Anything that is gaming related that doesn't fit well anywhere else
User avatar
Posts: 2577
Joined: Mon Dec 14, 2015 9:27 am
Location: Northern Japan

Re: Games Beaten 2016

by PartridgeSenpai Thu Dec 01, 2016 8:15 am

Partridge Senpai's 2016 Beaten List

51. Axiom Verge
52. Otomedius Excellent
53. JUMP Ultimate Stars
54. Dynasty Warriors 3
55. Fire Emblem if: Byakuya (Birthright)
56. Fire Emblem if: Anya (Conquest)
57. Fire Emblem if: Invisible Kingdom (Revelations)
58. Stubbs the Zombie
59. Mori Mori Slime
60. Metal Slug 7
60. Dream Mix TV: World Fighters

61. Youkai Watch (3DS)

For a game I only picked up because it was $13 on Play Asia at one point and time, I enjoyed this game IMMENSELY. It is by FAR the most competent and fun Pokemon-like I have ever played, and I can completely see why it is SO popular here and abroad (but mostly abroad ;p). I'm not sure if I'm ready to say that I enjoy Youkai Watch more than Pokemon, but I enjoyed it a lot. I'm not sure how much of that is just having something so technically competant but so different from Pokemon when Pokemon has been so similar for so long, though, however.

First things first out of the way: For those of you who might've guessed otherwise (as I did), not being a Layton game does not mean that Level-5 can suddenly write well. The story is a total pacing cluster-fuck, with new, VERY plot significant characters being introduced right up until the very last chapter, characters whom you've never even met up to that point except perhaps in passing (literally, like on the street). The story comes to the last chapter really suddenly, and even though the game tries to do things like introduce mystery characters who seem all mysterious, it doesn't use them to any noteworth effect. HOWEVER, being as this is FAR more silly and mechanically-oriented (at least in terms of its presentation) than something like Layton, I felt that the bad pacing didn't really hurt the game too much. The characters themselves are very fun and silly, especially Whisper and your main character, so you never really feel like you just hate everyone, just that you're not that involved in the overarching plot of things.

The gameplay itself is certainly not without its problems, but it's the most fun spin on the Pokemon formula I've encountered. First up is the good stuff. The game plays like a real-time Pokemon where your whole team battles at once. You have three active and three inactive Youkai at a time on a wheel-system, and you can literally rotate the wheel to rotate them in and out as they become hurt or incapacitated. Your Youkai fight completely on their own, and other than giving them items to affect their "personality" (i.e. battle move-priorities), there's not a whole lot you can do about it. Granted, different Youkai do have different moves, you don't really have an easy way of viewing all of these moves in a UI of some kind, so it works best just to try different Youkai configurations to see what works. Although, just because your Youkai move by themselves, that doesn't mean that you don't have any way of keeping occupied yourself.

In battle, the things you, the player, can do will usually keep you occupied enough that you rarely have down time. First off, each Youkai has a super-move that can be used by playing one of a random series of mini-games. The top-screen action doesn't stop while you're doing these mini-games, so getting fast at them is a real strategy tactic. Additionally, when your guys get status effects (burn, slow, paralyze, etc.) you can rotate (literally) them out to do a different set of mini-games to get them back to tip-top shape. You also get extra EXP for doing those mini-games, so it's well worth it. You do need to have your Youkai's special-meter full before you can do special moves though, which is good, because some are VASTLY better than others (depending on the Youkai). You can also equip one item on each Youkai which will shuffle their stats in some way (almost every item with a stat benefit has some negative effect on some other stat, to keep them from being straight up "why the fuck wouldn't you use it"-buffs). On top of the above, you can literally 'pin' a target for your Youkai to focus on (and you can also use that pin to pop bubbles that float past the top screen for power-ups and items, no joke), as well as use items to feed to your Youkai or the enemy, which brings me to how you even catch these guys.

