Are ya looking forward to the sequel??
Games Beaten 2020
- BoneSnapDeez
- Next-Gen
- Posts: 20122
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
@prfsnl_gmr
Are ya looking forward to the sequel??
Are ya looking forward to the sequel??
- alienjesus
- Next-Gen
- Posts: 8790
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2020
prfsnl_gmr wrote:82. Landstalker (Genesis)
Finished!
Your heroic deeds will live in our hearts forever.
Are you going going to continue your adventures?
Yes —> No
I’m so sorry you had to ensure Landstalker. The worst bit for me was the one puzzle near the end where you needed to move perfectly into crevices in the wall so a statue could walk over your head twice.
I hope you get to enjoy a good mega drive game next time!
- prfsnl_gmr
- Next-Gen
- Posts: 12230
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2020
BoneSnapDeez wrote:@prfsnl_gmr
Are ya looking forward to the sequel??
I own that, actually. I understand that, while the perspective is the same, the gameplay is considerably different. Along those lines, HG101 published an article not that long ago regarding Dark Savior, another spiritual successor by the same developer. Apparently, it’s really good. Who knew?
alienjesus wrote:I’m so sorry you had to ensure Landstalker. The worst bit for me was the one puzzle near the end where you needed to move perfectly into crevices in the wall so a statue could walk over your head twice.
I hope you get to enjoy a good mega drive game next time!
It was listed among the greatest games of all time in EGM 150 and beating all of the games on that list is one of my life goals. (I’m down to brass tacks at this point.) That puzzle near the end was awful. I had to attempt it at least two dozen times. At least, however, I could reset it by exiting and reentering the room, however. The jumping “puzzles” that sent me down two screens for not beating able to judge depth due to the isometric perspective are what drove me to distraction.
Re: Games Beaten 2020
First 50:
51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC
73. The Bard's Tale - PC
74. The Bard's Tale II - PC
75. The Bard's Tale III - PC
76. The Bard's Tale IV - PC
77. Outbuddies - Switch
78. Ghostrunner - PC
79. Shining Force Gaiden: Final Conflict - GG
80. Zombies Ate My Neighbors - SNES
81. Spider-Man: Miles Morales - PS5
82. Demon's Souls - PS5
83. Call of Duty: Black Ops Cold War - PC
84. Wild Arms 5 - PS2
85. Halo 4 - PC
86. Breath of Fire 2 - SNES
87. Typing of the Dead - DC
88. Cyberpunk 2077 - PC
89. Popful Mail - Sega CD
90. Breath of Fire 3 - PSP
Figured I'd use the remaining time I had in the year to knock out BoF 3. I've heard mixed things about 4 and the gameplay systems in Dragon Quarter are 100% no for me, so I figured I'd use this to wrap up the series for me. Unfortunately, this ends up being the weakest of the three I've played, though it's still a decent enough RPG.
BoF3 is set a long time after the first two games, though the connections are much more tenuous compared to the connections between the first two games. The intro includes a mural which depicts the final battle of BoF1, and the Wyndians are now completely flightless (which was the trend they were going on as seen in BoF2). But a major plot point doesn't really jive with BoF1, so it's kind of a weird sequel story-wise. You still have the collection of animal people that make up the populace and the nice spritework on them really brings those old SNES designs to life.
One thing that really stood out is the plot is very sedate; you basically send the entire game investigating a mystery from 500 years ago, so there's never really a sense of urgency. At the VERY end (as in, in the corridor leading up to the final boss) you finally get answers to your questions and at that point it's like "oh, this is a problem that needs to be solved". Compared to the first two games it again stands out as a weird choice. BoF1 gave you a main plot from the get go, while BoF2 dropped a hint about it before giving you a "build your party" diversion and THEN kicking off the main plot, but at that point the main plot is very vital. Here it always feels like just being a relaxed journey, though even that takes a bit of time to kick off as you start off with some "well, you're living your life" stuff.
The game drops the party to three people, which doesn't seem necessary. It feels like it was because they wanted a smaller cast and felt the need for you to always have half the party on the bench. I'd rather they kept four people and dropped the bench size if they didn't want a larger cast. What actually gets annoying, though, is each character has a field action they can do, which means you need to do some party swapping at times to underleveled members in order to get treasures. Or in one instance late game, progress the story. The game had required you to use party members when you first get them as part of a story segment, but at those moments said party member would be appropriately leveled. This instance, which drove me crazy, required me to use a party member who was 2/3 the level of my main party. So I spent the entire time running from battles until past it and could change parties again.
