Re: Games Beaten 2016
Posted: Sun Apr 03, 2016 12:00 pm
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
The Resident Evil game with dinosaurs.
Dino Crisis is very similar to Resident Evil in many respects (not surprising given the dev team). The biggest difference is in the enemies. Rather than fairly large numbers of zombies that are easy to dodge and easy to kill with better weaponry, instead you have small numbers of dinosaurs that are sometimes dodgable and sometimes you need to fight them, and they are never easy to kill (outside the darts). The dinosaurs can follow you through certain doors; it depends on what kind of room is on the other side of that door. This means that the RE tactic of running into a room and then taking your time inside no longer applies. Dinosaurs also do a lot more damage than most RE enemies. And finally, they respawn pretty frequently. I'm not sure if it's tied to in-game events or if it's just on a timer, but unlike RE you never can have an area completely wiped out in perpetuity without constantly expending ammo.
Speaking of ammo, it's incredibly scarce. The game really wants you to pick and choose your fights, to figure out which rooms are safe to retreat to, how to use the alternate paths and proper usage of the laser barriers. If you do all that right then you will have enough ammo to survive, but you definitely can't just go Rambo on the enemies.
The other place the game really differentiates itself from RE is the puzzles. Now, RE puzzles were a series of "find the key" puzzles with the occasional "put the pieces of the key together". Dino Crisis does have find the key stuff, but it goes a lot more in depth and the whole thing feels rather natural, vs. the contrived "who the fuck designed this place" nature of RE games. You do have to find keycards but several times you need to program those keycards by combining an employee ID and their fingerprint. Many devices that need to be operated include some sort of puzzle to correctly activate it; think the oil puzzle from CVX or the power station puzzle in RE3. And many locked doors require a DDK to unlock, which requires finding a code and a key and using the key to figure out the password from the code. The whole game requires a lot more thinking than RE does.
Oh, and speaking of CVX, this game has full 3D environments but does the camera beautifully. It's mostly fixed angles and it only uses panning at appropriate places to be an optimal experience all around.
It's too bad the game went action in the sequel and then who the fuck knows in the second sequel.
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
22. Resident Evil 3 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
The Resident Evil game with dinosaurs.
Dino Crisis is very similar to Resident Evil in many respects (not surprising given the dev team). The biggest difference is in the enemies. Rather than fairly large numbers of zombies that are easy to dodge and easy to kill with better weaponry, instead you have small numbers of dinosaurs that are sometimes dodgable and sometimes you need to fight them, and they are never easy to kill (outside the darts). The dinosaurs can follow you through certain doors; it depends on what kind of room is on the other side of that door. This means that the RE tactic of running into a room and then taking your time inside no longer applies. Dinosaurs also do a lot more damage than most RE enemies. And finally, they respawn pretty frequently. I'm not sure if it's tied to in-game events or if it's just on a timer, but unlike RE you never can have an area completely wiped out in perpetuity without constantly expending ammo.
Speaking of ammo, it's incredibly scarce. The game really wants you to pick and choose your fights, to figure out which rooms are safe to retreat to, how to use the alternate paths and proper usage of the laser barriers. If you do all that right then you will have enough ammo to survive, but you definitely can't just go Rambo on the enemies.
The other place the game really differentiates itself from RE is the puzzles. Now, RE puzzles were a series of "find the key" puzzles with the occasional "put the pieces of the key together". Dino Crisis does have find the key stuff, but it goes a lot more in depth and the whole thing feels rather natural, vs. the contrived "who the fuck designed this place" nature of RE games. You do have to find keycards but several times you need to program those keycards by combining an employee ID and their fingerprint. Many devices that need to be operated include some sort of puzzle to correctly activate it; think the oil puzzle from CVX or the power station puzzle in RE3. And many locked doors require a DDK to unlock, which requires finding a code and a key and using the key to figure out the password from the code. The whole game requires a lot more thinking than RE does.
Oh, and speaking of CVX, this game has full 3D environments but does the camera beautifully. It's mostly fixed angles and it only uses panning at appropriate places to be an optimal experience all around.
It's too bad the game went action in the sequel and then who the fuck knows in the second sequel.