There is no such thing as a Youkai-Pokeball. Instead, this is much more like the awful Ni No Kuni method of catching monsters: You beat them up and then just hope to god that they decide to join you after the battle. You can give them their favorite type of food (of which there is no record or indication of in the game. You've gotta figure it out with trial and error and then just remember who likes which specific category of food) to up your chances, but it's usually never by any significant feeling margin. Especially because there are some Youkai which are legitimately very rare (like Noko) who appear very rarely, sometimes EXTREMELY rarely (there was one that will appear randomly in place of another Youkai, and I saw but two of in my fifty hours of play), this makes it a SUUUUUPER pain in the ass to actually get Youkai you really want reliably or in any meaningfully quick fashion. You can also only feed enemy Youkai (even a food they don't like) once during battle, so there's no food-spam option. This is, in my opinion, what Youkai Watch gets the most wrong about the Pokemon formula, and is my biggest hesitation with recommending the game to another fan of the genre.

That said, the above method of forcing you to fight tons of Youkai does have some useful side-effects. First off, this game has no trainers. Even though you have a party of six Youkai which you can rotate, you will never fight another Youkai Watch-kateer, so you'll only ever fight up to three other Youkai at a time. Additionally, becasue there are no trianers, the wild Youkai you fight are just far tougher than wild Pokemon tend to be. Because you have to fight Youkai very repetedly to catch them, this led to me accidentally doing a TON of grinding I hadn't intended to do, just because I wanted to catch all of dem Youkai. Wild Youkai also drop money, so I also never had any remote money problem despite all of the Youkai food I had to keep buying. It's basically the equivalent of if there were unlimited Pokemon trainers to fight, and the only way to catch Pokemon was to hope that the trainer gave you them once you beat them in battle. It's an interesting and somewhat useful side-effect, but I don't think that it outweighs the more significant problem posed in Youkai befriending (You don't capture, you befriend (with violence)!).

The last most notable thing about Youkai is that not only do they have specific ranks (six different ranks, E through S), but they also rarely evolve. Out of 220-ish Youkai, only about 15 or so evolve through levels, and another 15 or so evolve through being combined with other Youkai, and then another 15 or so by being combined with special items. This makes it so that you are quite often switching out Youkai completely to make different or sometimes completely new team configurations just because the stats on higher ranked Youkai are just so much objectively better (although it can take a little while to find a move-set that gels well with your team and personal style). If you've ever played Dragon Quest Monsters/Joker, this will seem fairly famliar to you, but I believe that Youkai watch does that system not just better, but correctly.

The REALLY (really) annoying thing about DQM series is that you need to combine ALL monsters together to make stronger ones, and you really don't have much concept at all of just how strong or spellfully teched out this new monster will be. That process CONSUMES both parents, and you're only left with a child, so you can seriously fuck yourself over and have to do a ton of grinding for a whole new team if you get some unlucky breeds with your main team members. In Youkai watch, it's just straight up replacements, so if a new team member isn't working out, you can just swap the old guy back in, no problems. Additionally, because higher ranked guys might be a bit better, lower ranked guys can still level just as high as anyone else, and since your main team will likely be higher level than most enemies you encounter, there's an incentive to keep lower ranked veterans in your team whom you like, even though they're lower rank. For example, I had a C-rank in my team all the way up to the end of the game, just because he was such high level and a very reliable damage-dealer. Additionally, there are some REALLY good items near the end of the game that can ONLY be equpped on D-rank or lower Youkai, so the game even give you a means of making somewhat squishier, beloved lower-rank Youkai a part of the team even into the late game :)

Verdict: Highly recommended. If you like Pokemon, I think you will like Youkai Watch. My general rule I've noticed with these reviews is that the bigger and impression a game has left on me, the more I wanna tell you about it, so this giant wall of text should probably give you some indication of that :lol: . Granted, Sun and Moon did just come out, and if you're still playing that, I'd agree that there's not much reason to invite Youkai into your life atm. However, perhaps when you get bored with Sun/Moon, Youkai Watch would be an excellent way to fill that Poke-void, methinks :)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
User avatar
Posts: 23074
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Games Beaten 2016