Speaking of frustrations, the game is chock full of FF7 style minigames that pause the plot, but unlike FF7 these are all incredibly long and tedious with a high failure rate. Basically, every single minigame is like the CPR minigame of FF7. Except the one segment which is like Capcom looking at the blizzard in the snowfield segment and going "what if we made this take five times as long and hide treasures that require you to take weird paths?"
But if we ignore those parts we have a solid enough game. They added a fair amount of complexity to the systems that don't necessarily add a lot, but also don't get in the way much. You can learn a bunch of enemy skills by watching enemies use them in battle, but that is an active process. Only one character can equip a particular enemy skill at a time, and transferring skills requires a rareish item. I'd say 3/4 of the enemy skills are garbage, but the other 1/4 are fantastic, so it's a system worth interacting with. Replacing the Shaman fusions is a system of you having characters apprentice under masters. These masters usually have a requirement to unlock (sometimes rather annoying requirements) and they adjust your stat gains at level up. This can be used to create some really powerful characters by emphasizing strengths. They also teach skills (like enemy skills, only one exists across the party), but annoyingly you have to revisit them to learn it. And if you learn multiple skills in between visits you have to talk to them multiple times, which involves a shocking amount of dialog and menu options. Overall it feels clumsier than the Shaman fusions, and the skills are again in a 1:3 useful to garbage ratio.
The final change is in how Ryu's dragon transformations work. In BoF1 it was a godlike "you spend a bit of AP then spam high damage attacks for the rest of battle". In BoF2 it was a nerfed "you spend all your AP and do a ton of damage if your AP was full", but you could exploit it by cooking up AP restore items and spam 999 damage every turn by endgame. Here we have a sort of middle path. Ryu will collect a series of dragon genes, which he can then apply to himself in battle to transform. The first turn is only the transformation, then future turns he can act. The initial transformation costs X AP, and then each turn afterwards drains him X/2 AP (rounded up). If he ever gets drained for more AP than he has he reverts back to human form. He also reverts back if his dragon form runs out of HP; this basically serves as a second health bar (and it's usually at a significant multiplier to his normal health) in the manner of a D&D 5e druid. Some transformations just change Ryu, others take up the whole party (which can be a good thing in some fights, as it takes them out of the line of fire, and these forms are buffer in general). When transformed Ryu gets a new set of special abilities; some are free while others cost additional AP. The net result of this system is early game it is fairly weak, as you only get a handful of turns, but if you can hit an elemental weakness it's worth it. Later game it becomes your primary boss killer with your party focusing on buffing Ryu and tossing him AP restorative. There's still more complexity here than it needs; you end up having base genes and modifier genes and then that all gets tossed out later game with special fixed transformations that are better than anything you had before. The mechanics of the AP usage is solid, just it probably would have been better to just award you with fixed forms.
Overall I found BoF3 to be a middle of the road RPG, with the best thing being the lovely spritework. This was the same era of Capcom that gave us Mega Man X 4&5, which for all their faults in control had gorgeous sprites and animations. You get the same here. The game won't blow you away, but if you're in the mood for a PS1 RPG you can do worse.-
51. The Legend of Heroes: Trails of Cold Steel III - Switch
52. Star Control Origins: Earth Rising - PC
53. Gunvolt Chronicles: Luminous Avenger iX - Switch
54. Jedi Knight: Mysteries of the Sith - PC
55. Wizardry: Labyrinth of Lost Souls - PS3
56. Silicon Zeroes - PC
57. Warcraft - PC
58. Serious Sam 3: BFE - PC
59. Wasteland 3 - PC
60. Iron Harvest - PC
61. Serious Sam 3: Jewel of the Nile - PC
62, Homeworld Remastered - PC
63. Homeworld 2 Remastered - PC
64. Offworld Trading Company - PC
65. F-Zero - SNES
66. F-Zero X - N64
67. Gauntlet (2014) - PC
68. Gauntlet Legends - Arcade
69. Halo 3: ODST - PC
70. 13 Sentinels: Aegis Rim - PS4
71. Star Wars Squadrons - PC
72. Serious Sam 4 - PC
73. The Bard's Tale - PC
74. The Bard's Tale II - PC
75. The Bard's Tale III - PC
76. The Bard's Tale IV - PC
77. Outbuddies - Switch
78. Ghostrunner - PC
79. Shining Force Gaiden: Final Conflict - GG
80. Zombies Ate My Neighbors - SNES
81. Spider-Man: Miles Morales - PS5
82. Demon's Souls - PS5
83. Call of Duty: Black Ops Cold War - PC
84. Wild Arms 5 - PS2
85. Halo 4 - PC
86. Breath of Fire 2 - SNES
87. Typing of the Dead - DC
88. Cyberpunk 2077 - PC
89. Popful Mail - Sega CD
90. Breath of Fire 3 - PSP
Figured I'd use the remaining time I had in the year to knock out BoF 3. I've heard mixed things about 4 and the gameplay systems in Dragon Quarter are 100% no for me, so I figured I'd use this to wrap up the series for me. Unfortunately, this ends up being the weakest of the three I've played, though it's still a decent enough RPG.
