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Flake
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Re: Games Beaten 2016

by Flake Wed Aug 03, 2016 4:36 pm

3/19: Sonic Generations (3DS)
3/22: Sonic Colors (Wii)
4/10: Sonic Adventure DX (GCN)
4/17: Knuckles in Sonic 2 (SG/WiiVC)
6/15: Disgaea: Afternoon of Darkness (PSP/PSTV)

Little late on adding this one! I first played the original Disgaea on the PS2 back in 2004 - I made it about half way through the story and then got discouraged by the difficulty spike and (by extension) my own lack of understanding of the game's systems.

Playing the PSP version on the PSTV was a joy. First and foremost, I used to hate the Item World because of the gamble that it represented. A) You might not make it back - there's no telling when the game may present a BS situation that you cannot escape from. B) You may not have enough time!

But with suspend play, that's not really an issue. This solved all of the leveling problems I had with the original version of the game. As an added bonus, the Dual Shock 3 is a way better controller than the PSP ever was.
The PSTV is amazing.
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Sarge
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Re: Games Beaten 2016

by Sarge Wed Aug 03, 2016 10:18 pm

January:
1) Bonk's Adventure (NES)
2) Little Samson (NES)
3) Holy Diver (NES)
4) Holy Diver (NES) (legit!)
5) Mitsume Ga Tooru (NES)
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight (NES)
8] Mike Tyson's Punch-Out!! (NES)
9) Monster In My Pocket (NES)
10) Battle of Olympus (NES)
11) Gunstar Heroes (GEN) (repeat)
12) Dragon Age: Inquisition (PS4)
13) Dragon Age: Inquisition - Trespasser (PS4)
14) Captain America and the Avengers (NES)
15) StarTropics (NES)
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force (NES)
19) Esper Dream 2 (NES)
20) Felix the Cat (NES)
21) Moon Crystal (NES)
22) Panic Restaurant (NES)
23) Frankenstein (NES)
24) Crystalis (NES)
25) Nekketsu Kakutou Densetsu (NES)

February:
26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden (NES)
28) Sly Spy (ARC)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4 (NES)
31) Cocoron (NES)
32) Batman: Arkham Knight (PS4)
33) Xeodrifter (VITA)
34) Doom 2 (PC)
35) Brandish: The Dark Revenant (PSP)
36) Magical Pop'n (SNES)
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III (GEN)
40) Super Smash Bros. for 3DS (3DS)
41) Brandish: The Dark Revenant (Dela Mode)

March:
42) Freedom Planet (Milla, 82 lives lost) (PC)
43) Indiana Jones and the Fate of Atlantis (PC)
44) Lara Croft Go (AND)
45) Oniken (PC)
46) Mario & Luigi: Paper Jam (3DS)
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter

April:
50) Mega Man 2 (NES)
51) Mega Man 4 (NES)
52) Mission: Impossible (NES)
53) Mega Man 6 (NES)
54) Super Mario Bros. 3 (NES)
55) Sword Master (NES)
56) DuckTales 2 (NES)
57) Rush'n Attack (NES)
58) Mega Man 3 (NES)
59) Mega Man 5 (NES)
60) Mega Man (NES)
61) S.C.A.T. - Special Cybernetic Attack Team (NES)
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)

May:
66) Master Chu and the Drunkard Hu (NES)
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi (GEN)
70) Shinobi III (GEN)
71) Shadow Dancer (GEN)
72) El Viento (GEN)
73) Earnest Evans (GEN)
74) One Must Fall 2097 (PC)
75) A Nightmare on Elm Street (NES)
76) Hebereke (NES)
77) Contra (NES)
78) Wario Land: Shake It! (WII)
79) Gimmick! (NES)
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II (NES)
83) Uncharted: Golden Abyss (VITA)
84) Double Dragon (SMS)

June:
85) Astra Superstars (SAT)
86) Metal Gear Rising: Revengeance (360)
87) Star Wars: Dark Forces 2 - Jedi Knight (PC)
88) Star Wars: Dark Forces (PC)
89) VVVVVV (PC)
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight (PC)
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes (PC)
95) Electronic Super Joy (PC)
96) Golden Axe (GEN)
97) Double Dragon (GB)
98) Double Dragon II (GB)
99) Double Dragon III (GB)
100) Super Mario Land (GB)
101) Kirby's Dream Land (GB)

July:
102) Vapor Trail (GEN)
103) King Colossus (GEN)
104) Kirby: Planet Robobot (3DS)
105) Curse of Issyos (PC)
106) Alisia Dragoon (GEN)
107) Curse of the Crescent Isle DX (PC)
108) Tales of Hearts R (VITA)
109) Flashback (SCD)
110) Rayman Legends (VITA)
111) Wonder Boy in Monster World (GEN) (via 360)
112) Altered Beast (ARC)
113) Altered Beast (GEN)
114) Song of the Deep (PS4)


August:

115) Tatsunoko vs. Capcom (WII)

Cheap number-padding game, I choose you! (Not really, though, just wanted to goof around with TvC.)

