51. Ori and the Blind Forest - Xbox One
52. AM2R - PC
53. Total Annihilation - PC
54. I Am Setsuna - PS4
55. Planetary Annihilation Titans - PC
56. Deus Ex: Mankind Divided - PC
57. Dark Reign - Rise of the Shadowhand - PC
58. Dragon Age Inquisition - Jaws of Hakkon - PC
59. Dragon Age Inquisition - The Descent - PC
60. Dragon Age Inquisition - Trespasser - PC
61. The Witcher 3 - Hearts of Stone - PC
62. The Witcher 3 - Blood & Wine - PC
63. ReCore - Xbox One
64. Final Fantasy Tactics - PS1
65. Resident Evil 6 - PC
66. Knuckles Chaotix - 32X
67. Assault Suit Leynos - PS4
68. Might & Magic 2 - Gate to Another World - PC
69. Might & Magic 4 - Clouds of Xeen - PC
70. Might & Magic 5 - Darkside of Xeen - PC
71. Might & Magic 4&5 - World of Xeen - PC
72. Rise of the Triad - PC
73. Batman Arkham Knight - PC
74. Rise of the Triad (2013) - PC
75. Dishonored 2 - PC
76. TIS-100 - PC
77. Tyranny - PC
78. StarCraft II - Nova Covert Ops - PC
79. Raiden Fighters 2 - Xbox 360
80. Pokémon Omega Ruby - 3DS
81. Turok: Dinosaur Hunter - PC
82. 7th Dragon III Code VFD - 3DS
83. World of Final Fantasy - PS4
84. Ys I: Ancient Ys Vanished - TG-CD
85. Ys II: Ancient Ys Vanished - The Final Chapter - TG-CD
Ys II is a very direct sequel to Ys I; the ending cutscene of Ys I deposits you in the first town of Ys II, and several characters from Ys I will show up before the end. Ys II ends up being better paced overall; rather than one large dungeon making up the latter half of the game you have a larger number of smaller areas. Additionally, I felt like the story was better presented and integrated with the gameplay. It feels like you have better reasons for doing what you do compared to the first game, where you picked up a lot of stuff incidentally that were crucial to the end plot.
The biggest addition in Ys II is the magic system. You get this fairly early on and it ends up replacing a lot of the bump combat, as your primary spell is a fire spell that is more energy efficient than the Metal Blades from Mega Man 2. Later on in the game you can get upgrades for it that cause it to home in; this ends up comboing really well because it tends to put enemies into a damage loop and the difficulty drastically goes down at that point. There is one weird behavior, though; enemies are knocked back based on their facing, so shooting at retreating enemies will pull them towards you (and the knockback is pretty severe). I died more times than I care to admit that way.
The other change that's a corollary of the above is that all but the last two bosses are immune to your physical attacks and must be attacked with the fire magic. I felt this made for more fun boss fights; you had more opportunities to force the player into cycles of dodging attacks then counter attacking with your magic. In Ys I the hitboxes of the player and enemy meant that you frequently were just committed to hoping you did damage faster; it wasn't even as good as the sword combat in a 2D Zelda game. The final two bosses force bump combat on you and it makes them less interesting. The penultimate boss ends up being an exercise of patience as you wait for him to teleport on top of you for safe damage, while the final boss is pretty much down to being leveled up enough (unless you're really good at dodging the meteors, at which point it's playing more like a shmup boss fight where you focus on dodging and get in damage when its convenient).
I definitely liked this better than Ys I; it's clear from this entry that Falcom was willing to iterate on the formula and try and make things more playable.