BoF3 is set a long time after the first two games, though the connections are much more tenuous compared to the connections between the first two games. The intro includes a mural which depicts the final battle of BoF1, and the Wyndians are now completely flightless (which was the trend they were going on as seen in BoF2). But a major plot point doesn't really jive with BoF1, so it's kind of a weird sequel story-wise. You still have the collection of animal people that make up the populace and the nice spritework on them really brings those old SNES designs to life.
One thing that really stood out is the plot is very sedate; you basically send the entire game investigating a mystery from 500 years ago, so there's never really a sense of urgency. At the VERY end (as in, in the corridor leading up to the final boss) you finally get answers to your questions and at that point it's like "oh, this is a problem that needs to be solved". Compared to the first two games it again stands out as a weird choice. BoF1 gave you a main plot from the get go, while BoF2 dropped a hint about it before giving you a "build your party" diversion and THEN kicking off the main plot, but at that point the main plot is very vital. Here it always feels like just being a relaxed journey, though even that takes a bit of time to kick off as you start off with some "well, you're living your life" stuff.
The game drops the party to three people, which doesn't seem necessary. It feels like it was because they wanted a smaller cast and felt the need for you to always have half the party on the bench. I'd rather they kept four people and dropped the bench size if they didn't want a larger cast. What actually gets annoying, though, is each character has a field action they can do, which means you need to do some party swapping at times to underleveled members in order to get treasures. Or in one instance late game, progress the story. The game had required you to use party members when you first get them as part of a story segment, but at those moments said party member would be appropriately leveled. This instance, which drove me crazy, required me to use a party member who was 2/3 the level of my main party. So I spent the entire time running from battles until past it and could change parties again.
Speaking of frustrations, the game is chock full of FF7 style minigames that pause the plot, but unlike FF7 these are all incredibly long and tedious with a high failure rate. Basically, every single minigame is like the CPR minigame of FF7. Except the one segment which is like Capcom looking at the blizzard in the snowfield segment and going "what if we made this take five times as long and hide treasures that require you to take weird paths?"
But if we ignore those parts we have a solid enough game. They added a fair amount of complexity to the systems that don't necessarily add a lot, but also don't get in the way much. You can learn a bunch of enemy skills by watching enemies use them in battle, but that is an active process. Only one character can equip a particular enemy skill at a time, and transferring skills requires a rareish item. I'd say 3/4 of the enemy skills are garbage, but the other 1/4 are fantastic, so it's a system worth interacting with. Replacing the Shaman fusions is a system of you having characters apprentice under masters. These masters usually have a requirement to unlock (sometimes rather annoying requirements) and they adjust your stat gains at level up. This can be used to create some really powerful characters by emphasizing strengths. They also teach skills (like enemy skills, only one exists across the party), but annoyingly you have to revisit them to learn it. And if you learn multiple skills in between visits you have to talk to them multiple times, which involves a shocking amount of dialog and menu options. Overall it feels clumsier than the Shaman fusions, and the skills are again in a 1:3 useful to garbage ratio.