If no one has played the game, it's a Capcom and Tatsunoko crossover fighting game in the Vs. series. A bit simplified on the buttons, but it works well for this game. And there's all sorts of unfamiliar characters if you haven't watched much of Tatsunoko's anime. Some argued when Marvel vs. Capcom 3 came out that TvS was the better game... and I might agree. I used Saki and Doronjo, which is a very weird mix of characters. Both are pretty powerful, though. Saki is a really slow, projectile-based character. Think Cyclops or Cable without the mobility. Which makes sense, she's a small girl with a big gun. Seemed like Doronjo hit like a ton of bricks, too, or I was just on-point tonight.

I still need to do a better job of mastering air combos in these games, though. I still tend to play a little more defensively than most, eschewing launchers for more fundamentals, ground combos, and footsies. And projectile spam if the CPU lets me. :D
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ElkinFencer10
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Re: Games Beaten 2016

by ElkinFencer10 Wed Aug 03, 2016 10:20 pm

That's a game I've been wanting to add to my Wii collection for a long time, Sarge, if nothing else than for the fact that it's a Wii exclusive.
Exhuminator wrote:Ecchi lords must unite for great justice.

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noiseredux
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Re: Games Beaten 2016

by noiseredux Wed Aug 03, 2016 10:30 pm

I definitely preferred MvC3.
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MrPopo
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Re: Games Beaten 2016

by MrPopo Wed Aug 03, 2016 11:31 pm

1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
31. Warhammer 40,000: Dawn of War - Winter Assault - PC
32. Doom (2016) - PC
33. Warhammer 40,000: Dawn of War - Dark Crusade - PC
34. Warhammer 40,000: Dawn of War - Soulstorm - PC
35. Warhammer 40,000: Space Marine - PC
36. Doom 64 - N64
37. Warhammer 40,000: Dawn of War II - PC
38. Super Empire Strikes Back - SNES
39. Might & Magic 3 - Isles of Terra - PC
40. Mirror's Edge Catalyst - PC
41. Sonic 2 - Genesis
42. Resident Evil Revelations - PC
43. Resident Evil Revelations 2 - PC
44. Tokyo Mirage Sessions #FE - Wii U
45. Kirby: Planet Robobot
46. Sin: Wages of Sin - PC
47. Torchlight II - PC
48. Star Ocean: Integrity & Faithlessness - PS4
49. Axiom Verge - PS4

So I need to apologize to Axiom Verge. I wasn't going to give it a chance because I had been a bit unimpressed with the Shadow Complex demo and didn't think it would be a good Metroidvania. And the graphics made me think "you're trying too hard to be retro" because I was going through indie fatigue. That was unfair of me, and I apologize.

This game is amazing. This game is 95% Metroid and 5% new ideas, in the best way possible. It's like the guy had been contracted to make the next Metroid game and then midway through the license got pulled so he had to make it a bit different. The controls are very smooth and it nails that aesthetic of Metroid and Super Metroid. The music is also fantastic; it's definitely inspired by the atmospheric chiptunes of Metroid but it pulls in more modern electronic instruments to create a richer sound. And it's amazingly polished, which is even more impressive considering it was a one man job.

The way that this game differentiates itself from Metroid is in the movement abilities. Instead of bombs to blow through blocks you get a short range laser drill. Instead of a morph ball you get a little drone that can fit in tiny passages and pick items up. More uniquely the game eventually gives you the ability to zip through walls and ceilings that are narrow enough; it ends up being a good way to hide the fact that a room actually goes one more square on the map. The other major thing it does is it goes for a vast quantity of weapons, and this is the main place the game falls short. Whereas in Super Metroid you get a series of beam powerups that make your weapon more capable as time goes on and then some heavy ordinance in the form of missiles, here you have a large variety of weapons (I want to say 30ish) and then some universal powerups that increase the damage, projectile size, and projectile distance (the last two where applicable). The problem is that the vast majority of the weapons feel gimmicky. I ended up using 5 weapons regularly, with two of them being swaps near the end of the game due to their different attack characteristics while the other three were what I used until I got the next of the five. I think cutting down drastically on the number of weapons and focusing on making it so that you'd want to regularly swap between them for different situations would have really behooved things.