by MrPopo Thu Dec 01, 2016 5:29 pm

First 50:
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
31. Warhammer 40,000: Dawn of War - Winter Assault - PC
32. Doom (2016) - PC
33. Warhammer 40,000: Dawn of War - Dark Crusade - PC
34. Warhammer 40,000: Dawn of War - Soulstorm - PC
35. Warhammer 40,000: Space Marine - PC
36. Doom 64 - N64
37. Warhammer 40,000: Dawn of War II - PC
38. Super Empire Strikes Back - SNES
39. Might & Magic 3 - Isles of Terra - PC
40. Mirror's Edge Catalyst - PC
41. Sonic 2 - Genesis
42. Resident Evil Revelations - PC
43. Resident Evil Revelations 2 - PC
44. Tokyo Mirage Sessions #FE - Wii U
45. Kirby: Planet Robobot
46. Sin: Wages of Sin - PC
47. Torchlight II - PC
48. Star Ocean: Integrity & Faithlessness - PS4
49. Axiom Verge - PS4
50. Shadow Complex Remastered - PS4

51. Ori and the Blind Forest - Xbox One
52. AM2R - PC
53. Total Annihilation - PC
54. I Am Setsuna - PS4
55. Planetary Annihilation Titans - PC
56. Deus Ex: Mankind Divided - PC
57. Dark Reign - Rise of the Shadowhand - PC
58. Dragon Age Inquisition - Jaws of Hakkon - PC
59. Dragon Age Inquisition - The Descent - PC
60. Dragon Age Inquisition - Trespasser - PC
61. The Witcher 3 - Hearts of Stone - PC
62. The Witcher 3 - Blood & Wine - PC
63. ReCore - Xbox One
64. Final Fantasy Tactics - PS1
65. Resident Evil 6 - PC
66. Knuckles Chaotix - 32X
67. Assault Suit Leynos - PS4
68. Might & Magic 2 - Gate to Another World - PC
69. Might & Magic 4 - Clouds of Xeen - PC
70. Might & Magic 5 - Darkside of Xeen - PC
71. Might & Magic 4&5 - World of Xeen - PC
72. Rise of the Triad - PC
73. Batman Arkham Knight - PC
74. Rise of the Triad (2013) - PC
75. Dishonored 2 - PC
76. TIS-100 - PC
77. Tyranny - PC
78. StarCraft II - Nova Covert Ops - PC
79. Raiden Fighters 2 - Xbox 360

1cc w/ Fairy bitches!

When my work moved into a new office they set aside a room next to the kitchen as a game room with Foosball and a 360. So I brought in my copy of Raiden Fighters Legacy and have been working on it ever since. I've been bouncing around mostly between 2 and Jet; I've 1cc'd Jet for the other endings but I still have getting the true ending on my list to consider it truly beat. And 1 doesn't have the hilariously overpowered Fairy, so I've spent the least time with that.

Like Raiden Fighters before it, Raiden Fighters 2 consists of seven levels divided into two waves and a final boss level. Each wave is two regular levels and then a boss stage, where the boss stage involves slowly destroying all the pieces of some extremely large military vehicle. In this game the first wave's boss is a military convey train studded with turrets and the second wave's boss is some kind of giant crawling tank in the desert. The final stage consists of a pre-boss boss and a final boss. The pre-boss is a fixed emplacement that spawns the super nasty tanks the final level has and a couple of turrets, but has the same amount of health as the other bosses of the stages. But that merely transitions you to a short powerup sequence before the final boss, which is a mobile plane with tons of health.

Raiden Fighters 2 doubles the cast of playable ships from Raiden Fighters when everything is fully unlocked. There is something for everyone, so you just need to try it out and find the plane that matches your playstyle. In my case I went with the hilariously broken Fairy, which is the slave option of the Miclus ship. The Miclus's bomb is 5 seconds of a highly damaging firebreath that makes you invincible for the duration. The Fairy uses the same bomb and has the standard slave five way shot. This means boss encounters come down to point blanking the boss with a bomb and killing the boss before the invincibility wears off. Only the final boss is different; it requires three bombs worth of firepower and you have a half second of cooldown before you can bomb again, so you need to know his pattern enough to know if a shot is coming down the center or not. Or you could take the super hard route and use a normal ship.