The final change is in how Ryu's dragon transformations work. In BoF1 it was a godlike "you spend a bit of AP then spam high damage attacks for the rest of battle". In BoF2 it was a nerfed "you spend all your AP and do a ton of damage if your AP was full", but you could exploit it by cooking up AP restore items and spam 999 damage every turn by endgame. Here we have a sort of middle path. Ryu will collect a series of dragon genes, which he can then apply to himself in battle to transform. The first turn is only the transformation, then future turns he can act. The initial transformation costs X AP, and then each turn afterwards drains him X/2 AP (rounded up). If he ever gets drained for more AP than he has he reverts back to human form. He also reverts back if his dragon form runs out of HP; this basically serves as a second health bar (and it's usually at a significant multiplier to his normal health) in the manner of a D&D 5e druid. Some transformations just change Ryu, others take up the whole party (which can be a good thing in some fights, as it takes them out of the line of fire, and these forms are buffer in general). When transformed Ryu gets a new set of special abilities; some are free while others cost additional AP. The net result of this system is early game it is fairly weak, as you only get a handful of turns, but if you can hit an elemental weakness it's worth it. Later game it becomes your primary boss killer with your party focusing on buffing Ryu and tossing him AP restorative. There's still more complexity here than it needs; you end up having base genes and modifier genes and then that all gets tossed out later game with special fixed transformations that are better than anything you had before. The mechanics of the AP usage is solid, just it probably would have been better to just award you with fixed forms.
Overall I found BoF3 to be a middle of the road RPG, with the best thing being the lovely spritework. This was the same era of Capcom that gave us Mega Man X 4&5, which for all their faults in control had gorgeous sprites and animations. You get the same here. The game won't blow you away, but if you're in the mood for a PS1 RPG you can do worse.-
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2020
Replayed Diet GoGo, an arcade-only game from Data East that is essentially a Bubble Bobble clone, not unlike Snow Bros or Nightmare in the Dark. Fatten up your enemies and hit them to send them flying, though how far is how fat they get. But if they fatten you up you move slower and if they fatten you up twice, or if they touch you, you lose a life. But if you're feeling pudgy, grab a diet tonic to get fit again. Wish weight loss in real life was that easy!
I've played this before, though this time I didn't mess with the DIP switch settings in the MAME menu, mostly because in the emulator I couldn't figure out how. I think that's due to how I had the controls set up for my SteelSeries controller, which had a weird effect on Android, with many apps treating the select/back button as though it were the back key on an Android device.
But if you like single-screen arcade games check it out.
I've played this before, though this time I didn't mess with the DIP switch settings in the MAME menu, mostly because in the emulator I couldn't figure out how. I think that's due to how I had the controls set up for my SteelSeries controller, which had a weird effect on Android, with many apps treating the select/back button as though it were the back key on an Android device.
But if you like single-screen arcade games check it out.
- PartridgeSenpai
- Next-Gen
- Posts: 2999
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2020
Partridge Senpai's 2020 Beaten Games:
Previously: 2016 2017 2018 2019
* indicates a repeat
1-50
51-100
101. Goemon Mononoke Sugoroku (N64)
102. Breath of Fire (SFC)
103. Blasphemous (Switch)
104. Castlevania: Lords of Shadow - Mirror of Fate HD (PC)
That, in that monster of a title, is the final officially released Metroid-like Castlevania game by Konami, and also the last one I hadn't beaten yet. After completing this (and Circle of the Moon last year), I've finally beaten all of them! And it was... not the WORST one I've played, I guess ^^;. As I understand is the case with the rest of the Lords of Shadow games, Mirror of Fate is hardly a 10/10 game, but it also isn't the worst thing ever despite being a rather unconventional Metroidvania. It was also originally a 3DS game, but it was ported to the Xbox 360 and PC with this HD release. It took me a little over 8 hours to 100% the game using an Xbox One controller on my PC on normal mode (you need to collect 100% of the collectibles to unlock the secret extra bit of the ending, which is boring and honestly not really worth it ^^;).
Mirror of Fate takes place after the original Lords of Shadow and explores the lives of Gabriel's descendants after he defeats the titular lords of shadow and becomes Dracula. His son, Trevor Belmont, and his grandson, Simon Belmont, (and even Aclucard) all make appearances in their own acts of this three act game. It certainly has an interesting core concept in how it handles this reboot: turning Castlevania into a family drama instead of some amorphous centuries old battle of good vs. evil, but it's also very boringly done. None of the character writing, dialogue, or even the flavor text is all that interesting at all despite the game clearly thinking that it's VERY interesting. It's only really noteworthy in how much potential the idea has, but even then the execution is so lackluster that it doesn't really matter.