The most unique thing the game does is pay homage to the NES days with its glitch system. In the backstory of the game the world you're in is adjacent to something called the Breach, which manifests as glitchy graphics in game. This gets used in a few ways. The first is that you gain a short range glitch gun that you can use on enemies and certain environmental objects. The latter is used to create/remove platforms and walls. Using it on enemies transforms them in a variety of ways. Some enemies might slow down or become stationary, others might start engaging in behavior that's beneficial to the player (like breaking through blocks you can't reach), and in one very notable case an enemy loses all collision and attacks and instead spits out health periodically. All of these effects are accompanied by glitchy graphics akin to something you might see when you bust into one of the so called "secret worlds" in Metroid.

Speaking of, the third homage is the fact that there are secret worlds in game. Five of them randomly spawn at the start of the game and I believe the layouts inside are also randomized. They are not required for 100% item completion but do contain extra goodies including one of three randomly selected weapons. You are tipped off to their location by the screen starting to look a bit interlaced when you get close. You might have to bust through blocks, glitch out some blocks, or teleport through a short barrier to get to them. When you do you are transported to an area that's made up of very garbled looking terrain (mimicking the fact that in Metroid you're just walking through bits of random memory that just happen to function reasonably as levels) and the screen goes full on like you're playing on an old tube TV. It's a really well done homage.

So you might ask yourself, should I play this game? If you enjoy Metroid and Super Metroid, yes. I cannot recommend it highly enough.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Exhuminator
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Re: Games Beaten 2016