Jet is going to be my next focus here at the office. They nerfed the firebreath bomb to only be threeish seconds long, so it's more critical to know the boss patterns so you only use it to skip past a fire pattern and maintain as much damage as possible, rather than dodging. The furthest I've gotten in Jet so far is to Real Battle 1.
Games Beaten: 2015 2016 2017 2018 2019
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Posts: 7273
Joined: Thu Mar 14, 2013 12:08 pm

Re: Games Beaten 2016

by Sarge Thu Dec 01, 2016 6:25 pm

1) Bonk's Adventure (NES)
2) Little Samson (NES)
3) Holy Diver (NES)
4) Holy Diver (NES) (legit!)
5) Mitsume Ga Tooru (NES)
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight (NES)
8] Mike Tyson's Punch-Out!! (NES)
9) Monster In My Pocket (NES)
10) Battle of Olympus (NES)
11) Gunstar Heroes (GEN) (repeat)
12) Dragon Age: Inquisition (PS4)
13) Dragon Age: Inquisition - Trespasser (PS4)
14) Captain America and the Avengers (NES)
15) StarTropics (NES)
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force (NES)
19) Esper Dream 2 (NES)
20) Felix the Cat (NES)
21) Moon Crystal (NES)
22) Panic Restaurant (NES)
23) Frankenstein (NES)
24) Crystalis (NES)
25) Nekketsu Kakutou Densetsu (NES)

26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden (NES)
28) Sly Spy (ARC)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4 (NES)
31) Cocoron (NES)
32) Batman: Arkham Knight (PS4)
33) Xeodrifter (VITA)
34) Doom 2 (PC)
35) Brandish: The Dark Revenant (PSP)
36) Magical Pop'n (SNES)
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III (GEN)
40) Super Smash Bros. for 3DS (3DS)
41) Brandish: The Dark Revenant (Dela Mode)

42) Freedom Planet (Milla, 82 lives lost) (PC)
43) Indiana Jones and the Fate of Atlantis (PC)
44) Lara Croft Go (AND)
45) Oniken (PC)
46) Mario & Luigi: Paper Jam (3DS)
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter

50) Mega Man 2 (NES)
51) Mega Man 4 (NES)
52) Mission: Impossible (NES)
53) Mega Man 6 (NES)
54) Super Mario Bros. 3 (NES)
55) Sword Master (NES)
56) DuckTales 2 (NES)
57) Rush'n Attack (NES)
58) Mega Man 3 (NES)
59) Mega Man 5 (NES)
60) Mega Man (NES)
61) S.C.A.T. - Special Cybernetic Attack Team (NES)
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)

66) Master Chu and the Drunkard Hu (NES)
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi (GEN)
70) Shinobi III (GEN)
71) Shadow Dancer (GEN)
72) El Viento (GEN)
73) Earnest Evans (GEN)
74) One Must Fall 2097 (PC)
75) A Nightmare on Elm Street (NES)
76) Hebereke (NES)
77) Contra (NES)
78) Wario Land: Shake It! (WII)
79) Gimmick! (NES)
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II (NES)
83) Uncharted: Golden Abyss (VITA)
84) Double Dragon (SMS)

85) Astra Superstars (SAT)
86) Metal Gear Rising: Revengeance (360)
87) Star Wars: Dark Forces 2 - Jedi Knight (PC)
88) Star Wars: Dark Forces (PC)
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight (PC)
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes (PC)
95) Electronic Super Joy (PC)
96) Golden Axe (GEN)
97) Double Dragon (GB)
98) Double Dragon II (GB)
99) Double Dragon III (GB)
100) Super Mario Land (GB)
101) Kirby's Dream Land (GB)

102) Vapor Trail (GEN)
103) King Colossus (GEN)
104) Kirby: Planet Robobot (3DS)
105) Curse of Issyos (PC)
106) Alisia Dragoon (GEN)
107) Curse of the Crescent Isle DX (PC)
108) Tales of Hearts R (VITA)
109) Flashback (SCD)
110) Rayman Legends (VITA)
111) Wonder Boy in Monster World (GEN) (via 360)
112) Altered Beast (ARC)
113) Altered Beast (GEN)
114) Song of the Deep (PS4)