The mechanics and design of the game are also flawed but interesting (but mostly flawed). While you CAN go back to older areas to use new abilities to hunt around for stuff, that really isn't the purpose of the game. Despite the fact that you CAN backtrack and there are some (fairly awkwardly placed) warp points, the game was clearly designed to be gone through one-way, so back tracking is quite slow and not very fun. This is also because the combat is like the combat in the proper Lords of Shadow game: it's like God of War. Enemies are way too spongey and take way too much punishment to kill, making combat a constant slog. Throw that in with just how little health you actually have, and combat is often quite frustrating rather than satisfying. The God of War spongey enemies simply don't work well in 2.5D compared to 3D.
The multiple playable characters is neat but not all that remarkable. All three characters have those Kratos-glaive-like whips (super ridiculous range) as well as two magic states you can toggle on and off on top of two sub weapons. Each character has a magic state geared towards defense, and one geared towards offense, but it's not terribly interesting. If anything, Simon's power to just simply convert his mana bar into an extra health bar trains you badly at how you should handle fights, so then when you get to Alucard's chapter things are suddenly way harder now that you don't have that anymore. The sub weapons also have very infrequent ammo at the cost of being far more powerful per hit, but I found myself barley using them until the very end of the game, and even then that was just to clear through more tanky enemies. The fighting does work fine enough, and the bosses (especially Dracula) are usually pretty good fun, but for normal enemies the combat feels boring more often than it feels satisfying or fun.
The platforming is also fine but nothing totally special. The graphics are fairly nice for what was once a 3DS game, but there are points where the visual style is too cluttered to obviously tell what is and isn't a platform, so I nearly fell into a pit once or twice because it had looked like the ground instead of like a pit. The jumping feels a bit floaty and weird, and the back-dash doesn't really feel like it goes back as far as it should, but those aren't unforgivable sins. The most annoying thing about the platforming is that about halfway into act 1 you get a hook shot sort of weapon that can grapple onto certain wall holds and ceiling tiles, but the range on that hook shot is entirely arbitrary to the particular grapple point. The grapple points tend to shine a certain way when you're close enough, but I found it often fiddly and weird, and the grapple points on walls weren't nearly well-distinguished enough from non-grapple wall holds, so there were a good few times I fell to my death (because bafflingly enough this game has fall damage) because I didn't realize I wasn't supposed to drop down instead of start rappelling off of the wall.
The presentation is also pretty "meh" at the end of the day. The in-game models look quite nice, especially for what was once a 3DS game. I'm honestly kinda interested to see how nice it looks on an actual 3DS. But there are also cutscenes done in this cell-shaded comic book style that, while not how the actual gameplay models look, looks absolutely hideous. They really should've went for 3D stills that really look like a comic book, because seeing these cell-shaded character models move and especially talk in herky jerky awkward ways is far more often unintentionally hilarious than anything else XD. The music is also just atmospheric orchestral stuff whose only meaningful quality is that it's VERY forgettable.
Verdict: Hesitantly Recommended. It's not an outright awful game, and I wouldn't even say it's the worst Metroid-like Castlevania game (I still say that's Circle of the Moon), but it's a pretty weak entry in a genre increasingly filled with more and more all-time greats. If you MUST play every Castlevania game in this style, like me, or somehow already own it, you probably won't hate your time with the game, but it's also just so sorta average I can't recommend anyone not into Castlevania seeking it out willingly (or paying more than a couple bucks for it).
Previously: 2016 2017 2018 2019
* indicates a repeat
1-50
51-100
101. Goemon Mononoke Sugoroku (N64)
102. Breath of Fire (SFC)
103. Blasphemous (Switch)
104. Castlevania: Lords of Shadow - Mirror of Fate HD (PC)
That, in that monster of a title, is the final officially released Metroid-like Castlevania game by Konami, and also the last one I hadn't beaten yet. After completing this (and Circle of the Moon last year), I've finally beaten all of them! And it was... not the WORST one I've played, I guess ^^;. As I understand is the case with the rest of the Lords of Shadow games, Mirror of Fate is hardly a 10/10 game, but it also isn't the worst thing ever despite being a rather unconventional Metroidvania. It was also originally a 3DS game, but it was ported to the Xbox 360 and PC with this HD release. It took me a little over 8 hours to 100% the game using an Xbox One controller on my PC on normal mode (you need to collect 100% of the collectibles to unlock the secret extra bit of the ending, which is boring and honestly not really worth it ^^;).
