http://www.youtube.com/watch?v=GJ2cSKBFBDQ
The top rated comment pretty much sums up my thoughts of this game
I agree with the majority of points in this video. Why the amazingly positive reception, then? Frankly, I think it's because the rest of the AAA industry is so incredibly stale that even this ambitious-but-flawed game looks like a masterpiece in comparison. I also think that gamers were willing to forgive a lot of the game's flaws because it's so impressive on the artistic front.
Artistically great, ambitious and well written plot but it falls short on it's goals and the gameplay is very average. Better than majority of modern FPS games and quite likely one of the best games of the year, but at the moment this game is overrated/praised.
dsheinem wrote:but it's problem is that the gameplay is disconnected from the actual storyline, dumbed down and very mediocre, and thus it doesn't deserve all the hype it gets. You can't throw bits and pieces of a thoughtful, deep storyline and then force the player to brutally slaughter hundreds of NPCs for no apparent reason except "well it's a video game and we need shooting and explosions between the scenes where we progress the story because that's what video games do" and call it a masterpiece.
So wait, the game is guilty of being a genre title? Of course you shoot people, it is an FPS. They are trying to shoot you.
The difference is that you were killing monsters in System Shock and Bioshock. The reasons for why you, "the good guy", are killing other humans and why they want to murder you aren't very solid in this game. The first three and half minutes of Campster's review explain why that simply doesn't work in a game that trys to be art/have a message.
dsheinem wrote:I am not sure to do with this. It seems like you are stretching for reasons to dislike Infinite. The game is less linear than the vast majority of FPS titles and more or less on par with Bioshock 1 and 2 in that regard.
It's been quite a while since I played the other two Bioshocks so I might view those games through rose tinted glasses. The game felt more linear to me on my playthrough, but I'd need to replay those two games so I can confirm whether this notion is true or not. It's certain that it's far from the level unlinearity of original SS though, but so were BS1 and 2.