by Exhuminator Thu Aug 04, 2016 10:12 am

Games Ex has beaten in 2016:
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|fighter|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|4/10
21. Nemesis|GB|1990|shmup|28m|7/10
22. Cardinal Syn (Arcade Mode)|PS1|1998|fighter|54m|7/10
23. Street Fighter EX Plus Alpha (Arcade Mode)|PS1|1997|fighter|15m|7/10
24. Street Fighter EX 2 Plus (Arcade Mode)|PS1|1999|fighter|22m|8/10
25. Battle Unit Zeoth|GB|1991|shmup|24m|6/10
26. Soul Calibur IV (Arcade Mode)|360|2008|fighter|12m|9/10
27. Mercenary Force|GB|1990|shmup|54m|5/10
28. Battle Arena Toshinden (Story Mode)|GB|1996|fighter|12m|8/10
29. Street Fighter Alpha: Warrior's Dreams (Arcade Mode)|GBC|1999|fighter|10m|7/10
30. SD Hiryu No Ken EX (Story Mode)|GBC|1999|fighter|24m|7/10
31. Guilty Gear X: Advance Edition (Arcade Mode)|GBA|2002|fighter|8m|6/10
32. Super Street Fighter II Turbo: Revival (Arcade Mode)|GBA|2001|fighter|10m|7/10
33. Dual Blades (Arcade Mode)|GBA|2002|fighter|23m|4/10
34. Gradius Galaxies|GBA|2001|shmup|1hr 24m|8/10
35. Tekken Advance (Arcade Mode)|GBA|2002|fighter|15m|7/10
36. Street Fighter Alpha 3 (Arcade Mode)|GBA|2002|fighter|22m|7/10
37. Black Belt Challenge (Arcade Mode)|GBA|2002|fighter|8m|4/10
38. Iridion II|GBA|2003|shmup|58m|9/10
39. King's Field III|PS1|1996|dungeon crawler|25h|9/10
40. Army of Two: The Devil's Cartel|360|2013|cover shooter|7h 54m|7/10
41. Panzer Dragoon|Saturn|1995|rail shooter|55m|7/10
42. Panzer Dragoon II Zwei|Saturn|1996|rail shooter|1h 25m|8/10
43. Kirby Air Ride|GameCube|2003|kart racer|45m|6/10
44. Mario Kart: Double Dash!!|GameCube|2003|kart racer|35m|8/10
45. Bloody Roar: Primal Fury (Arcade Mode)|GameCube|2002|fighter|35m|8/10
46. XG3: Extreme G Racing|GameCube|2001|racer|1h 35m|7/10
47. Mario Kart 7|3DS|2011|kart racer|1h 54m|9/10
48. Code of Princess|3DS|2012|beat 'em up|4h 25m|7/10
49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10
50. Crimson Shroud|3DS|2012|JRPG|6h 55m|7/10
51. Gunman Clive|3DS|2013|platformer|54m|7/10
52. Gunman Clive 2|3DS|2015|platformer|1h 30m|7/10
53. Attack of the Friday Monsters!|3DS|2013|adventure|3h 2m|8/10
54. Ace Combat X: Skies of Deception|PSP|2006|flight combat|2h 25m|8/10
55. Ace Combat: Joint Assault|PSP|2010|flight combat|6h 26m|4/10
56. Nayuta: Endless Trails|PSP|2012|action-RPG|16h 03m|8/10
57. Alpha Protocol|360|2010|action-RPG|12h 20m|5/10
58. Makai-Mura Gaiden: The Demon Darkness|Game Boy|1993|action-adventure|6h|7/10
59. Hangman|Atari 2600|1978|puzzle|15m|8/10
60. Beneath Apple Manor|Apple II|1978|roguelike|2h 28m|9/10
61. Rusty|PC-9801|1993|platformer|3h 46m|7/10
62. Night Slave|PC-9801|1996|mech shooter|2h 37m|8/10
63. Deus Ex: Human Revolution Director's Cut|360|2013|action-RPG|31h 15m|6/10
64. Target Earth|Genesis|1990|mech shooter|49m|7/10
65. Assault Suits Valken|SNES|1992|mech shooter|1h 23m|8/10
66. Everblue|PS2|2001|scuba adventure-RPG|12h 38m|7/10
67. Shadow Tower|PS1|1998|dungeon crawler|14h 51m|7/10
68. Shovel Knight|3DS|2015|platformer|6h 47m|8/10
69. Earth Defense Force 2025|360|2014|3rd person shooter|20h 38m|7/10
70. FRAMED|Android|2014|puzzle|1h 35m|7/10
71. Fuse|360|2013|cover shooter|11h 18m|7/10
72. Front Mission 5: Scars of the War|PS2|2005|SRPG|32h 39m|8/10
73. Call of Duty 4: Modern Warfare|360|2007|FPS|5h 45m|9/10
74. Call of Duty: Black Ops|360|2010|FPS|5h 35m|6/10
75. Caverns of the Snow Witch|Android|2014|gamebook|2h 25m|5/10
76. Metal Storm|NES|1991|platformer|45m|8/10
77. Castlevania III: Dracula's Curse|NES|1990|platformer|1h 15m|6/10
78. Crisis Force|NES|1991|shmup|35m|7/10
79. Bloodbones|Android|2014|gamebook|2h 45m|8/10
80. Sorcery! 3|Android|2015|gamebook|5h 47m|9/10
81. L.A. Noire|Xbox 360|2011|action adventure|24h 54m|8/10
82. Return to Mysterious Island|PC|2004|adventure|4h 33m|7/10
83. The Lost Crown|PC|2008|adventure|17h 20m|7/10
84. Echo: Secrets of the Lost Cavern|PC|2005|adventure|5h 45m|6/10

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85. The Scheme|PC-88|1988|platformer|6h 45m|7/10

In 1988, a company called Bothtec (now known as Quest) released an exploratory platformer for the Japanese NEC PC-88 home computer. This game was named "The Scheme", and although being fairly ambitious, the Scheme was never ported beyond its original platform. It's a shame too, because I believe had The Scheme been ported to Famicom/NES, it'd be considered a cult classic by many today. As it remains however, due to its obscurity, many gamers have never heard of The Scheme, especially in the west.

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In the world of Rhea, an evil group of creatures known as Hell Stones are terrorizing the land. The king of this world decides he's had enough, so he sets out alone to find and destroy every last leader of Hell Stones. To do so will require exploring a vast and confusing subterranean labyrinth, while searching for upgrades, discovering secrets, killing tons of enemies, and always, always catching bouncy balls.