115) Tatsunoko vs. Capcom (WII)
116) Another Metroid 2 Remake (AM2R) (PC)
117) Castle of Illusion Starring Mickey Mouse (GEN)
118) Streets of Rage (GEN)
119) Technobabylon (PC)
120) Super Mario Land 2: 6 Golden Coins (GB)
121) Ax Battler: A Legend of Golden Axe (GG)

122) Xenoblade Chronicles X
123) Final Fight (ARC) (via Final Fight: Double Impact)
124) Magic Sword (ARC) (via Final Fight: Double Impact)
125) Castlevania: Circle of the Moon
126) Ratchet & Clank: Quest for Booty
127) X-Men (ARC)
128) Vanguard (ARC)
129) Trio the Punch (ARC)
130) Street Fighter 2': Special Champion Edition (GEN)
131) Snake Rattle 'n' Roll (NES)
132) Rad Racer (NES)
133) Super Mario Bros. (NES)

134) JAWS (NES)
135) Chronicles of Teddy: Harmony of Exidus
136) Double Dragon II: The Revenge (PCE CD)
137) Splatterhouse (TG-16)
138) Super Dodge Ball (PCE)
139) Demon's Crest (SNES)
140) Splatterhouse 2 (GEN)
141) Super Ghouls 'N' Ghosts (SNES)
142) Stargate (SNES)
143) ActRaiser 2 (SNES)

144) Castlevania (NES)
145) Chip 'N' Dale's Rescue Rangers 2 (NES)
146) Chip 'N' Dale's Rescue Rangers (NES)
147) Gain Ground (GEN)
148) ActRaiser 2 (legit) (SNES)
149) The Rocketeer (NES)
150) Adventures in the Magic Kingdom (NES)
151) Kung Fu
152) Spartan X 2
153) Xexyz (NES)
154) Warlock Bentspine (PC)
155) Rise of the Tomb Raider (PS4)
156) Rise of the Tomb Raider - Baba Yaga: The Temple of the Witch (PS4) (DLC)
157) Rise of the Tomb Raider - Cold Darkness Awakened (PS4) (DLC)
158) Rise of the Tomb Raider - Blood Ties (PS4) (DLC)

159) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)

How do you get your game count up? NES games, and short DLCs!

I actually thought Baba Yaga was part of the main game, but it's not. I ended up enjoying it quite a bit, it's a nicely involved sub-area that will probably take around two hours to mop up. Definitely solid content, although I don't know how much they charged for it on release.

Cold Darkness Awakened is a little different. It's basically Lara Croft vs. zombies. Yay. Well, it's not that bad, but it is a bit insubstantial compared to the other offerings. You can only take it on as an expedition mission, and it has randomized elements each time you play through it. Shutting down the towers basically revolves around a simple binary tree. Are there more than eight fuses in the three fuse boxes? Then connect this conduit. Otherwise, pull this switch. Of course, you get to fight zombies in the meantime. You're looking at an hour to finish a run through this, depending on how thorough you want to be.

Blood Ties has zero action whatsoever. It's more exploratory stuff that fills in Lara's backstory (and her parents). It's actually pretty interesting overall, and provides a nice amount of character building. A completionist run is around 1.5 to 2 hours.

The last bit of DLC that I need to finish is Lara's Nightmare, which apparently combines a zombie-infested manor with floating skulls that shoot fire at you, and a pretty tough final boss? This should be different.
Last edited by Sarge on Fri Dec 02, 2016 1:28 pm, edited 2 times in total.
User avatar
Posts: 9582
Joined: Wed Jan 05, 2011 8:43 pm
Location: Low Overhead Marysville, WA

Re: Games Beaten 2016

by Stark Thu Dec 01, 2016 6:45 pm

Baba Yaga was $10 on release.
Let strength be granted, so the world might be the world might be mended.
User avatar
Posts: 7273
Joined: Thu Mar 14, 2013 12:08 pm

