1. Jungle Book (SNES)(Platformer)2. Metal Combat: Falcon's Revenge (SNES)(Light Gun Shooter)3. Might and Magic VI (PC)(RPG)4. Revenant (PC)(RPG)5. Neo Turf Masters (NGPC)(Sports)
6. Fatal Fury: First Contact (NGPC)(Fighter)
7. Pac-Man (NGPC)(Action)8. Golden Axe (Genesis)(Hack and Slash)9. Blood and Bacon (PC)(FPS)
10. Gain Ground (Genesis)(Strategy)11. Flicky (Genesis)(Platformer)12. Zombie Shooter 2 (PC)(Top-Down Shooter)13. Phantasmagoria (PC)(Point and Click)14. SNK vs. Capcom: Card Fighter's Clash - Capcom Version (NGPC)(Card Game)15. Toonstruck (PC)(Point and Click)16. Riven (PC)(Point and Click)17. Dragon Wars (PC)(RPG)18. Dungeon Hack (PC)(RPG)19. SNK vs. Capcom: The Match of the Millennium (NGPC)(Fighter)
20. Portal 2 (PC)(Puzzle FPS)
21. Goat Simulator: Waste of Space (PC)(Action)
22. Goat Simulator: Payday (PC)(Action)
23. Goat Simulator: MMO Simulator (PC)(Action)24. Goat Simulator: GoatZ (PC)(Action)
25. Goat Simulator (PC)(Action)
26. Streets of Rage 2 (Genesis)(Beat 'Em Up)
27. Bloodstained: Curse of the Moon (PC)(Action Platformer)28. Deadlight (PC)(Platformer)28. Antichamber (PC)(Puzzle FPS)29. S.C.A.R.S. (N64)(Racing)30. Anvil of Dawn (PC)(RPG)31. Earth Defense Force 4.1 (PC)(Action)32. Inherit the Earth (PC)(Point-and-Click Adventure)33. Wolfenstein 3D: Spear of Destiny (PC)(FPS)34. Wolfenstein 3D: Return to Danger (PC)(FPS)35. Divinity: Original Sin (PC)(RPG)
36. Alien Swarm: Reactive Drop (PC)(Top-Down Shooter)
37. The Haunted Mansion (PS2)(Horror)
38. Prisoner of Ice (PC)(Point-and-Click Adventure)I haven't posted in a while in this thread, and a lot of that is because I've been focusing on multiplayer MMO gameplay or been busy with life outside of games. However, I realized I was behind, so I figured now was a good time to post and get caught up. I'm gonna speed through these.
Divinity: Original SinThis is a tactical RPG that draws heavily from the likes of Baldur's Gate and Diablo in terms of story presentation, combat, and character abilities. You play as two self-created characters and can pick up two more if you like for a party of 4. Battles are turn-based, with you and the AI decided where to move, what to do, and how to go about doing it. Magic tends to have a lasting effect too; cast fire, and it scorches the area. Poison creates a poison fog, while ice will cause people to slip. You can also combine them, so case fire on a poison cloud, and things get explosive and then smoky, obscuring vision.
The plot is more your typical save-the-universe fair, so don't expect anything groundbreaking. It's also a little slow at giving you some of the most crucial stuff, and crafting is a complex system that requires playing and some level of dedication. On the upside, quests and characters are often entertaining, and there are a few additional options at character creation to influence difficulty. I prefer the newer Shadowrun titles, but D:OS is still worth checking out.
Alien Swarm: Reactive DropThis is a stand-alone release, but it expands upon the top-down shooter Alien Swarm by taking the base campaign and then adding additional campaigns, gameplay modes, weapons, etc. Pretty much everything about the original game returns and is built upon and improved. It's also free to play on Steam. Every now and again, I really want to play a nice top-down shooter like this, and AS:RD scratches the itch when I've beaten the likes of the Alien Shooters and Shadowgrounds.
What's the game about? Aliens have overrun facilities on a distant planet, so it's up to your squad to go in and perform missions in various campaigns. Yes, squad; the game is multiplayer for up to 4 people, but the AI replacements aren't totally awful. They have some pathing issues that make me reticent to take them on higher difficulties, but on Normal they usually do just fine. There is also some variance in how each character plays, and with 2 characters each in 4 classes, you have some variety of styles and loadouts you can bring. I favor the female Heavy Weapons character myself.
The Haunted MansionThis is a horror game aimed more at kids, but I picked it up some time ago because I haven't focused my attention much on kid horror and because I was curious. You know what? It works surprisingly well, mainly because it combines a variety of approaches to horror games. You play the new caretaker of the titular haunted mansion, and you must go through and find the lost souls hidden in all the rooms. To do this, you first have to solve the room's puzzle, beat bosses, do some platforming, etc. Don't take that to mean you'll be doing the same thing over and over again though. There is a lot of variance here.
What do I mean by that? Well, in one room you have to engage in a run through a dark maze from a scythe-wielding figure who wouldn't be out of place in a Clock Tower-style game. In others, you have to do platforming in the dark, but sometimes you must do this in a timed fashion, while in others the path only appears before you as it disappears behind you. Still another requires going into a Silent Hill-inspired alternate world for a brief puzzle to open a doorway or requiring a poltergeist to smash glass bottles in a room. The puzzles are at times surprisingly inspired.
The boss battles are a different matter, and combat isn't complex, but it is a game meant for kids, so I don't fault it too much on being light in these areas. It's more an interesting blend of ideas worth looking at just to see how it was inspired. It also wouldn't be a bad way to interest kids in horror games.
Prisoner of IceThis is a point-and-click horror adventure game that serves as a sequel to Shadow of the Comet and pulls inspiration from H.P. Lovecraft's
At the Mountains of Madness. The plot involves bizarre monsters known as Prisoners which are trapped in ice as well as Nazis, time travel, and the potential summoning of elder gods, which is something you definitely do not want to happen. The plot offers twists and plays with time a lot, so I'm not sure I could actually give you a full accounting of what happens; from what I've gathered, it treats time like a mobius strip. That said, it's an interesting game to play.
Unfortunately, it falters in game design. While it does have death sequences, and the game is kind enough to auto-save at the start of those sequences so you don't lose much in the way of progress, it doesn't provide much of any help on what to do. To make matters worse, it's a game where the items don't particularly stand out from the rest of the world, and sometimes key things seem to only be a couple of pixels wide. Of particular note is a needle I had to find on a desk for a puzzle. I had an idea that I needed something, but actually finding the needle only occurred when I went room to room, literally waving the mouse up and down to see if anything popped up that I had missed. It's a short game, and this feels like it was a means to artificially inflate the length.
As a result, I struggle to recommend it unless you know full well going in that you're probably going to be frustrated trying to track down the one item you need because you can't actually see it. If you're cool with that though, by all means check it out.