Mirror of Fate takes place after the original Lords of Shadow and explores the lives of Gabriel's descendants after he defeats the titular lords of shadow and becomes Dracula. His son, Trevor Belmont, and his grandson, Simon Belmont, (and even Aclucard) all make appearances in their own acts of this three act game. It certainly has an interesting core concept in how it handles this reboot: turning Castlevania into a family drama instead of some amorphous centuries old battle of good vs. evil, but it's also very boringly done. None of the character writing, dialogue, or even the flavor text is all that interesting at all despite the game clearly thinking that it's VERY interesting. It's only really noteworthy in how much potential the idea has, but even then the execution is so lackluster that it doesn't really matter.
The mechanics and design of the game are also flawed but interesting (but mostly flawed). While you CAN go back to older areas to use new abilities to hunt around for stuff, that really isn't the purpose of the game. Despite the fact that you CAN backtrack and there are some (fairly awkwardly placed) warp points, the game was clearly designed to be gone through one-way, so back tracking is quite slow and not very fun. This is also because the combat is like the combat in the proper Lords of Shadow game: it's like God of War. Enemies are way too spongey and take way too much punishment to kill, making combat a constant slog. Throw that in with just how little health you actually have, and combat is often quite frustrating rather than satisfying. The God of War spongey enemies simply don't work well in 2.5D compared to 3D.
The multiple playable characters is neat but not all that remarkable. All three characters have those Kratos-glaive-like whips (super ridiculous range) as well as two magic states you can toggle on and off on top of two sub weapons. Each character has a magic state geared towards defense, and one geared towards offense, but it's not terribly interesting. If anything, Simon's power to just simply convert his mana bar into an extra health bar trains you badly at how you should handle fights, so then when you get to Alucard's chapter things are suddenly way harder now that you don't have that anymore. The sub weapons also have very infrequent ammo at the cost of being far more powerful per hit, but I found myself barley using them until the very end of the game, and even then that was just to clear through more tanky enemies. The fighting does work fine enough, and the bosses (especially Dracula) are usually pretty good fun, but for normal enemies the combat feels boring more often than it feels satisfying or fun.
The platforming is also fine but nothing totally special. The graphics are fairly nice for what was once a 3DS game, but there are points where the visual style is too cluttered to obviously tell what is and isn't a platform, so I nearly fell into a pit once or twice because it had looked like the ground instead of like a pit. The jumping feels a bit floaty and weird, and the back-dash doesn't really feel like it goes back as far as it should, but those aren't unforgivable sins. The most annoying thing about the platforming is that about halfway into act 1 you get a hook shot sort of weapon that can grapple onto certain wall holds and ceiling tiles, but the range on that hook shot is entirely arbitrary to the particular grapple point. The grapple points tend to shine a certain way when you're close enough, but I found it often fiddly and weird, and the grapple points on walls weren't nearly well-distinguished enough from non-grapple wall holds, so there were a good few times I fell to my death (because bafflingly enough this game has fall damage) because I didn't realize I wasn't supposed to drop down instead of start rappelling off of the wall.
The presentation is also pretty "meh" at the end of the day. The in-game models look quite nice, especially for what was once a 3DS game. I'm honestly kinda interested to see how nice it looks on an actual 3DS. But there are also cutscenes done in this cell-shaded comic book style that, while not how the actual gameplay models look, looks absolutely hideous. They really should've went for 3D stills that really look like a comic book, because seeing these cell-shaded character models move and especially talk in herky jerky awkward ways is far more often unintentionally hilarious than anything else XD. The music is also just atmospheric orchestral stuff whose only meaningful quality is that it's VERY forgettable.
Verdict: Hesitantly Recommended. It's not an outright awful game, and I wouldn't even say it's the worst Metroid-like Castlevania game (I still say that's Circle of the Moon), but it's a pretty weak entry in a genre increasingly filled with more and more all-time greats. If you MUST play every Castlevania game in this style, like me, or somehow already own it, you probably won't hate your time with the game, but it's also just so sorta average I can't recommend anyone not into Castlevania seeking it out willingly (or paying more than a couple bucks for it).
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2020
Nightmare in the Dark, another single-screen arcade platformer, this time for the Neo-Geo. An MVS exclusive, this title from 2000 casts you as a gravedigger who throws fireballs at ghouls in order to bubble them and toss them at other ghouls, all which take the form of various horror tropes such as ghosts and zombies, all across five stages with five levels apiece, the fifth being the boss level.