Re: Games Beaten 2016

by Sarge Thu Dec 01, 2016 9:13 pm

Pretty pricey for two hours of content... but then, there are games that only last five these days, for $60. So perhaps not so bad.
User avatar
Posts: 7611
Joined: Fri Aug 13, 2010 8:34 pm
Location: Henderson, North Carolina

Re: Games Beaten 2016

by ElkinFencer10 Thu Dec 01, 2016 9:34 pm

I just finished the Baba Yaga 100% last night. Still working on 100% the rest of the game - I'm about at 75% I think - but with the exception of the hanging lantern challenge (two of my ten were glitched so that there was no flame and they were snapping all around the radius of the rope, so I had to just rapid fire at it and hope I eventually hit something), it was a damn solid little side story.
Exhuminator wrote:Ecchi lords must unite for great justice.

User avatar
Posts: 7334
Joined: Fri Nov 18, 2011 11:56 pm

Re: Games Beaten 2016

by ExedExes Fri Dec 02, 2016 12:16 am

Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
User avatar
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am

Re: Games Beaten 2016

by Exhuminator Fri Dec 02, 2016 1:26 am

126. Exile | TGCD | 1992 | 7/10

Exile is 1991 remake of XZR II, a 1988 PC-88 game. It was first developed for PCECD, and then ported to Mega Drive. In 1992, Working Designs published Exile in English for the TurboGrafx-CD, while Renovation Products published the Genesis version. These two versions of the game in English had some significant differences. Firstly the Genesis version censored things like poo flies buzzing, naked women, and villagers burning at the stake. While the Working Designs TGCD localization was less censored, Vic got a little carried away with his "jokes" at times. He just couldn't help himself, poor guy.

If you like slicing with a sword you've come to the right game.

The game itself is an action-RPG/platformer hybrid. It reminded me of Ys III, Prince of Persia, and ActRaiser all blended together. You slash monsters with your sword and magic, gain experience for leveling up, collect gold to buy better gear, you know the drill. What was not conventional was Exile's plot line. It's basically insane, and to think the USA version was toned down! I really don't know what was going on, other than your protagonist Sadler wants to save the world using a mythical long lost device. However, I really enjoyed Sadler's bad attitude. At one point Sadler audibly threatens to strangle someone to death with their own entrails. And speaking of the dub, it's actually rather good! A real rarity for when this game was released.

Your companions will constantly change throughout the adventure.

While Exile's first half hour is pretty rough (read: hard) as soon as you gain some levels and get better gear, the difficulty starts to taper off. Yeah the maze dungeons will aggravate you sometimes, but you'll get by. The bosses however can be excruciating bastards if you're not at the appropriate level yet. So expect some mandatory grinding for levels and cash. I doubt the Japanese version's bosses were such ridiculous brick walls, it's likely another case of Working Designs "improving" the localization. At least you can listen to an excellent soundtrack* while you whack away countless baddies. Some people prefer the Genesis' OST, but I'll stick with the TGCD's.

They stole his loincloth.

So dear reader, if you are of fine enough gaming taste to enjoy platforming action-RPGs, I recommend Exile for TGCD. It's not perfect sure, especially at the beginning, but it just keeps getting better and better. (It's also pretty short, I finished Exile in less than four hours.) You may or may not appreciate the offbeat humor, but the great anime cutscenes will keep you interested. So come and enjoy conversing with Pythagoras while you drink wine with dancing nudists.

TGCD does what Genesisdon't!

*My favorite track "Big Junction":
User avatar
Posts: 19603
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2016

by BoneSnapDeez Fri Dec 02, 2016 9:28 am

As I recall, in the Genesis version it was very easy to power-level at the beginning and then sail through the remainder of the game.

Have you played Ys III?
User avatar
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am

Re: Games Beaten 2016

by Exhuminator Fri Dec 02, 2016 9:40 am

BoneSnapDeez wrote:Have you played Ys III?

Yes, I beat the TGCD version years ago. I had a good time.
Return to General Gaming

Who is online

Users browsing this forum: No registered users and 14 guests