I've seen The Scheme described as a "primitive Metroid", and that's a fair description. Gameplay is similar, seeing the player run and jump, shoot and dodge, while collecting power ups, and always seeking the next path forward. However, The Scheme has a level up system, aiding the player's attack strength the higher it raises. The player's life points (called Energy) also increase, but not from levels, rather life upgrades that can be found hidden away. When destroyed, enemies explode like a pinata of rubber balls. These balls give the player life points back, as well as experience points (called Force). It sounds annoying, but it was always fun to collect the bouncing balls after destroying enemies. By far, this quirky item drop mechanic is the most unique aspect of The Scheme.

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Although The Scheme is superficially similar to Metroid, I found The Scheme to be more difficult than any 2D Metroid. Primarily this is due to how large the world of The Scheme is. It is over 500 unique screens large, with non-recursive level layouts. I actually had to generate a detailed grid map to keep track of where I was, as there is no in-game mapping system (sadly). Couple the confusing path finding with truly esoteric progression systems and you're in for a tough time.

For example, sometimes you will reach an area that seems like a dead end, but it's because your level isn't high enough. Come back later with a higher level, and all of a sudden that dead end is now an open tunnel. The Scheme is full of unintuitive stuff like that. Not to mention the best upgrades are hidden in ways that are simply devious. Like shooting a particular wall for over two minutes until an upgrade suddenly materializes. Just silly stuff like that. Thankfully sometimes path progression opens up just from killing the bosses, so that's clear enough anyway.

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Where The Scheme may occasionally falter in game design, it wholeheartedly makes up for that with its OST. This game's soundtrack was composed by none other than the famous Yuzo Koshiro. His work here on the PC-88 hardware is nothing less than phenomenal, making wandering The Scheme's endless hallways far more bearable when you're lost and confused for hours. Indeed the OST was good enough that it got its own independent album release.

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Let me make one thing clear though; The Scheme is worth playing for more than just its killer OST. If you're a fan of "metroidvanias", I fully recommend giving The Scheme a try. While clearly influenced by Metroid, The Scheme is far more challenging than any entry in that series, and yet manages to feel unique enough to stand on its own. If it weren't for the byzantine way item upgrades are hidden, and the non-recursive nature of the world layout, I'd score The Scheme higher. But rest assured this game is more than just a curiosity piece with great tunes. For fans of its genre, The Scheme is an exotic trip well worth plotting.

To hear The Scheme's OST on Youtube:

https://www.youtube.com/watch?v=v9OR_TI ... C41A3DAC7F

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86. Aquales|X68000|1991|platformer|2h 10m|9/10

In 1991 a company named Exact developed a mecha platformer for the Sharp X68000 Japanese home computer. This game was called Aquales, and it remains unique to this day in multiple ways. The biggest factor is the gameplay itself, combining the swinging mechanics of Bionic Commando with the mecha shooting action of Assault Suits Leynos. Due to this hybridization, Aquales immediately feels familiar yet also fresh. Couple that niche design with the fact this game was never ported beyond the X68000 PC, and so is practically unknown in the west. Let's not forget the game itself is named "Aquales", a unique title indeed.

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The plot takes place in the year 2069. The player takes on the role of Fredric von Nyuya, an American mech pilot for a spec ops team called W-ODL. W-ODL is sent to investigate the disappearance of the British ship "Elias Rits". It has vanished near Kermadec Island while investigating a supposed hidden enemy base. It's up to Fredric and his W-ODL handler to find out what happened to the British ship, and ultimately take down an entire enemy base single handedly. This is no problem for Fredric though, because he has the world's most capable combat mech at his disposal; the titular Aquales.

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As the player explores, they are constantly assaulted by repellent enemy forces. This requires blowing said forces to smithereens using a large variety of weapons. Collectable weapons run the gamut from chain and scythes, to laser swords, to flame throwers, to turrets with bouncing bullets. These weapons are stashed away, hidden for the player to find. Thankfully weapons do not run out of ammo, and knowing which type of weapon to use on which type of enemy, goes a long way towards success. Every time the player destroys an enemy, experience points are gained. Collect enough experience and the player's level raises, which impacts weapon damage and the Aquales' life gauge.

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Being able to survive the endless onslaught of enemy robots is one thing, but your platforming skills will be tested as well. The first few missions start off simple enough, but eventually the player will need to exhibit great skill with the Aquales' swinging ability to progress. If you can't successfully maneuver like a mechanical Rad Spencer, you'll find no mercy from bottomless pits and lava pools. At times you'll have to swing and combat simultaneously, requiring both skill and strategy to succeed. Thankfully Aquales' level designs have a lot of variety, and you'll never be walking, jumping, or swinging for too long at once. The pace stays properly mixed and maintains the player's interest.