It's another great game that sadly never left the arcades, never seeing ports or rereleases to other consoles, including the MVS's home counterpart the AES or the Neo-Geo CD. Perfect if you enjoyed Snow Bros, which this title has more in common with than it does with Bubble Bobble.
It's another great game that sadly never left the arcades, never seeing ports or rereleases to other consoles, including the MVS's home counterpart the AES or the Neo-Geo CD. Perfect if you enjoyed Snow Bros, which this title has more in common with than it does with Bubble Bobble.
Re: Games Beaten 2020
The First 50:
51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)
54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)
57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)
59. The Darkness II (PC)(FPS)
60. MOTHERGUNSHIP (PC)(FPS)
61. SNK vs. Capcom: Card Fighter's Clash - SNK Version (NGPC)(Card Game)
62. The Elder Scrolls III: Morrowind (PC)(RPG)
63. STRAFE (PC)(FPS)
64. Shadow Warrior [2013] (PC)(FPS)
65. Shanghai Mini (NGPC)(Puzzle)
66. Shadowrun: Hong Kong (PC)(RPG)
67. Shadowrun: Hong Kong - Shadows of Hong Kong (PC)(RPG)
68. Star Wars: Knights of the Old Republic II - The Sith Lords (PC)(RPG)
69. Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum (PC)(Point and Click Adventure)
70. The Mummy Demastered (Switch)(Action Adventure)
71. Just Cause 2 (PC)(Action Adventure)
72. Prey (PC)(FPS)
73. Prey: Mooncrash (PC)(FPS)
74. The Signal From Tölva (PC)(FPS)
75. Death Rally (PC)(Racing)
76. Bastion (PC)(RPG)
77. Cosmic Star Heroine (PC)(RPG)
78. Ultimate DOOM (PC)(FPS)
79. DOOM II: Hell on Earth (PC)(FPS)
80. DOOM II: No Rest for the Living (PC)(FPS)
81. DOOM 3: The Lost Mission (PC)(FPS)
82. DOOM 3: Resurrection of Evil (PC)(FPS)
83. DOOM 3 (PC)(FPS)
84. The Elder Scrolls V: Skyrim (PC)(RPG)
85. DOOM: SIGIL (PC)(FPS)
86. The Elder Scrolls V: Skyrim – Dragonborn (PC)(RPG)
87. Final DOOM - TNT: Evilution (PC)(FPS)
88. The Elder Scrolls V: Skyrim - Dawnguard (PC)(RPG)
89. Helltaker (PC)(Puzzle)
90. Elderborn (PC)(Action)
91. The Haunted Island, a Frog Detective Game (PC)(Adventure)
While many games try to thrive off action and intensity, the ones that succeed on charm can make for the most memorable. The Haunted Island, a Frog Detective Game is one of these types of games, alternating between charming, funny, and noirish...though not literally so, more in a sense of parody. It was the aim of the developer, Grace Bruxner, to break apart the stereotypes found in the heavy handed detective games that dominate their section of the Adventure genre, and well, she succeeded.
In The Haunted Island, you play the Frog Detective. A ghost is supposedly haunting an island, but since the crew of ghost scientists have found nothing, you are sent to investigate. It's up to you to talk to the island locals and scientists, discover the mystery, and judge a dance contest. It will probably take you an hour. That's it, that's the game, and it is delightful and quirky, exactly what I wanted.
I almost considered saying this is a point-and-click, but it's not. You do everything in first person, and there is no real pointing and clicking, more walking up and picking up a couple of items and then trading them to do the bulk of the game. While this is simple (and no, The Haunted Island is not a challenging game at all), you're here for the absurd writing and sense of humor. The characters and camera shots are where you find it, so what might feel like a chore of walking between people to chat is actually quite entertaining. Bruxner made it a point to investigate detective games and cinema to understand the cinematography and tropes of these works, and she subverts them repeatedly and effectively. My personal favorite? A conversation with an alligator on lounge chairs that involves bizarre poses and a discussion on dental hygiene.
Yeah, the game is short, but I laughed, chuckled, and snickered my way through as I played. The Haunted Island, a Frog Detective Game is a delight.
