for others who have not played it, but this is an adventure game about choices and the effects of those choices. The narrator is a character in and of himself with great personality. It was good. Got a bunch of endings; some good, some simple, some complete lunacy. I am sure there is a ton more. I barely broke the surface I feel. Two thumbs up.
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Markies
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Re: Games Beaten 2017

by Markies Wed Feb 15, 2017 12:27 am

Exhuminator wrote:
Markies wrote:and then eventually Symphony of the Night

You haven't played Symphony yet?! :shock:

You are in for a seriously great time.


That is the light at the end of the tunnel!

The only Castlevania game I grew up with as a kid was the first one, so all of this is very new to me. And since I love to play series' in chronological order, I haven't gotten that far yet.

But, yes, that is the game I am MOST looking forward to playing. That is the game that got me interested in playing through the Castlevania series.

I have fairly high expectations for that game. And I fully believe it will meet them.
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