Above all else, I have to praise Aquales' insanely awesome OST. I am a huge fan of FM synthesis, and the X68000's capability in this regard is well known. Aquales makes the X68000's sound hardware rock hardcore, with extraordinarily well written tunes. From rock your face riff fests, to plaintive motifs, and everything in between. I was especially keen on the percussive elements, some of the drum sequencing just blew me away. I normally play games with headphones on, but I blasted Aquales' OST loudly over actual studio monitors while playing it. For my tastes, this game's music is absolutely outstanding.

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Ultimately I adored Aquales, I found it to be a true joy to experience. Granted I'm a lover of Bionic Commando and mech platformers, as well as FM music, so I was predisposed already. But the rock solid game design, proper difficulty balance, and impressive pacing stood out on its own. Not to mention the hand crafted 2D graphics, that were never less than excellent, with plenty of awesome special programming effects (dat parallax scrolling). Aquales even bothered to have a great ending (with a hilarious credit scroll), a real rarity for its genre. If you are a fan of this type of game, I strongly recommend playing Aquales. I wasn't expecting much, but I was blown away.

To hear Aquales' OST on Youtube:

https://www.youtube.com/watch?v=hZUbN6X7I1w
Last edited by Exhuminator on Thu Aug 04, 2016 4:07 pm, edited 1 time in total.
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ElkinFencer10
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Re: Games Beaten 2016

by ElkinFencer10 Thu Aug 04, 2016 1:57 pm

You're all about those obscure Japanese platforms, aren't you? :P
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Sarge
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Re: Games Beaten 2016

by Sarge Thu Aug 04, 2016 2:58 pm

I think I might give Aquales a go sometime. After enjoying the heck out of Gun Hazard, I think I could use another good mech game in my life.
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Re: Games Beaten 2016

by Exhuminator Thu Aug 04, 2016 3:01 pm

If you do, know that to change weapons in Aquales, point down and press buttons 1 & 2 simultaneously. That wasn't an easy thing to find out.
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Re: Games Beaten 2016

by dsheinem Thu Aug 04, 2016 3:30 pm

Games Beaten 2016

First 50:
Spirits of Xanadu - PC
Tales From the Borderlands: Episode 1 - PC
Operation C - Game Boy
That Dragon, Cancer - PC
Contra - NES
Super C - NES
Contra III - The Alien Wars - SNES
Tekken - PS1
The King of Fighters '99 - PS1
Street Fighter Alpha - PS1
Call of Duty: Black Ops III - PS4
Three Fourths Home - PC
Firewatch - PS4
Street Fighter V - PS4
Far Cry: Primal - PS4
Dengeki Bunko: Fighting Climax - PS3
BlazBlue: Chrono Phantasma EXTEND - Xbox One
Android Assault Cactus - PS4
Table Top Racing - Vita
The Room - iOS
JoJo's Bizarre Adventure: All-Star Battle - PS3
The Room 2 - iOS
Broforce - PS4
Toybox Turbos - PC
Peggle 2 - PS4
R-Type (R-Type Dimensions) - 360
The Room 3 - iOS
Rampage - SMS
Doom (2016) - PS4
Dungeon Siege III - - 360
Uncharted 4 - A Thief's End - PS4
NES Remix - Wii U
Moon Chronicles: Episode 1 - 3DS
Outrun 3D - 3DS
Box Boy - 3DS
Splatoon - - Wii U
Nano Assault Neo X - PS4
Mamorukun Curse! - PS3
Hyperburner - iOS
The Beginner's Guide - PC
Halo 5: Guardians - Xbox One
POP: Methodology Experiment 1 - PC
Amplitude - - PS4
Slave of God - PC
Power Drift 3D - 3DS
Bio-Hazard Battle - Genesis
Thunder Force II - Genesis
Thunder Force III - Genesis
Lightening Force - Genesis
DiRT: Showdown - PC

Battleborn - PC
140 - PC *new*
Last Duel - Arcade (PSP) *new*

Total: 53


Previously: 2015 2014 2013 2012 2011 2010

140 is a neat minimalist platformer that has some interesting boss battles and a cool soundtrack. I very much dug the hour or two I spent with it.

Also short was my non-1cc run through Last Duel, a Capcom "classic" that has some nice ideas but is, I think, safely relegated to the category of "forgotten also-run shmup" of the era.
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