51. Kid Dracula (Switch)(Platformer)
52. Castlevania (Switch)(Platformer)
53. Akumajō Dracula (Switch)(Platformer)
54. Akumajō Dracula [Castlevania IV](Switch)(Platformer)
55. The Witcher 3: Hearts of Stone (PC)(RPG)
56. Castlevania III: Dracula's Curse (Switch)(Platformer)
57. Castlevania II: Belmont's Revenge (Switch)(Platformer)
58. The Witcher 3: Blood and Wine (PC)(RPG)
59. The Darkness II (PC)(FPS)
60. MOTHERGUNSHIP (PC)(FPS)
61. SNK vs. Capcom: Card Fighter's Clash - SNK Version (NGPC)(Card Game)
62. The Elder Scrolls III: Morrowind (PC)(RPG)
63. STRAFE (PC)(FPS)
64. Shadow Warrior [2013] (PC)(FPS)
65. Shanghai Mini (NGPC)(Puzzle)
66. Shadowrun: Hong Kong (PC)(RPG)
67. Shadowrun: Hong Kong - Shadows of Hong Kong (PC)(RPG)
68. Star Wars: Knights of the Old Republic II - The Sith Lords (PC)(RPG)
69. Call of Cthulhu: Shadow of the Comet - The Lovecraft Museum (PC)(Point and Click Adventure)
70. The Mummy Demastered (Switch)(Action Adventure)
71. Just Cause 2 (PC)(Action Adventure)
72. Prey (PC)(FPS)
73. Prey: Mooncrash (PC)(FPS)
74. The Signal From Tölva (PC)(FPS)
75. Death Rally (PC)(Racing)
76. Bastion (PC)(RPG)
77. Cosmic Star Heroine (PC)(RPG)
78. Ultimate DOOM (PC)(FPS)
79. DOOM II: Hell on Earth (PC)(FPS)
80. DOOM II: No Rest for the Living (PC)(FPS)
81. DOOM 3: The Lost Mission (PC)(FPS)
82. DOOM 3: Resurrection of Evil (PC)(FPS)
83. DOOM 3 (PC)(FPS)
84. The Elder Scrolls V: Skyrim (PC)(RPG)
85. DOOM: SIGIL (PC)(FPS)
86. The Elder Scrolls V: Skyrim – Dragonborn (PC)(RPG)
87. Final DOOM - TNT: Evilution (PC)(FPS)
88. The Elder Scrolls V: Skyrim - Dawnguard (PC)(RPG)
89. Helltaker (PC)(Puzzle)
90. Elderborn (PC)(Action)
91. The Haunted Island, a Frog Detective Game (PC)(Adventure)
While many games try to thrive off action and intensity, the ones that succeed on charm can make for the most memorable. The Haunted Island, a Frog Detective Game is one of these types of games, alternating between charming, funny, and noirish...though not literally so, more in a sense of parody. It was the aim of the developer, Grace Bruxner, to break apart the stereotypes found in the heavy handed detective games that dominate their section of the Adventure genre, and well, she succeeded.
In The Haunted Island, you play the Frog Detective. A ghost is supposedly haunting an island, but since the crew of ghost scientists have found nothing, you are sent to investigate. It's up to you to talk to the island locals and scientists, discover the mystery, and judge a dance contest. It will probably take you an hour. That's it, that's the game, and it is delightful and quirky, exactly what I wanted.
I almost considered saying this is a point-and-click, but it's not. You do everything in first person, and there is no real pointing and clicking, more walking up and picking up a couple of items and then trading them to do the bulk of the game. While this is simple (and no, The Haunted Island is not a challenging game at all), you're here for the absurd writing and sense of humor. The characters and camera shots are where you find it, so what might feel like a chore of walking between people to chat is actually quite entertaining. Bruxner made it a point to investigate detective games and cinema to understand the cinematography and tropes of these works, and she subverts them repeatedly and effectively. My personal favorite? A conversation with an alligator on lounge chairs that involves bizarre poses and a discussion on dental hygiene.
Yeah, the game is short, but I laughed, chuckled, and snickered my way through as I played. The Haunted Island, a Frog Detective Game is a delight.
- BoneSnapDeez
- Next-Gen
- Posts: 20122
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
cool game ack
- BoneSnapDeez
- Next-Gen
- Posts: 20122
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2020
61. Kirby Star Allies (Switch)
62. Super Mario Maker (Wii U)